Q&A Ask Me Anything about Slots (AMA) 2020 with Trancemonkey

Casino can't really just move affiliation tag, that would in most of cases be breach of their affiliation contract as that particular affiliate who link you used to register has probably lifetime (or these words are used revenue share deal about your losses.

RTP part of your story just don't exist like you might think. Casino itself would get more money by removing that tag, but you can't just stop agreed affiliation commissions (or some have changed their terms and also have done some dodgy things to affiliates but that's nothing to do with this statement).
if they send me old chat I will proof it to you is not my story...end of the day I don't really care what they do but that what happen if you dont belive it go have cool glass of water and stop attacking me,I was talking to trancemonkey not to you or Halvor...
 
How they conduct their business I can not tell you, at no point have I worked for them.

However your claims of how affiliation affects your account is incorrect, and as often with you and a handful of others here, your supposed evidence never exist
I simple ask to close my account,they ask me way do you want to close account,I told i keep losing I never win is impossible to hit more than 100x ,he replay coz I join casino from streams link with affect my RTP,and he advise me to open new account on different email and come back on live chat,that what i did next day they told me different story,I got feed up I just ask to close my account,and they never did they refuse they made me Self Excluded,maybe i am wrong but if the players ask to close account for good is against UKGC to make me self excluded which i never ask for it..Maybe I am wrong but I did same think on novibet they close my account for good no self excluded
 
I simple ask to close my account,they ask me way do you want to close I account,I told i keep losing I never win is impossible to hit more than 100% ,he replay coz I join casino from streams link with affect my RTP,and he advise me to open new account on different email and come back on live chat,that what i did next day they told me different story,I got feed up I just ask to close my account,and they never did they refuse they made me Self Excluded,maybe i am wrong but if the players ask to close account for good is against UKGC to make me self excluded which i never ask for it..Maybe I am wrong but I did same think on novibet they close my account for good no self excluded

If you ask them to close your account, they will almost always self exclude you, as there is no other reason to close an account.

As for that you say the rep said, firstly I don't believe that, and secondly, if it WERE true, then the RTP should be freely available for you to check in the help files (and you could cross check that with other people)
 
If you ask them to close your account, they will almost always self exclude you, as there is no other reason to close an account.

As for that you say the rep said, firstly I don't believe that, and secondly, if it WERE true, then the RTP should be freely available for you to check in the help files (and you could cross check that with other people)
if they send me old chat I will post in here,so way did they ask me to open new account on different email? you mean freely available like in videoslot ? I dont think is right to make players self excluded without their wish,and way do other casinos can close account without self excluded and partcasino cant do it
 
If you ask them to close your account, they will almost always self exclude you, as there is no other reason to close an account.

As for that you say the rep said, firstly I don't believe that, and secondly, if it WERE true, then the RTP should be freely available for you to check in the help files (and you could cross check that with other people)

You should also ask them to show you where you agreed to sign up on different terms to every other player...
 
You should also ask them to show you where you agreed to sign up on different terms to every other player...
if a player ask account to be close,casino should close account right away no cool down no self excluded,but casino like party still want you as customer they refuse to close account,and refusing to close account is against UKGC rules
 
if a player ask account to be close,casino should close account right away no cool down no self excluded,but casino like party still want you as customer they refuse to close account,and refusing to close account is against UKGC rules
Actually it probably isn't. Refusing to allow you to self exclude would be.

Also, I should add.. I am no expert on how casinos operate. My knowledge is game oriented, so you're honestly asking the wrong person...[/QUOTE]
 
Back to slots, about progressive jackpot games, is their JB contribution counted straight to RTP as it's anyway funds going to players? Assume it's like this, but in category "things what been sometimes wondered".

Games like Mega Moolah wouldn't make it to MGA or UKGC with it's RTP 88.12% but when adding JB contribution 5.30% makes it easily over min requirements. Any idea why they wouldn't state in help file RTP to be 93.42% but instead inform these numbers separately, doest they have to be separated like this or provideres own choice they wish to?
 
Back to slots, about progressive jackpot games, is their JB contribution counted straight to RTP as it's anyway funds going to players? Assume it's like this, but in category "things what been sometimes wondered".

Games like Mega Moolah wouldn't make it to MGA or UKGC with it's RTP 88.12% but when adding JB contribution 5.30% makes it easily over min requirements. Any idea why they wouldn't state in help file RTP to be 93.42% but instead inform these numbers separately, doest they have to be separated like this or provideres own choice they wish to?

It's common practice, when having a linked jackpot, to show the jackpot RTP contribution separately because whilst you are adding 5.63% (or whatever) to the jackpot pool, you are extremely unlikely to ever win it, and so for you, the game will likely run at 88% ish...
 
If you ask them to close your account, they will almost always self exclude you, as there is no other reason to close an account.

Im sorry trance, but I totally don't agree with that.

I have closed loads of redundant accounts, not for self exclusion reasons ( various reasons like, fees on deposits or withdrawals, long pending withdraws, bad choice of games or service etc.... ) but if I have no intention of using it again, then for one its a security risk. Closing the account protects someone hacking details and logging in to an account you no longer use, for example the last one I closed was BGO due to the fees, absolutely no point in keeping it open.

Yes they still keep the details for ages but that's another argument, but I just don't like loose ends of having loads of "open" accounts when they are not needed, especially with them being subjected to data breaches.

So to assume that someone wants to close an account just because they want to self exclude is very narrow minded.

In the hay day of bonuses galore, and other loyalty incentives i had in excess of 50 casino accounts, but now I'm loyal to less than a handful and see no point in keeping the others open, I'm sure others do the same.
 
Im sorry trance, but I totally don't agree with that.

I have closed loads of redundant accounts, not for self exclusion reasons ( various reasons like, fees on deposits or withdrawals, long pending withdraws, bad choice of games or service etc.... ) but if I have no intention of using it again, then for one its a security risk. Closing the account protects someone hacking details and logging in to an account you no longer use, for example the last one I closed was BGO due to the fees, absolutely no point in keeping it open.

Yes they still keep the details for ages but that's another argument, but I just don't like loose ends of having loads of "open" accounts when they are not needed, especially with them being subjected to data breaches.

So to assume that someone wants to close an account just because they want to self exclude is very narrow minded.

In the hay day of bonuses galore, and other loyalty incentives i had in excess of 50 casino accounts, but now I'm loyal to less than a handful and see no point in keeping the others open, I'm sure others do the same.

I guess it would depend on why you told them you were closing the account, but I agree you're probably right @Reelsoffun :)
 
Hey TranceMonkey

what languages do you guys use to write the code for the slot machines (offline and online)

Depends, but mainly C++ and, more recently C# and unity
 
Depends, but mainly C++ and, more recently C# and unity


I’m assuming the C# + Unity is mainly for games online and everything that is land-based written in C++?

I don’t know how much in depth you can go in the answers but I’ll ask anyways

- Do you guys run Linux (Custom or a known distro), Windows or some custom OS to run the physical slot machines?

- How rigorous is the workflow when it comes to code reviews, pull requests etc

- What takes the longest to do during the cycle of production of a slot machine (Developping the math model? Actual UI/Back-end coding? QA?)

- Any specific tools you use to help you during development that are specific to slot machine developpement?

- Does working in the industry kills the “excitement and magic” for you of slotting?

- Can any dev open up the math model and look at it or is it some sort of crazy secret hidden from everyone in the company/team?
 
How did you learn all that?
I didn't - l learnt C and C++, but now as a producer, i do very little code. I sometimes write my own simulations to prove the maths.
 
I’m assuming the C# + Unity is mainly for games online and everything that is land-based written in C++?

I don’t know how much in depth you can go in the answers but I’ll ask anyways

- Do you guys run Linux (Custom or a known distro), Windows or some custom OS to run the physical slot machines?

- How rigorous is the workflow when it comes to code reviews, pull requests etc

- What takes the longest to do during the cycle of production of a slot machine (Developping the math model? Actual UI/Back-end coding? QA?)

- Any specific tools you use to help you during development that are specific to slot machine developpement?

- Does working in the industry kills the “excitement and magic” for you of slotting?

- Can any dev open up the math model and look at it or is it some sort of crazy secret hidden from everyone in the company/team?

So, just to reiterate, i work in land-based so my answers are around that:

- Do you guys run Linux (Custom or a known distro), Windows or some custom OS to run the physical slot machines? I don't actually know, but it will be some form of Linux i would guess - i know it's not windows ;)

- How rigorous is the workflow when it comes to code reviews, pull requests etc

- What takes the longest to do during the cycle of production of a slot machine (Developping the math model? Actual UI/Back-end coding? QA?) Maths is by far the most time consuming part of game development - sometimes it can be quick if you're lucky, but it is normally the most iterative, and it's the most important part of the game. Plus we have to have secret meetings with all competitors to make sure all the central compensation works correctly and the "rig button" works as it should...

- Any specific tools you use to help you during development that are specific to slot machine developpement?
Nope. Some exist (Slot Contructor for example) but those tend to be used by smaller companies. We do have some in-house tools of course, but nothing external other than Unity (which is used in Land-based btw)

- Does working in the industry kills the “excitement and magic” for you of slotting?
No - the opposite in fact.

- Can any dev open up the math model and look at it or is it some sort of crazy secret hidden from everyone in the company/team?
In the past, devs were the ones implementing the maths models, but this was prone to too much human error, so now we have some clever tools so maths is done my the mathematicians, and the developers have very little to do other than add some hooks in the game. They CAN look at the maths, but they couldn't change it as then the simulations and game would not match.
 
Hey TranceMonkey

what languages do you guys use to write the code for the slot machines (offline and online)
For online, HTML5 i would imagine....
 
So, just to reiterate, i work in land-based so my answers are around that:

- Do you guys run Linux (Custom or a known distro), Windows or some custom OS to run the physical slot machines? I don't actually know, but it will be some form of Linux i would guess - i know it's not windows ;)

- How rigorous is the workflow when it comes to code reviews, pull requests etc

- What takes the longest to do during the cycle of production of a slot machine (Developping the math model? Actual UI/Back-end coding? QA?) Maths is by far the most time consuming part of game development - sometimes it can be quick if you're lucky, but it is normally the most iterative, and it's the most important part of the game. Plus we have to have secret meetings with all competitors to make sure all the central compensation works correctly and the "rig button" works as it should...

- Any specific tools you use to help you during development that are specific to slot machine developpement?
Nope. Some exist (Slot Contructor for example) but those tend to be used by smaller companies. We do have some in-house tools of course, but nothing external other than Unity (which is used in Land-based btw)

- Does working in the industry kills the “excitement and magic” for you of slotting?
No - the opposite in fact.

- Can any dev open up the math model and look at it or is it some sort of crazy secret hidden from everyone in the company/team?
In the past, devs were the ones implementing the maths models, but this was prone to too much human error, so now we have some clever tools so maths is done my the mathematicians, and the developers have very little to do other than add some hooks in the game. They CAN look at the maths, but they couldn't change it as then the simulations and game would not match.

Thanks! Very interesting, so I guess you cannot comment on the developers workflow since you left that part empty? :laugh:
 
Thanks! Very interesting, so I guess you cannot comment on the developers workflow since you left that part empty? :laugh:

I am not a developer any more, so I don't honestly know. It would be unfair of me to comment.
 
you see games like sweet bonanza where you can pay a little more %25 of the spin cost from 20p to 25p and its supposed to double your chance of hitting the feature. does that actualy make a difference when playing the game as its all meant to be about the random number generator result thats sent to the machine.
 
you see games like sweet bonanza where you can pay a little more %25 of the spin cost from 20p to 25p and its supposed to double your chance of hitting the feature. does that actualy make a difference when playing the game as its all meant to be about the random number generator result thats sent to the machine.
Yes, you can (and would have to) absolutely have different maths for when you play with vs without the extra bet.
 
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How does the game client know that it's talking to a bona fide server ? Online MMORPGs are rife with 'private servers' that offer great customisations (and no subscription fees), why not private servers that can demonstrate inflated RTP by returning a higher percentage of winning spins back to the client ?

(or maybe I just want the buzz of awarding myself a wildline on the first bonus spin) ;)
 
How does the game client know that it's talking to a bona fide server ? Online MMORPGs are rife with 'private servers' that offer great customisations (and no subscription fees), why not private servers that can demonstrate inflated RTP by returning a higher percentage of winning spins back to the client ?

Casino games can be seen as a special form of video player with an amazing compression for the movies they are showing. Including a library of many 1000's of billions of movies. As such if you record everything that is sent to your browser and replay it in a new session you will see the same thing on screen as you did previously.

If someone wanted to create a custom server to increase the RTP they sure could do it if they wanted to. However if you want to trigger the rares features it would mean you either need to triggered it in a real server and get the network traffic so you can analyze it or you have to reverse engineer the client in enough detail to figure out how the bonus is triggered and everything that happens during the bonus. Doing the latter would be complex but could always be done with enough time.

This would of course only be for your own pleasure of watching a win and in that case it just seems simpler to watch a youtube video of someone winning instead.
 
Thanks Puddlefish, I was more under the impression that client simply gets a series of parameters from the server and presents the display based on these along with client-side resources such as reel-sets, sounds, bonus/gamble functions, etc. When my latest timeout finishes, I'll let Fiddler loose on the Goonies and see what's what - as well as any HTTP headers that may hint at an authentication process.

I was just being lazy with asking TBH as I know we can get some of the answers..... it's just remembering how that software works in order to do it - and interpreting the results. It was all triggered by the discovery of a 'demo feature' on 'Ted' a couple of years' ago and got me thinking that a game client can receive a specific set of instructions on demand to produce a visual result - in this case 'Next spin will be this.... leading to this bonus, etc.

Now I've run out of Bacofoil :)
 
How does the game client know that it's talking to a bona fide server ? Online MMORPGs are rife with 'private servers' that offer great customisations (and no subscription fees), why not private servers that can demonstrate inflated RTP by returning a higher percentage of winning spins back to the client ?

(or maybe I just want the buzz of awarding myself a wildline on the first bonus spin) ;)
The game client/server is hosted by the provider, not the casino.

Casinos(unless they run shady pirated software) do not have access to changing anything, neither do they have access to any maths or source code.

If you take netent games for example, you will always see them connect to ****.casinomodule.com
 
Thanks Puddlefish, I was more under the impression that client simply gets a series of parameters from the server and presents the display based on these along with client-side resources such as reel-sets, sounds, bonus/gamble functions, etc. When my latest timeout finishes, I'll let Fiddler loose on the Goonies and see what's what - as well as any HTTP headers that may hint at an authentication process.

I was just being lazy with asking TBH as I know we can get some of the answers..... it's just remembering how that software works in order to do it - and interpreting the results. It was all triggered by the discovery of a 'demo feature' on 'Ted' a couple of years' ago and got me thinking that a game client can receive a specific set of instructions on demand to produce a visual result - in this case 'Next spin will be this.... leading to this bonus, etc.

Now I've run out of Bacofoil :)
I don't know how the handshake is carried out between client and server, but the client is dumb anyway... the server handles all the information, so I'm not sure what writing a dodgy client would gain... you would send a spin request, but unless you had all the account details and the server knew you signed in, I'm not even sure you would get a result back...
 
Yes - the golden rule....never trust the client. However, I was trying to answer the question as to whether a genuine, checksummed-whatever, client could display whatever you wanted it to by replacing its genuine server's communication with whatever instructions you wanted. Take the casino out of the loop, they would just authorise the spin with a genuine provider. I'll come back to this in a couple of weeks when I can play....literally :)
 
Yes - the golden rule....never trust the client. However, I was trying to answer the question as to whether a genuine, checksummed-whatever, client could display whatever you wanted it to by replacing its genuine server's communication with whatever instructions you wanted. Take the casino out of the loop, they would just authorise the spin with a genuine provider. I'll come back to this in a couple of weeks when I can play....literally :)

Well, yes i would think so.... the client just interprets the spin result sent by the server, so if you were clever enough you could do it I guess. Don't know for definite though... not my area of knowledge
 
DB762E8D-1F28-4785-9C03-6041F0B27C1F.webp

Who is this lone individual?? Is it somebody that Inspired have paid off to allow reel king Megaways?
 
Well, yes i would think so.... the client just interprets the spin result sent by the server, so if you were clever enough you could do it I guess. Don't know for definite though... not my area of knowledge

As mentioned clients are dumb. They can only act on what the server tells them. If you look at what is sent to and from any slot client then most of them use some form of text format. Usually json and as such you can alter it and/or store it and replay it to see the same thing again or some other outcome. The client can never know if its a true server or an alternate it got the responses from.

If you however alter the packets then it would be very easy to come in a state that isn't actually possible. Say for example get the client to show the same symbols in all reels while that wouldn't be possible with data from a real server. You would also most likely crash the client a number of times because you tried to get into a state it wasn't designed for.
 
I had a good bit of fun looking at the packets going from / coming to me to from casino / game provider. I'm not sure what detail I can post that is not already known TBH but, for the purposes of what I set out to do, I do think it's possible to simulate a game provider's server at this stage but it would take some time to interpret the SpinResponses and Javascript and, even then, you would need to have 'collected' enough of the game code to supply your client (e.g. The 'Hidden Treasure' featurette below requests a .JS download - presumably if the game client cannot see it cached)

<SpinResult symInView=“8,1,0|6,2,7|3,2,4|6,3,8|2,3,7” overlayInView=“9,9,9|9,9,9|9,9,9|9,9,9|-1,-1,-1”>
<GameSpecificData>
<SpinModifier index=“2” name=“HiddenTreasure” otherPicks=“0,1” />
</GameSpecificData>

(This was also a red skull feature - hence four reels being wilded - shame I was only playing 40p.)

A lot of the data is loaded up before the GUI gives you control (backgrounds, banners, reel symbols, .OGG sound file) so the game would be playable but it would take some time to get the full set of code...... even then, there are probably dynamic parameters from the server based on goodness knows what as well as any logic based on provider<>casino conversations which we cannot see. (Session Keep-Alive ??)

Plus, you will have to self-sign the provider's domain. I would hope that the game client will only talk to a valid, certified provider URL.

In summary - fun to look at the back-end code and trying to work out what relates to what but the original concept would be very difficult and time-consuming to implement but, at this stage, not an impossibility.

I'll probably revisit when I get severely bored but it was a brief stab into a game that I really enjoy playing. I will state that I did not attempt to do any server-side activities here - before I raise any concerns from the industry.

Ade
 
The game is just a dumb client, sending a request with bet size, and the gameserver answers accordingly. The output of the gameserver is just as what you see in your GameSpecificData. Some numbers that for us dont make sense but does in the game as in displaying the rheels accordingly.

If it can be tapped into? I'm sure it could.
 
Most of the time it's not even that complicated. Developers don't use any kind of arcane algorithms (that just makes it harder for them to implement their games). So normally everything in the client<>server requests is very straight forwards.

As for intercepting. Totally. We used to do it all the time when testing game clients. Use Postman or Burp Suite. Modifying the coms to test certain scenario's were standard test cases :-)
 
@trancemonkey

I know that you've mentioned NetEnt was your go to provider but have lacked a bit in the creativity department as of lately...

My question to you is, besides the company that you represent, which provider do you genuinely believe to be at the top of their game :p in 2020 and why?

I know that you've tested 1000's of hours on different games from different providers.

After naming your current favorite provider and the reasons why, who do you believe is a
rising star in the industry if they stay on the same trajectory?


(If this question has been already asked, please reply with a quote and accept my apology)

Thanks in advance!
 
@trancemonkey

I know that you've mentioned NetEnt was your go to provider but have lacked a bit in the creativity department as of lately...

My question to you is, besides the company that you represent, which provider do you genuinely believe to be at the top of their game :p in 2020 and why?
trance may beat me to it, and if memory serves...BTG....that while it's getting a little (ok, lots) over-saturated, it's one of the newer, better (though not entirely) unique slots modelsthat, if people arent simply licensing are emulating

I'm sure he'll correct me if I'm off base :P
 
I had a good bit of fun looking at the packets going from / coming to me to from casino / game provider. I'm not sure what detail I can post that is not already known TBH but, for the purposes of what I set out to do, I do think it's possible to simulate a game provider's server at this stage but it would take some time to interpret the SpinResponses and Javascript and, even then, you would need to have 'collected' enough of the game code to supply your client (e.g. The 'Hidden Treasure' featurette below requests a .JS download - presumably if the game client cannot see it cached)

<SpinResult symInView=“8,1,0|6,2,7|3,2,4|6,3,8|2,3,7” overlayInView=“9,9,9|9,9,9|9,9,9|9,9,9|-1,-1,-1”>
<GameSpecificData>
<SpinModifier index=“2” name=“HiddenTreasure” otherPicks=“0,1” />
</GameSpecificData>

(This was also a red skull feature - hence four reels being wilded - shame I was only playing 40p.)

A lot of the data is loaded up before the GUI gives you control (backgrounds, banners, reel symbols, .OGG sound file) so the game would be playable but it would take some time to get the full set of code...... even then, there are probably dynamic parameters from the server based on goodness knows what as well as any logic based on provider<>casino conversations which we cannot see. (Session Keep-Alive ??)

Plus, you will have to self-sign the provider's domain. I would hope that the game client will only talk to a valid, certified provider URL.

In summary - fun to look at the back-end code and trying to work out what relates to what but the original concept would be very difficult and time-consuming to implement but, at this stage, not an impossibility.

I'll probably revisit when I get severely bored but it was a brief stab into a game that I really enjoy playing. I will state that I did not attempt to do any server-side activities here - before I raise any concerns from the industry.

Ade
Or use Slottracker which intercepts and logs these packets between you and the game server. Access the data from that programme. May make things a bit easier?
 
@trancemonkey

I know that you've mentioned NetEnt was your go to provider but have lacked a bit in the creativity department as of lately...

My question to you is, besides the company that you represent, which provider do you genuinely believe to be at the top of their game :p in 2020 and why?

I know that you've tested 1000's of hours on different games from different providers.

After naming your current favorite provider and the reasons why, who do you believe is a
rising star in the industry if they stay on the same trajectory?


(If this question has been already asked, please reply with a quote and accept my apology)

Thanks in advance!

Well, BTG obviously get the plaudits for the Megaways idea - though i'm less impressed by MegaClusters and MegaQuads. In terms of providers that are improving, i would look at some of the recent iSoftBet and Push Gaming games. I've made it clear multiple times that i think Megaways is saturated now, but i can totally see why it continues - and it will do until players speak with their wallets - but i think they are here to stay for a long long time because it's a mechanic you can put on to every game (and re-release, as we are seeing) - the other IP BTG have tried to come up with can't have that same impact.

There are many, many providers in the online segment, and many will rise and fall (i expect NetEnt to fall much further in the coming years to be honest...) but in terms of who will be top in 2020... well, in terms of top 10 games, it's probably still Blueprint or BTG at the moment.
 
Or use Slottracker which intercepts and logs these packets between you and the game server. Access the data from that programme. May make things a bit easier?

Thanks for that. I was more looking to recreate the server environment as a challenge. It was a passing fad that originally started off with our own remake of a WoW server where in-game events would have real-world consequences on servers / print-queues, etc. Just nice to try and work out what the missing bits are server-side based on what the client gets given to bait us with :)

I'll install the plug in and see whether my RTP is really as bad as I think it is. Thanks D
 
So i did the consisting, 3x the following over 3 different casino's. Spawn open DOA1. Put bet at 36 cents. Hit auto play for 100 spins. One casino in particular lost faster then the other 2's. Does this mean that the RTP is different from the 2 other casino's?

I currently asked for the numbering; if this slot is advertised as 96.80% then no way it cant consistently lose so fast up to 3x compared to the others, which carry the same 96.80%.
 
So i did the consisting, 3x the following over 3 different casino's. Spawn open DOA1. Put bet at 36 cents. Hit auto play for 100 spins. One casino in particular lost faster then the other 2's. Does this mean that the RTP is different from the 2 other casino's?

I currently asked for the numbering; if this slot is advertised as 96.80% then no way it cant consistently lose so fast up to 3x compared to the others, which carry the same 96.80%.

You'll ignore this answer as it doesn't suit your long held narrative, but statistics and probability absolutely does explain what you see. In fact, it would be very strange if the opposite were true.
 
I had a feeling for a longer time, that the slot is'nt playing as it should. If you remember my rant from a week ago, well i think i've found the answer. I've bin playing at a casino that advertised 96.x% but in no way this 96.80% is being archieved in this particular game.

The bonus frequency on the 2 other where far better, then in comparison to the first (losing one). There was one that i got ahead of 2 out of 3 times as well; so in a way i know what difference a RTP will make.
 
I had a feeling for a longer time, that the slot is'nt playing as it should. If you remember my rant from a week ago, well i think i've found the answer. I've bin playing at a casino that advertised 96.x% but in no way this 96.80% is being archieved in this particular game.

The bonus frequency on the 2 other where far better, then in comparison to the first (losing one). There was one that i got ahead of 2 out of 3 times as well; so in a way i know what difference a RTP will make.

You could play the same game on the same percentage for 1000 games and have absolutely polar opposite experiences, so that is not a way to judge.
 
So games work as they are designed, take more than give. How much in money you would say that difference in these 3 casinos would be? If you play 100 spins, there probably can be differences as only one win can make you winning big time, bonus frequency in 100 spins (?) you should be usually lucky to get one.

I really believe that all casinos provide gameplay history when player request it, from them it would be really easy to show these patterns and differences. Still haven't seen anyone here to do that. These come in format where no any personal details can be seen and when it's spreadsheet, everything from user id etc... can be removed.

These would be really much more interesting to see than some explanations about feelings which is something people keep posting all the time. Numbers don't usually lie, so why not to get these game histories and show us all how these patterns threat and cheat players? When these can be proven from numbers, i'm sure that many regulators are interested to punish providers and casinos about these.
 
You could play the same game on the same percentage for 1000 games and have absolutely polar opposite experiences, so that is not a way to judge.

I find it hard to believe, that over 3 sessions (spread out on 2 weeks) consistent one casino lost faster then the two others, where the two others where a bit more eager to throw in game base wins and more frequent a bonus.

I mean we know casino's cheated in the advertised help file about the real RTP, it's bin shown here on this forum nummerous times by opening op developers console and readout a few JS files. Come'on trancemonkey.
 

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