Slot Mechanics (Was: Fruit Frenzy Game glitch or frenzy?)

Welcome to the Forum DogBoy !! You definitely sound like you know what the hell you are talking about...:thumbsup:

My only hindrance to convincing me that all these online slots are totally random though is the fact that everyone on this forum has not won as well as we did before the US Market was cut off in Oct. 06....before that we won and we won often and big amounts too, and the "Winner Screenshots Thread" on here is more than ample proof of that with all the Winning Screenshots in large amounts and a hell of a lot of them from MG casinos...

But since Oct. 06 the frequency and dollar amount of Winning Screenshots in that thread has more than dramatically decreased since the US market was practically cut off...So my question is how do you explain that phenomenon ?

And I seriously doubt that I am the only one on here that has noticed this.

I also think it would be interesting to hear Eliot Jacobson's take and thoughts on all of the posts in this thread regarding randomness too...:cool:

Again, look forward to seeing more posts from you DogBoy !! :thumbsup:

Thanks one and all,

I haven't dealt with Microgaming for some years, so I can't really comment of whether they are truly random or not (we have had relations with MG when working for a different company, but we had founded our enterprise by the time they got around to the integration stage).

RTG is the only current system that we can really vouch for as regards the system's functions and adherence to random results.

Da Dog
 
Thanks for the welcome, glad I can contribute!

I can't divulge exact game info to the level of giving out the physical layout of the reel strips...that would invite duplication by other system providers, but I can hopefully provide more general insights into a few aspects of the games and system.

Da Dog

If this was enough to allow other system providers to duplicate the game, then not giving out the reelstrips will not stop them. They can be derived with a little effort, just as fruit machine players used to do before we had "autonudge" that always gave us the best possible win.

This community has already determined the reel strips on many of the Microgaming slots, and the process with RTG would be similar.

Once one has the reelstrips, it is possible to calculate an accurate RTP by two methods, probabilities and simulation, perhaps in Zoozie's slot simulator.

This was used to determine that the RTP for Microgaming's "Thunderstruck" was 95%, which is what was expected. This same methodology is what then revealed that the OLD Microgaming videoslots, such as 5 reel drive, were weighted. Probability and simulation assuming no weighting put RTP WELL in excess of 100%, so the conclusion was that the game used weighted stops.

RTG reelstrips are much longer than the 30-40 used by MG it seems.

If other system providers were interested in RTG reelstrips, they would have done this long ago, but would of course have used different symbols, but the same paytable and distribution.
 
If this was enough to allow other system providers to duplicate the game, then not giving out the reelstrips will not stop them. They can be derived with a little effort, just as fruit machine players used to do before we had "autonudge" that always gave us the best possible win.

This community has already determined the reel strips on many of the Microgaming slots, and the process with RTG would be similar.

Items like reel strip layout are like any other trade secret...yep, it's likely that anyone with enough patience and enough know-how is going to be able to work it out in the end.
What we'd never do, however, is hand something like this on a silver platter to less reputable system providers (and I'm not talking about Micro or Crypto or the other majors here, but fly-by-night operations that would dearly love to be handed sets of highly effective mathematical models).

And there's many games out there with the majors as well that, shall we say, closely reflect very successful games that were brought by land-based manufacturers like Aristocrat.

Imitation is the sincerest form of flattery...there's no need to reinvent the wheel...what other cliches can I throw in here? :rolleyes:

RTG reelstrips are much longer than the 30-40 used by MG it seems.

In many cases at least one reel strip on a given game may well fall into this category, however this will be the same for any provider, including MG.
For our games the strips vary from anything as low as 25 or so to over a hundred in some instances (e.g.: On some reel 5 symbol trigger required events, that reel 5 symbol might be pretty darned rare).

All up, it's possible to re-construct the reel strips from observation...it might just take a long time :thumbsup:

Da Dog
 
All up, it's possible to re-construct the reel strips from observation...it might just take a long time :thumbsup:
Tell me about it! :mad:
I'm doing Cashapillar at the moment - between 80 to 94 symbols on every reel! :eek:

Has to be done.
 
Items like reel strip layout are like any other trade secret...yep, it's likely that anyone with enough patience and enough know-how is going to be able to work it out in the end.
What we'd never do, however, is hand something like this on a silver platter to less reputable system providers (and I'm not talking about Micro or Crypto or the other majors here, but fly-by-night operations that would dearly love to be handed sets of highly effective mathematical models).

And there's many games out there with the majors as well that, shall we say, closely reflect very successful games that were brought by land-based manufacturers like Aristocrat.

Imitation is the sincerest form of flattery...there's no need to reinvent the wheel...what other cliches can I throw in here? :rolleyes:



In many cases at least one reel strip on a given game may well fall into this category, however this will be the same for any provider, including MG.
For our games the strips vary from anything as low as 25 or so to over a hundred in some instances (e.g.: On some reel 5 symbol trigger required events, that reel 5 symbol might be pretty darned rare).

All up, it's possible to re-construct the reel strips from observation...it might just take a long time :thumbsup:

Da Dog

This is what makes players feel the game is "rigged" to deliberately block a feature. They see that the 5th reel triggering symbol "has been removed" when watching the animation, but then they see it again on the following spin animation, and often have not gained the first trigger symbol to match it.

The main reason this community wanted reel strips was to calculate the RTP for the games, because of all the discussions about the "off switch", and belief that RTP was not the 95% we were being lead to believe, but somewhat lower.

RTG is an interesting case, because operators can choose the RTP of their games, and this value can vary between one casino and another.

By gathering reel strips and doing the calculation, the reputable RTG casinos will (hopefully) return the 95% they claim, and the rogues will be exposed as using the lower 93% value, and if they are found to have even less than 93% (supposed to be impossible), then RTG will suffer a loss of integrity for allowing these licencees to get away with it.
 
This is what makes players feel the game is "rigged" to deliberately block a feature. They see that the 5th reel triggering symbol "has been removed" when watching the animation, but then they see it again on the following spin animation, and often have not gained the first trigger symbol to match it.

Heya,

In the end it's purely random, symbols aren't removed on the fly, the reel strip is in a fixed order and if the randomly determined stop location yields the appropriate trigger symbol that's what will appear.

It should be remembered that whatever mechanism is used to trigger, the end result is that the trigger rates are typically going to be between 1 in 100 spins on average and 1 in 140 spins, and having a long reel strip isn't going to change the fact that most game features fall within this range.

As an example: One of the land-based games I did (in fact my very first) had a substitute on reels 1-4 (Crab) and a different sub on reel 5 (Lobster). The player got 15 free games for each Crab that appeared in conjunction with a Lobster on reel 5 (so 15 to 60 free games could be won).
Because so many substitutes could pop up on reels 1-4 the 5th reel had to be very long in order to make the trigger event of a Crab coinciding with a Lobster suitably rare.
The 5th reel strip was over 140 long, but the overall trigger rate was 1 in 128.

Da Dog
 
Microgaming figures

Lol! I'll drink to that :thumbsup:

Da Dog

Microgaming publish monthly audited payout figures for broad categories. Overall, slots, tables, and poker. These are per casino, but we know that MG software uses the same RTP for each casino. We know that RTG is different, in that individual operators can set higher or lower RTP values for their games. For card games, they change the paytable, but with slots they change the characteristics of the game, probably by symbol substitution. On top of this, they do not publish the returns as do Microgaming, so that a particular RTG casino could have set the slots to 93%, and players could be thinking they have 95% RTP, and there is no way of finding out. This leads to all sorts of "conspiracy theories" when particular RTG casinos seem far tighter than others, especially when many players report this over a period of time. Since we know that RTP can be varied by operators, it is reasonable to conclude that one explanation is that the "tight" RTG casino is running at 93%, and a benchmark "normal" RTG casino is running at 95%, or even 97.5%

Worse still, is the fact that RTG casinos do not allow players access to their play history, and support are often reluctant to provide it even on request, and this also feeds the conspiracy theories.

Given the vacuum of "official" information, all it would take is for someone to show that RTG games are not as players have been lead to believe, and the reputation of RTG will go lower than it already is.

The reputation of RTG has suffered most by the rogue casinos operating out of Costa Rica, who have a long reputation of ripping off players with RTG just looking the other way. The player dispute process, although now up and running, has seemed to be of a very low priority, with a near 2 year gap between the pulling of the old version, and implementation of the new.

Meanwhile, the notorious Virtual casino group continues to thrive in Costa Rica, preying mainly on the novice players who are unaware of their reputation.

The sudden closure of the Crystal Palace group, and the announcement by RTG that funds unclaimed will simply become "forefeit" has done their reputation no favours. This group has now been rebranded, and is running under a new company, but no-one seems to be able to confirm who is actually running them, and the current presumption is that Virtual have gained control of these casinos, and are using them to "hide" from the notoriety of their main brands.

RTG had good reason to leave the USA, but Costa Rica hardly inspires confidence. Microgaming, on the other hand, are based in the IOM, and have to adhere to the IOM regulatory standards, which are a great deal better than those in Costa Rica.

If RTG want to ditch their association with rogueness in the online industry, they need to get rid of licencees that continue to rip off players, and only retain those that behave. In time, this will give RTG a far better reputation, and the eventual aim would be to not have a single RTG powered casino in Bryan's rogue pit.
 
Dogboy said:
Sorry, but this is another one I'm adding to the urban slot myth category
The anticipation reel spin does not ping the server again and ask for a stop position at the time...especially a new stop position! Boy, if slots worked by only spinning one reel at a time, then waiting for a server result for the next reel it'd take 10 seconds just for one game to occur.

Animated reel strip "resets" occur in all video games.
Again, nothing sinister, and I'll draw on land-based video as an example (though the net is exactly the same):
When a video reel strip starts to spin it has a known start position (let's say, symbol stop 17 is the start (middle vertical) position, on say a 45 long reel strip).
The RNG has said: "Stop on position 10 this spin"
What will happen is that the start position will determine what you see when the reels take off and start spinning.
At some point during that spin the game knows that it has to finish on position 10. Since we have a fixed length of time on each spin, at some mid point it stops showing the reels spinning from their start position and jumps to show the reels leading up to the position it will need to stop on.

It's almost impossible to notice, unless of course there's an extended anticipation spin going on.
Other reasons it could become noticible may be a lack of seemless transition between start and stop position strips (so in a seemless environment it would seem to be a natural spin, but if there's even a fraction of a delay it can look like a symbol arbitrarily changes).

Either way, however, there's nothing rigged about it. It's just trying to display the result the RNG has determined.


The server only needs to be pinged once for the random numbers that correspond to reel stop position, the numbers can be dynamically weighted server side, manipulated call it what you will server side and all in a fraction of a second(If that were the case).
Perhaps it is just poor programing because if I as an amateur can design slots that have reels that are never reset and always take off from their last position, spin fluidly and complete in under Two seconds or longer for game-play if required then I do not understand why a large company can not fathom out how to do it.
It is not rocket science.

I admit this seems like a stupidly and clumsy way to cheat but I will remain suspicious until someone can give me a reasonable argument as to why the animations sometimes keep resetting and go extremely fast and this is always accompanied by a bad losing streak then suddenly they slow down stop resetting and the slot plays normally again.

It has absolutely nothing to do with connection speed.
I am sure any RTG slots player not affiliated or connected to the company or its casinos will have experienced the same but probably never analyzed it.

I'm not 100% sure on the rationale for requesting batches from the servers, but that's a coding item that falls beyond our area of expertise.

Well since it is not necessary to do this and much more natural to treat as individual spins I am bound to assume it is because the free spin rounds are predetermined. Being that, as yet, I am unconvinced the games work entirely as advertised.


May I also ask you what is the rationale behind having different sized reel strips?
Is it just that it gives you more freedom mathematically?

Thanks
 
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Very interesting thread and thank you DogBoy001. Please become a regular contributor to this forum. Your insight is huge (you even have VWM thanking you :)). Plus you are debunking the "slot game remembers where you left off and how much you are up or down" conspiracies with real facts. There are some who will never accept this as reality but their arguments to the contrary will be met with yawns (moreso than in the past :)) which is a GOOD THING.
Again welcome and i very much look forward to heading more of your posts.:thumbsup:

What makes you 100% certain that all games are fair in a basically unregulated industry?
What is your evidence that online slots are completely fair and random and "this is reality"

You are right about one thing Dogboys contributions are most welcome.
 
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Hi all,

My first post, though I must say I've read through the forums for some time now.

I think it's fitting that I reply, given that my company designs and supplies numerous games to both the land-based and net gaming industries.

My way of background, I was a strategy game designer who fell into gaming (gambling) games after many years whiling away the hours in a multitude of Australian pubs, clubs and casinos.
I joined IGT and ended up designing over a hundred slot games there, before joining a company founded by by former IGT director to design and develop games with a wider industry focus (by that read "internet", to accompany traditional development)
I have, throughout the years, designed games for most of the majors, both land-based and net.

Now to the case in point:
KasinoKing is correct, mathematically it the same whether it is 1 line or 25 lines, and in this case there is no supplementary weghting system required (indeed unless the software is absolute crap I can't think of a case in which it would be required).
In its simplest form:
While the chance to trigger at max line is 25 times the chance on 1 line, the bet is proportional.
In both instances the play in free games is at 25 lines.

Let's say RTP per free game is 5000%, since calculations would be based on single line play, but 25 are now being used (so base game RTP in this instance is 25 that of the typical base RTP, assuming no reel strip or other adjustments are occurring).
The chance to trigger on 1 line may be, for example, 1 in 2500.

So in the case of a trigger on 1 line: 1/2500*5000% = relative return per game = 2% (of total RTP)
In the case of trigger on 25 lines: 25/2500*5000%/25 = 2% of total RTP (you're dividing by 25 as the bet is now 25 times higher)

If there were on average, say, 12 games, feature RTP would be 12*2% = 24% (out of say a 95% game total RTP)

Hope that makes sense

Da Dog

Good to see another Aussie here and especially one who is involved in slots development. I assume you're only involved in online slots now?

Also, do you still play the pokies at the pub etc? If so, talk about ridiculously low payout percentages compared to online play! Another point is how low the paylines are at the physical pokies compared to online.....

But I still enjoy aristocrat games like "5 dragons", "indian dreaming", "King/queen of the nile" etc more then online variants... I guess it's the atmosphere that makes the difference.
 
You are right about one thing Dogboys contributions are most welcome.

Yes indeed. And can I suggest we keep off the subject of whether or not RTG is a good provider in this thread please. That's not Dogboy's area - it's game design...let's stick to that and spare him the contentious stuff please. :thumbsup:

And please - this is an excellent thread, don't derail it on other issues.
 
Welcome DogBoy!

It seems you have some real valuable information and I can see no flaws in your arguments, so they are probably correct. Besides they are all identical to what this forum already have figured out, except for the information about the 'true video-slot' non-weighted RTG reels, which we still missed better information to confirm. I gave you a substantial reputation boost as my appreciation :thumbsup:

First of all I must say I have not been very active on this forum for a while, but that is another story. Secondly I have really much to add to this discussion so I will not use quotes since this will take up too much space.

To answer the original post about the Fruit Frenzy glitch, then it indeed seems like a glitch. I have had 5-symbols twice several times and always received the correct number of free spins. Also I think I remember hitting 3*5 symbols once which also gave me the correct number of shots with the canon and resulting number of free spins.

I agree with KasinoKing and DogBoy that playing any number of lines on Fruit Frenzy result in the same RTP under the assumption that the reels are non-weighted of course. To clarify the term "Non-weighted" means each position on a reel has same probability and of course same symbol are allowed multiple times on each reel. I believe this is what vinylweatherman was referring to.

To sum up the information you provided about RTG slots you basically claim that they are fair. We known this to be true for MG, IGT , Rival, 3Dice and Intercasino slots, but for several good reason I had my doubts about RTG slots. The first MG 5-reel video slots are a shameful exception though. They are weighted!:mad:


In short with fair I mean the video slots have the following properties:


1) The 5 reels are 'fixed' ie. does not change except maybe during bonus games. Multiply symbols can occur several times on each reel. So the slots has 5 virtual reels where for each you can write down the symbol sequences.

2) Reels are independant and non-weighted.

3) In case of random jackpot, the probability for hitting it must be propertional to total bet-size.

4) The casino operator can only switch between a few predetermined number of RTP configurations for each slot. (I case of MG, only one configuration for each slot)



Here is the my previous knowledge about these four rules for RTG slots.

1) The slots seems to be true to this. However I remember the spinning animation-blur showed symbols that was not on that reel, but MG also did this mistake. (the same spinning animation was used for all reels)

2) This was my real concern. The notoriously long reel #5 on RTG slots made it hard to tell.

3) Boy I got into trouble with one! But I am sincerely happy for you answer, since it means I was right all the time ;)
In short there was a discussion about the randomness of the "random jackpot" for RTG slots. INetBet forum-representative joined the discussion and claimed hitting the random jackpot did not depend on the bet-size, but had an equal chance on each spins. This did not make sense (payout favor small bets) to me and I proved mathematically that it could not be true. INetBet was then helpful and provided me with a sheet of ~60 RJ hits and corresponding bet-size and player name. Also InetBet wrote to RTG and asked this question, but RTG answered the same as INetBet did(ie. bet-size did not matter). However statistical analysis of the seemly short data gave a clear answer: The bet-size DID matter. I was not allowed to publish the jackpot data for INetBet with my results. This made sense as I was able tell a lot of InetBet players/bet-size under the assumption of jackpot depended on bet-size.

Anyway here is one of the threads about it if you want the full read:
RTG random jackpot thread

If the RTG answer was correct, it would mean the video slots could not be
fair video slots due to math not adding up. If RTG was lying there was no reason to believe much else that come of them. RTG already had very little credibility due to not interfering with the RTG rogue casinos.

4) RTG casinos rarely published payout reports, so we only assumed they had something to hide. (But I am sure they do, most RTG have the slots on lowest setting.)

Besides there once was a curious but most devastating Fruit Frenzy bug that existed for weeks. No matter what - you could never hit the target in the bonus game. It missed 100%. So the number of freespins was always a minimum. Since payout% contribution of the freespin bonus games for typical slots are in the range 20-40%, this would mean Fruit Frenzy was having a really low payout% (RTP) during that bug. Was this a configuration issue? Because then some slots could be set to a really low payout%. (85% range)

When you could tell a bonus game was coming up before reel #5 stopped, this also added to the suspicion. But you gave a good explanation for this.

As an interesting fact I can confirm RTG can change the payout% in realtime, however the players are booted, but they can log in right after and they will be downloading the new version of the game. I tried this with 9/6 JoB videopoker that changed into 8/5 when I was still clearing a welcome bonus.

I was not aware that the weird maximum payout (40000*line bet on RTG) or maximum number of free-spins on IGT (Cleopatra II, Wolf Run etc.) was due to a legal issue about maximum payout. And you are right in most cases that this is really negligible in terms of payout%(RTP). But in case of "Rain Dance" I think the number of lines you play makes substantial difference in terms of payout%, maybe as much as 1%. This is because that IF you hit the 5-scatters then there is a really good chance you are hitting the cap. So if you are playing less lines the total win/bet-size will be higher due to the *40000 line bet cap.

"Items like reel strip layout are like any other trade secret." This surprises me. It was not that hard to crack the MG slots (done using two different methods that gave the same result). Besides it is very easy to design a new slot and configure payout% to certain levels. And as you did with RTG, simply making reel#5 very long makes small adjustments easier. Besides with my slot-analyzer anyone can make a new slot (standard free spin slot).

I think this was enough for now. Keep the information flowing DogBoy!:thumbsup:
 
Microgaming publish monthly audited payout figures for broad categories. Overall, slots, tables, and poker. These are per casino, but we know that MG software uses the same RTP for each casino. We know that RTG is different, in that individual operators can set higher or lower RTP values for their games. For card games, they change the paytable, but with slots they change the characteristics of the game, probably by symbol substitution. On top of this, they do not publish the returns as do Microgaming, so that a particular RTG casino could have set the slots to 93%, and players could be thinking they have 95% RTP, and there is no way of finding out. This leads to all sorts of "conspiracy theories" when particular RTG casinos seem far tighter than others, especially when many players report this over a period of time. Since we know that RTP can be varied by operators, it is reasonable to conclude that one explanation is that the "tight" RTG casino is running at 93%, and a benchmark "normal" RTG casino is running at 95%, or even 97.5%

Worse still, is the fact that RTG casinos do not allow players access to their play history, and support are often reluctant to provide it even on request, and this also feeds the conspiracy theories.

Given the vacuum of "official" information, all it would take is for someone to show that RTG games are not as players have been lead to believe, and the reputation of RTG will go lower than it already is.

The reputation of RTG has suffered most by the rogue casinos operating out of Costa Rica, who have a long reputation of ripping off players with RTG just looking the other way. The player dispute process, although now up and running, has seemed to be of a very low priority, with a near 2 year gap between the pulling of the old version, and implementation of the new.

Meanwhile, the notorious Virtual casino group continues to thrive in Costa Rica, preying mainly on the novice players who are unaware of their reputation.

The sudden closure of the Crystal Palace group, and the announcement by RTG that funds unclaimed will simply become "forefeit" has done their reputation no favours. This group has now been rebranded, and is running under a new company, but no-one seems to be able to confirm who is actually running them, and the current presumption is that Virtual have gained control of these casinos, and are using them to "hide" from the notoriety of their main brands.

RTG had good reason to leave the USA, but Costa Rica hardly inspires confidence. Microgaming, on the other hand, are based in the IOM, and have to adhere to the IOM regulatory standards, which are a great deal better than those in Costa Rica.

If RTG want to ditch their association with rogueness in the online industry, they need to get rid of licencees that continue to rip off players, and only retain those that behave. In time, this will give RTG a far better reputation, and the eventual aim would be to not have a single RTG powered casino in Bryan's rogue pit.

Heya,

Unfortunately I'm only here to comment on the way the system and the games work, rather than the operators and commercials :)

Da Dog
 
Well since it is not necessary to do this and much more natural to treat as individual spins I am bound to assume it is because the free spin rounds are predetermined. Being that, as yet, I am unconvinced the games work entirely as advertised.

Heya,

Merely because the most efficient (and seemingly best) way to develop a system from scratch is to have the free games get called down one at a time doesn't necessarily mean that that is how a system (in this case RTG's) was produced.

You have to remember that the system architecture was constructed long before our association, and it was obviously set up in a manner other than what you describe.

That does not mean that it is not random...which it is.

May I also ask you what is the rationale behind having different sized reel strips?
Is it just that it gives you more freedom mathematically?

Thanks

Absolutely.

I can't recall the last time I designed a game with exactly even reel strips, or the same reel strip distribution from reel to reel.
There's no need to do so, and it only hamstrings the designer.

Da Dog
 
Yes indeed. And can I suggest we keep off the subject of whether or not RTG is a good provider in this thread please. That's not Dogboy's area - it's game design...let's stick to that and spare him the contentious stuff please. :thumbsup:

And please - this is an excellent thread, don't derail it on other issues.

I thought it was a pertinent point in light of Dogboys previous comments;

I've made RTG aware that I was posting to the forums here, since I felt there was a need to clear up some miscomprehensions.
The other reason is that we deal with a lot of land-based markets and land-based groups...our reputation is on the line too, so it's important to realise that a fair system is highly important to RTG


I am sure Dogboy can make his own decision as to whether it warrants a response.

If the last part of that statement is relevant to your recent editing activities, then yes I agree.
 
Well Dogboy, I guess that leaves us at an impasse.
I have really enjoyed discussing this with you and thank you for your level and informed approach.
Obviously there are still issues that I feel remain unresolved as to the integrity of online gaming software and until they are I will remain suspicious that they have payouts as high 97% and are truly random and unweighted but we will just be going around in circles if I continue to site them here.

Thanks again for the inside technical info :thumbsup:

PS
Did you make any contribution to Achilles my favorite RTG game?
 
Good to see another Aussie here and especially one who is involved in slots development. I assume you're only involved in online slots now?

Heya, or rather G'day :thumbsup:

We still supply to the land-based guys, predominantly to Bally Technologies until recently.
They had 30 games from us, and sold in 22 countries.
Another one of the majors is, shall we say, imminent ;)

We also deal with a group selling into the South African and South American markets, and Voyager Gaming (a Queensland operation) that has a downloadable intranet system.
These guys are deployed with Tattersals through the Talarius operation they took over in the UK. They're also in the process of trialing at the moment in the South African and Queensland markets.

I'll post a link to our site late this week, as it's currently at the end of a re-vamp...the old one that's up there is, shall we say, old :rolleyes:

Also, do you still play the pokies at the pub etc? If so, talk about ridiculously low payout percentages compared to online play! Another point is how low the paylines are at the physical pokies compared to online.....

But I still enjoy aristocrat games like "5 dragons", "indian dreaming", "King/queen of the nile" etc more then online variants... I guess it's the atmosphere that makes the difference.

Yup, I still play quite a bit in the clubs, and sometimes at the casino, despite the crappy payouts :mad:...mainly as a social thing and mainly with my folks, who are equally convinced that the operators rig things on an ongoing basis, despite my claims to the contrary :thumbsup:

Re the number of paylines? If so:
Most land-based manufacturers are transitioning from 20 lines to 25 for the low denomination market.
You do get some movement towards 30 from a few, but more lines doesn't necessarily translate to better game play anyway.
Works well with a large symbol-driven jackpot, but they've vanished from the Australian scene.

Ainsworth's attempts at a 4x5 (4 row/5 reel) have almost exclusively failed, because they simply tried to translate a straight free game feature with more lines onto the new layout. Once you move beyond 3x5 players are going to struggle with payline layout, so you need to give players something fairly obvious to look out for and chase.
Grouping top symbols and/or wilds is the way to go.
Aristocrats 4x5 50 Lions and 100 Lions games work well, largely due to this grouping the top symbol and wilds on the reels, and an obvious trigger symbol on 3 reels (MG would no doubt have drawn on this success when designing Cashapillar...nothing wrong with that mind you, it's always good to draw on a successful model).

Back to the normal layouts: 25 lines is a good level in my opinion, especially as the maths for a 20 line game translate fairly well to 25 lines.
Be interesting to hear what other players prefer a non-symbol-driven jackpot game's max line structure to be.

Da Dog
 
Aristocrats 4x5 50 Lions and 100 Lions games work well, largely due to this grouping the top symbol and wilds on the reels, and an obvious trigger symbol on 3 reels (MG would no doubt have drawn on this success when designing Cashapillar...nothing wrong with that mind you, it's always good to draw on a successful model).

And IGT on Wolf Run of course ;)

Talking of which, when a port of a land-based slot like WR is taken online, is the % adjusted up by changing the reel combinations based on what you said earlier? So in actual fact, it isn't execatly the same game. Also, with the land based ones, how do they alter the payouts? Being video slos, can something be changed on the chip to change the reel symbols or something, or are they a fixed % ?
 
Heya, or rather G'day :thumbsup:

We still supply to the land-based guys, predominantly to Bally Technologies until recently.
They had 30 games from us, and sold in 22 countries.
Another one of the majors is, shall we say, imminent ;)

We also deal with a group selling into the South African and South American markets, and Voyager Gaming (a Queensland operation) that has a downloadable intranet system.
These guys are deployed with Tattersals through the Talarius operation they took over in the UK. They're also in the process of trialing at the moment in the South African and Queensland markets.

I'll post a link to our site late this week, as it's currently at the end of a re-vamp...the old one that's up there is, shall we say, old :rolleyes:



Yup, I still play quite a bit in the clubs, and sometimes at the casino, despite the crappy payouts :mad:...mainly as a social thing and mainly with my folks, who are equally convinced that the operators rig things on an ongoing basis, despite my claims to the contrary :thumbsup:

Re the number of paylines? If so:
Most land-based manufacturers are transitioning from 20 lines to 25 for the low denomination market.
You do get some movement towards 30 from a few, but more lines doesn't necessarily translate to better game play anyway.
Works well with a large symbol-driven jackpot, but they've vanished from the Australian scene.

Ainsworth's attempts at a 4x5 (4 row/5 reel) have almost exclusively failed, because they simply tried to translate a straight free game feature with more lines onto the new layout. Once you move beyond 3x5 players are going to struggle with payline layout, so you need to give players something fairly obvious to look out for and chase.
Grouping top symbols and/or wilds is the way to go.
Aristocrats 4x5 50 Lions and 100 Lions games work well, largely due to this grouping the top symbol and wilds on the reels, and an obvious trigger symbol on 3 reels (MG would no doubt have drawn on this success when designing Cashapillar...nothing wrong with that mind you, it's always good to draw on a successful model).

Back to the normal layouts: 25 lines is a good level in my opinion, especially as the maths for a 20 line game translate fairly well to 25 lines.
Be interesting to hear what other players prefer a non-symbol-driven jackpot game's max line structure to be.

Da Dog


Thank you for your input. Yeah I'm quite happy with 20 - 25 line games, which as you said is where a majority of land based slots are (in Australia).

What I actually meant to say is that the top paylines pay so little in comparision to online casinos. It can be up to 50% less of what a similar payline at the same denomination would pay in an online casino (RTG for example). I've converted alot of physical slot players to online because of this; but as you said, the social aspect of playing at a club or casino is an integral part of the atmosphere.

I've generally found star city to have the highest pay percentage (seeing that you're in Sydney), so I do most of my physical slotting over there. Pubs and clubs have really reduced their payout percentages in my opinion (increase in gaming tax, economic downturn etc).

By the way; you mentioned that you worked for IGT, did you play any part in the development of "Cleopatra"? Another great slot :thumbsup:
 
I agree with KasinoKing and DogBoy that playing any number of lines on Fruit Frenzy result in the same RTP under the assumption that the reels are non-weighted of course. To clarify the term "Non-weighted" means each position on a reel has same probability and of course same symbol are allowed multiple times on each reel. I believe this is what vinylweatherman was referring to.

Heya, and thanks!

Yup, while the reel strips vary in length and symbol distribution, the layout of each reel is set, and each stop position has the same probability of hitting.

In short with fair I mean the video slots have the following properties:


1) The 5 reels are 'fixed' ie. does not change except maybe during bonus games. Multiply symbols can occur several times on each reel. So the slots has 5 virtual reels where for each you can write down the symbol sequences.

2) Reels are independant and non-weighted.

3) In case of random jackpot, the probability for hitting it must be propertional to total bet-size.

4) The casino operator can only switch between a few predetermined number of RTP configurations for each slot. (I case of MG, only one configuration for each slot)



Here is the my previous knowledge about these four rules for RTG slots.

1) The slots seems to be true to this. However I remember the spinning animation-blur showed symbols that was not on that reel, but MG also did this mistake. (the same spinning animation was used for all reels)

Correct.
One item to note though is that there may be several instances on a reel where the same visible result is going to occur.
e.g.: Suppose one section of the layout had:

K
Q
Goat
9
K

It may be that, for example,

Goat
9
K

occurs at some other position on the reels in addition to the instance above.
So if the stop position is that particular 9 in either case, the display will be Goat 9 K
The result is that the same visible combination will occur but will actually not be the same stop position on the reels. For a player trying to analyse the layout they will not know that this is a repeated layout.
Hmm, but then again, with enough analysis you'd realise that it's occurring more frequently than most other combinations and could theorise that it is a combination layout that is repeated at more than one time on the reels.

This could also explain why some people think the reels are weighted, whereas in fact they are a set reel strip order.

2) This was my real concern. The notoriously long reel #5 on RTG slots made it hard to tell.

Mind you it's only a long reel 5 strip on some games. :)

3) Boy I got into trouble with one! But I am sincerely happy for you answer, since it means I was right all the time ;)
In short there was a discussion about the randomness of the "random jackpot" for RTG slots. INetBet forum-representative joined the discussion and claimed hitting the random jackpot did not depend on the bet-size, but had an equal chance on each spins. This did not make sense (payout favor small bets) to me and I proved mathematically that it could not be true. INetBet was then helpful and provided me with a sheet of ~60 RJ hits and corresponding bet-size and player name. Also InetBet wrote to RTG and asked this question, but RTG answered the same as INetBet did(ie. bet-size did not matter). However statistical analysis of the seemly short data gave a clear answer: The bet-size DID matter. I was not allowed to publish the jackpot data for INetBet with my results. This made sense as I was able tell a lot of InetBet players/bet-size under the assumption of jackpot depended on bet-size.

Bet size does matter.
Whoever responded to Inetbet from RTG was incorrect...and that doesn't mean that a lie was made, as that implies intent and a reason for deception.
There would no be reason to lie, so my assumption is that the question was put to the wrong person (and let's be fair, an industry rep or client liaison person is not always going to get a mathematical answer right, or necessarily pass the question on to the tech team for verification).

Besides there once was a curious but most devastating Fruit Frenzy bug that existed for weeks. No matter what - you could never hit the target in the bonus game. It missed 100%. So the number of freespins was always a minimum. Since payout% contribution of the freespin bonus games for typical slots are in the range 20-40%, this would mean Fruit Frenzy was having a really low payout% (RTP) during that bug. Was this a configuration issue? Because then some slots could be set to a really low payout%. (85% range)

There's categorically no 85% RTP.
I can't remember this issue, but it's possible that there was a glitch when the game first went live that was subsequently rectified, if it occurred for 1-2 weeks after go live?

As an interesting fact I can confirm RTG can change the payout% in realtime, however the players are booted, but they can log in right after and they will be downloading the new version of the game. I tried this with 9/6 JoB videopoker that changed into 8/5 when I was still clearing a welcome bonus.

Changes to RTP settings can only be made infrequently, but even then it wouldn't boot you from the system and be downloading a new version of the game.

All RTP changes would occur on the server end (so it would access appropriate reel strips etc on the server side, not the player's client side).

The ony reason for a download would be a graphical update, such as when we added the "+1 Free Game" logo to the scatters during free games in Aztecs.

I'm not sure whether the system would boot you to install a graphics update though, in fact I'm fairly sure it wouldn't. It would install the new graphics when the game was loaded the next time.

I was not aware that the weird maximum payout (40000*line bet on RTG) or maximum number of free-spins on IGT (Cleopatra II, Wolf Run etc.) was due to a legal issue about maximum payout. And you are right in most cases that this is really negligible in terms of payout%(RTP). But in case of "Rain Dance" I think the number of lines you play makes substantial difference in terms of payout%, maybe as much as 1%. This is because that IF you hit the 5-scatters then there is a really good chance you are hitting the cap. So if you are playing less lines the total win/bet-size will be higher due to the *40000 line bet cap.

Rain Dance is certainly the one that would suffer most, though even then it would be a very small loss to overall RTP, due to the infrequency of hitting 5 scatters.

After some discussions with RTG the max win settings will shortly be moved to 50,000 times line bet, though this might only be for new product rolling out. Will get back to you on retrofit possiblity.

"Items like reel strip layout are like any other trade secret." This surprises me. It was not that hard to crack the MG slots (done using two different methods that gave the same result). Besides it is very easy to design a new slot and configure payout% to certain levels. And as you did with RTG, simply making reel#5 very long makes small adjustments easier. Besides with my slot-analyzer anyone can make a new slot (standard free spin slot).[/QUOTE]

It's one thing to design a new slot and one thing to design a good new slot :cool:

Da Dog
 
I thought it was a pertinent point in light of Dogboys previous comments;

I've made RTG aware that I was posting to the forums here, since I felt there was a need to clear up some miscomprehensions.
The other reason is that we deal with a lot of land-based markets and land-based groups...our reputation is on the line too, so it's important to realise that a fair system is highly important to RTG


I am sure Dogboy can make his own decision as to whether it warrants a response.

If the last part of that statement is relevant to your recent editing activities, then yes I agree.

I've edited several posts to fix spelling errors...I hate spelling errors :thumbsup:
 
Well Dogboy, I guess that leaves us at an impasse.
I have really enjoyed discussing this with you and thank you for your level and informed approach.
Obviously there are still issues that I feel remain unresolved as to the integrity of online gaming software and until they are I will remain suspicious that they have payouts as high 97% and are truly random and unweighted but we will just be going around in circles if I continue to site them here.

Thanks again for the inside technical info :thumbsup:

PS
Did you make any contribution to Achilles my favorite RTG game?

Heya,

No worries Rusty, I understand and respect everyone's right to make their own decisions and formulate their own conclusions :)

And yep, Achilles is one of ours :thumbsup:

Enjoy!

Da Dog
 
And IGT on Wolf Run of course ;)

Talking of which, when a port of a land-based slot like WR is taken online, is the % adjusted up by changing the reel combinations based on what you said earlier? So in actual fact, it isn't execatly the same game. Also, with the land based ones, how do they alter the payouts? Being video slos, can something be changed on the chip to change the reel symbols or something, or are they a fixed % ?

Heya,

I'm not certain of the specifics of WR land-based versus net.

Re the second part:
It works exactly the same as a net version, in that the different RTP settings will have different reel strips, feature probability tables for things like pick 'n' win features and so on.
In each machine there may be 5 or 6 RTP settings stored at the time the game is installed. The operator can then select the setting they use (typically this can be changed once per month).

In Australia there would typically be an 85, 87, 89, 90 and 92 version of each game available after installation...and most clubs and pubs would then choose the lowest and forget about it :mad:

Da Dog
 
Thank you for your input. Yeah I'm quite happy with 20 - 25 line games, which as you said is where a majority of land based slots are (in Australia).

What I actually meant to say is that the top paylines pay so little in comparision to online casinos. It can be up to 50% less of what a similar payline at the same denomination would pay in an online casino (RTG for example). I've converted alot of physical slot players to online because of this; but as you said, the social aspect of playing at a club or casino is an integral part of the atmosphere.

I've generally found star city to have the highest pay percentage (seeing that you're in Sydney), so I do most of my physical slotting over there. Pubs and clubs have really reduced their payout percentages in my opinion (increase in gaming tax, economic downturn etc).

By the way; you mentioned that you worked for IGT, did you play any part in the development of "Cleopatra"? Another great slot :thumbsup:

Heya,

Yeah, the top pays can be fairly crappy.
The reason is mainly the $10,000 or $5,000 cap on payouts and operators still wanting to have a max bet capability (of $10 or $5)

Games get restricted in top prize when they have large feature multipliers, or lots of coinciding win possibilities, to reduce the impact or chance of prizes occurring that would take them over this cap (and no single prize can be possible that would exceed it).
Easier to work backwards.

e.g.: On 25 lines a $10 max bet means that a button configuration of Bet 40 per line might be installed on a 1c denomination game.
Top prize would be 1000000 cents
Divide that by 40 and you get 25,000
If you have a possible free game multiplier of say x5, top prize becomes 5,000

If you have conciding lines that will add to this the regulators may require that they be taken into consideration...so it can fall dramatically.

On something like 50 Lions, for example, where you could hit Lions across the screen and get top prize on all 50 line at once:
On a 1c version:
1000000 max prize (NSW), divided by 50 lines = 20000
You're getting 50 lines for 25c, so up to bet 40
20000/40 = 500 top prize (which is what top prize is on 50 Lions)

Worked for IGT directly between 98 and 2000, so Cleo came after me :)

And yep, Star City and Penrith Panthers are the only two Sydney locations that use the higher settings (mostly they use 90%)

Da Dog
 

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