I am giving Ronin as an example but this effect is by no means confined to the Ronin game or even RTG software and no not all reels just reel One although the other scatters will appear much less frequently and this will always occur after arun of features or one very good payout from a feature.
Heya,
Depending on the game in question, reel 1 would usually see a scatter appearing every 10 to 15 games, on average (some games have many more than 45 symbols on the reel strip though, so some will be a lot higher).
Mind you, statistically you will get runs without this occurring, even with a 1 in 10 chance.
Yes real money mode
though we are led to believe this one and the same as play money mode.
The difference between real money and fun play has nothing to do with the RNG or game math, but in many instances you'll find that system providers do not generate or store results on the same servers for fun versus real play modes.
It has been proven that many so called random features do indeed have canned results as you put it.
Bonus rounds for example being added to the balance before being started/completed.No reson to think free spin rounds are any different.
There are various threads here on the matter though granted much of the evidence is circumstantial.
Ahhh...now I see where some of the conspiracy theories have come from!
Results being added to the balance before the completion of the bonus rounds actually sprang from a communication process rather than being something that was not random results.
Results for the entire free game sequence were being requested at the start of the feature triggering.
i.e.: A trigger event occurs (let's say 3 scatters), this being a random process whereby the RNG is pinged 5 times to determine reel stop positions and then a win evaluation routine would run to see whether a win had occurred. In this case it would say: "Oh look, I've triggered 15 free games, please give me the result of those 15 games."
The RNG would then spit out free game 1-15 results (each of which follows the same process of RNG pinging, determine reel stop position, evaluate win)..and indeed if it determined that over the course of these 15 spins a re-trigger occurred, then it would say: "Cool, give me the other 15 results too" and so forth.
What that means, of course, is that it's possible that if a comm error occurs in some cases it's going to flick the entire win sequence to the balance meter (this was more prevelent in the past than the present).
All the results are, however, still randomly determined and evaluated from that basis.
Indeed when the games first came out you may have noticed a huge delay when a trigger was going to occur, because it was requesting all results during that time...didn't do much for anticipation!
That said even you admit that these rounds are manipulated at least a little sometimes so it is not a large step from there to my position.
Though always to the player's advantage
Landbased video slot reelstrips most certainly are dynamic!
They add and take away bonus symbols all the time.
Well I can only talk about the groups we have or do provide games for, or that I've worked for directly, which would make it IGT, WMS, Bally, Atronic and a host of smaller groups.
Out of these only one used a dynamic reel strip of the manner you're talking about, and phased that out years ago.
A dynamic strip is one where a single probability table is used to determine what will come up in any given symbol position (eg: 2% for substitute, 2% for scatter, 5% for symbol 3, 6% for symbol 4 etc)
It would then calculate what it would need to display in any given location (so it would ping 3 results for each reel and display the appropriate).
In other words, sometimes on these type of games you might get all 15 symbols apppearing as a substitute.
There is another type, which is commonly known as Class II games (in the US only). These are actually bingo games that use a slot display mechanism.
The calculation is done as a bingo product, and then the slot is used to display a win that corresponds to the required win.
e.g.: In the bingo game a win occurs and a prize of 5 is required.
The slot then displays, say, 3 Lemons, that correspond to this prize.
In no way is this how on-line slots work with RTG.
I hve played RTG games to death and can tell you exactly where a symbol will satop on the "longspin" (2 scatter symbols already in view) as soon as it starts the problem is the animation jumps and resets change things.
When an RTG slot is playing badly these resets are common and the feature never hits when they occur.
There should be no need for the reel animation position to be reset.
As an experiment I played at Two RTG casinos (same slot achilles) simultaneously.One Casino was "hot" and the other I had never had better than 70% RTP. The Casinos were Bodog and clubworld or inet I forget which.
At Bodog there were no reel sets and the animations were smooth at the other Casino the resets were frequent.Also the frequency of the more favourable symbols was greatly reduced at the second casino.
The connection at both casinos was excellent.
Sorry, but this is another one I'm adding to the urban slot myth category
The anticipation reel spin does not ping the server again and ask for a stop position at the time...especially a new stop position! Boy, if slots worked by only spinning one reel at a time, then waiting for a server result for the next reel it'd take 10 seconds just for one game to occur.
Animated reel strip "resets" occur in all video games.
Again, nothing sinister, and I'll draw on land-based video as an example (though the net is exactly the same):
When a video reel strip starts to spin it has a known start position (let's say, symbol stop 17 is the start (middle vertical) position, on say a 45 long reel strip).
The RNG has said: "Stop on position 10 this spin"
What will happen is that the start position will determine what you see when the reels take off and start spinning.
At some point during that spin the game knows that it has to finish on position 10. Since we have a fixed length of time on each spin, at some mid point it stops showing the reels spinning from their start position and jumps to show the reels leading up to the position it will need to stop on.
It's almost impossible to notice, unless of course there's an extended anticipation spin going on.
Other reasons it could become noticible may be a lack of seemless transition between start and stop position strips (so in a seemless environment it would seem to be a natural spin, but if there's even a fraction of a delay it can look like a symbol arbitrarily changes).
Either way, however, there's nothing rigged about it. It's just trying to display the result the RNG has determined.
I am quite well up on the gambling commissions requirements for gaming software to be licensed in the UK and hence everyone plonks their servers far far away although I understand there are obviously other incentives.
That is the reason they do not have enforcement ability
Actually I was talking about physical product in the UK market
I was not suggesting that operators have an input or would want any input into game design, leave it to the experts.
I was suggesting that a potential operator (customer) might want their slots set at 90% and you are saying that providers simply tell them to take their business elsewhere because they only provide 93%,95% and 97%.
I can't believe that, sorry.
As VWM asks what is the mechanism that alters payout% anyway if it is not through altering the paytable?
Well it's the case, since we produce all the mathematics I'm pretty darned sure what's available.
The mechanism is one of the 3 items I posted earlier.
Most typically a simple symbol change (e.g.: changing an A to a substitute on reel 4, for instance), is more than enough to give several percent difference to the game RTP.
Other changes I noted were making additional reel strip alterations during a feature only, or adjusting pick feature probability schedules.
The "switch on a machine" certainly exists in AWP games, that is hardly a revelation and yes you are right you will never convince me (until properly licensed) that online slots are completely random and each result is completely independent from all previous results.
By the way for fun I made Two versions of the same 5 line video slot and made One completely random and put a subtle dynamic weighting system in the other.
The people who have tried them so far can not tell them apart (sounds like an advert for catfood
) so it is not hard to implement if the will is there.
Are casino operators hungry for guaranteed greater profits?
I doubt I will convince you either but hey ho I will give it a go
It's always interesting hearing people's points of view, and yep, think we'll have to beg to differ on the matter.
And yet, how can an operator make a loss on any given slot in any given month if it's dynamic in the way an AWP is?
And yes, I can't remember seeing a report that has all slot games all positive for a short period like a month...and no, I'm not allowed to show them
But one of us is right, and one of us in wrong