- Joined
- Nov 18, 2016
After yet another losing session on Tombstone, I thought I'd shed light on this subject.
UKCG laws (Old / Expired Link) state the following:
TS implementation guidance 7C
c. Games may not falsely display near-miss results, that is, the event may not substitute one losing outcome with a different losing outcome.
As @trancemonkey kindly told me on Bonanza Theory -thread, all reels are in fact predefined realsets. In Tombstone, scatters can drop on middle three reels. Stars can drop on 1st and 5th reel. If we are to believe, each spin is random and only reelset position can be randomly picked, Tombstone doesn't follow the law above.
When playing Tombstone you might notice some longer spins where wilds go just outside play area. Also note how needed scatter(s) are quite often just outside play area when getting 1-2 scatters. Are we really to believe 90% of the time, the reelset is just one position away from getting the scatters/stars? Or, is this just a way of luring players to keep playing as scatters are 'close'?
You can all see this by just playing the demo version of the game. However, just to back this up I will copy-paste some stuff I examined from the other thread (as it seems to have been forgotten already):
***
There seems to be a variable stating NearWinBigReels and nearWinReels as shown on this attachment:
There are no sounds / effects on this game if a win is 'near', so as far as I see, there is no need for this variable, other than moving the reel to 'near win' position. Which is against the law.
***
@NolimitCity - Pelle , you can prove this is not true, in which case this thread can be removed. BUT, if this is true, makes one wonder which other laws can be neglected when going trough 'approval process'
PPS. as I said earlier, the same thing happens with scatters also on DOA as everyone has noticed.
UKCG laws (Old / Expired Link) state the following:
TS implementation guidance 7C
c. Games may not falsely display near-miss results, that is, the event may not substitute one losing outcome with a different losing outcome.
As @trancemonkey kindly told me on Bonanza Theory -thread, all reels are in fact predefined realsets. In Tombstone, scatters can drop on middle three reels. Stars can drop on 1st and 5th reel. If we are to believe, each spin is random and only reelset position can be randomly picked, Tombstone doesn't follow the law above.
When playing Tombstone you might notice some longer spins where wilds go just outside play area. Also note how needed scatter(s) are quite often just outside play area when getting 1-2 scatters. Are we really to believe 90% of the time, the reelset is just one position away from getting the scatters/stars? Or, is this just a way of luring players to keep playing as scatters are 'close'?
You can all see this by just playing the demo version of the game. However, just to back this up I will copy-paste some stuff I examined from the other thread (as it seems to have been forgotten already):
***
There seems to be a variable stating NearWinBigReels and nearWinReels as shown on this attachment:
There are no sounds / effects on this game if a win is 'near', so as far as I see, there is no need for this variable, other than moving the reel to 'near win' position. Which is against the law.
***
@NolimitCity - Pelle , you can prove this is not true, in which case this thread can be removed. BUT, if this is true, makes one wonder which other laws can be neglected when going trough 'approval process'
PPS. as I said earlier, the same thing happens with scatters also on DOA as everyone has noticed.