- Joined
- May 22, 2012
Yes I made this point earlier in the thread here - Jammin Jars
What players are going to see on games like Jammin' Jars is huge potential, 'Ooohhh if this drops in there it's going to be massive!', whilst not realising they are watching an entirely scripted series of events that will finish up representing what the original RNG call pulled. (i.e. What they are hoping to see happen, is impossible, because it doesn't exist in the 'backend' pool of results.)
It doesn't mean the games aren't random or fair from a results point of view, but I agree it is on dodgy ground from a misrepresentation point of view.
If nothing else, what we've proved here is that games such as Jammin' Jars do run as scratchcards in essence (as it would be a literal near statistical impossibility for those two bonus rounds to play out identically if each 'spin' in the reaction were a random and independent event), and IMO players should be informed of this via the help files as a statutory requirement. (In the same way UK AWPs have to have a label on them explaining they are compensated and that some gambles may be unwinnable.)
Also, by allowing slots and games to be developed in this way, they are able to display far more near misses and heart stoppers than would naturally be the case. (Compare and contrast with, say, Arctic Adventure at 3Dice, whereby honest spins with honest reelstrips in the bonus rounds make it quite clear how hard hitting a 5OAK during a big multiplier bonus round actually is.)
They are in a way, as pay tables need to specify bonus spins take place on a different set of reels 'alternative reels used'.







