Sounds a great idea.
Only one concern tho. And no disrespect to Simmo or others involved.
But the one time this was tried does not seem to have turned out to be the greatest of successes. By that i mean there has been no mention of Afterlife Inferno since the thread at it's release. For a slot with such potential not a screenshot or mention of it since.
So need to ask how many of the people that put their input in actually play it. It just does not seem to have been a great success. I know tho its all trial and error to get what everyone wants.
Yeah i know i sound negative but at least i give criticism where i think its due and that can't be bad
This is amazing news.
This can only mean better games for the players.
Can you imagine?
No more Hugo’s or emoticons ...
Or twin spin deluxe. Starburst....
As I understand these focus groups, the maths element is mostly irrelevant (but for feedback for future games and in only the most rudimentary way), as by the time it reaches the focus group, those are the least likely tweaks to be made, as opposed to general appeal, graphics, music, smooth running/bugs, likeability etc.
I could be wrong of course
Yeah thats what I was meaning that some games lack in even the basics of core things that could be in all games like removal of BIG/MEGA win count ups for 12x etc All those little niggly things that piss players off where the developer either has no clue it does or dont care, some games its blatant that the designer dont even play slots. The player group would be able to get all the core basics ironed out, as once thats done the math will just be for each type of player on a per game basis, eg low mid and high variance. But some of the stuff that's been mentioned so many times like scatter dropping sounds when its impossible to trigger eg when your first one lands on reel 4 is just plain lazy to not have sorted out as a "core" basics, and there is countless other little bits which providers probably count as minor but would really improve the player experience way more than they realize, which is what i feel the focus group is going to be more about, with other stuff of course.
Which is exactly what we will identify, report and then hopefully see dropped into Room 101.....
You know that Target on the final spin on CFTBL is going nowhere, right?
For the official brief rundown - it's here:
The Gaming Analysis Group - Casinomeister
And we changed the name to Gaming Analysis Group (GAG)
Well, you'll always be a T.I.T. in my mind goatieSo 'Thorough Internal Testers' is out then?
Thanks man, I'm always striving to be a better T.I.TWell, you'll always be a T.I.T. in my mind goatie
As is the Casinomeister Union of New TestersSo 'Thorough Internal Testers' is out then?
Sounds a great idea.
Only one concern tho. And no disrespect to Simmo or others involved.
But the one time this was tried does not seem to have turned out to be the greatest of successes. By that i mean there has been no mention of Afterlife Inferno since the thread at it's release. For a slot with such potential not a screenshot or mention of it since.
So need to ask how many of the people that put their input in actually play it. It just does not seem to have been a great success. I know tho its all trial and error to get what everyone wants.
Yeah i know i sound negative but at least i give criticism where i think its due and that can't be bad
Hard to play a game that didn't appear at the time of release on any of the casino's I can play at here in Belgium. I even PM'd @Simmo! about it after he asked me to but he never replied. We're now quite a few weeks after release and still none of them have it. I'd like to give it a go but yeah, that's that...
Oops - really sorry about that SiS. Totally slipped my mind but Leander games tend to have limited coverage and I don't get updates on where the game goes.
That said, I have been watching how it's performed since going live and as Trancemonkey suggested early doors, it's settled into the middle of the pack. One or two casinos sort on popularity and it does poke it's head up quite high from time to time but ultimately, it's a pretty high variance game and it became obvious from the game testing the focus group did here that it would divide opinion. The focus group process was fantastically useful and I learned a lot from it (I think Leander did too from the quality of feedback). Actually, I have been approached since then to get involved in another game and now that my dream of doing a properly high variance game is out of my system, if I get the gig, I'll be aiming for something more medium variance (OK, probably a bit above that lol ;-) ) and applying a lot of what I learned there too.
I'm up for being a tester And I promise I won't swear
Hello! Finally good ol' dunover has turned blue on the forum, and that's not just the language! The long awaited inception of the Player Focus Group is here and I shall be administering the day-to-day running of it alongside Neil and Bryan. The PFG is a commercial venture leveraged off the back of Casinomeister's stellar reputation and the combined knowledge of its membership. This is the first service of this type as far as we know and we believe the concept has great potential for both developers and players.
Many members here often bemoan the lack of quality in new slot releases and are repeatedly observing aspects players don't like in many of them. There seems sometimes to be a disconnect between developers and the market and both of those entities want the same thing - decent and playable games!
To that end, what better idea than to link the combined experience of seasoned players here and those having other areas of expertise in game analysis and development along with marketing and to then provide that to developers in one tiered service?
Well, it's happening now finally and this is where my role requires some (paid) assistance. While Bryan and Neil mainly perform the customer liaison and marketing role, I shall be assigning testers from various demographics and will be analysing the game in question myself and providing the final customer report and video annotation of said Excel report. A summary of the testers' findings and opinions is a vital part of this report as obviously we all focus on different aspects and have varied preferences which the developer needs to be aware of. More heads a better job makes!
I will shortly be contacting a number of respected members who have previously demonstrated a good understanding of new slots and like myself have posted polite, intelligent and objective opinions regarding them. Perhaps it's a good job my YT has gone! but trust me on this - every developer requires honesty, whether negative or otherwise as those of you whom have helped Simmo! with Afterlife Inferno will recall.
All I will require is the tester's age group and male/female (something I already know for most anyway) as I need a balanced group of respondents. Those I have chosen for any particular contract will have their forum name forwarded to Bryan because as holder of the Data Protection on CM only he can obtain necessary details for your payment via Paypal or Bank Transfer only. I will select a pool of suitable persons and usually only some (rather than all) will be used on any particular contract, depending on the requirements of the customer. Payments will be settled by Bryan once final invoicing is complete and paid.
Your work will take 2-3 hours maximum, most of which will be playing a demo and the rest filling in a crib sheet on either notepad or Excel I have designed and sent you at the beginning. Once that's returned to me, you're done. It goes without saying that your role will be absolutely confidential and in some cases the admin will have to sign a No Disclosure Agreement. This is why I shall be choosing very carefully!
Sorry for the long post, but I need to be pretty expansive here to hopefully forestall any questions I anticipated.
Further down the line I believe both ourselves as players and the developers will see the benefits of this project! Thanks!
I'm up for being a tester And I promise I won't swear
Thanks man, I'm always striving to be a better T.I.T
Hold on
Why I oughta