Official Hi! We are Nolimit City!

As previous mentioned i'm just a bit baffled at how such extreme volatility can have a relatively low max win over a trillion of spins - even the more MV Bonanza has a bigger (if to be believed) max win than the last release of 12kx. Your DOA's etc regularly outstrip that - so in that way i just think there are better games to take a punt on that have a gentler base game to boot.

In the middle between Curremon and Loop - easy to witness the nearly anti slotting of their releases but at same time to be expected with HV games, but struggle to explain why the NLC ones seem to irk me yet the other HV games, not so much.
 
I feel for you @curremon. Not gonna go deeper into it as the disappointment runs deep.

Appreciate the time and effort all of you spend - both playing, explaining and discussing our games. High volatile games comes with a payout that is spread in big swings, which also comes with the same mood swings. I know, I've been there myself, swearing at games for not being able to meet my expectations - close to throwing out the laptop through the window. Just be wary of your balance and don't overspend.

Btw, loved the game names @me_and_ed!
 
I think the problem with Nolimit City's maths and volatility model is that they've managed to design in the worst of both worlds.

You've got the incredible balance-destroying potential of extreme HV slots.

BUT

You've also got relatively small top prizes that don't make it worthwhile.

They feel to me like amped-up versions of PnG's Multifruit-81, that game famously has a relatively small top prize as a multiplication of stake, but PnG have put a lot of RTP into the bigger wins, so it can feel like you're playing a surprisingly volatile game, and you have be prepared to camp out those wins in the higher range (250x stake and more) as they've been 'paid for' by taking out those smaller wins from the paytable.

For my money it works OK with Multifruit-81, and I'm not averse to having a punt at it from time to time, because it's done at sane prize levels that are still reasonably achievable.

Nolimit City have dialled that model up to 11, so you're risking extreme HV balance destruction, but without the possible prizes that something such as DOA2 can (and does!) return, or maybe Jammin' Jars, another extreme HV game with proven massive hit potential, way beyond anything Nolimit City state for their games.

Obviously I don't have access to the maths behind Nolimit City's newer games, but it feels to me like they've put a lot of RTP into bigger wins, but further up the scale than Multifruit-81, so they're super rare to hit, but not that massive even when you do.

Add in the awful feature buy model, especially those 'super feature' buys (600x stake !?!?!?!), and the games honestly just look like streamer bait to me, with little consideration given to what the average player might want.

Then again, I guess they're doing good business because they seem to be sticking to it......

Personally, I'll stick to Wixx :)
 
It's not the bonus that we kind off don't like with most no limit games as we all play games where the bonuses tend to pay feck all, Doa2 for example, it's the gameplay inbetween, there is little to none return for your money in that aspect. It makes them very hard to enjoy between bonuses. To myself it looks as if you are aiming at high roller bonus buyers with plenty of cash to throw at your games. If all your doing is playing like a steamer for that big hit you can fire into a certain groups videos then fine but as a normal everyday player on 20p upto £1 a spin actually trying to enjoy what your making your making it very hard. Yes we all want the 5k x win who doesnt but we also want something that gives us play time. Look at Bonanza it's 99% crap when it hits a bonus but £20 on 20p stakes can last literally hours keeping the player on that game earning both the casino and provider those ££££££ what the point in playing a game where the bonus is crap 99% of the time and gives you 3 minutes of play time. Yes I'm sure there are big wins programmed in the base game but to be honest I'm not going to put my cash into your games anymore. I would rather play blueprint, push gaming even playtech games as I know I get a good amount of playtime.
 
@Scott1baird - not really sure what games you refer to, but we've for sure got games which pays during main game as well, that's something we always try to do for all games, but maybe we've missed the mark here to your liking. Check out Dragon Tribe, it's volatile if you want it to be - main game can pay really well, but keeps you afloat as well. Choose in-between two bonus modes, where one isn't as volatile.

Same with Deadwood really, the lower volatile versions of our "choose your bonus" gives you a much more "in the middle" approach. Deadwood can pay well with the xNudge Wilds coming in during main game along with the two badges to trigger Shoot Out feature.

There are options, but it might not be to your liking, I get that. Best of luck whatever you may choose - I just hope that we can trigger your interest in the future!
 
It's tiiiiime - Monkey's Gold xPays is out since yesterday! I was busy with other stuff, so wasn't able to post this earlier unfortunately. I hope you've seen the game, otherwise here's some info of what to expect.

It's NOT another Extreme Volatility game - it something different than what you've seen from us previously. It doesn't have the xNudge® or xWays® mechanic - it instead has our xPays mechanic which is somewhat of an "inverted avalanche". The game is rated as "Medium Volatility", close to the volatility of WiXX, but it boasts a 12000+ max pay - but that type of a big win is very rare of course.

Note: Our max wins are simulated out of 10 billion spins, so they are not just theoretic wins.

MG_FB_Post.jpg

Short about the game
6x6 reel area. 3 Bonus symbols triggers the Monkey's Gold Free Spins, additional bonus symbols gives +3 spins when FS is triggered.
Min bet: 20c, Max bet: 100 euro.

RTP: 96.02% (DX1: 94.22%)
Volatility: Medium
Hit frequency: About 1 in 4 spins
Max payout: 12 683x the bet from our simulations (10 billion spins)
Min bet: 0.20 euro
Bonus buy: 73x bet. No super bonus this time around.

xPays
A new payout mechanic - triggered by symbols landing adjacent on the first three reels. Non-winning symbols will disappear and trigger new drops that increases the win when they connect. Number of collected symbols multiplied by the symbol value gives the total win.

Colossal Symbol
2x2 and 3x3 symbols with a multiplier that goes up to 500x (symbol count, not total win multiplier). Any empty space underneath the colossal symbol will be filled up with Wilds.

Symbol Upgrade
Whenever a full row is filled, all collected symbols will be upgraded to a higher paying symbol. Top value symbols will be upgraded with a multiplier.

Symbol Multipler
Counted as multiple symbols. Wild inherits any symbol multiplier.

Monkey's Gold Free Spins (10+ spins)
Same trigger as most games - 3 Bonus gives you 10 spins. Additional Bonus symbols award +3 spins each. Before the FS starts you'll roll the dice and decide the value of the "Vine Multiplier", a sticky win multiplier that will boost your winnings throughout the bouns round.

Vine Multipler
A sticky multiplier that increases for each row that is filled during FS. Increases in steps (x1, x2 or x3) depending on the value of the dice before the FS starts.

You can play for fun below - or of course choose the casino of your choice that hosts our games - see the CM list here:
You do not have permission to view link Log in or register now.
.

P.S. for you guys who like to dwell into the affiliate game sheets,
You do not have permission to view link Log in or register now.
 
Have you guys recently nerfed Punk Rocker when you made changes to the removal of the quick spin for the UK market? The game seems drastically different over around 80,000 samples. We ran several tests and got sub 85% RTP and an average bonus frequency of 1 in 609. Our tests when this were launched had this frequency at 1 in 249.

Did we run into an extreme sample or has this game had some pokey fingers? Please enlighten me.

- T
 
Have you guys recently nerfed Punk Rocker when you made changes to the removal of the quick spin for the UK market? The game seems drastically different over around 80,000 samples. We ran several tests and got sub 85% RTP and an average bonus frequency of 1 in 609. Our tests when this were launched had this frequency at 1 in 249.

Did we run into an extreme sample or has this game had some pokey fingers? Please enlighten me.

- T

You got bonus on their games without buying them ? Thats allready insanely good...
 
Have you guys recently nerfed Punk Rocker when you made changes to the removal of the quick spin for the UK market? The game seems drastically different over around 80,000 samples. We ran several tests and got sub 85% RTP and an average bonus frequency of 1 in 609. Our tests when this were launched had this frequency at 1 in 249.

Did we run into an extreme sample or has this game had some pokey fingers? Please enlighten me.

- T

Mind if i ask did you test as a company or a few friends?

Amazing you tested such an amount of spins.

Do you think you could get a skewed rtp on such a volatile slot over that many spins if its tested and designed for over a million?

Edit: Hope my question makes sense - im just thinking 96% over one million for example means 80,000 is not 10% of trtp spins.

2nd Edit: its a great question though - since quick spin has been taken from Tombstone its been very different for me though ive done nowhere near 80k of spins.
 
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Mind if i ask did you test as a company or a few friends?

Amazing you tested such an amount of spins.

Do you think you could get a skewed rtp on such a volatile slot over that many spins if its tested and designed for over a million?

Edit: Hope my question makes sense - im just thinking 96% over one million for example means 80,000 is not 10% of trtp spins.

2nd Edit: its a great question though - since quick spin has been taken from Tombstone its been very different for me though ive done nowhere near 80k of spins.
Usually its billions, and even then they are allowed a 2% margin of error. (i think its 2%)
So 10ish % seems very possible at just 80k spins.
 
Chucked the towel with No Limit to be honest, you must get a win every 10th deposit. Soul destroying (yes, extreme HV with a relatively low X win bla bla)

Bet you wished you lived in a country where you could buy their 650x stake feature buys that can return sod all lol.
 
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Mind if i ask did you test as a company or a few friends?

Amazing you tested such an amount of spins.

Do you think you could get a skewed rtp on such a volatile slot over that many spins if its tested and designed for over a million?

Edit: Hope my question makes sense - im just thinking 96% over one million for example means 80,000 is not 10% of trtp spins.

2nd Edit: its a great question though - since quick spin has been taken from Tombstone its been very different for me though ive done nowhere near 80k of spins.

Hey,

We are the guys who created Slot Tracker so we have several pieces of software that are able to perform large tests via demo mode and also access to additional data so we can see trends over time.

My personal statistics on this game are even more horrific then our sample. This is what initially made me perform some tests on the game.

aac1945d11.png


This is a very low amount of sample spins though. It seems as though the game took a general dive in statistics several days ago. We plan to run several large sample tests in the 100k+ range over the next few days.

I will also add that this is the DX1 variant of the game with an advertised RTP of 94.10%. The current sample we have performed is still within parameters for the RTP but that shift in bonus frequency is concerning.

The aim of this post was not to stir controversy but to ask No Limit if they had performed any changes to the game or the variance that would explain the data.

- T
 
As you state, 2700 spins is a statistically insignificant sample size when it comes to determining a slot's RTP or anything really. Let us know when the sample size is much larger.
 
As you state, 2700 spins is a statistically insignificant sample size when it comes to determining a slot's RTP or anything really. Let us know when the sample size is much larger.

As aforementioned my personal stats were not part of the samples we took. They were what alerted me to take the 80,000 sample.

- T
 
It's tiiiiime - Monkey's Gold xPays is out since yesterday! I was busy with other stuff, so wasn't able to post this earlier unfortunately. I hope you've seen the game, otherwise here's some info of what to expect.

It's NOT another Extreme Volatility game - it something different than what you've seen from us previously. It doesn't have the xNudge® or xWays® mechanic - it instead has our xPays mechanic which is somewhat of an "inverted avalanche". The game is rated as "Medium Volatility", close to the volatility of WiXX, but it boasts a 12000+ max pay - but that type of a big win is very rare of course.

Note: Our max wins are simulated out of 10 billion spins, so they are not just theoretic wins.

View attachment 143156

Short about the game
6x6 reel area. 3 Bonus symbols triggers the Monkey's Gold Free Spins, additional bonus symbols gives +3 spins when FS is triggered.
Min bet: 20c, Max bet: 100 euro.

RTP: 96.02% (DX1: 94.22%)
Volatility: Medium
Hit frequency: About 1 in 4 spins
Max payout: 12 683x the bet from our simulations (10 billion spins)
Min bet: 0.20 euro
Bonus buy: 73x bet. No super bonus this time around.

xPays
A new payout mechanic - triggered by symbols landing adjacent on the first three reels. Non-winning symbols will disappear and trigger new drops that increases the win when they connect. Number of collected symbols multiplied by the symbol value gives the total win.

Colossal Symbol
2x2 and 3x3 symbols with a multiplier that goes up to 500x (symbol count, not total win multiplier). Any empty space underneath the colossal symbol will be filled up with Wilds.

Symbol Upgrade
Whenever a full row is filled, all collected symbols will be upgraded to a higher paying symbol. Top value symbols will be upgraded with a multiplier.

Symbol Multipler
Counted as multiple symbols. Wild inherits any symbol multiplier.

Monkey's Gold Free Spins (10+ spins)
Same trigger as most games - 3 Bonus gives you 10 spins. Additional Bonus symbols award +3 spins each. Before the FS starts you'll roll the dice and decide the value of the "Vine Multiplier", a sticky win multiplier that will boost your winnings throughout the bouns round.

Vine Multipler
A sticky multiplier that increases for each row that is filled during FS. Increases in steps (x1, x2 or x3) depending on the value of the dice before the FS starts.

You can play for fun below - or of course choose the casino of your choice that hosts our games - see the CM list here:
You do not have permission to view link Log in or register now.
.

P.S. for you guys who like to dwell into the affiliate game sheets,
You do not have permission to view link Log in or register now.

I played it for fun and I really liked it, its very different to other slots :thumbsup:
 

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