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Official Hi! We are Nolimit City!

@NolimitCity - Pelle

Please don't become discouraged in the slightest bit from all of these mathematical nerds who would rather
break down the statistics and equations of every game that you release and look past the blood, sweat and tears
that your crew pours into every game regarding the aesthetics.

Also, please don't ever feel discouraged from posting here either and try to disregard all of the scrutiny and blowback
that you receive time and time again on the titles that you release because it doesn't suit a few people's "tight personal standards".

These opinions are certainly not the consensus...

Keep doing what you do to continue to set yourself apart from the competition and thank you for the awesome content!

Kind Regards,
A non streamer and someone who just loves slots
A bit harsh I think. I don't dislike all nlc slots, I actually think San quentin is one of the best games, and I've only ever hit 3 scatters, it's gameplay, design, graphics, sounds, it's brilliant & I've never hit anything significant on it.

These latest releases, das x boot in the balls and the absolute abomination of goblins are in my view horrendous. I played this and the base game was shocking, after around 500+ spins, I got the bonus and it was obviously the lower end one it paid 20x.

As a UK player these bonus buys are killing them, I now see zero point when these new releases come out, I think mental is actually OK, but das and goblins can do one. I always like to dabble in new slots and used to get quite excited about a nlc release, but it seems their moral compass has left the building, with these bonus buys.

I've said before that their games are far ahead of the competition, so it's not like I hate all their games, they're just a provider that's giving a big middle finger to regular slot players who do not want to or can not bonus buy.
 
A bit harsh I think. I don't dislike all nlc slots, I actually think San quentin is one of the best games, and I've only ever hit 3 scatters, it's gameplay, design, graphics, sounds, it's brilliant & I've never hit anything significant on it.

These latest releases, das x boot in the balls and the absolute abomination of goblins are in my view horrendous. I played this and the base game was shocking, after around 500+ spins, I got the bonus and it was obviously the lower end one it paid 20x.

As a UK player these bonus buys are killing them, I now see zero point when these new releases come out, I think mental is actually OK, but das and goblins can do one. I always like to dabble in new slots and used to get quite excited about a nlc release, but it seems their moral compass has left the building, with these bonus buys.

I've said before that their games are far ahead of the competition, so it's not like I hate all their games, they're just a provider that's giving a big middle finger to regular slot players who do not want to or can not bonus buy.

The fact that UK players feel continuously left out with each NLC slot that revolves around bonus buying seems to be
the main issue at hand.. I can definitely sympathize with that. However, I'm not a UK player and do rather enjoy the options for
me to be able to purchase a smorgasbord of bonuses at a price I feel comfortable with.
 
This will be a long post...

Appreciate the post @Najasaki - thanks for the kind words.

Harsh words, but that's nothing new in this forum - especially from you guys located in the UK that can't play the bonus buys. Us having volatile slots isn't something new, and I get that some of you thinks it's better that we'd go back to our games that was done a few years back. Going back to games like Oktoberfest, with a 500x max payout, isn't happening tho. Those games haven't worked out for us to be frank - and it's not our audience these days. There are providers that makes these games better than we seem able to - and I don't like nerfing features like xNudge to be less volatile - it's just not that much fun.

And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste.

@DreamRJ - we never bankroll streamers. We have a very strict policy when it comes to our marketing of games on stream. If a game is in a promo of some sort - then it must be very clear that it's part of a competition or something that benefits the players themselves - usually around a game release. Just like the one's we've done with CM in the past. That's how we do our marketing stunts - and those aren't very common to be honest, we only choose a couple of games each year that gets some extra promo. We believe that streamers, or any other marketer, should always be open if they're doing promotions - that goes for any marketing in my point of view. We're fortunate to be played and spoken about anyways - I guess we stir up emotions on both ends of the spectrum, we enjoy doing something different.

Fancy-shmancy bonuses are usually very far in, like 1 in 10k+ in some examples, but we do like to create a way to reach them with an upgraded normal bonus. I'm sure you've seen that if you've played games like East Coast vs West Coast or some other game from us. We are pretty open about dropping stats for the games, but we won't drop all statistics for a game. That just wouldn't be sound to give away too much given that other reps enjoys getting their hands on some stats. We'd like players to understand the games better, but the best way is of course to play them - regardless if it's for real or fun money.

@CasinoNinja Nope, we for sure didn't skip QA on this game (Evil Goblins xBomb), that's just the downside of the total winnings having to be visible throughout the rounds when playing. A little set back of how we display the wins in a cascade type game, i'm sure you've seen the same in the lovely games that BTG releases that does it in a similar way.

Regarding us marketing our games at CM - of course it's a chance for us to post some more stuff about the game in the community where all of you are active. I was however hoping that it gave something extra for you guys, since most of the information I post is already available on nolimitcity.com.

We are always following the different communities in search of feedback and things that we can learn from to make even better games. I'm sure this post will create even more questions and opinions, but that's good - maybe we'll learn something more. And I do have to apologise for the lack of being able to answer posts quickly - it's a lot of work and my attention is needed in lots of places around our office. That's the downside of being a small team, but I hope you appreciate the effort.

I probably missed something that was worthy of answering as well. It's like when doing a speech - you always miss out on mentioning someone like your mom. Over and out (for a while).
 
And I do have to apologize for the lack of being able to answer posts quickly - it's a lot of work and my attention is needed in lots of places around our office. That's the downside of being

Great post @NolimitCity - Pelle

Thanks for taking the time out of your hectic schedule to address a few questions that were lingering.

Keep doing what you guys do and can't wait for the next release!
 
Instead of all these tiered bonuses, why not just focus on producing a single bonus round, two at a push, and focus the RTP into that bonus?

The reason I like a game such as Book of Dead by PlaynGo is because of its simplicity and the fact it has one bonus where the top win actually feels achievable at any given time. Unfortunately that just isn’t the case with NLC games. By tiering the bonuses it takes something away from the casual player who doesn’t necessarily have the deep pockets of some…or can’t buy the bonuses in the case of a UK player.

Keeping a game simple does not preclude ingenuity or stifle creativeness. Go back to basics then build from there. Be inclusive in your designs; don’t alienate any given group of players. The feedback on here is clear.

There’s only so many ways you can assign maths to produce an RTP model for a slot…I get that but what’s the point in producing a model that favours maybe 10% of your audience?

You’re trying to reinvent the wheel and leaving some without a method of transport at all in the process.
 
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hold the foul language, SVP.
"And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste." FUCK YOU!

For example your latest release wich seems to have your name on it.. GOBLINS thats what you are... im amazed that after spinning over 1000 spins on 0,2€ bet my highest win is 1,28€...... This game basicly has no base game
 
"And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste." FUCK YOU!

For example your latest release wich seems to have your name on it.. GOBLINS thats what you are... im amazed that after spinning over 1000 spins on 0,2€ bet my highest win is 1,28€...... This game basicly has no base game
Still on the fence?
 
"And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste." FUCK YOU!

For example your latest release wich seems to have your name on it.. GOBLINS thats what you are... im amazed that after spinning over 1000 spins on 0,2€ bet my highest win is 1,28€...... This game basicly has no base game
You are just down right nasty, absolutely no need. You can vent using many words provided in the English dictionary, that's obscene
 
@Mr_Slot5 Because we like to build games this way. For us to mimic Play n' Go or Quickspin or whatever other supplier that you're a fan of - would just make us come in second, right? If we go our own way and create games the way we want to - gives us at least a chance to compete with the rest. We do games which hits or misses the mark - that's for sure - and so does the other suppliers. PnG drops 40+ games a year, Push Gaming drops 6 games a year - we do ~12 games a year. We've all got different strategies and designs and we all think (hopefully) that we're doing it the best way.

@Mavericksss Some of our games do - some don't. 10c isn't super common, 20c is - 25c is quite rare. Gaelic Gold got 5c...
 
Nothing to do with UKGC banning bonus buys for these questions over NLC's games.

NLC games are nothing like what they used to be and that's what folk miss.

Najasaki I like your input but let others say what they want (besides the swearing, although it's hard not to react to such lip service when the games are clearly aimed at streamers). It's a forum and Pelle is made of stern stuff, happy to defend his corner.
 
Nothing to do with UKGC banning bonus buys for these questions over NLC's games.

NLC games are nothing like what they used to be and that's what folk miss.

Najasaki I like your input but let others say what they want (besides the swearing, although it's hard not to react to such lip service when the games are clearly aimed at streamers). It's a forum and Pelle is made of stern stuff, happy to defend his corner.

@bamberfishcake

We're a little past the minor bellyaching about a new slot release from NLC. It's gotten to the point where it feels
like there's the same group of schoolyard bullies hanging out near the bleachers, smoking cigarettes and being mischievous.

What they keep asking for is for NLC to go back in time and make slots like they used to and simply can't accept that they've
evolved.

It's like writing a letter to your favorite music artist/band to drop an album like how they sounded 10 years ago...
The artists moved on and adopted a newer style. It's literally the same with NLC... They've moved on to this new way
of making slots. Tough shit, pound sand.
 
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@NolimitCity - Pelle just answer me this.... I really really wanted to give game mental a try... I TRIED... And when i cant land scatters on reel 1 and 3 at the same spin in over 1500 game rounds i just think you are MENTAL when designing slot like that... i mean whats the point making it so hard to get even tease of bonus when normal bonus pays normally around 25x bet ? WHATS THE POINT!!!!
 
The most annoying thing with the NLC games is that it's almost impossible to land max scatters via base game, without very expensive bonus buy. Feels like it's rarer than 5 scatters on DOA2, which always pays you at least 2500x. And if you trigger (somehow) that max scatters on NLC slots, you still might get just some quite lousy 100x feature win (for example). It is just not a fair deal for players. Too bad, because visually these slots are amazing!
 
"And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste." FUCK YOU!

For example your latest release wich seems to have your name on it.. GOBLINS thats what you are... im amazed that after spinning over 1000 spins on 0,2€ bet my highest win is 1,28€...... This game basicly has no base game
Yeah, we get it - the games are volatile, controverisal even. Does not excuse offensive language even though I do understand reading it that the 'FU' refers to the normal playing public and you thinking that's how NLC sees them. We don't have many developers active on here, far less than we should and statements like that do not help at all.

Please don't repeat or you may find someone in worse mood than me gives you a strike and some time off. Thanks!
 
I don't think anyone's bashing NLC as a designer of interesting games with a superb production skillset.

Simply that they've alienated a core base of the fans they built up in favour of a more profit- driven, streamer- baiting business model.

If they were to do that and still lend their talents to making something more in the 'traditional' vein, something outrageous, like, say, one type of bonus coupled with a random feature.......I think they'd regain those players too.

Because when you get too caught up in your own designs it appears that they've over-complicated the High-Variance genre whilst trying to cram in as many varying features as is humanly possible. I like HV games but Jesus Christ I can't wait until I'm 103 to hit one of the 'top' bonuses!

Not that they'll listen to this, nor will it bother me. But just a musing as to how they could on occasion throw something out there that's less GBH
 
@NolimitCity - Pelle please answer my question ? WHY?

Also i find it kinda bitch move to say game has lets say 96% rtp.. what that really means = one player hits 66kx, rest of players have 10% rtp.. And total rtp is right... I mean ive never seen anything like mental slot, and i cannot get over it... HOW GAME CAN BE SO BAD?????
If you're so triggered by high volatility slots... maybe stop playing high volatility slots?
 
As a UK player none of the recent NoLimit slots really work for me.
Tombstone though, that game is so beatuifully designed. Best win count downs ever. It is so crisp and elegant, massively volatile and a joy to play.
I guess, compared to the games with bonus buys, releasing a new game without a bonus by would be a loss of income - I'd really like to see another game like Tombstone though, the 3 different bonuses that all have potential - even the 0 win bonuses, No justice in Tombstone.
Beautiful by design.
 
... Please don't repeat or you may find someone in worse mood than me gives you a strike and some time off. Thanks!
That someone would be me. He's received at least two previous Warnings for foul language. This is getting tiresome.
 
That would Be something... Just do IT without basegame so we really can see how your games Are meant to be played... 1% rtp base game IS just bullshit...

@NolimitCity - Pelle please answer my question ? WHY?

Also i find it kinda bitch move to say game has lets say 96% rtp.. what that really means = one player hits 66kx, rest of players have 10% rtp.. And total rtp is right... I mean ive never seen anything like mental slot, and i cannot get over it... HOW GAME CAN BE SO BAD?????
And you've been given a 7 day time out from this thread. Please feel free to start replying again in this thread once you've chilled out a bit. Thank you.

Cheers!
 
Whats the odds of hittin maxwin 66kx n this slot
Talking about Mental, right? We always write the probabilities in the game rules - as this is a requirement for some jurisdictions - and it's more fair to show it to everyone. In Mental, the simulated probability for the max win is 1 in 18M rounds.
 
As a UK player none of the recent NoLimit slots really work for me.
Tombstone though, that game is so beatuifully designed. Best win count downs ever. It is so crisp and elegant, massively volatile and a joy to play.
I guess, compared to the games with bonus buys, releasing a new game without a bonus by would be a loss of income - I'd really like to see another game like Tombstone though, the 3 different bonuses that all have potential - even the 0 win bonuses, No justice in Tombstone.
Beautiful by design.
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
 
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
Without getting into any of the recent discussions I just want to thank Pelle and NLC for sticking with us. Your much appreciated by me :thumbsup:
 
Without getting into any of the recent discussions I just want to thank Pelle and NLC for sticking with us. Your much appreciated by me :thumbsup:
And me.
Members talking disrespectfully to reps is why the forum is avoided by some.
not all of us are argumentative and stressed out slotters. (I only do it when someone plays unfair lol)
 
I see the bonus buys as shortcuts mainly, so there won't be much difference. Evil Goblins do have a "3 spin" which is quite different - so we wouldn't be able to do those things.

We do play around with the game design quite a bit and want to try new things - so hopefully we keep evolving in the right direction going forward, but changes to the opportunity to buy the bonuses won't make much of a difference to my daily work. Regulatory changes - like Germany for example - will have great effect on game design going forwards, and we'll have to wait and see how that pans out with all new jurisdictions. For all regulatory requirements you just have to adapt and follow the guidelines, even if you may feel that some are a bit quirky and odd.
 
I see the bonus buys as shortcuts mainly, so there won't be much difference. Evil Goblins do have a "3 spin" which is quite different - so we wouldn't be able to do those things.

We do play around with the game design quite a bit and want to try new things - so hopefully we keep evolving in the right direction going forward, but changes to the opportunity to buy the bonuses won't make much of a difference to my daily work. Regulatory changes - like Germany for example - will have great effect on game design going forwards, and we'll have to wait and see how that pans out with all new jurisdictions. For all regulatory requirements you just have to adapt and follow the guidelines, even if you may feel that some are a bit quirky and odd.

I wonder if you've considered doing two versions of games - the max volatility, and a less volatile equivalent in the same way that NetEnt have for some of theirs in the past? The same game, two different experiences.
 
Like Starburst MAX and so on? Same bet, but a higher volatility - not like how Yggdrasil did it with their "Golden Bet" (double the price).

We've talked about it - already back in 2016, but we've never found it to be that much fun. El Paso have a "shift in reels layout", which does changes the volatility. That's more fun if you ask me - you notice a change in the game instead. I'm sure that this is something that we'll do more of in upcoming games.
 
Like Starburst MAX and so on? Same bet, but a higher volatility - not like how Yggdrasil did it with their "Golden Bet" (double the price).

We've talked about it - already back in 2016, but we've never found it to be that much fun. El Paso have a "shift in reels layout", which does changes the volatility. That's more fun if you ask me - you notice a change in the game instead. I'm sure that this is something that we'll do more of in upcoming games.
Good call. I also quite like Pragmatic's mechanic of paying 20% more on a spin to double the chance of hitting a feature. The bet-size then is not unreasonably huge, but makes the game a bit more fun.

And the new Starburst is bizarrely awful. Removing the pays-both-ways mechanic makes it a totally different slot, and so who knows who it's going to appeal to. I assume nobody.
 
…I also quite like Pragmatic's mechanic of paying 20% more on a spin to double the chance of hitting a feature. The bet-size then is not unreasonably huge, but makes the game a bit more fun…
I never pay for the “extra chance” on slots as I’ve read in the past that it really doesn’t make a noticeable change given the extra stake. Is this thinking wrong?
 
I never pay for the “extra chance” on slots as I’ve read in the past that it really doesn’t make a noticeable change given the extra stake. Is this thinking wrong?
It seems to work for me. And I don't think they'd get away with it under UKGC/MGA regs if it couldn't be proven. The only thing of note is that the feature (and indeed the main game) is not based on your actual stake (x+20%), rather just x. As the 20% is the premium you pay for the higher chance of hitting the bonus, rather than part of the actual stake.
 
It seems to work for me. And I don't think they'd get away with it under UKGC/MGA regs if it couldn't be proven. The only thing of note is that the feature (and indeed the main game) is not based on your actual stake (x+20%), rather just x. As the 20% is the premium you pay for the higher chance of hitting the bonus, rather than part of the actual stake.
When I say I never play the extra stake I mean I haven’t since reading what I did about them. So I knew that win multipliers didn’t include the extra stake. But I might give it another go. Although I assume the 50% and 100% extra stake bets that some games offer are not so favourable?

As an aside…how would you describe a winning total in X terms? The win is based only on the base bet, but would you include the extra stake when calculating the X of a win? e.g. 20p bet with 5p extra stake for double bonus chance. You spin 5OAK which pays 1000x, win being £200 (1000 x 0.20). But as you were actually betting 25p is this really an 800x win?

This is how I’d look at it anyway, but I’m one of the people who think that for bonus buys the X should be [total bonus winnings / bonus buy cost]. Not that I ever buy bonuses given I’m in the UK.
 
I always look at it as x being x multiplied by my actual stake, so if I pay £1.00 + 20%, I'm counting my x as based on £1.20. Same as bonus buy (which I can't do) - if I buy a 1000x bonus on £1 stake, and I win 1000x, I've won 1x. (though my opinion depends on my mood.)
 
Talking about Mental, right? We always write the probabilities in the game rules - as this is a requirement for some jurisdictions - and it's more fair to show it to everyone. In Mental, the simulated probability for the max win is 1 in 18M rounds.
Wow lycky streamer ”spinlife” had the maxhit on 10 euro stake, o. Gamdom casino
 
@NolimitCity - Pelle
I’m a bit confused with the paytable in ‘mental’

Im confused. Am I being thick in my understanding of 3 scorpions award free spins?
Do they have to land on 1, 3 and 5 only?
 

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@NolimitCity - Pelle
I’m a bit confused with the paytable in ‘mental’

Im confused. Am I being thick in my understanding of 3 scorpions award free spins?
Do they have to land on 1, 3 and 5 only?

Yes you have to get them on all 3 reels. Getting the split just gives u an extra spin!
 
@NolimitCity - Pelle
I’m a bit confused with the paytable in ‘mental’

Im confused. Am I being thick in my understanding of 3 scorpions award free spins?
Do they have to land on 1, 3 and 5 only?
Yes you need them on reels 1 3 and 5, the 2 small ones would have given you extra spins if you had a 3rd one on the 5th reel, I have only hit the extra spins once so far.
 
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
I was introduced to your games via the Tombstone release promo you had at Casinogrounds.
Was impressed enough to try out some of your older games.
Seems NoLimit has gobbled up market share since then.
I tried the Goblins game recently which plays quite nice even without the bonus buy - one issue with it though - and this applies to some of your other titles - some features play out to quick that you can't really see what is happening. The goblin one has a feature when 3 things land (skulls?) and each one give you a mulitplier - would be nice if when they activate it slowed down a little so you can see the multi counting up and what each multiplier was - the way it is now they all just flash and you can only see the result because of the win counter or the total at the bottom of the screen.
 
What I am waiting for is when slot providers find a loophole in the banning of bonus buys in some jurisdictions and they find another clever way that they can in some way bring them back to those markets that are not classed as bonus buys.

I reckon at some point there will be a new type of slot or new type of thing that will be very similar to a bonus buy but will not be called a bonus buy par se.
 
@DreamRJ There has already been some tries at doing that from both Relax and Blueprint I believe. Totally empty base games where the only thing you need to land is scatters. But I don't think it's done - or at least with any luck - to go past any jurisdicition which bans bonus buy.
 
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@DreamRJ There has already been some tries at doing that from both Relax and Blueprint I believe. Totally empty base games where the only thing you need to land is scatters.

Yeah Relax had Money Cart 2, but they nerved the pays to be not true 1X but 1/10th of 1X normal value so if you was betting 0.50 it would be like 0.05 for the 1X.

I am not sure which blueprint one you are referring to though? Please elaborate? Thanks :)
 

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