This will be a long post...
Appreciate the post
@Najasaki - thanks for the kind words.
Harsh words, but that's nothing new in this forum - especially from you guys located in the UK that can't play the bonus buys. Us having volatile slots isn't something new, and I get that some of you thinks it's better that we'd go back to our games that was done a few years back. Going back to games like Oktoberfest, with a 500x max payout, isn't happening tho. Those games haven't worked out for us to be frank - and it's not our audience these days. There are providers that makes these games better than we seem able to - and I don't like nerfing features like xNudge to be less volatile - it's just not that much fun.
And no, we're not building games and bonus buys for streamers - but streamers seems to like the action that games with our xNudge/xWays, etc. brings to a game - I guess it's the instant hits and chance of hitting big that creates the excitement - for players and streamers. We always strive to make great games in general, but we're aware that it won't fit everyones taste.
@DreamRJ - we never bankroll streamers. We have a very strict policy when it comes to our marketing of games on stream. If a game is in a promo of some sort - then it must be very clear that it's part of a competition or something that benefits the players themselves - usually around a game release. Just like the one's we've done with CM in the past. That's how we do our marketing stunts - and those aren't very common to be honest, we only choose a couple of games each year that gets some extra promo. We believe that streamers, or any other marketer, should always be open if they're doing promotions - that goes for any marketing in my point of view. We're fortunate to be played and spoken about anyways - I guess we stir up emotions on both ends of the spectrum, we enjoy doing something different.
Fancy-shmancy bonuses are usually very far in, like 1 in 10k+ in some examples, but we do like to create a way to reach them with an upgraded normal bonus. I'm sure you've seen that if you've played games like East Coast vs West Coast or some other game from us. We are pretty open about dropping stats for the games, but we won't drop all statistics for a game. That just wouldn't be sound to give away too much given that other reps enjoys getting their hands on some stats. We'd like players to understand the games better, but the best way is of course to play them - regardless if it's for real or fun money.
@CasinoNinja Nope, we for sure didn't skip QA on this game (Evil Goblins xBomb), that's just the downside of the total winnings having to be visible throughout the rounds when playing. A little set back of how we display the wins in a cascade type game, i'm sure you've seen the same in the lovely games that
BTG releases that does it in a similar way.
Regarding us marketing our games at CM - of course it's a chance for us to post some more stuff about the game in the community where all of you are active. I was however hoping that it gave something extra for you guys, since most of the information I post is already available on nolimitcity.com.
We are always following the different communities in search of feedback and things that we can learn from to make even better games. I'm sure this post will create even more questions and opinions, but that's good - maybe we'll learn something more. And I do have to apologise for the lack of being able to answer posts quickly - it's a lot of work and my attention is needed in lots of places around our office. That's the downside of being a small team, but I hope you appreciate the effort.
I probably missed something that was worthy of answering as well. It's like when doing a speech - you always miss out on mentioning someone like your mom. Over and out (for a while).