- Joined
- Jan 17, 2014
- Location
- Canada
Hey everyone.
As im sure some have you have read in some of my posts, I decided to do a study on this slot because when playing for real money I noticed a very obvious trend. I also spoke to other players on twitch who complained and made comments on the same thing I was noticing. There are still fresh complaints of this trend still being made by members on this forum.
Hence why I started this in the first place.
All of the data I collected, I have contacted yggdrasil by email and sent an email to the gaming commission that trancemonkey suggested since he stated if my data is correct, it's illegal. I have sent 3 emails to each in the past 5 weeks and I have not got a response at all from anyone.
Is there someone else I can contact? Or maybe I need to hire an independent testing lab for legitimacy to my claim?
At the beginning I was going to 1 million spins. I must admit I didnt come close to that goal. Mostly due to boredom and the fact the trend I noticed was the same over and over and it was clear nothing was going to change. So my study halted at 368,000 spins.
Here is a break down of my study in short.
35% of the play was done in real money mode while 65% was done with play money.
Out of the 368,000 spins I did I was recording the RTP of the basegame from 0% to approx 85% of the berserk meter and then recording the remaining 15%.
93% of the time the rtp would drop by a significant amount until the berserk was hit (example. The base game was paying 72,2% the entire time then It reaches a certain point and the rtp drops to 20.1%). The amount of chests and freespins dropped immensely. the character symbols became almost invisible that were needed to hit the berserk. Basically the game played completely different almost every single time. So now one of my questions is, if the game was designed to do this, why is there a 7% that the game didnt do this? Is the software designed in a specific way where the frequency is lowered? Is that even possible?
Ive wanted others to test the game with me and I contacted a few people both on the forum and off to see if they would oblige so I could see their results but as I figured no one cared enough to bother with it lol.
When doing this study I used this point as an approx marker or where the blue girls berserk meter is at where the slot would change right away and the rtp would decrease significantly
Any input, suggestions and advice is appreciated. I just dont want all that work that I did go to waste without at least some sort of explanation or conversation
See Related Threads:
As im sure some have you have read in some of my posts, I decided to do a study on this slot because when playing for real money I noticed a very obvious trend. I also spoke to other players on twitch who complained and made comments on the same thing I was noticing. There are still fresh complaints of this trend still being made by members on this forum.
Hence why I started this in the first place.
All of the data I collected, I have contacted yggdrasil by email and sent an email to the gaming commission that trancemonkey suggested since he stated if my data is correct, it's illegal. I have sent 3 emails to each in the past 5 weeks and I have not got a response at all from anyone.
Is there someone else I can contact? Or maybe I need to hire an independent testing lab for legitimacy to my claim?
At the beginning I was going to 1 million spins. I must admit I didnt come close to that goal. Mostly due to boredom and the fact the trend I noticed was the same over and over and it was clear nothing was going to change. So my study halted at 368,000 spins.
Here is a break down of my study in short.
35% of the play was done in real money mode while 65% was done with play money.
Out of the 368,000 spins I did I was recording the RTP of the basegame from 0% to approx 85% of the berserk meter and then recording the remaining 15%.
93% of the time the rtp would drop by a significant amount until the berserk was hit (example. The base game was paying 72,2% the entire time then It reaches a certain point and the rtp drops to 20.1%). The amount of chests and freespins dropped immensely. the character symbols became almost invisible that were needed to hit the berserk. Basically the game played completely different almost every single time. So now one of my questions is, if the game was designed to do this, why is there a 7% that the game didnt do this? Is the software designed in a specific way where the frequency is lowered? Is that even possible?
Ive wanted others to test the game with me and I contacted a few people both on the forum and off to see if they would oblige so I could see their results but as I figured no one cared enough to bother with it lol.
When doing this study I used this point as an approx marker or where the blue girls berserk meter is at where the slot would change right away and the rtp would decrease significantly
Any input, suggestions and advice is appreciated. I just dont want all that work that I did go to waste without at least some sort of explanation or conversation
See Related Threads:
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