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Not a problem, just a change in circumstances. Canada regulated online gaming on a provincial level. We as a company that embraces regulated markets have to go through certification and other legal processes to provide games there. Plus the provinces have their own chosen platforms they use to aggregate content like ours, which we also need to integrate and partner with. It's not a small thing to do...its complex and it takes time. Canada is not the only country to have done this, many have and more will be doing this I expect.

So really you are not bringing NetEnt games back for Canadians.. you are just getting in bed with our provincial governments.
As a Canadian I can only play at ONE Canadian online casino. OLG. For my province.
I do not play there nor do I plan to play there.
I wonder how many Canadians play and how much they wager at their provincial online casinos versus how many Canadians play and how much they wager at.. lets just use for an example.. Videoslots.
I have found many great alternatives to WMS, Bally and now NetEnt.
I will not sign up at OLG just to play the slots from these providers.
No doubt it's a done deal.. but just my 2 cents.
WMS, Bally etc also have their slots in our land based casinos. Is that NetEnt's intention as well? Is that really what taking NetEnt games out of online casinos for Canadian players was all about..? Getting into Canadian land based casinos?
 
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Does everyone feel this way? 1000x + is what really matters? Or are you more than happy ending a session on a few wins somewhere 300x-500x's ?

It's not about 1000x being what matters, those hits are always going to be rare even if 100% of the RTP is allocated there. It's about the overall distribution of RTP, for example I ran some simulations on Thunderstruck since I had reel layouts for that and found out it has about 75% RTP in 1-50x, 11% in 51-100x, 8% in 100-500x and 1.5% in 501x+. That's still fairly low variance but it's at least 10% RTP in bigger wins. I'd be very surprised if any of Netents more recent games would look anything like this, they'd have a much bigger area in the lower wins and very little for the higher wins. DoA would be fun to see, it would be something like a big area in the lower win range, then a big void and a peak at 2000x+.

Ideally you'd plot each win on a graph since you'll have bigger spikes around some points depending on paytable. You would get a profile for each game, I'd assume game developers already do something like this? What I'm looking for is more a general shift of this curve towards higher wins than any specific number. It doesn't matter how much a game can pay if it never happens, what matters is the overall experience of playing and chance to hit something worth notice.
 
I'm really interested in this point. What happened? What changed in your appraisal of our games? Was it the older titles vs the "newer" titles? Or was it a change in tastes once your needs became more sophisticated as a player?

First of all thank you for replying to my post,much appreciated.
To answer this question, when I started to play online I was lucky to start off with some big hits on Microgaming slots.
I did hit 2 1000x + hits on Immortal Romance in my first week I started to play online, I remember this well.
Also some good hits on other Microgaming titles like Thunderstruck II, TFROL. I was spoiled.

So when I started to play Netent I expected similar math models and results which obviously wasn't the case.
The slots I started off with were slots like Wild Turkey, Victorious, Thief, Starburst etc etc and at first I was not impressed at all and was just not able to hit anything well over 100x stake on Netent slots so I classified them as all super low variance and boring. :D
Let's just call it inexperienced talk from an online slots noob (at that time I was).

But I kept playing them and discovered more Netent slots that actually did excite me.
Now years later Netent is one of my favorite slot providers and I play them in every session.
I do not like every slot but that goes for all providers, can't like them all. :)
For example, I hate DOA because I played tens of thousands of spins on it and only managed to get 2 appearances of the 5 wilds on a payline and also I never ever got the 5 scatters..So I keep playing as one day I will have my 5 scatters! :)
There are people on this forum that are extremely lucky on DOA, I am not one of them so far.

Steamtower
Wolfcub
Secret of the Stones
Wild Wild West
Fairytale Legends (All 3 of them) :D Had already some sweet hits on Mirror Mirror.
Nrvana (love the mellow music in it)
Jackpot 6000 because it has a very decent chance of hitting that 600x stake.
Drive Multiplier Mayhem

Anything about these games you'd want to call out in terms of why you like them? (total fan of JP6000 myself!)

Well most of the slots I mentioned have a really good chance of hitting a big win of well over 500x which I like.
Also I like the features in for example Wild Wild West with different kinds of wilds in the free spins.
Wolfcub seems an innocent low variance slot but I managed to hit a full screen of wilds in the free spins twice for I believe 1000x stake.
Secret of the Stones was at the time when it came out very exciting with the pick me feature to enhance your free spins, still love this slot.
Nrvana, awesome graphics and love the mellow music in it. Not even won very much on it yet but I like the slot.
Drive Muliplier Mayhem, dangerous slot but capable of some insane hits if the wilds drop well. Also the theme is nice.

Jackpot 6000, Supernudge 6000 and Mega Joker are cool slots to play if you have decent balance and try and go for that Jackpot.
Easy design but I have hit a good few 600x on JP 6000 and Supernudge.


Any specific things that you would change? Anything that you would keep in POTA?

I think it did not help that I had to play well over 1000 spins the first time I every touched it, to trigger a bonus.
I was already so well behind and my RTP on this was shocking.
So I got fed up with it fairly quickly. Did manage to pull back on it though as it gave me a few features quickly in succession after.

Thanks a million Lotusch!

You are welcome! Nice to have a rep around! Duly appreciated. :thumbsup:
 
Not a problem, just a change in circumstances. Canada regulated online gaming on a provincial level. We as a company that embraces regulated markets have to go through certification and other legal processes to provide games there. Plus the provinces have their own chosen platforms they use to aggregate content like ours, which we also need to integrate and partner with. It's not a small thing to do...its complex and it takes time. Canada is not the only country to have done this, many have and more will be doing this I expect.


Are you saying you will be offering netent games to the provincial online casinos? And that’s where we will be able to play them? And not let’s say at videoslots or trada etc...like every other provider?

Microgaming didn’t have to do this why are you doing this.
 
Not a problem, just a change in circumstances. Canada regulated online gaming on a provincial level. We as a company that embraces regulated markets have to go through certification and other legal processes to provide games there. Plus the provinces have their own chosen platforms they use to aggregate content like ours, which we also need to integrate and partner with. It's not a small thing to do...its complex and it takes time. Canada is not the only country to have done this, many have and more will be doing this I expect.
but you guys banned us YEARS before Ontario opened the doors to our first govt online casino.
I'd really have to dig, but I thought it went way back to some sort some of pissing contest with the higher ups
And frankly, I dont see how having us play netent at VS, GUTS etc affects that - as Canadians we can play at any casino - it's the provider that disallows us, not our government
 
The only reason I see why youd have banned us was to cozy up to the Ca goverment and get in their 'regualted' casinos - but it's a failed endeavour; the games and Ca casinos suck, well, big dirty donkey bits
getting the Canadian market means being in the big guys here (which you are) and allowing us to play (which you dont)
 
Ok - postings moved here: Canadian ramblings, NetEnt, and other stuff

Please let's keep the conversation as productive as possible. It is not every day that a major software supplier initiates a thread to answer your questions and ask for suggestions. Please follow our posting rules. Thank you.
 
That's one way of looking at it but to me it doesn't look like there are invisible 'blanks' but simply 2-7 positions of a very large reel visible - this I suggest because you occasionally get say 5-high 9's on reel 1 which creates a win and then see a further 5x9's drop down which suggests the reels have stacks of even 10 or 11 of the lower icons. Also when you see the full-ways spin of 6x7 reels some will cascade a few times so you have revealed up to 15-20 positions in one spin so I am not sure it would easier to use blanks although it is indeed possible. Do you know this for a fact? When you get repeat cascades on 'small' grids i.e. 2-3-3-3-3-2 the symbols do run as they would with more rows in view, so effectively you are saying where a block of 7 queens would occur on a FULL reel when it's just 2-rows and you had a king underneath, that the single queen on the top row would 'use' 6 queens up in reel icons, so the next one to drop down would be the last queen of the block of 7?

Sorry about not replying to this sooner. But just to be clear no I have no idea if this is how they've done it, my point was more that its essentially the same thing (although I agree it gets complicated working it out for cascades), and the effect of varying ways could easily be done by another provider as the underlying mechanics are not unique. Also, I know you've played this game a lot more than me (even though I love it). Granted, the actual math model is unique IP and probably what blueprint paid for but I would personally love to see more megaways that werent clones of bonanza.

PS. Thanks for cleaning up a bit @Casinomeister, no doubt its in NetEnt's interest to offer games to Canada so not sure why Burg has to explain himself so much.

PSS. @burgstrom thanks for picking up the thread again, great to see you so upfront. Is there any chance you could answer my previous question that kind of got lost? Sorry if you'd rather not for business reasons.

Was the team that made Archangels: Salvation fully in house? It looks very different from the stuff you normally release.
 
Sorry about not replying to this sooner. But just to be clear no I have no idea if this is how they've done it, my point was more that its essentially the same thing (although I agree it gets complicated working it out for cascades), and the effect of varying ways could easily be done by another provider as the underlying mechanics are not unique. Also, I know you've played this game a lot more than me (even though I love it). Granted, the actual math model is unique IP and probably what blueprint paid for but I would personally love to see more megaways that werent clones of bonanza.

PS. Thanks for cleaning up a bit @Casinomeister, no doubt its in NetEnt's interest to offer games to Canada so not sure why Burg has to explain himself so much.

PSS. @burgstrom thanks for picking up the thread again, great to see you so upfront. Is there any chance you could answer my previous question that kind of got lost? Sorry if you'd rather not for business reasons.

Was the team that made Archangels: Salvation fully in house? It looks very different from the stuff you normally release.

Shakes head. Canada plus netent equals o.k. and always has been and we are trying to help netent. What I don't get is why are we arguing over something that's 12 years now and we just want a answer to what happened but we can't get that answer.

Where else would a company have consumers wanting to throw money at them?. Yes they have good titles but if all of you say they changed then it's whatever if they do come back. I am kind of over it myself.
 
Netent should be shamed, deeply shamed.

Motorhead from 170 to 100 balance (min. stake)..I am sure I would bust if I continued
Witchcraft Academy 27 to bust (min stake) in some 300 spins I had 20 win spins!!!!
Bollywood story from 25 to bust (min stake)...2 features in 1000 spins
Fairytales Legends Mirror from 30 to bust (min stake)

Who makes Netent new slots? I don't think they are same people which made some Netent classics (DO, JATB, Twin Spin...). This is not the same sompany!!!

The variance is for lawsuit!!!
Those slots shouldn't be touched with the stick!

I deeply suspect that here is spomething very wrong. Named slots now behave worse that Gameart or EGT games....

I deeply recommed not to play them...
 
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I think NetEnt usually nails slot design in the theme, look and sound departments. However gameplay and paytable wise I feel they are a little lackluster. A lot of games with a bonus round that has increasing win potential towards the end seem to be very popular nowadays such as Bonanza, Tiki Tumble, Danger (Gates feature) and the list goes on. I would like to see more of that from Netent as well. Being able to choose your bonus round is a great option in my opinion and I really like that Jungle Spirit has one. I would like to see more of that a la Danger that has two bonuses different free spins rounds that you can choose from and they are both arguably great. Comparing that to a slot that has a feature where you get either coin win, pick feature or free spins I will almost never play the latter.

Something that I personally also like (and I know many don't) is having several on-reel features in a game like Blueprint does although I don't like that they're all mostly the same across different games. I think those do fit well into some medium variance games so you are not just waiting for the regular bonus that you might not even trigger before your balance runs out.
 
Why has Net Entertainment gone crazy with the mandatory three symbol bonus trigger? Every slot you’re releasing nowadays seemingly has that frustrating play mechanic and often that makes triggering it difficult. Way too many two symbol teases.

Also, you need to do a better job with your licensed slots. Jumanji is atrocious and a waste of resources. Why couldn’t you just make it a Prowling Panther clone and leave it be?
 
Why has Net Entertainment gone crazy with the mandatory three symbol bonus trigger? Every slot you’re releasing nowadays seemingly has that frustrating play mechanic and often that makes triggering it difficult. Way too many two symbol teases.

Also, you need to do a better job with your licensed slots. Jumanji is atrocious and a waste of resources. Why couldn’t you just make it a Prowling Panther clone and leave it be?
Their licences are atrocious, bar South Park I feel. Even MG do a better job and yes that includes GoT.

Best and most faithful have been Blueprint by far. They should be given a biggie (even if they can't afford it) :cool:
 
@goateack

Yes, I loved South Park. That was a great slot machine full of potential and entertaining to boot. Didn’t care much for the sequel, though. I can’t figure out why they haven’t come close since. I do like the Guns ‘n Roses and Creature From The Black Lagoon slots but the rest of the licensed fare is awful.
 
Please can you reposition the 'MAX BET' button away from the spin button or remove it totally as it's caught me out a few times Outdated URL, also when you use autoplay and have to enter a loss limit, its a fiddly task with a small box [that most people angrily type a jumble of numbers into, watch when dunover has do it Outdated URL in his videos] I think it would be better if you used a slider like novomatic.


Duely Noted - we are reviewing our User Interface at the moment, so this is great timing.


I hope you are successful in your endeavours, this is probably the best chance Netent will have, as the other slot providers, red tiger, btg, SG etc.. all have ongoing problems, e.g. making the player wait for a thousand spins or more for a bonus round, micro wins, endless bonus guarantees etc...


The bonus frequency of raging rhino, 100-120 spins is for me the kind of figure you should try to match. JATB was a great game but I stopped playing it because the bonus frequency was too low, if a wild landed on the right side of the screen you would get an extra free 4 spins in the base game, it could take an hour to get 1 bonus.


Great to know thanks. 100 spins is reasonably high frequency for a bonus - do you want some volatility in the Bonuses? (so sometimes you come out with a little and sometimes a lot) Or you want it to be somewhere in the middle?


@burgstrom


The following are my personal opinions based on the reviews / gameplay of Netent games. I see many CM members have already raised most issues, hence, I'll try to add a few.


1. First, man, would I miss DoA... that for me is to this day your absolute hit slot. Simple and so full of suspense at the same time. Your commercial numbers might say different things though.

It's not going anywhere man!

@burgstrom

2. Please work on a sequel to DoA, a good one at that. Don't do another Cluster Pays or any other hybrid. Swipe&Roll is a good example how you can transfer the good ol' reel slots into the 21st century.


Top feature request you would all want if we were to do something like a DoA sequel? What would it be?


@burgstrom

3. You misssed a huge opportunity to design a head-turning Twin Spin sequel. Those tepid graphics and the rather insurmountable challenge to hit a big win on Twin Spin Deluxe saw that slot disappearing instantly from the front pages at the casinos. Tip: for some inspiration spin yourselves or ask your designers to do so on Rainbow Ryan a few times.

You win some and you lose some. Not many suppliers out there that have a 100% hit rate. Great thing is we have some learnings and feedback like this to work with :)


@burgstrom

4. Double Stacks - really? Just finished the review and it isn't very positive. Yet another Starburst/Twin Spin Deluxe slot where the full screen of top symbols will never be seen. At least you cranked up the max win to 1,000x bet.


Well I'll respectfully disagree there Harry. The top paying symbol is frequently appearing in my opinion. 1000x isn't enough? Looking at the rest of the thread its reasonable to come away with? Also are you basing this 1000x bet on a single base game win? The game can pay more...if you figure it from a single bet event with the bonus and the retriggers...is it not enough? The math profile of double stacks cannot be compared to Starburst...


@burgstrom

5. In four years of playing Netent games extensively, I have at the rarest of occasions been able to recover to my starting balance after losing more than 150x my bet. Doomed every time. It get's very difficult even at losses of just 100x bet. The funny part is that on most sessions where I would get ahead straight away, it would keep me ahead for a long time. How can your math model be so skewed? I leave now Netent slots latest at a max. loss of 150x my average bet because it is pointless to chase the losses. The potential just does not seem to be there like on slots from other providers.

Can't really comment on this. What you're describing is the nature of the beast: Sometimes you're ahead; sometimes you're not. Then you're saying it applies to all our games in the last four years - which the feedback here at least on this thread doesn't completely align with. But I take your opinion of course, there's no point in being defensive, merely probing...:)


@burgstrom

6. Jumanji is a good example of a well-made and entertaining slot. Plenty of features, crisp animations etc. all good. But, 36 paylines on a 3-4-5-4-3 grid? Who thought that would be a good idea?


OK you got me interested, why isn't it a good idea?


@burgstrom

Who thought that would be a good idea? And then the win potential gives it the final blow. 504x bet is not something to shout about. The slot is probably popular with recreational players, fans of the movie etc but I can't see it being played a lot by avid slotters. I know I haven't after doing the review.

As mentioned earlier not all slots are for a single set of needs. I've mentioned this previously but Jumanji so far has been a huge hit for us, people do like it, honest!


@burgstrom

7. General Netent math model: why are pretty much all your slots going like: no win - no win - no win (repeat 10 - 20 times) - small win but not covering the bet - no win - no win - small win but not covering the bet - no win - no win - no win - finally a win that pays at least the bet - no win - no win (repeat 10 - 20 times) - finally a bigger win, maybe 5x to 10x bet - then almost guaranteed minimum 10 dead spins in a row. There is so rarely some sort of streak of bigger wins (exceeding the stake size). Generally, any big wins are wiped out first before there might be another good hit.

This is great input. Any particular games that you find this with? Include other competitors if you're comfortable with that?


@burgstrom

8. Archangels Salvation - what a wasted potential. You finally tried to be creative with an unusual reel format and blew it completely. Plus the 375x max win in a single spin is for babies but not serious slot players.

Your figures are off Harry. I think you're getting the wrong information, maybe we need to make sure you're getting the right info going forward, Perhaps PM me? At least then you can trash the games accurately :D


@burgstrom

9. Asgardian Stones - good concept and could have been a second Gonzo's Quest. Hitting finally that bonus wheel and getting then some meager coin wins blows the whole potential of the slot.

10. Pointless animations: Why on earth is a wild expanding on reel 5 when there is no win on the spin (just a general example)? Or on Double Stacks, every symbol has its own sound when it lands in full stacks to then double the symbols. So on a spin with three different full stacks it goes like "ding, dong, dang" and there is simply now win. And that happens rather annoyingly often. Plus all double stacks have animations before the spin stops to actually reveal if there is a win. Do animations but keep them mostly for the events where the spin actually produces a win.


@burgstrom

Final words: your games are overall not bad but IMO you went too far towards "family entertainment". Understandable, but then even your HV games like Jungle Spirit or Warlords are not getting the credit they deserve because hardly any serious slot player will try them too often because they have the "family entertainment" verdict in their heads.


This is a reasonable point of view, but Jungle Spirit and Warlords have big loyal player bases so they really are getting credit!


@burgstrom

E.g. I can chuck 50 bucks into many of your latest slots, put it on autoplay with minimum bet and just see how the balance disappears with lots of "bruhaha entertainment" in between. There is just no feeling that I choose to play the slot to win big or even just score considerably big wins.

[/QUOTE]


You didn't like Lost Relics? I mean the bonus is fun and the pays are really great on that game. Either way thanks for this feedback, you took the time and that means a lot even if I can't agree with everything you said (happy to be proven wrong anytime of course!)
 
To be honest, I think Netent was one of the most exciting developers with excellent sound, graphics and ideas, but with strange variance and payouts.


Do you think that it's because we make different kinds of games and you're not sure what to expect from us? Some games in our portfolio are high potential and some are the opposite? Or is there more to it?


Some of your last editions like Fairytale legends Mirror, Finn and Swirly spin, Lost Relics are so cruel, very easily you can start session 30 dead spins.

What would you do to fix this?


The Motorhead slot session was one of the most brutal experiences I ever had, balance killer.

One game i've not seen this kind of complaint from. Does every think this for this game?


Twin Spin - please make version where you can get all symbols full screen and not just card symbols, you could even introduce free spins rounds with triple spins as default. Put the wild on the first reel too.


Don't make cluster slots, make megaways.

OK noted! Why not clusters?


In some games you have very strange pay lines (Steamtower, Driver multiplie...), I dont undrstand why many Netent slots don't have "climbing steps" lines.

What does "climbing steps" lines mean? I'm not familiar with this term.


As many said, overall jackpot of your games is quite low, but the base game is very tough. I mostly play MG slots and and many of them have at least 3000-4000x max pay.


You're talking about Top Pays rather than Progressive JPs, right? If so, OK - have you personally had many of those 3000-4000x? Is that relevant? Do you just like knowing that the game could pay that out and that's the draw for you to play?


Another quick question, and not specifically aimed at NetEnt, but you might know the answer, why do games producers never sue each other for blatant copyright stuff. Like when one provider just clones another game, especially when it uses even the same type of symbol?


They have and they do. IP is particularly tricky in Europe at least to defend. In the US it happens frequently.


Sounds like you need an assistant. I am for hire. Outdated URL I am on here every day anyway.

As soon as I get that headcount approved you're the first I'll call. :P


It's not about 1000x being what matters, those hits are always going to be rare even if 100% of the RTP is allocated there. It's about the overall distribution of RTP, for example I ran some simulations on Thunderstruck since I had reel layouts for that and found out it has about 75% RTP in 1-50x, 11% in 51-100x, 8% in 100-500x and 1.5% in 501x+. That's still fairly low variance but it's at least 10% RTP in bigger wins.

I'd be very surprised if any of Netents more recent games would look anything like this, they'd have a much bigger area in the lower wins and very little for the higher wins.

I can say with certainty that this is not accurate as a generalisation. But as you know different games have different profiles for sure.

Ideally you'd plot each win on a graph since you'll have bigger spikes around some points depending on paytable. You would get a profile for each game, I'd assume game developers already do something like this?

Most companies I've worked with work like this, but with much more developed tools and practices than just this alone of course.


What I'm looking for is more a general shift of this curve towards higher wins than any specific number. It doesn't matter how much a game can pay if it never happens, what matters is the overall experience of playing and chance to hit something worth notice.


You're trivialising the creation of math here somewhat - but the concept behind you point is valid and understood. Thanks for the effort and time for the replies, very much appreciated.


First of all thank you for replying to my post,much appreciated.

To answer this question, when I started to play online I was lucky to start off with some big hits on Microgaming slots.

I did hit 2 1000x + hits on Immortal Romance in my first week I started to play online, I remember this well.

Also some good hits on other Microgaming titles like Thunderstruck II, TFROL. I was spoiled.


Spoiled perhaps - but a pretty awesome start!


So when I started to play Netent I expected similar math models and results which obviously wasn't the case.

The slots I started off with were slots like Wild Turkey, Victorious, Thief, Starburst etc etc and at first I was not impressed at all and was just not able to hit anything well over 100x stake on Netent slots so I classified them as all super low variance and boring. Outdated URL

Let's just call it inexperienced talk from an online slots noob (at that time I was).


But I kept playing them and discovered more Netent slots that actually did excite me.


That's quite a journey, thanks so much for sharing. Are there specific things you would say about NE slots and indeed slots in general that create this excitement outside of the Big Wins?


Now years later Netent is one of my favorite slot providers and I play them in every session.

I do not like every slot but that goes for all providers, can't like them all. Outdated URL

For example, I hate DOA because I played tens of thousands of spins on it and only managed to get 2 appearances of the 5 wilds on a payline and also I never ever got the 5 scatters..So I keep playing as one day I will have my 5 scatters! Outdated URL

There are people on this forum that are extremely lucky on DOA, I am not one of them so far.

Really great to hear, and I really want to make sure we continue to provide some great games. DOA is a mean beast sometimes.


Well most of the slots I mentioned have a really good chance of hitting a big win of well over 500x which I like.

Also I like the features in for example Wild Wild West with different kinds of wilds in the free spins.

Wolfcub seems an innocent low variance slot but I managed to hit a full screen of wilds in the free spins twice for I believe 1000x stake.

Secret of the Stones was at the time when it came out very exciting with the pick me feature to enhance your free spins, still love this slot.

Nrvana, awesome graphics and love the mellow music in it. Not even won very much on it yet but I like the slot.

Drive Muliplier Mayhem, dangerous slot but capable of some insane hits if the wilds drop well. Also the theme is nice.


Jackpot 6000, Supernudge 6000 and Mega Joker are cool slots to play if you have decent balance and try and go for that Jackpot.

Easy design but I have hit a good few 600x on JP 6000 and Supernudge.



You are welcome! Nice to have a rep around! Duly appreciated. Outdated URL


Thanks again so much for this Lotusch!



PSS. @burgstrom thanks for picking up the thread again, great to see you so upfront. Is there any chance you could answer my previous question that kind of got lost? Sorry if you'd rather not for business reasons.


Was the team that made Archangels: Salvation fully in house? It looks very different from the stuff you normally release.


No worries, sorry I missed your question, I've just worked out how to use this Multi-Quote thing (<n00b).


Archangels was indeed developed in-house completely. I think it's important that we has some diversity in the way we build our games, and also that we experiment and try and bring something new to you guys to see if you like it. We may not get it right every time though. Is this important to for us to do, do you think? Diversity of artwork? New or slightly "out there" stuff? As long as we don't compromise on what we are doing with our core games design quality?
 
I think NetEnt usually nails slot design in the theme, look and sound departments. However gameplay and paytable wise I feel they are a little lackluster. A lot of games with a bonus round that has increasing win potential towards the end seem to be very popular nowadays such as Bonanza, Tiki Tumble, Danger (Gates feature) and the list goes on. I would like to see more of that from Netent as well. Being able to choose your bonus round is a great option in my opinion and I really like that Jungle Spirit has one. I would like to see more of that a la Danger that has two bonuses different free spins rounds that you can choose from and they are both arguably great. Comparing that to a slot that has a feature where you get either coin win, pick feature or free spins I will almost never play the latter.

Again great feedback, you're echoing some of your peers I think which is great.


Something that I personally also like (and I know many don't) is having several on-reel features in a game like Blueprint does although I don't like that they're all mostly the same across different games. I think those do fit well into some medium variance games so you are not just waiting for the regular bonus that you might not even trigger before your balance runs out.


Many have criticized this approach (although myself a big Blueprint fan ;)) because of the feeling of RTP dilution, right or wrong - you don't agree with this? You like knowing something with a good hit frequency could be around the corner?


Why has Net Entertainment gone crazy with the mandatory three symbol bonus trigger? Every slot you’re releasing nowadays seemingly has that frustrating play mechanic and often that makes triggering it difficult. Way too many two symbol teases.

3 Scatters is a frustrating mechanic? I'm not necessarily disagreeing with you, but isn't it "the standard" in bonus trigger scenarios? Too many symbol teases is annoying. Any NE games you think it happens too much on?


Also, you need to do a better job with your licensed slots. Jumanji is atrocious and a waste of resources. Why couldn’t you just make it a Prowling Panther clone and leave it be?


Straight clones are great for whimsically seasonal stuff, but isn't the industry too full of content to ingest clones as well as all the new games? Would you regularly play clones over the originals? There are some exceptions but is it normal the newest clone is the best?

As for Jumanji...the only thing I see in your point is the classic 3-4-5-4-3 that is pretty ubiquitous these days. Just because it has that reel configuration it automatically needs to replicate Prowling Panther? Why, when there are so many great mechanics and game compositions out there that could work with that config? (I'm genuinely asking here and very much like to hear your opinion on this stuff).
 
I think you probably missed my post earlier as you answered a second one, but could you answer this one if you get a chance, I'm genuinely interested and others have mentioned some of the points too :)

NetEnt Open Questions

Thank you :)

Gah sorry Colinsunderland!

I'll chime in here a bit :)

I have a very old (10 years+) dual core pc that I cannot even load many Netent games on. Guns'N'Roses for example, when VS's used to have it as the 6.15 Sunday battle, I did a test to see how slow it actually was on that PC, from the start of the battle at 6.15 to it ending at 7.45, I managed to play 14 spins. It took over 30 minutes to load the game before actually having one spin. The same can be said for most Netent new releases from the last couple of years. I also have an i3, 16GB RAM, that struggles with most, at best it works but very slow. My 5th Gen i5 with 16GB RAM copes ok, but still not fast as such, I've tried a couple on an i7 with 32GB RAM and they play MUCH better.

@burgstrom as much as I know you have to make your games 'pretty' do you really need a resource hugging movie at the start (which I'll bet no one watches) and can you not at least put a lower quality version available for those who haven't just spent £2k on a gaming rig to be able to play slots? You don't see Netflix ONLY offering 4k content as they would lose 80% of customers overnight, the quality is auto adjusted as to the connection speed and the processing power of the device you are watching it on, can you not do similar, or at least have a checkbox to select Quality: Low, Medium, High?

This is not good. I've seen this mentioned already. We'll be looking into it. Thank you for this.

I'm not really going to comment on the games themselves, I like your older stuff, newer stuff in my opinion is not anywhere close to what I like playing. Playing for hours and getting a max 50x win just doesn't do it for me, but do understand it does for others. For reference the last game I enjoyed from you was Jungle Spirit but I don't even play that any more as it seems like you go months without a bonus now, thats another thing that happens, new game comes out, pays ok, 2-3 months later, totally different game. I'm not talking about winning all the time, but at least getting a decent gameplay session out of a slot would be nice.

Just to be clear here; we don't change our math models of our released games unless there have be regulation changes requiring us to do so. Jungle Spirit is a volatile game in nature so this is kind of expected.

One more thing I'll comment on, what is the point in having the 'Don't show this again' checkbox at the start of every game, when it NEVER works on any game and never has?

When is this coming up? Do you have specific in game examples? Is it coming up when you're playing on the same operator?

Sorry I know its negative but you asked for feedback and I've tried to give feedback that I think will apply to most people rather than just me personally (apart from the payouts bit) :)

Absolutely no reason to apologise! It's why I started the thread, this is fantastic and appreciate your time.

Burgs
 
G

When is this coming up? Do you have specific in game examples? Is it coming up when you're playing on the same operator?

Its on every Netent game I've ever seen on every casino

First game I picked from videoslots

2018-08-17 (3).webp
 
@burgstrom

To clarify: Many of your games (Guns ‘n Roses, Jimi Hendrix, Drive, Mötorhead, the Fairy Tales games, Koi Princess, etc.) require you to get the three scatters found on only reels 1-3-5 or 2-3-4 than the more preferable Dead Or Alive bonus trigger mechanic of getting three or more scatters. Quickspin also relies on this mechanic to trigger bonuses way too much. You need to go back to the older mechanic of 3-5 scatters that Dead Or Alive offers.
 
I'll chime in here a bit :)

I have a very old (10 years+) dual core pc that I cannot even load many Netent games on. Guns'N'Roses for example, when VS's used to have it as the 6.15 Sunday battle, I did a test to see how slow it actually was on that PC, from the start of the battle at 6.15 to it ending at 7.45, I managed to play 14 spins. It took over 30 minutes to load the game before actually having one spin. The same can be said for most Netent new releases from the last couple of years. I also have an i3, 16GB RAM, that struggles with most, at best it works but very slow. My 5th Gen i5 with 16GB RAM copes ok, but still not fast as such, I've tried a couple on an i7 with 32GB RAM and they play MUCH better.

@burgstrom as much as I know you have to make your games 'pretty' do you really need a resource hugging movie at the start (which I'll bet no one watches) and can you not at least put a lower quality version available for those who haven't just spent £2k on a gaming rig to be able to play slots? You don't see Netflix ONLY offering 4k content as they would lose 80% of customers overnight, the quality is auto adjusted as to the connection speed and the processing power of the device you are watching it on, can you not do similar, or at least have a checkbox to select Quality: Low, Medium, High?

Gah sorry Colinsunderland!

This is not good. I've seen this mentioned already. We'll be looking into it. Thank you for this.

@burgstrom

I know this has been asked asked and answered already, but I'll throw in my opinion anyway :)

Guns N' Roses is a real resource hog. I was just playing it with my older pc and it basically froze the machine up. The slot takes easily 2-3 gigs of memory and will likely bring any older cpu to its knees. I don't know if it's the excessive animations going on (like the unnecessary crowd movements on the background), but the game is pretty much unplayable unless one doesn't have the specs to cope with it.

Compared to a similarly themed slot like Mötörhead (which constantly stays under 1 gig of memory in this same machine), Guns N' Roses is excruciating to play. Too bad, since the slot is actually pretty good imo.

Colin has a point about games being 'pretty'. But it shouldn't come at the expense of usability. After all, many of us don't build or buy pc's for the smoother chance of losing money :D In my case, I have no problem playing most of other NetEnt slots with this computer.
 
Your figures are off Harry. I think you're getting the wrong information, maybe we need to make sure you're getting the right info going forward, Perhaps PM me? At least then you can trash the games accurately :D

Thanks for your replies. For this quote you were referring to:

8. Archangels Salvation - what a wasted potential. You finally tried to be creative with an unusual reel format and blew it completely. Plus the 375x max win in a single spin is for babies but not serious slot players.

Below is a screen shot of the top paying symbols. At minimum bet of $0.40 it pays 150 coins or $1.50

$1.50 / $0.40 = 3.75x bet
100 paylines * 3.75 = 375x bet

That to me is the maximum win on a single spin since there are no multipliers in the base game or in the features. Your game sheet says the same, max. payout on a max. $200 bet is $75,000 = 375x bet.

Of course, we can start counting if a feature is re-activated which will add more Wilds to the screen etc. However, you most likely won't start with a full screen though and work your way up as the screen is filling with more Wild symbols, hence I might give a potential of 500x - 600x bet once in a blue moon if you have 2 - 3 re-triggers. But for a single spin the value of 375x bet is correct.

Just went through my test sheet and I had 28x Heaven Features, 36x Hell Features and 13x Free Spins. Only three times did I have a random Wild landing in the Hot Spot area to re-activate one of the features. And on each occasion, it only did it once. My highest win from a single feature was just over 50x bet. Highest in Free Spins was 121xbet.

Capture 1390.webp


Capture 1389 (800x445).webp
 
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Its on every Netent game I've ever seen on every casino

First game I picked from videoslots

Aha! Got it! Thanks!

@burgstrom

To clarify: Many of your games (Guns ‘n Roses, Jimi Hendrix, Drive, Mötorhead, the Fairy Tales games, Koi Princess, etc.) require you to get the three scatters found on only reels 1-3-5 or 2-3-4 than the more preferable Dead Or Alive bonus trigger mechanic of getting three or more scatters. Quickspin also relies on this mechanic to trigger bonuses way too much. You need to go back to the older mechanic of 3-5 scatters that Dead Or Alive offers.

Thanks Brian, now I understand! You find the staggered appearance (e.g. 1,3,5) to be a kind of hoop you have to jump through to get the bonus trigger right?

@burgstrom

I know this has been asked asked and answered already, but I'll throw in my opinion anyway :)

Guns N' Roses is a real resource hog. I was just playing it with my older pc and it basically froze the machine up. The slot takes easily 2-3 gigs of memory and will likely bring any older cpu to its knees. I don't know if it's the excessive animations going on (like the unnecessary crowd movements on the background), but the game is pretty much unplayable unless one doesn't have the specs to cope with it.

Compared to a similarly themed slot like Mötörhead (which constantly stays under 1 gig of memory in this same machine), Guns N' Roses is excruciating to play. Too bad, since the slot is actually pretty good imo.

Colin has a point about games being 'pretty'. But it shouldn't come at the expense of usability. After all, many of us don't build or buy pc's for the smoother chance of losing money :D In my case, I have no problem playing most of other NetEnt slots with this computer.

As with Colin's comment. We'll look into this.
 
Top feature request you would all want if we were to do something like a DoA sequel? What would it be?

I would love to see a random feature in the base game, because it can get rather boring at times when you wait 400+ spins for a bonus round. Maybe reduce the payout for 5 scatters to 2,000x bet to make room for a random wild feature where it throws wilds at the screen and does one re-spin. Could then hit a Wild Line for a single spin paying the well-known 166.66x bet.

But please do not make it a 20-liner or 243-liner. Maybe I'm a little old fashioned, but the good ol' 9-liners are for me still some of the best slots.

Other than that, I would keep the Wild Line concept with the sticky wilds. It is an exhilarating experience time and again. My top monetary win stands at roughly AU$20,000 on a AU$4.50 bet, no other game has given me those kind of payouts with such a low bet.
 
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Thanks for your replies. For this quote you were referring to:

8. Archangels Salvation - what a wasted potential. You finally tried to be creative with an unusual reel format and blew it completely. Plus the 375x max win in a single spin is for babies but not serious slot players.

Below is a screen shot of the top paying symbols. At minimum bet of $0.40 it pays 150 coins or $1.50

$1.50 / $0.40 = 3.75x bet
100 paylines * 3.75 = 375x bet

That to me is the maximum win on a single spin since there are no multipliers in the base game or in the features. Your game sheet says the same, max. payout on a max. $200 bet is $75,000 = 375x bet.

Of course, we can start counting if a feature is re-activated which will add more Wilds to the screen etc. However, you most likely won't start with a full screen though and work your way up as the screen is filling with more Wild symbols, hence I might give a potential of 500x - 600x bet once in a blue moon if you have 2 - 3 re-triggers. But for a single spin the value of 375x bet is correct.

Just went through my test sheet and I had 28x Heaven Features, 36x Hell Features and 13x Free Spins. Only three times did I have a random Wild landing in the Hot Spot area to re-activate one of the features. And on each occasion, it only did it once. My highest win from a single feature was just over 50x bet. Highest in Free Spins was 121xbet.

Hey Harry, I think we just should be careful about the definition and should try to be accurate for the folks here (so please don't think I'm being a Pedant for Pedantry's sake!). "Max Win on a single spin" in this case WOULD include the possibility of the feature trigger and all it's possibilities. In this case then, Archangels the Max possible win would be 3750x bet, which is pretty good.

"Max base game win" I think would be more acceptable for what you are illustrating - although others can can chime in of course.

I think this isn't just about maximum either, I think its also about the frequency that the spectra of these higher wins can happen too isn't it?

Thanks again for coming back.

Burg
 
This is great input. Any particular games that you find this with? Include other competitors if you're comfortable with that?

This is in reference to my quote:

7. General Netent math model: why are pretty much all your slots going like: no win - no win - no win (repeat 10 - 20 times) - small win but not covering the bet - no win - no win - small win but not covering the bet - no win - no win - no win - finally a win that pays at least the bet - no win - no win (repeat 10 - 20 times) - finally a bigger win, maybe 5x to 10x bet - then almost guaranteed minimum 10 dead spins in a row. There is so rarely some sort of streak of bigger wins (exceeding the stake size). Generally, any big wins are wiped out first before there might be another good hit.

Wolf Cub, Scruffy Duck, Hansel&Gretel, Hotline, Coins of Egypt to name a few.

Some competitors do have similar distributions, e.g. Quickspin is one of the worst. 25 - 30 empty spins to hit then a 0.2x bet "win". Well, actually still a loss. :rolleyes:
 
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Hey Harry, I think we just should be careful about the definition and should try to be accurate for the folks here (so please don't think I'm being a Pedant for Pedantry's sake!). "Max Win on a single spin" in this case WOULD include the possibility of the feature trigger and all it's possibilities. In this case then, Archangels the Max possible win would be 3750x bet, which is pretty good.

"Max base game win" I think would be more acceptable for what you are illustrating - although others can can chime in of course.

I think this isn't just about maximum either, I think its also about the frequency that the spectra of these higher wins can happen too isn't it?

Thanks again for coming back.

Burg

Then you would have to specify that on your game sheets and describe how you get to the e.g. 3,750x bet win on Archangels Salvation. We reviewers have some fantasy potential, but I review dozens in a month and have no time to go through tricky calculations or do 100K test spins on each slot.

But you are right, max. win should be clearer for the reader, will amend that in my reviews.
 
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Your DoA concept for a game based on this all time fave is excellent Harry!

"We" don't want to move too far away from DoA in any form really as it then becomes a "none clone" lol.

Maybe very similar with a more up to date theme (hard to think of something that hasn't been done by some provider or another but I'm sure we'll succeed)

Agree, stick to 9 - liner (maybe 10 but no more) as the volatility would have to go thru the roof to allow for potential many, many wild lines.

Maybe a "second Chance" for 2 scatters a bit like Grim Muereto (play n Go) when you can get 3rd scatter, 10x or 50x. 2,000x for 5 scatters as you say to allow for this but pretty much the same math model as DoA.

I think this would be a total winner for Netent and for players and If we can get Burg interested enough, maybe a thread all of its own for this idea???
 
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Well I'll respectfully disagree there Harry. The top paying symbol is frequently appearing in my opinion. 1000x isn't enough? Looking at the rest of the thread its reasonable to come away with? Also are you basing this 1000x bet on a single base game win? The game can pay more...if you figure it from a single bet event with the bonus and the retriggers...is it not enough? The math profile of double stacks cannot be compared to Starburst...

This was in reference to:

4. Double Stacks - really? Just finished the review and it isn't very positive. Yet another Starburst/Twin Spin Deluxe slot where the full screen of top symbols will never be seen. At least you cranked up the max win to 1,000x bet.

1,000x bet is not low, and it is enough if the 200 - 300x category are hit rather frequently. But to me as a player it had the same visual impression like Starburst where you need full columns to hit the top win for each of the premium symbols.

In 10,000's spins on Starburst for myself, plus adding probably a few million spins from all CM members, we have never seen that full screen of Bar or Bar + Wild. That is where my comparison to Starburst is coming from. I scour the big win websites regularly and sure hope that full screens will turn up for Double Stacks.

And just to add, we can always respectfully disagree. :) Those discussions are mostly much more interesting and fruitful.
 
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This was in reference to:

4. Double Stacks - really? Just finished the review and it isn't very positive. Yet another Starburst/Twin Spin Deluxe slot where the full screen of top symbols will never be seen. At least you cranked up the max win to 1,000x bet.

1,000x bet is not low, and it is enough if the 200 - 300x category are hit rather frequently. But to me as a player it had the same visual impression like Starburst where you need full columns to hit the top win for each of the premium symbols.

Interesting feedback this is actually, thanks.

In 10,000's spins on Starburst for myself, plus adding probably a few million spins from all CM members, we have never seen that full screen of Bar or Bar + Wild. That is where my comparison to Starburst is coming from. I scour the big win websites regularly and sure hope that full screens will turn up for Double Stacks.

Let's see!

And just to add, we can always respectfully disagree. :) Those discussions are mostly much more interesting and fruitful.
[/QUOTE]

Of course! I'm actually interested to see what you make of BerryBurst MAX - which is out as of 2 days ago.
 
Interesting feedback this is actually, thanks.
Let's see!

Of course! I'm actually interested to see what you make of BerryBurst MAX - which is out as of 2 days ago.

I won't be doing a BerryBurst MAX review for itself but included the info on the standard BerryBurst review which I did at the beginning of July. Maybe for the next one, I'll do a separate review as I like the concept to give players a choice in volatility.

So the granny can play on the standard and the degenerate slot-loving son is going for high(er) variance. Everybody is happy. :D :D
 
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Hey Harry, I think we just should be careful about the definition and should try to be accurate for the folks here (so please don't think I'm being a Pedant for Pedantry's sake!). "Max Win on a single spin" in this case WOULD include the possibility of the feature trigger and all it's possibilities. In this case then, Archangels the Max possible win would be 3750x bet, which is pretty good.

"Max base game win" I think would be more acceptable for what you are illustrating - although others can can chime in of course.

I think this isn't just about maximum either, I think its also about the frequency that the spectra of these higher wins can happen too isn't it?

Thanks again for coming back.

Burg

Just to say, whenever I see a NetEnt max win, I know it will never be won so I completely ignore it, mainly because its massively away from anything anyone will ever get, in fact, my impression is that I would have more chances of getting 6 numbers on the lottery than a max win on NetEnt. That is my personal opinion though and not backed up by any figures at all.

Out of interest, since release, how often has the max win been hit on Archangels?
 
@burgstrom
Why not make a list of the slots which are the most popular with your players, EXCLUDING anything which has been released in the last 6 months (since they could still be enjoying their 'honeymoon period') and analys why they might be so popular.

Or even post the list here and let the CM members give opinions on why they think they might be so popular
The list needn't be in a specific order, if that would be too commercially sensitive
 
@burgstrom
Why not make a list of the slots which are the most popular with your players, EXCLUDING anything which has been released in the last 6 months (since they could still be enjoying their 'honeymoon period') and analys why they might be so popular.

Or even post the list here and let the CM members give opinions on why they think they might be so popular
The list needn't be in a specific order, if that would be too commercially sensitive

A thousand people work at NetEnt, not trying to be condescending but they probably have hundreds doing that every day.

@burgstrom, BerryBurst is another Twin Spin Deluxe in my book. Not great and I have no idea why you thought cluster pay would appeal more to VIPs (would love to hear the rationale?). The pay table is disappointing and starburst feels much more exciting when getting a respin.
 
Do you think that it's because we make different kinds of games and you're not sure what to expect from us? Some games in our portfolio are high potential and some are the opposite? Or is there more to it?

Well, Netent has the element of surprise and that is good. Bad thing is that your new games are almost unplayable and building balance becomes mission impossible.

What would you do to fix this?
Balance the variance. Do you think players want to have 30 starting dead spins? DOA is much more gentle in base game. I am sure Netent can manage it.

One game i've not seen this kind of complaint from. Does every think this for this game?
Feel free to read:
New Slot Announcement - Motorhead - it's live and loud!

OK noted! Why not clusters?
Because it doesn't improve game in any way. I, as player, see clusters as another way of postponing win spin.
Sadly, Netent for some reason dislikes megaways and I think this is tendency in recent games of other developers.


What does "climbing steps" lines mean? I'm not familiar with this term.

clines.webp


You're talking about Top Pays rather than Progressive JPs, right? If so, OK - have you personally had many of those 3000-4000x? Is that relevant? Do you just like knowing that the game could pay that out and that's the draw for you to play?

Yes, I refer to fixed top pays. And yes, it is relevant for me because I can estimate the risk of playing it. I can't understand that you have superlong clusters/series of dead spins in games which have low jackpot(everything beleow 500x I find low).

Also, I would like to backup criticism about JATB free spins frequency. It is simply terrible. Everything else in this game is perfect.

And please, do try to enhance Twin Spin. Enable to get full screen of any symbols, even if it means to lower paytable.
I doubt that you are able to "clone" Queen of Riches (which actually cloned your "cloned reels").
I would really like to be wrong on this last one.
 
Since we've always have been told that we aren't your customers but the casinos are, then I think it's great that you've come here for opinions.
These guys here knows what they are talking about. I rarely understand half of it and it doesn't interest me so much either. That's the good part of being a woman. We don't have to believe we know all the math and complicated things behind all games ;)
We do have opinions though and we know what we like and don't like.

I like Netent games and always have. Been playing them for ten years. Now I haven't read all the comments in this thread so maybe this already have been mentioned, but there are things that irritate me.
Why are you giving the casinos the choice of deciding what amount a game should start on? Like DoA for example. Casumo have it on 0.90, VS on 2.25 and others have different. It's confusing for us.
It's also tempting to start with a higher bet if it's there, so not that responsible. A business decision is the normal answer from a casino of course since they want to make money.

It also goes back to starting point after free spins which mostly is played on the lowest betsize. The other day I was lucky winning $12 from 9c bet on doa, wanted to continue and put it on auto for 25 spins. Stopped after 5 spins telling me I had run out of money. Nice :p It's like the stupid Max bet button being to close to the normal one that the cat can change the bet, but that have already been mentioned I know that.

Why not have all games starting at lowest betsize possible or at least lowest coinsize? Why always have it as the people with money want to have it when the rest of us are more?
For some reason almost all casinos did that change for Novomatic games. I loved it. Then one day I played at a new casino, did as always and raised the bet 5 times to what I thought was 0.50. It turned out to be $5 and I lost almost $200 on autoplay before I noticed:eek2: So the same everywhere is not a bad decision. Up or down but the same. Your damn customers, the casinos, shouldn't be able to decide.

I can also mention that I hate the long count up in every game and I would love to hear the reason for that. That is what's forcing us to play turbo spins because we can't stand that long wait. Otherwise the low speed would be fine, at least for me.
That's all from me for now :)


Edit: A couple of more things anyway :) Newer games mostly start at 40c now but on coinsize two. Why? That means I always have to change back to one since I change betsize often but I don't want to go from 40c to 80c since that is too high. Some idiot must have decided that because I see no other reason. Why I call the person idiot is of course because we were not thought about, just the ones making money on us.
Also why is there a time set for how long the game is staying on my earlier settings on the html5 games?
Earlier they stayed until I ate my cookies and cashe but now it's only available a certain time. Just confused.
 
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First of all, you explain how random the following is: DOA. I played that game tens of thousands of spins without >100xbet (three years). After that, I got a Moneyline with 10(!!) spins of 0.09e - "randomly" with bonus money with a maximum withdrawal of 100e (the win was over 2000e). After this, tens of thousands of spins withouth >100xbet. So, either the game is totally different with bonus money or I must be the unluckiest player ever (those 10 spins account for approximately 0.00001% of all my spins).
 
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Then you are just the unluckiest player ever @manttih .
Please lets not get into conspiracy theories and tin-foilterness and keep this thread constructive.

I disagree that cluster pays is a bad idea, I do quite like it in Lost Relics. But it do seem nearly impossible to get a fullscreen of the premium symbols, but I could ofcourse be wrong :)

But Twin Spins Deluxe cluster pays, my lord what a way to ruin a class game.
 
Yeah, that seems very probable. Is it so wrong to ask a simple question to call it tin-foilterness / conspiracy theory (when what I said is a fact, feel free to check my gaming logs on DOA if you can get them). Isn't the whole point of a discussion forum to make discussion?
I would like an answer from @burgstrom.
 
@burgstrom

Hi, I just have a couple of questions,

1. On scruffy duck is the feature pick genuine for the player or does it make no difference on what the player picks? as the double feature has proved to be way less than the 1 in 5 that is implied.

2. Are the picks on secrets of the stones / secrets of Christmas also genuine or are you picking a pre determined random result?

I only ask, as in both cases you show the remaining picks of where items were, which implies to me as a player that I did have the option to pick the best items even though mathematically odds are against most the time.
 
Do your slotdesginers play slot? do they think what a player can like? do they think that 8/10 session is just deadspins and nearhit is fun and that is what make the player come back? What do they think of when the player trigger a bonus after 500-1000spins and get a 10xbet win, do they think its fund and ”better gaming”thank u
 

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