Intercasino KingKong 750 free spins $1,25 bet pay $644

Unless spins 2-10 were all dud, this is pretty damning. Did you get a screenshot. If I had spotted this, I would be keen to recreate the situation and produce a damning set of screenshots, or better still, a video.

This was a known bug in MGS, but in a sequence of 10 free spins, the bug should only ever be able to show the win from the first spin before the reels stop, as the others haven't happened yet, and would need 9 more sets of random numbers to determine the outcomes of each spin. The bug did also show the outcome of a pick bonus before the player had finished picking.

In that case there is still a bug in MGS if you run an old computer.
I could see some of the wins from a single spin even before the wheels had started to roll. But the funny thing was that it showed the total win and then went back again, not to come back until all wheels had landed.
I was very confused when it started doing that, but then I bought me a new computer:D
 
My question will be if you chose wine feature you can win the jackpot wich is all wild and the payout will be 3.600$ on 0.30bet
but if you chose any other feature you cannot win that, this mean it has to make a difference in what you pick?

I remember one guy won 24.300£ a while ago at 32red, he picked the Loki feature at the thunderstruckII and got full wild.

The slots aren't compensated so you have the same chances to win at every spin, and since it's mathematically impossible to be penalized when the Loki feature is locked when you first start playing, that leaves you with 2 possibilities: either that person didn't get a full screen of wilds, or the other features would have won multiple times to make up for the big spin.
 
A while ago on Immortal Romance, when my free spins started, the winbox on top of the screen already showed the total win of the 10 spins before the first spin even started.

Now how do you explain that?
It was explained a long time ago in a post by DogBoy (and NO I'm not going searching for it! :p)

Basically it goes like this:
You press "Spin"...
The software uses the RNG to produce a random result...
The outcome of that result is sent to your PC and the reels spin to reflect that result...

Repeat over and over, until...
Your spin triggers 15 free-spins!
This time, the software asks the RNG for 15 random results (if any of these are re-triggers, more result are added)...
Now the software sends to your PC the result of the triggering spin AND the results of ALL of your free-spins in one "packet" of information. *
The triggering spin & the free-spins are then played out on your screen.

Remember though, that even though the free-spins were sent to you in one packet, that does not mean each one was not randomly generated.

* This used to be the reason why some players on RTG could detect when free-spins were about to hit - because the slightly larger packet of information used to make a fractionally longer delay between hitting "spin" and the reels moving. I remember this clearly myself on Cleopatra!
They may have changed the way this information is sent now, so that this "tell" is no longer there, but basically I still believe that the free-spins (or bonus round) is generated within a milli-second of you pressing spin. So that is why the software DOES know the result of the spins before you've watched them play out on your screen.

Or just look how it places the Wildvines on Sahra's spins.
Random? No way..
No-one has ever said that the wilds have an exactly equal chance of being placed in any position, have they?
It is clearly weighted toward giving wilds on reels 3 and 5. But weighting doesn't make it not random.

It's like the Jackpot Wheel on the Mega-Moolah type games; there are what, something like 24 sectors on the wheel?
But the chances of hitting the big jackpot are no where near 1 in 24!
It's heavily weighted in favour of the Mini & Minor jackpots - but again, that doesn't mean it's not random.

KK
 
This used to be the reason why some players on RTG could detect when free-spins were about to hit - because the slightly larger packet of information used to make a fractionally longer delay between hitting "spin" and the reels moving. I remember this clearly myself on Cleopatra!

Oh I remember this too. It was exciting to see the reels spinning a little longer because you knew the FS were coming.

I still believe that the free-spins (or bonus round) is generated within a milli-second of you pressing spin. So that is why the software DOES know the result of the spins before you've watched them play out on your screen.

Why would the software calculate the outcome of all the spins in advance though? It serves no purpose.
 
It's like the Jackpot Wheel on the Mega-Moolah type games; there are what, something like 24 sectors on the wheel?
But the chances of hitting the big jackpot are no where near 1 in 24!

Shouldn't that example serve you as a proof that the symbols on the reels aren't related to the randomness KK? Why do you think it's different in the bonus rounds than on the base game? AFAIK, the same programmers with the same "programming mind" worked on both features.

It they are "weighted" differently, that means that they don't have the same chance to land. Therefore, it would be useless to count the number of symbols on each reel to evaluate the odds?

I'm not trying to prove you wrong, I'm trying to understand your logic.
 
Shouldn't that example serve you as a proof that the symbols on the reels aren't related to the randomness KK? Why do you think it's different in the bonus rounds than on the base game? AFAIK, the same programmers with the same "programming mind" worked on both features.

It they are "weighted" differently, that means that they don't have the same chance to land. Therefore, it would be useless to count the number of symbols on each reel to evaluate the odds?

I'm not trying to prove you wrong, I'm trying to understand your logic.
OK, I will try to help you understand a bit more ;)

First, to answer your question: Yes they do use a different method on the Mega-Moolah Jackpot wheel.
If they didn't, the wheel would have to have several million sectors, which would make them minute and VERY hard to see! :p

Right, my logic;
Several years ago I plotted out the reel layouts for Tomb Raider, Thunderstruck and Cashapillar.
These layouts were confirmed by other members here (as were the reels of several other MG slots) by extracting the data from the "flash" game feeds.
Please grab a HUGE cup of coffee and see this thread: https://www.casinomeister.com/forums/threads/cracking-the-slot-reels-here-you-go.19302/
So taking Thunderstruck as an example, the reel layouts ARE as shown here:
You do not have permission to view link Log in or register now.

That is a FACT.

Another forum member (I think it was Zoozie) made a Slot Simulator program which calculated the cost and return of hitting every single combination on Thunderstruck (including the free-spins) which concluded that the RTP was a little over 96%.
That is a FACT.

Given those facts, the slot running 100% randomly WILL produce an RTP of a little over 96%
So why would the software need to weight the reels?
Or to put it another way: If the reels ARE weighted, why would they need to have complex reel layouts like that, when they could just have 1 of each symbol on each reel?

I really hope you have the time to read that thread above - maybe then you might see things from a different viewpoint.

KK
 
Given those facts, the slot running 100% randomly WILL produce an RTP of a little over 96%
So why would the software need to weight the reels?

There are also slots that would give a 275% RTP in this thread if the reels weren't weighted. I think the misconception that some people have is that weighted slots are somehow less random and less fair than pure "mechanical like" slots, but they aren't.


Or to put it another way: If the reels ARE weighted, why would they need to have complex reel layouts like that, when they could just have 1 of each symbol on each reel?

I really hope you have the time to read that thread above - maybe then you might see things from a different viewpoint.

I did read a large portion of it. Thanks for the link. At no point in the thread did I find any mention of the core of a slot machine, which is a RNG. It appears that in 2007, no one knew it existed. People were mentionning "other mysterious factors" to try to explain why certain slots would have a 200%+ RTP on the simulator, but no one knew what it was. It's interesting nonetheless.

I'd be curious to see if the patterns on the reels would be different if MG would change the RTP's. I also wonder if the reel patterns change in land based slots when the casinos change RTP's.

All in all it doesn't really matter though, since it's the RNG that decides whether you win or not, and how much you win.
 
Does anyone know if there are other games like king kong that can give that many free spins? I got once 300 free spins on king kong.

Microgaming's Gladiator awards 100 free spins for 3 scatters but it doesn't allow retriggers. And Dragon's Loot randomly awards up to 75. There are several games that give 100 free spins for 5 scatters: as already mentioned, RTG's Raindance and it does award retriggers of 100 spins (but there is a cap on how much you can win) plus WMS games like Zeus, Kronos, Samurai Master or Palace Of Riches 2 (but WMS games are only available to players in a handful of countries right now). And the WMS games retriggers don't do 100 each time - depends on the number of scatters that retriggers it.
 
Microgaming's Gladiator awards 100 free spins for 3 scatters but it doesn't allow retriggers. And Dragon's Loot randomly awards up to 75. There are several games that give 100 free spins for 5 scatters: as already mentioned, RTG's Raindance and it does award retriggers of 100 spins (but there is a cap on how much you can win) plus WMS games like Zeus, Kronos, Samurai Master or Palace Of Riches 2 (but WMS games are only available to players in a handful of countries right now). And the WMS games retriggers don't do 100 each time - depends on the number of scatters that retriggers it.

I could be wrong, but I'm virtually certain I've been awarded 100
 
There are also slots that would give a 275% RTP in this thread if the reels weren't weighted.
Correct. Not all online slots work the same way.


I think the misconception that some people have is that weighted slots are somehow less random and less fair than pure "mechanical like" slots, but they aren't.
Correct. Weighted slots are just as random as non weighted.


I'd be curious to see if the patterns on the reels would be different if MG would change the RTP's.
Correct. Except you've sort of got that back-to front: They would have to change the reel-strips to alter the RTP * - that's how RTG produce different RTP versions of the same slots.
* If the slot is one which only has a fixed number of free-spins as the feature.
On other slots there are different factors which could be amended to change the RTP, such as the result of any random picking rounds, or slots which give a random number of free-spins.


All in all it doesn't really matter though..
Incorrect. It DOES matter what's on the reel strips, if the slot is one where each symbol on each reel has exactly the same chance of landing as all the other symbols on that reel. (Like on the majority of online slots).


... since it's the RNG that decides whether you win or not, and how much you win.
Correct. It's just that you and I have different beliefs about HOW the result of the RNG is used.

I think we've thrashed this subject to death now - can we talk about something else? :p

KK
 
Don't forget RTG's Warlock's spell. It also gives 100 spins, and I have managed to get that three times.
One of my favourit games:)
 
I did read a large portion of it. Thanks for the link. At no point in the thread did I find any mention of the core of a slot machine, which is a RNG. It appears that in 2007, no one knew it existed. People were mentionning "other mysterious factors" to try to explain why certain slots would have a 200%+ RTP on the simulator, but no one knew what it was. It's interesting nonetheless.

I'd be curious to see if the patterns on the reels would be different if MG would change the RTP's. I also wonder if the reel patterns change in land based slots when the casinos change RTP's.

Changing the number of different symbols on the reel strip would change the RTP of a non-weighted slot, changing the order of symbols would not unless the scatters have less than two other symbols in between them.
However changing the order of symbols on a weighted slot would change the RTP assuming the weights are unchanged.

We obviously assumed that the RNG is uniform and fair.
 
reading this downloaded the inter-casino and once deposited 40 played fantastic realm got 25 free spins trigerd once win was 128

then played kinkong got 150 free spins triggered 3 times 650 free games winning 268

bal now 468 not bad atleast i can try out all the games
 

Users who are viewing this thread

Meister Ratings

Back
Top