danlightbulb
Dormant Account
- Joined
- Jan 23, 2019
- Location
- Uk
Thanks so much for your detailed reply. It is interesting, and I must say also pleasing, to hear that there are no front end modes that these games go into and out of. Because randomness certainly feels like its not random alot of the time.
I am also pleased to hear that when you are within a bonus round, each spin is still independantly picking from the RNG randomly rather than the whole bonus round being predetermined. Again, they certainly don't feel that way. For example on the slot I mentioned, Invisible Man by Netent, if the bonus round gets off to a bad start it normally stays bad. Ive had only a few quid from a bonus round on that slot whereas other times over £100 (£1 spin size). That kind of variance inside a bonus round is quite frustrating, as its hard enough to get them in the first place. When you enter a bonus round such as this one, is it possible that the game could randomly select a reel configuration that it uses within the bonus round. I.e it could have several sets of reel configs that have more or less wilds on them, and it randomly selects one at the start of the bonus round?
Are you able to explain how a game's programming might interpret an RNG value, perhaps an outline of the series of steps it would go through?
I know that the RNG will first and foremost give the reel positions. However what element of the RNG would be used, for example, to decide on whether a non reel-based feature kicks in, or a floating wild lands, for example?
How many digits is an RNG number in a modern slot? Is each digit of the generated number used for a different purpose - eg digit 1 - reel 1 position, digit 6 - floating wild on reel 1 etc etc. I know this must be incredibly complex, but an overview of the process flow would be really interesting.
How fast does an RNG cycle through? I.e 50 Hz? Higher?
Does the programming interpret RNG values sequentially? For simple example, if RNG=31250 was a win, would RNG=31251 also likely be a win? And would there be a 'group' of sequential RNG values that weren't wins, or are the wins distributed evenly throughout the potential range of RNG values?
Oh yeah - as a slightly OT point - I did see you and some other posters talking about Twin Spin earlier in the thread. I used to play this slot loads for the initial 'trying to hit a big win' phase of casino bonuses. Then when they introduced TS2 and revamped the original, I definitely felt like the configuration had changed. I played it that much before and after the refresh, and I am convinced that something has changed. I know you discredited this earlier, but I just wanted to put it across that Ive experienced this 'different feel' first hand. It certainly is now much harder to get the bigger 'screen full' wins that I played this slot for originally. What they changed, I don't know (reel config?) but I'm 100% that something has.
Thanks
Dan
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