Ask me anything (about slots)!

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I want to know on Immortal Romance and similar slots, if your choice of bonus makes a small or huge difference, or is it completely random with each bonus being pre generated, and it plays out which ever one you select? They cant be set to pay the same amount, thats imposible as ive had a return so small on a feature that if I had selected Amber instead it would be impossible to pay out the same amount.

Why is it impossible? I have made several slots with a choice of free spins giving the same RTP, However its the volatility that's totally different.

Eg They all use a different reel set, and they were the same average wise not per feature wise.
 
I want to know on Immortal Romance and similar slots, if your choice of bonus makes a small or huge difference, or is it completely random with each bonus being pre generated, and it plays out which ever one you select? They cant be set to pay the same amount, thats imposible as ive had a return so small on a feature that if I had selected Amber instead it would be impossible to pay out the same amount.

I'm talking completely out of my ass again but I feel like it has to be a completely different randomly generated bonus round for each option. I've heard some claim that it's the same result no matter which you pick but as you say it can be literally impossible to achieve the same result. For example I'd like to see how the Troy bonus could pay same as getting close to full screen wild from Sarah or wildline + 5 Sarahs in the Amber bonus. Correct me if I'm wrong but I think in general if you can choose which bonus round you want a la Danger and IR it's going to be a different result while ones where the picks are hidden and you don't know which bonus you are picking the choice and thus the result was already determined before you picked it.
 
I'm talking completely out of my ass again but I feel like it has to be a completely different randomly generated bonus round for each option. I've heard some claim that it's the same result no matter which you pick but as you say it can be literally impossible to achieve the same result. For example I'd like to see how the Troy bonus could pay same as getting close to full screen wild from Sarah or wildline + 5 Sarahs in the Amber bonus. Correct me if I'm wrong but I think in general if you can choose which bonus round you want a la Danger and IR it's going to be a different result while ones where the picks are hidden and you don't know which bonus you are picking the choice and thus the result was already determined before you picked it.


What part are you not understanding?

Its the RTP im saying is the same not the type of wins.

Im so annoyed i lost the par sheet for the IR game as I could have put this to bed but alas I not got it anymore, so were not gonna know 100% either way how it is done, im merely saying that it is totally possible to have more than one free spin bonus in this case 4 free spin bonuses paying the same RTP overall, just the type of wins will be different for each, some with higher potential of a bigger win but more lower overall feature values etc.
 
Its impossible as my feature paid so small, literally the lowest possible win, that if I had selected Amber the minimum win is 5x that.

It hasn't picked the win it's going to give in advance. It's random. Each feature achieves the same average over time .. just different volatilities
 
You guys know that RTP varies according to your bet size? They are just illustrating a "up to 96.xxx%" RTP. Every slot has it's paytables and RTP based on bet.

No it doesn't. Games CAN but most certainly do not.
 
Hi,

I have another question about a respin slot. The new one, Book of Oz.
You said that if the player's decision can affect the RTP then the best strategy has to be stated.
This one says RTP 96.31% (Respin 96.5%).

View attachment 103476

If you know the Respin feature, you get (for a price) to respin any reel you want, but only one at a time.
The cost of the Respin changes depending on the position of the reels and the possible wins.
And here is the thing: The possible wins sometimes are 0, yet that respin does have a cost and because of that 0% RTP!!

Every Respin actually has a different RTP, if you try for a 3 of a kind win you may find the RTP is between 80% and 90% (I did some tests).

So the truth about the Respin feature would be: Respin RTP 0%-96.5%
Shouldn't that be stated? Isn't misleading (even illegal) to only state the higher without explaining what respin position can achieve it?

The cost of the respin is based on the possible outcomes from that respin.
So, let's say it's offering you a cost of €1,25 to respin reel 2 - that's because the average win from a spin of reel 2 will be €1,25 *0.95 (or whatever the target RTP is). Because of rounding, respins return slightly more RTP. You can't charge fractions of a penny/cent. Simple really :)
 
Speaking of RTP, what are your thoughts on, and what might their reasoning be, for stuff like this?
View attachment 103493
Taken from Excalibur's choice, the latest and "freshest" book of ra copy around
It's what i would call a "bet up incentive" - higher RTP at a higher bet, in the hope that you'll spin at >2 rather than <2.
 
B2/B3 Games
Hi mate, is it permitted for a B2/B3 game to have a 100% feed into a cashpot? I have noticed a project game that has popped up in my local arcade with the advertising on top saying play up to £100 roulette spins with the pre stake gamble.

In essence, you put £2 in and it goes into a Cashpot, there’s no other wins, you need to get CASHPOT on the 7 reels, a letter being on each.

I put £60 in it before getting the Cashpot, which you can collect or use it to play roulette.

How is that a pre-stake gamble and isn’t that pushing it a bit? lol.

Rob

Is it a £500 jackpot?
On a category C game you can absolutely do this.
On a B3 game, my understanding is that there is nothing in the regulations that limit the progressive increments - nor on a B2.
So yes, i think you can do this.
 
The cost of the respin is based on the possible outcomes from that respin.
So, let's say it's offering you a cost of €1,25 to respin reel 2 - that's because the average win from a spin of reel 2 will be €1,25 *0.95 (or whatever the target RTP is). Because of rounding, respins return slightly more RTP. You can't charge fractions of a penny/cent. Simple really :)

Thanks for the reply but I know those simple things. You completely misssed the point and a few facts.
Most important fact is that the RTP goes down to 0% for some respins, simply because there is no possible win, but there is a cost.
Another fact is that many other respins have RTP < 85%.

Now my question is not why all respins don't have the same RTP. It may or may not be a simple reason, I don't care or mind about that.
My question is: Does the player's decision to play one respin or the other dramatically changes the RTP? Answer is obviously yes, since respin RTP = 0%-96.5%
Then why it is not stated that the respin RTP can be so small?

My guess is that when they say RTP 96.5% they mean with the best respin strategy.
But the worst respin strategy is 0% and that should also be stated.



Please don't disregard my facts. I did tens of thousands of respins on certain very simple positions with only one possible win and just a few possible combinations.
More than enough to narrow down the RTP of that respin within a 4% margin.
Besides, it makes perfect sense if you think about it. :)
 
Thanks for the reply but I know those simple things. You completely misssed the point and a few facts.
Most important fact is that the RTP goes down to 0% for some respins, simply because there is no possible win, but there is a cost.
Another fact is that many other respins have RTP < 85%.

Now my question is not why all respins don't have the same RTP. It may or may not be a simple reason, I don't care or mind about that.
My question is: Does the player's decision to play one respin or the other dramatically changes the RTP? Answer is obviously yes, since respin RTP = 0%-96.5%
Then why it is not stated that the respin RTP can be so small?

My guess is that when they say RTP 96.5% they mean with the best respin strategy.
But the worst respin strategy is 0% and that should also be stated.



Please don't disregard my facts. I did tens of thousands of respins on certain very simple positions with only one possible win and just a few possible combinations.
More than enough to narrow down the RTP of that respin within a 4% margin.
Besides, it makes perfect sense if you think about it. :)

It's to do with the possible outcomes from spinning the reels... i.e if you spin reel 2, you might not have a possible win, but it COULD spin in a bonus, and then you COULD spin another reel to get a bonus.
But yes, if you're an utter idiot, then you could give yourself 0% RTP.

It SHOULD state "RTP with best strategy" and then tell you to only spin reels where a win is possible. It would probably have been better if they had only let you spin reels that COULD give you a win.

Sorry for my misunderstanding!
 
It's to do with the possible outcomes from spinning the reels... i.e if you spin reel 2, you might not have a possible win, but it COULD spin in a bonus, and then you COULD spin another reel to get a bonus.
But yes, if you're an utter idiot, then you could give yourself 0% RTP.

It SHOULD state "RTP with best strategy" and then tell you to only spin reels where a win is possible. It would probably have been better if they had only let you spin reels that COULD give you a win.

Sorry for my misunderstanding!

NP, all good :)
I personally don't mind respins with 80% RTP or even 0% (since it is only 0,01 cost), as long as it is stated, as you said.
 

Yeah... thanks for proving my point.
As I've said repeatedly, if games change RTP based on stake, they have to say so.

And as I said, games can. But MOST don't.
Not sure which but of that you're struggling with... :)
 
@trancemonkey thanks for your help so far.

In a typical low variance online slot, and high variance online slot, would you be able to indicate/estimate broadly what percentage of RTP would be allocated to very very large yet improble wins? I imagine on a low variance slot only a small amount is allocated to large wins, and the opposite on a high variance slot. My assumption is that given a portion of the RTP is allocated to very large and very improbable wins, the RTP that most of us playing slots will see in our lifetime is in reality lower than the stated RTP, because we are very very unlikely to ever hit a jackpot even in a lifetime of play. The more high variance a slot is, the more pronounced this effect will be. Is that hypothesis correct?

And a follow up related question - on a typical low variance and high variance slot, what would be the probability of winning the slot's stated maximum payout, ballpark?
 
@trancemonkey thanks for your help so far.

In a typical low variance online slot, and high variance online slot, would you be able to indicate/estimate broadly what percentage of RTP would be allocated to very very large yet improble wins? I imagine on a low variance slot only a small amount is allocated to large wins, and the opposite on a high variance slot. My assumption is that given a portion of the RTP is allocated to very large and very improbable wins, the RTP that most of us playing slots will see in our lifetime is in reality lower than the stated RTP, because we are very very unlikely to ever hit a jackpot even in a lifetime of play. The more high variance a slot is, the more pronounced this effect will be. Is that hypothesis correct?

And a follow up related question - on a typical low variance and high variance slot, what would be the probability of winning the slot's stated maximum payout, ballpark?

That is a good question... It's very much down to the individual game designer and what you want. It's also down to the game design as well... for instance, is there a specific top prize (I.e 5 wilds or a full screen of something) Or is it open ended like a lot of the megaways games.

Is also down to RTP. For example, if I was doing a game at 96%, I might choose to have 4% of my RTP in wins over 500x. But at say 91%, I might choose to have only 2% - we have to do a lot of RTP variants for land based casinos.

What the frequency is then really depends on what the prize is. Clearly a 5000x top prize like on book of ra won't be that often. I would imagine probably about 1 in 5m.
 
Clearly a 5000x top prize like on book of ra won't be that often. I would imagine probably about 1 in 5m.
i swear, i see MORE full screenies in BoD top symbol (Ra clone?) than in ANY slot
 
Did you make elephant king? Played it at the Casino yesterday for the 1st time and hit $100 from that top sliding reel thing. Will play again. :)

Also still am for hire. ;)
 
Did you make elephant king? Played it at the Casino yesterday for the 1st time and hit $100 from that top sliding reel thing. Will play again. :)

Also still am for hire. ;)

No I didn't.. that was from one of our Reno Studios.
 
Alot of casino's hide behind the game providers. Are game providers who supply the games capable of designing a math / algorithm to keep the TOD (Time on device) as much as possible with extending players having a bigger loss on avg and yet still stick within the 95% RTP?
 
Are game providers who supply the games capable of designing a math / algorithm to keep the TOD (Time on device) as much as possible with extending players having a bigger loss on avg and yet still stick within the 95% RTP?

I'm not entirely sure what you're asking... we can make all sorts of games. Time on device, pure gambler, a mix of both, whatever...

What tends to be lower from a TOD game is the cash out percentage... I.e how often you have a walk-away win. Players are more likely to recycle their winnings on a TOD game...

But there's nothing underhand about it. Players decide whether they like a game or not... different players want different things from gambling. Some people just want to spend 20 quid and make it last as long as possible.. those are the TOD players.
 
With regards to the game Ted and its "Psychedelic Bonus Boost", where extra bonus symbols allegedly are added to the reels before the spin.

Since this never actually seem to work, my theory is that the game doesn't do anything, the "bonus boost" just happens to display before a near bonus trigger or trigger with the end result being the same as it had been with no added scatters.

Have you heard about or do you know if it's common practise to "disguise" a normal spin as a lucky feature?

Let's say I make a game. In this game, every time you get a 5 in a row or better result the game enter super streak mode. Here the symbols are slowly added over multiple spins to display the originally intended result, all while disguised as a respin feature. No additional symbols are added, the spin determined by the RNG is simply a 2 line 5oak win.

The player gets excited as the symbols roll in for the end result, while the "feature" is 100% bogus, giving no different result than what the RNG originally intended.

Is this a practise that is used to make big wins more exciting or a wild conspiracy theory that I have?

I am thinking mostly about features that add wilds or extra symbols to the reels but not necessarily.
 
Barring jackpot win, what slot has the highest x win ? Capped or uncapped,

Pretty sure someone hit 30,000x with a one line bet wildline on 300 at stage 4 in the bonus, thats the highest I can remember when no jackpots are involved.
I heard NetEnt's pyramid: quest for immortality slot can hit 100k x iirc.
 
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