New Slot Announcement WOW! Laser Fruit by Red Tiger

Yes, you're all likely to see more of these multiways/megaways HV slots in the coming months as developers seem to have cottoned on to the fact the fact many players like:

1. A benevolent base game, no egg-timer jobs.
2. Megaways reels
3. Big Win potential.
4. A free spins feature that builds up excitement as you progress through it.

This ticks all the boxes although I believe any one spin is capped at 8000x bet, or the bonus total is. Not an issue, especially when you think there's only ONE documented case of Bonanza paying over that amount, that famous 14000x diamonds spin BTG recreated on YT.

The free spins can go on for ages if you get the 40 or 50 spins retrigger, and even another retrigger after that.

Personally surprised you would consider this basegame benevolent as I wouldve loved to play this if it wasn't for it having the worst base-game I've ever played. But couldve been unlucky, only got to do a short demo at a gamescom.
 
When Bonanza was released with then unseen 117K ways, I wondered when we will have one with 1Mio ways. I see that RT has gone way, way, way beyond that. Interesting concept and certainly worth a few spins but just imagine how low those base game pays must be for a single 5OAK to avoid the slot paying out $1 million in a single spin in the bonus round. :D

The question is now, how often will we see the 60Mio lines, less or more often than the 117K ways in Free Spins on Bonanza? :rolleyes:
I played about 30 bonus rounds and got to 54million ways in one, paid 1019x IIRC. Don't forget that unlike Bonanza the stacks are lower, i.e. 2 or 3 symbols high whereas you can get 7 on that slot, that's the obvious trade-off. So lining up 10 pairs across the full reels will be bloody rare.
 
(I think) What Balthazar is getting at is that the RNG can be entirely fair behind the scenes but what you're shown on screen is sort of a 'show' version of what the RNG has produced. Certainly on some WMS slots (I did a video on it back in the day) what was shown scrolling past on the reels bore no relation whatsoever to the real chances of the symbols actually landing, the stacked wilds on the Star Trek slots were particularly obvious.

Another one that springs to mind is the progressive MG slot 'Tunzamunni' which drops the winning progressive combination above or below the winline with tedious regularity, it's clearly for show and to invoke a 'near miss' sensation in the player. So behind the scenes the RNG has produced a non-winning combination, but the slot displays a 'near miss' for show purposes.

My undertanding is that the RNG is only required to be used to display the symbols that land in view in the online markets....
This is not necessarily true for all retail markets btw...
 
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(I think) What Balthazar is getting at is that the RNG can be entirely fair behind the scenes but what you're shown on screen is sort of a 'show' version of what the RNG has produced. Certainly on some WMS slots (I did a video on it back in the day) what was shown scrolling past on the reels bore no relation whatsoever to the real chances of the symbols actually landing, the stacked wilds on the Star Trek slots were particularly obvious.

Another one that springs to mind is the progressive MG slot 'Tunzamunni' which drops the winning progressive combination above or below the winline with tedious regularity, it's clearly for show and to invoke a 'near miss' sensation in the player. So behind the scenes the RNG has produced a non-winning combination, but the slot displays a 'near miss' for show purposes.
That is in fact illegal in the US, Canada and the UK - to display 'heartstoppers' on losing spins should occur no more than would randomly be expected from the reel maps.

We do know however that the slot we see on our screens is just a visual representation of the RNG result already pulled. It's apparent to me that on say TS2 from Microgaming that for speed and ease of graphics for example the minimum win 3OAK 9's could occur in tens of thousands of reel-position permutations but the 'graphics library' only uses a couple of hundred of fixed video graphics to represent it. the graphics are rendered in such a way the video runs smoothly and fast, and except for RTG I suspect most slots do not stop reels individually and randomly like say a mechanical older slot would. So always remember you are seeing a video description of the spin result AFTER the result is known from the server.

Now of course developers COULD abuse this by making the selection of video representations heavily weighted towards 'near misses' but I doubt they would risk it. Having said that, watch Thunderstruck 2 and say get Thor-Blank-Thor-Thor-Thor on a spin and 50% of the time you'll see him on reel 2 next time, far more frequently than randomness would account for....
 
That is in fact illegal in the US, Canada and the UK - to display 'heartstoppers' on losing spins should occur no more than would randomly be expected from the reel maps.

We do know however that the slot we see on our screens is just a visual representation of the RNG result already pulled. It's apparent to me that on say TS2 from Microgaming that for speed and ease of graphics for example the minimum win 3OAK 9's could occur in tens of thousands of reel-position permutations but the 'graphics library' only uses a couple of hundred of fixed video graphics to represent it. the graphics are rendered in such a way the video runs smoothly and fast, and except for RTG I suspect most slots do not stop reels individually and randomly like say a mechanical older slot would. So always remember you are seeing a video description of the spin result AFTER the result is known from the server.

Now of course developers COULD abuse this by making the selection of video representations heavily weighted towards 'near misses' but I doubt they would risk it. Having said that, watch Thunderstruck 2 and say get Thor-Blank-Thor-Thor-Thor on a spin and 50% of the time you'll see him on reel 2 next time, far more frequently than randomness would account for....

How does that work with the HTML version of Dead or Alive?

3 out of 5 spins have a scatters above the win lines.

I know Trance has put it down to lazy coding.
 
How does that work with the HTML version of Dead or Alive?

3 out of 5 spins have a scatters above the win lines.

I know Trance has put it down to lazy coding.
There is a person who posts here that used to work for netent. The answer is the JavaScript used to generate that got a little bit fudged up hence the error. So yeah lazy coding / sloppy coding :)

As for this game. Looks alright and I agree with the BTG dissenters.

I think slots will go more towards the grid type games......candy crush meets 99 billion ways :)
 
That is in fact illegal in the US, Canada and the UK - to display 'heartstoppers' on losing spins should occur no more than would randomly be expected from the reel maps.

Sure as fuck not illegal in Canada. Older generation slots in B&M casinos still show the jackpot symbols landing just above or under the pay line all the time.


We do know however that the slot we see on our screens is just a visual representation of the RNG result already pulled. It's apparent to me that on say TS2 from Microgaming that for speed and ease of graphics for example the minimum win 3OAK 9's could occur in tens of thousands of reel-position permutations but the 'graphics library' only uses a couple of hundred of fixed video graphics to represent it. the graphics are rendered in such a way the video runs smoothly and fast, and except for RTG I suspect most slots do not stop reels individually and randomly like say a mechanical older slot would. So always remember you are seeing a video description of the spin result AFTER the result is known from the server.

Now of course developers COULD abuse this by making the selection of video representations heavily weighted towards 'near misses' but I doubt they would risk it. Having said that, watch Thunderstruck 2 and say get Thor-Blank-Thor-Thor-Thor on a spin and 50% of the time you'll see him on reel 2 next time, far more frequently than randomness would account for....

Hmm? I thought the base game on the TS2/IR/TFROL series was operating on "random reel stops"?
 
(I think) What Balthazar is getting at is that the RNG can be entirely fair behind the scenes but what you're shown on screen is sort of a 'show' version of what the RNG has produced.
Yes. This applies to most bonuses as well even when the base game operates on random reel stops (e.g.: DOA, confirmed by NetEnt).
 
Yes. This applies to most bonuses as well even when the base game operates on random reel stops (e.g.: DOA, confirmed by NetEnt).

No it doesn't - unless i'm misunderstanding what you're trying to say. Can you give an example of what you mean?
 
Well, this game took a piss on me this morning. $60 in minimum bets gone in 25 minutes. One crappy bonus. Way, way too tight in my first session. Just another Red Tiger moneyeater.
 
Played this today at VS,2 features first crap,2nd £614 for 40p play
Couldnt get the full screenshot but this shows the end screen at 60 meg ways
Total of 120 spins I think.It was playing at 60 meg ways for ages


Great hit, better than I managed in testing it! :thumbsup:
 
Must have been a fluke but it shows the games potential.
The feature took close to half an hour to play, Great fun watching the wins line up over the 60 meg
ways, sends your eyes funny after a while though
 
Well done, shadow123. This is why I take any slot play comments on here as a grain of salt since you can do as bad as BrianGhattas has said, but you can also get the opposite where it is fun. I haven't played this in real money mode yet, but I will soon™

It is interesting since I have done well on Baker's Treat if you look in that thread and since I watch a few streamers ( Not large ones, mainly smaller ones ), I have requested the game to them and they have done horrible on it and hate it, LOL. I basically stole all of the luck. :p
 
complete c*** slot. Redtiger is much worse than Netent. (never thought i would say this about Netnt)
 
free spins look much like DoA spins, its hit or miss. Had 5 features pay under 10x and then one paid 160x but it was kinda disappointing because i had 3 retriggers for 66 extra spins and i had like 20 spins on few millions of ways, spins that paid peanuts :/ it really felt like i had 7 millions of ways to lose :p

from little experience i have it looks like if you get low amount of spins (12ish) you should be happy with 10x win so much like that other redtiger slot, Mariachi starting amount of spins really makes a difference here
 
I tried 2 new releases on VS yesterday, this and Chilli,Laser was far more interesting even without the big hit,
with decent wins in the base game and the feature not impossibly hard to hit.
Chilli was just more of the same Bonanza crap, sure it was just waiting for me to blow the laser profit on the feature buy.
I didnt.
 
Got lucky on the William Hill 5 free spins and hit a bonus with 50 starting spins. After that it kept retriggering with 8-10 spins. I think I had 5 or 6 retriggers.

Got upto max ways with 10 spins left, unfortunately it did 8 dead spins (!) and 2 very small wins after this point. Also strange the free spins are at 10p but the minimum stake is 20p. Still a great result though!
 

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I also got lucky on the 5 William Hill spins getting a bonus on the last spin for a cool 248x bet. Seems like a fun enough game.
 

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