New Slot Announcement Royal Mint Megaways by Big Time Gaming

I am not sure why you all criticize BTG. Do you really think any game studio cares about your or my feelings? :rolleyes:

Commercially, their strategy and games roadmap are like the "holy grail" to be successful in online gaming. Did anyone talk about or know BTG before December 2016 (Bonanza release)? Most probably not as Dragon Born, Starquest and their other games had hardly any impact. We were all happily accepting 4x bet FS rounds on DoA chasing a WL and still chucking deposit after deposit into it.

Royal Mint MW is for me a logical step in their roadmap, taking some of their most popular mechanics and mixing them into one slot. Keeps the flow going and the players on their seats waiting again an hour or more to trigger a feature, while not realizing that another deposit disappeared into thin air. Rather genius if you ask me. :D

A few observations:

- They must have reserved quite a good chunk of the RTP for the Enhanced FS because if you noticed, you'll get only +4 FS for an extra scatter instead of +5. Plus, collecting 40 bars will not trigger the round, it will make it just easier. All that contributes to the RTP portion for the Enhanced feature, hence, it will have potential. But most of us will never see it because the feature is extremely volatile.
- With the mechanic, they secured themselves against the UKGC or other authorities who, after banning Feature Buys, might also put a stop to "Reward Features".
- As for the similar soundtrack and symbols, that is purely psychological. The FS round does have a good soundtrack though, so an improvement to Bonanza. :D

Is it a good game? You bet it is, the question is only for whom mainly? I have no doubt what the answer is just as I have no doubt that players will queue up to play it. :D
 
I am not sure why you all criticize BTG. Do you really think any game studio cares about your or my feelings? :rolleyes:

Commercially, their strategy and games roadmap are like the "holy grail" to be successful in online gaming. Did anyone talk about or know BTG before December 2016 (Bonanza release)? Most probably not as Dragon Born, Starquest and their other games had hardly any impact. We were all happily accepting 4x bet FS rounds on DoA chasing a WL and still chucking deposit after deposit into it.

Royal Mint MW is for me a logical step in their roadmap, taking some of their most popular mechanics and mixing them into one slot. Keeps the flow going and the players on their seats waiting again an hour or more to trigger a feature, while not realizing that another deposit disappeared into thin air. Rather genius if you ask me. :D

A few observations:

- They must have reserved quite a good chunk of the RTP for the Enhanced FS because if you noticed, you'll get only +4 FS for an extra scatter instead of +5. Plus, collecting 40 bars will not trigger the round, it will make it just easier. All that contributes to the RTP portion for the Enhanced feature, hence, it will have potential. But most of us will never see it because the feature is extremely volatile.
- With the mechanic, they secured themselves against the UKGC or other authorities who, after banning Feature Buys, might also put a stop to "Reward Features".
- As for the similar soundtrack and symbols, that is purely psychological. The FS round does have a good soundtrack though, so an improvement to Bonanza. :D

Is it a good game? You bet it is, the question is only for whom mainly? I have no doubt what the answer is just as I have no doubt that players will queue up to play it. :D
Congratulations on your new role at BTG, hopefully the promo department have welcomed you with open arms.
 
I don't get all of the criticism towards BTG either.

You have all and sundry slagging off Bonanza because it doesn't give out monster wins frequently, so they made Lil Devil that spits out monster wins regularly and now this game that, though very volatile, has the potential to equal those monster wins too.

Yet still the same old comments how boring their games are, they rip of players etc.

These slots are no different to Dead or Alive (I and II) where you can waste deposit after deposit chasing that monster win with the most boring base game ever invented. Or compare it to Jammin Jars that feels like having a base game RTP of less than 50% with deposits disappearing faster than burning your money.
 


.... collecting 40 bars will not trigger the round, it will make it just easier....

Is it easier? I am confused with the wording and the video made me more confused!

It says in the help file: "...an extra scatter is added per spin until the next feature trigger."

Reading that I thought on every spin the chance for a feature gets higher and higher with added scatters.
Seeing the video at first I thought they do that and additionally you only need 3 scatters. But then I figured they simply meant that. You only need 3 scatters for the feature, nothing more, nothing less.

Why not just say that in help file? "You only need 3 scatters for the feature."

BTW, it doesn't really say it is easier. It could be harder. ;)
Ok, probably everything stays the same in the reels and having the "M" ready does make the feature easier. But that doesn't mean it can't take 2000 spins to come, just like Wild Swarm.
 
Is it easier? I am confused with the wording and the video made me more confused!

It says in the help file: "...an extra scatter is added per spin until the next feature trigger."

Reading that I thought on every spin the chance for a feature gets higher and higher with added scatters.
Seeing the video at first I thought they do that and additionally you only need 3 scatters. But then I figured they simply meant that. You only need 3 scatters for the feature, nothing more, nothing less.

Why not just say that in help file? "You only need 3 scatters for the feature."

BTW, it doesn't really say it is easier. It could be harder. ;)
Ok, probably everything stays the same in the reels and having the "M" ready does make the feature easier. But that doesn't mean it can't take 2000 spins to come, just like Wild Swarm.

Well, easier in such that you only need the I-N-T scatters to trigger it. However, as on any other slots, different reel sets are used for each part of the gameplay, so in essence, it might not be easier at all. But it is a clever psychological trick to have players return as they have the M sitting there and it could happen then on any spin. :D
 
I don't get all of the criticism towards BTG either.

You have all and sundry slagging off Bonanza because it doesn't give out monster wins frequently, so they made Lil Devil that spits out monster wins regularly and now this game that, though very volatile, has the potential to equal those monster wins too.

Yet still the same old comments how boring their games are, they rip of players etc.

These slots are no different to Dead or Alive (I and II) where you can waste deposit after deposit chasing that monster win with the most boring base game ever invented. Or compare it to Jammin Jars that feels like having a base game RTP of less than 50% with deposits disappearing faster than burning your money.

Pff no different from the slots god himself created?
Id like to see you go 2-3k spins without a bonus in Doa, like people do in Bonanza.
Sure, the basegame may be lacking in the 200x+ department, but id be suprised if bonanza could match it in wins 40x-100x.
And sure, alot of the bonuses will be duds, but the same is true for bonanza.

A wildline comes around 1 in 160ish bonuses if i remember correct.
If 2000x wins came around that often in bonanza, @pinnit2014 would be a billionaire.

Netent roolz, BTG drools!
 
Pff no different from the slots god himself created?
Id like to see you go 2-3k spins without a bonus in Doa, like people do in Bonanza.
Sure, the basegame may be lacking in the 200x+ department, but id be suprised if bonanza could match it in wins 40x-100x.
And sure, alot of the bonuses will be duds, but the same is true for bonanza.

A wildline comes around 1 in 160ish bonuses if i remember correct.
If 2000x wins came around that often in bonanza, @pinnit2014 would be a billionaire.

Netent roolz, BTG drools!

I used to play DOA I a lot. The most I have gone without a bonus was in excess of 800 spins on it which is the equivalent of a few thousand spins on Bonanza considering the bonus drop frequency variance of both of the slots.

Bonanza base game is much friendlier than the DOA one, especially DOA II where I have noticed the less frequent 5 of a kind premium line wins that keeps the session going.

Most of the DOA bonuses pay less on average than the Bonanza ones. I would say the DOA bonuses are more volatile than the Bonanza ones.

Essentially both slots are high variance monsters and should be treated as such.
 
Is it easier? I am confused with the wording and the video made me more confused!

It says in the help file: "...an extra scatter is added per spin until the next feature trigger."

Reading that I thought on every spin the chance for a feature gets higher and higher with added scatters.
Seeing the video at first I thought they do that and additionally you only need 3 scatters. But then I figured they simply meant that. You only need 3 scatters for the feature, nothing more, nothing less.

Why not just say that in help file? "You only need 3 scatters for the feature."

BTW, it doesn't really say it is easier. It could be harder. ;)
Ok, probably everything stays the same in the reels and having the "M" ready does make the feature easier. But that doesn't mean it can't take 2000 spins to come, just like Wild Swarm.
Yes, the wording/grammar there is not how I would have said it, as even I got the message wrong first time reading it literally. It should say "After 40 heartstoppers a sticky scatter is provided which remains in place by the reels until only a minimum of 3 scatters appear on them, at which point the feature will trigger."

In response to Harry, I believe the reels stay exactly the same when the sticky scatter is present, so the feature does appear rather more quickly than usual.
 
Congratulations on your new role at BTG, hopefully the promo department have welcomed you with open arms.

You might want to read my post again as I think you have some problems understanding English. Unless you can point out in which part I was "idolizing" BTG. :rolleyes:
 
Yes, the wording/grammar there is not how I would have said it, as even I got the message wrong first time reading it literally. It should say "After 40 heartstoppers a sticky scatter is provided which remains in place by the reels until only a minimum of 3 scatters appear on them, at which point the feature will trigger."

In response to Harry, I believe the reels stay exactly the same when the sticky scatter is present, so the feature does appear rather more quickly than usual.

Not sure, as BTG uses IIRC up to 8 reel sets for their games.... could be that they left the amount of I, N, T scatters the same, but they could easily reduce it slightly to draw out the feature trigger without anyone noticing it.
 
Judging from the 2 videos @dunover published today this is a slot to avoid. God, that was awful.
You cannot base a decision to play on a small sample of random spins I partook in. As Harry and others stated, it's reminiscent of DoA where the feature is highly volatile and will pay mediocrity most of the time, but when it goes, it really goes for you.
 
Judging from the 2 videos @dunover published today this is a slot to avoid. God, that was awful.
Actually, @Big Time Gaming were quite realistic in their response to the video, saying it shows the true volatility and workings of the game. Imagine I had played it, or other reviewers, waiting for a 2,000x feature then pushing that video out, falsely raising player expectations - the flak we would take when people realised the volatility.
Sort of like Netent's promo videos which invariably feature stakes from 20 -100 euros and always show a big win in the feature, psychologically affecting viewers when they see the 1,000's clocking up. Same as those MG videos from smaller studios like ALL41, JFTW etc.
 
BTG has missed a big trick , I would have called it Meghans Millions,and change the scatters so you got an S
as an enhanced symbol and all you had to do was get HIT.
Think about it,you have royal connection (who doesnt like Meghan ?), the bonus would be what the scatters
spell and the whole game would be fake and shallow.What more could you ask for.
 
They dont need to. They see the data and how much players play them in their back office. As long as players are playing them like crazy, they will continue with it. Even after players are shown the odds of hitting huge on one of these are in the trillions, they still dont care and love it and play it non stop like total lunatics. Bonanza gives people that feeling like it owes them because they have done millions of spins on it and think they are due. When in reality the math model of bonanza means you can go tens of millions of spins on it without a good hit.

i cant remember exactly but i did somewhere around 5 million spins on it total. i had one win over a 1000x.
5 Million spins? So that's an average of 500 per hour, for 10,000 hours. The average working week is 40 hours, so you spent the equivalent to nearly 5 years' work playing Bonanza? As its been out a shade over 3 years, we must raise that figure to an average of 56 hours per week, or 8 hours per day for just over 3 years. Now either you had a serious obsession with the game or more likely (hopefully!) you never had 5 million plays on it...:p
 
I used to play DOA I a lot. The most I have gone without a bonus was in excess of 800 spins on it which is the equivalent of a few thousand spins on Bonanza considering the bonus drop frequency variance of both of the slots.

Bonanza base game is much friendlier than the DOA one, especially DOA II where I have noticed the less frequent 5 of a kind premium line wins that keeps the session going.

Most of the DOA bonuses pay less on average than the Bonanza ones. I would say the DOA bonuses are more volatile than the Bonanza ones.

Essentially both slots are high variance monsters and should be treated as such.

Doa II can indeed be cruel, but imo Doa I has a basegame pretty comparable to Bonanza.
Both can keep you going for a long time if some hits roll in.
Its hard to find other slots that give (or atleast have the chance to) the same bang for the buck as doa imo.

Overall i probably prefer Novomatic slots.
But they can gobble up at balance real quick if they are not in the mood.
The average bonus on alot of the novos pay quite well tho, so when they are hot you can usually get a withdrawal after 2-3 novo-bonuses.

Bring on 9p bonanza and ill start grinding that aswell.
:p
 
I know BTG are a 'Marmite' developer to players, but at the end of the day they don't churn out a sub-mediocre generic/cloned slot every week like some developers. Like it or not, they have influenced many of the small to mid-sized developers ever since by making Bonanza. You've had Pragmatic with games like Peking Luck or whatever with 60,000x potential, Play'n Go on nearly every splash screen scream 'Win up to 5,000x!' as do Red Tiger and Quickspin and don't forget you people have voted in as Slot of the Year a high-variance game with at least 5,000x potential EVERY YEAR I did the poll.

So they're doing something right, emulation is the best form of flattery. Oh, and that's before I mention other developers queueing up to use the Megaways mechanic.

Slots are a market-led entity and it seems that's what players want.
 
I’m sure I’ll give this one a bash as I quite like BTG slots and play them more than most which is not always a good thing I guess.

Top trolling from BTG though. “We’re in the money”? Sure they are talking about the player during the bonus there?
 
@Harry_BKK and @interlog you both make very valid points and I totally agree. I posted yesterday on the Bonanza thread that having played games by other providers lately that imo Btg are still light years ahead in terms of entertainment, average bonuses etc, etc.

Yes I can see that they have gone more towards HV but everything comes at a price I suppose, that is more what I was trying to say. If you have the rtp around 96% and some monstrous hits occurring then the game must compensate in other areas to allow for that.

Most of us who regularly play Bonanza have our moans when it goes through it’s dry spells, sure we do but as I have always maintained the moans and groans would be much more frequent and abusive if virtually any other slot was played as heavily as Bonanza.

My main gripe with most of their recent releases is this “tying you in” mechanic where you have to collect 40 near misses or similar to have a chance to play your “scratch card “. This is obviously the case with “normal slots” so to speak but when you are playing that type of game it’s not “in your face” so you don’t over analyse it.

When playing this type of game it really highlights the important factors which are how much does it cost on average to accumulate 40 near misses and what is the average x win on the enhanced bonus round. I think knowing that factor would make it an easy decision as to whether to play or not.

Yes it’s clever gimmickry, let’s face it, after a session where you have 20 gold bars are you really going to walk away having in a sense paid for half of your “scratch card” never to reveal your prize? For me it’s just on the wrong side of the line, morally and ethically but each to their own. I just can’t see why if Btg want to make HV games they have to do it that way. Why not still have your +4s as possible drop downs in the base game but have some x2 scatters also. Obviously they would be a rarity but having a player think every cascade there is a chance, rather than having to collect 40 gold bars would remove the “tying you in” scenario. That’s probably why they haven’t done it that way.:rolleyes:
 
Think the heartbeat collection on LIl Devil works pretty well, can be frustrating but once you have collected them you do get the feature straight away whether it be good or bad.Not had chance to look at the vid
yet but it sounds like you could still be miles away from getting the feature on even after collecting 40
whatevers.Dont think it would work for me
Got to take issue with the comments about Blueprint,yep half the games are crap but they are way ahead
on innovation and Wish upon a leprechaun is a perfectly balanced megaways game,far more entertaining
than anything BTG have produced in the last year.
 
Like I said on the slang thread play this and you will be Royal Skint, I stuck to my word from a few months ago when I said I will never do a single penny on Kingtaker, or Lil Devil, or Holy Muff Diver and I have not done a single spin on any of those yet because I could see how horrific they are and again with the Monopoly one, won't play that either, can't be doing with these investment games where you spins 1000+ times then win x10 more often than not.


They dont need to. They see the data and how much players play them in their back office. As long as players are playing them like crazy, they will continue with it. Even after players are shown the odds of hitting huge on one of these are in the trillions, they still dont care and love it and play it non stop like total lunatics. Bonanza gives people that feeling like it owes them because they have done millions of spins on it and think they are due. When in reality the math model of bonanza means you can go tens of millions of spins on it without a good hit.

i cant remember exactly but i did somewhere around 5 million spins on it total. i had one win over a 1000x.

Thats where you are going wrong! you need to become a casino streamer and you will hit the 1000x on your first stream!.
 

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