Random my ****

And whilst games such as Bonanza do technically use proper reels, the sheer length of them, along with the way it can swap them around as and when it wants to, arguably makes it just as bad, if perhaps not worse, than the scratchcard style games, because the player is given no clue that the 'rules of the game' as it were are literally changing right under their feet.
But, but, but.
 
Wondering what the heck RTP is? Find out here at Casinomeister.
But, but, but.
No, that was that Twerk by Endorphina.

From what I recall, BTG tended to be in the traditional reels camp (e.g. Megaways involved a lot of Odd-Even tricks) however they would have multiple reel sets for different scenarios - so when you think the symbols have "vanished" on DHV Gates, that's because they have!

It's slightly unintuitive, but at least it's verifiable in that case.
 
Ok - so we have supposed reel strips that may be readable yet subject to change, with symbols that may/ may not appear at any time within math models that are interchangeable when it suits, to go with various RTP-nerfing and software updates, not to mention somewhat suspect gameplay.

How could anyone think designers aren't honest after all that? :laugh:
 
And whilst games such as Bonanza do technically use proper reels,

Bonanza doesn't use proper reels unless they're programmed not to appear together (which means it isn't random). If it did the max win just in the base game would be 102,400x due to the amount of diamonds you can get. BTG state max win as 26,000x

I think the most diamonds you can get on each reel are 2,3,3,3,3,4 which is 648 ways, add in wilds or diamonds on the top reel and you get 2,048 ways at 50x each.
 
So, if it’s random (laughs todger off, as typing such crap), with real reel strips, how can you guarantee to see tease after tease? A tease would be only as likely as actually hitting the win.
 
Bonanza doesn't use proper reels unless they're programmed not to appear together (which means it isn't random). If it did the max win just in the base game would be 102,400x due to the amount of diamonds you can get. BTG state max win as 26,000x
The megaways engine has always been a curiosity in that sense, because while the reels themselves will be bound by fairness principles, the megaways element doesn't have a real world counterpart and thus can have whatever probability curve it wants.

This would also include variance management, for example:
  • high multiplier in the bonus - the game can swap to a different bonus reel set, or cap the number of megaways.
  • lots of diamonds, feature tease or similar - the game could reduce the number of megaways on later reels
At that point, the game would still abide by random principles - but would be weighted random (because of megaways or engine behaviour) rather than true random. Some people understandably wouldn't be happy with that - but true random slots are a dying breed now-a-days.
 
Bonanza doesn't use proper reels unless they're programmed not to appear together (which means it isn't random). If it did the max win just in the base game would be 102,400x due to the amount of diamonds you can get. BTG state max win as 26,000x

I think the most diamonds you can get on each reel are 2,3,3,3,3,4 which is 648 ways, add in wilds or diamonds on the top reel and you get 2,048 ways at 50x each.
It's possible to land 3 diamonds on reel 1. A double, then a win or two and another can drop down. And that doesn't count wilds above the centre reels. But on an initial spin, you're probably right.
 
It's possible to land 3 diamonds on reel 1. A double, then a win or two and another can drop down. And that doesn't count wilds above the centre reels. But on an initial spin, you're probably right.
And there’s the thing. After millions of spins we’ve never seen anything close to the max ways of diamonds. Not even 200 ways, let alone 2,000 as I recall.

The game has been bastardised to the extent that is unrecognisable from the original and anyone who says different is talking through their lower orifice.

P.S. I might even have a screenshot with 4 diamonds on reel 1, I am fairly sure I’ve seen 4 on reel 5 without the scroll, too.
 
And there’s the thing. After millions of spins we’ve never seen anything close to the max ways of diamonds. Not even 200 ways, let alone 2,000 as I recall.

To be fair that's because the chance of each reel landing in a position and reel height needed to deliver said ways of diamonds could be billions or trillions to 1 so its not unreasonable for it to

a) not happened yet
b) not going to happen in our lifetimes
c) not happened to someone that's actually a member here
d) happened but wasn't caught on camera, or by anyone here
e) the list goes on

Just saying

Its like the pic i posted on here months ago of the sim of the game i coded ( bonanza ish clone ) on here where it hit a massive win, 6 months later of me running millions of spins its still not hit anything close.

I might let a few members here have a copy of it if they want to play around with it, anyone can PM me if interested.

You really do not seem to grasp just how rare some events are going to be on these types of games.
 
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To be fair that's because the chance of each reel landing in a position and reel height needed to deliver said ways of diamonds could be billions or trillions to 1 so its not unreasonable for it to

a) not happened yet
b) not going to happen in our lifetimes
c) not happened to someone that's actually a member here
d) happened but wasn't caught on camera, or by anyone here
e) the list goes on

Just saying

Its like the pic i posted on here months ago of the sim of the game i coded ( bonanza ish clone ) on here where it hit a massive win, 6 months later of me running millions of spins its still not hit anything close.

I might let a few members here have a copy of it if they want to play around with it, anyone can PM me if interested.

You really do not seem to grasp just how rare some events are going to be on these types of games.
But by the same token, I have plenty of near misses, where 1 more diamond would have been huge. Is that all coincidence?
 
But by the same token, I have plenty of near misses, where 1 more diamond would have been huge. Is that all coincidence?
No, it's not coincidence. Those near misses are made to make you play more and longer and thinking that the huge win "is just around the corner". All those frequent near misses on huge payouts are there only to insentivise you to play more. Random shmandom. It's just graphics for us stupid people to look at while they rob us blind. :cheers:
 
No, it's not coincidence. Those near misses are made to make you play more and longer and thinking that the huge win "is just around the corner". All those frequent near misses on huge payouts are there only to insentivise you to play more. Random shmandom. It's just graphics for us stupid people to look at while they rob us blind. :cheers:

A slot can deliver near misses whilst still being random. The obvious example here is Jammin' Jars, we know for a fact that game uses entirely pre-scripted sequences (confirmed by Push Gaming themselves here at CM when all the shit kicked off with streamers hitting identical win sequences on their streams!), and simply works on the 'ball out of a bag' or 'scratchcard' principle.

Therefore in designing the sequences that play out for each of the results, Push Gaming can (and indeed, did) code in loads of scenarios where it looks like massive wins could happen, 'Oh if only that jar moves there', or 'Oh if only that fruit drops down there' or whatever, essentially showing 'potential' all over the place that simply doesn't exist, because that's not how the sequence plays out, and it can only ever play out in one way.

However, the original RNG call to the pool of results can still be fair and random, what happens after that though, is a complete disconnect between what the player sees in their client, and what the backend of the game is actually doing.

I think it's shit, I thought so at the time, and I still do, and it's one of the main reasons I don't like cluster/scratchcard games.

Now if we have traditional looking slots working in the same way, then all the same problems are carried over.
 
A slot can deliver near misses whilst still being random. The obvious example here is Jammin' Jars, we know for a fact that game uses entirely pre-scripted sequences (confirmed by Push Gaming themselves here at CM when all the shit kicked off with streamers hitting identical win sequences on their streams!), and simply works on the 'ball out of a bag' or 'scratchcard' principle.

Therefore in designing the sequences that play out for each of the results, Push Gaming can (and indeed, did) code in loads of scenarios where it looks like massive wins could happen, 'Oh if only that jar moves there', or 'Oh if only that fruit drops down there' or whatever, essentially showing 'potential' all over the place that simply doesn't exist, because that's not how the sequence plays out, and it can only ever play out in one way.

However, the original RNG call to the pool of results can still be fair and random, what happens after that though, is a complete disconnect between what the player sees in their client, and what the backend of the game is actually doing.

I think it's shit, I thought so at the time, and I still do, and it's one of the main reasons I don't like cluster/scratchcard games.

Now if we have traditional looking slots working in the same way, then all the same problems are carried over.
Point is that whatever the player sees on the screen doesn't really matter. It's either a win or not and everything else is just bullshit made to fool human eyes into thinking "oh that was so close" when in fact it was as close to a win than any other spin.
 
Point is that whatever the player sees on the screen doesn't really matter. It's either a win or not and everything else is just bullshit made to fool human eyes into thinking "oh that was so close" when in fact it was as close to a win than any other spin.

Yes but with 'real reels' where each spin of the game uses a separate RNG call for each reel (which totally used to be a thing, and could still be a thing if the developers wanted it to be) you as the player can genuinely see what's going on and get an idea of the maths of the slot, and indeed if you're so inclined, pull the reel strips and work out the entire probability set of the game.

As mentioned by @jasonuk above, the original spec sheets for old WMS slots are still out there, they're quite fascinating to look at. One thing I noticed when I reuploaded my Life of Luxury - (an old WMS game from the Jackpot Party days) - video a few weeks ago was how it all uses genuine reels with random stops for each, particularly in the bonus round where you can see the appearance of each of the progressive gems gets rarer and rarer as you move up the progressive values, IIRC the final reel strip is something like 270 symbols long, with only one gem on there, but you can clearly see that as the player, and most spins it misses by a country mile, it doesn't just keep dropping it above and below as a tease.

Developers absolutely could still make games like this if they wanted to, but they choose not to, and that should tell us as the players an awful lot.

(I suspect multiple RTP models has a lot to do with it, much easier to muck about with the result set in the bag of balls, than redesign reel sets and suchlike.)
 
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Right, to understand slots online with their millions/billions of possible reel permutations and outcomes, I will try and simplify matters:

The poster above who referred to lower symbol/win frequency after certain events means the game would need some form of compensation to produce such a result, it's not permitted in base game play and only on AWP slots in the UK etc. They asked the question (I will paraphrase) "Does a result disappear from the pool when it's pulled? Absolutely not! That is precisely how compensated games work but not random ones. This is why your AWP machines get 'happy' after so many zero or crap results are taken out, the remaining ones become 'loaded' for more and higher wins/feature triggers until the bloody thing is virtually instructing you to take its streak or jackpot feature (think invincible boards lol!).

Read the rules say on IGT slots where they specify every spin has exactly the same chance of producing any possible result. Imagine a giant lottery machine with millions of tiny balls - your result comes out and is thrown straight back in to tumble again so the machine keeps its pool of results static - you could pull the 1000x result straight out next play but the chances are vanishingly small so incidences of that are never or very seldom recorded.

Regarding the above paragraph, the spread of results and average win frequency decides game volatility. Imagine a level stake of say £1 and you pulled every single possible result out of the tumbler one by one (this time they don't get put back in and the pool isn't static!) then when empty the tumbler would have paid you 96% of the cost. Of course, player A may have only got 28% in his 100 plays, player B 'spawny twat' could well have got 300%.

So we come to features. I am sure many would recognize from reading the above that a simple way to execute this would be to allocate a fixed result value for feature triggers - say 63.5x bet (pre-scripted) for the one you've just landed. The reels will then play out this 63.5x result in different ways (or the same on Jammin' Jars lol) and we all know or suspect this is the case on most games. Break this down a bit and now think of the feature results separately - the base game pool pays 76% and the feature pool 20%. This 20% pool behaves in exactly the same way as the base game pool except all results bar very few pay >0x. You simply get allocated a result from the 20% pool, which over time pays exactly that: 20% of overall RTP.

Now we know feature reels are mostly different from those in the base game and they can in fact be different for every single free game round, let alone the overall round. This of course helps represent the 'scripting' although it is possible you could have random reels in the bonus, much harder work for the programmers. Think Pragmatic's bonus reels which often represent say 14,987x in a single free game but cap the win to 5,000x. This simply means the result you pulled on triggering was one of the maximum 5,000x ones available. It doesn't mean the excess 9987x has 'vanished' from the RTP. It's simply lazy execution and simplified maths, something you don't get for example on BTG's Lil' Devil when it paid over 105,000x, even surprising BTG by exceeding the best testing result in billions of spins according to Nik.

The final issue is 'deviation' from specified RTP. The developers are limited in some ways when they produce 'exciting high potential slots' because those results would mean it was possible for players to take hundreds of thousands of spins and be say 20% or more adrift of the 96% which the auditor would likely regard as unacceptable even for ultra HV games that have built in prizes of say 100,000x or more. So the base game has to be a little more generous with to sustain play better but accordingly the huge positive feature results will be very hard to land.

Naturally, to ensure these prizes are seen, they calculate in bonus buys to offer up chances of wins that would be astronomically rare in 'normal' play but quite common in buys. So your 96% prize pool is now solely bonus outcomes with no 76% for the base game, hence the RTP is slightly different for buys. Say hello to streamers and headline wins to promote the developers' games!

there ya all go...

EDIT:

RE progressives - these are decided on a lottery basis. Imagine a 20-coin 20c minimum bet spin gives you 20 instant picks from a pool of millions of results, the huge majority of which are blank, one is the Mega, a few the Major, tens are the Minor and hundreds are the Mini. Your odds are better the higher you bet. Imagine a bet a maximum stake say of 20.00 then you get two thousand picks in the pool. So a hundred times more likely to land any given prize, Far more likely to land the big one. This is totally fair; bigger spenders contribute pro-rata far more to the increasing jackpot amounts.
 
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Right, to understand slots online with their millions/billions of possible reel permutations and outcomes, I will try and simplify matters:

The poster above who referred to lower symbol/win frequency after certain events means the game would need some form of compensation to produce such a result, it's not permitted in base game play and only on AWP slots in the UK etc. They asked the question (I will paraphrase) "Does a result disappear from the pool when it's pulled? Absolutely not! That is precisely how compensated games work but not random ones. This is why your AWP machines get 'happy' after so many zero or crap results are taken out, the remaining ones become 'loaded' for more and higher wins/feature triggers until the bloody thing is virtually instructing you to take its streak or jackpot feature (think invincible boards lol!).

Read the rules say on IGT slots where they specify every spin has exactly the same chance of producing any possible result. Imagine a giant lottery machine with millions of tiny balls - your result comes out and is thrown straight back in to tumble again so the machine keeps its pool of results static - you could pull the 1000x result straight out next play but the chances are vanishingly small so incidences of that are never or very seldom recorded.

Regarding the above paragraph, the spread of results and average win frequency decides game volatility. Imagine a level stake of say £1 and you pulled every single possible result out of the tumbler one by one (this time they don't get put back in and the pool isn't static!) then when empty the tumbler would have paid you 96% of the cost. Of course, player A may have only got 28% in his 100 plays, player B 'spawny twat' could well have got 300%.

So we come to features. I am sure many would recognize from reading the above that a simple way to execute this would be to allocate a fixed result value for feature triggers - say 63.5x bet (pre-scripted) for the one you've just landed. The reels will then play out this 63.5x result in different ways (or the same on Jammin' Jars lol) and we all know or suspect this is the case on most games. Break this down a bit and now think of the feature results separately - the base game pool pays 76% and the feature pool 20%. This 20% pool behaves in exactly the same way as the base game pool except all results bar very few pay >0x. You simply get allocated a result from the 20% pool, which over time pays exactly that: 20% of overall RTP.

Now we know feature reels are mostly different from those in the base game and they can in fact be different for every single free game round, let alone the overall round. This of course helps represent the 'scripting' although it is possible you could have random reels in the bonus, much harder work for the programmers. Think Pragmatic's bonus reels which often represent say 14,987x in a single free game but cap the win to 5,000x. This simply means the result you pulled on triggering was one of the maximum 5,000x ones available. It doesn't mean the excess 9987x has 'vanished' from the RTP. It's simply lazy execution and simplified maths, something you don't get for example on BTG's Lil' Devil when it paid over 105,000x, even surprising BTG by exceeding the best testing result in billions of spins according to Nik.

The final issue is 'deviation' from specified RTP. The developers are limited in some ways when they produce 'exciting high potential slots' because those results would mean it was possible for players to take hundreds of thousands of spins and be say 20% or more adrift of the 96% which the auditor would likely regard as unacceptable even for ultra HV games that have built in prizes of say 100,000x or more. So the base game has to be a little more generous with to sustain play better but accordingly the huge positive feature results will be very hard to land.

Naturally, to ensure these prizes are seen, they calculate in bonus buys to offer up chances of wins that would be astronomically rare in 'normal' play but quite common in buys. So your 96% prize pool is now solely bonus outcomes with no 76% for the base game, hence the RTP is slightly different for buys. Say hello to streamers and headline wins to promote the developers' games!

there ya all go...

You can ruin any good conspiracy with well-reasoned explanations based on a solid foundation of knowledge.

Don't be turning into one of those experts dunover, or that nice Mr Gove will be having words.

1708858604931.webp
 
That might be how they are supposed to work in essence but they obviously don’t.

Hypothetically, your playing Bonanza so theoretically millions of outcomes in the pool, What are the chances of landing the “max ways” back to back? Millions to one, yet I have achieved at least 5 times and 3 times in 4 spins, once. I have also achieved back to back bonus rounds on several occasions. Not since they nerfed the shit out of it though. Nowadays it seems impossible to hit two that are less than 1,000 spins apart,

This theory of how they supposedly play is all to comfort the player. I even remember trancemonkey once saying, that if we knew exactly how slots work, we wouldn’t play them.
 
As mentioned by @jasonuk above, the original spec sheets for old WMS slots are still out there, they're quite fascinating to look at. One thing I noticed when I reuploaded my Life of Luxury - (an old WMS game from the Jackpot Party days) - video a few weeks ago was how it all uses genuine reels with random stops for each, particularly in the bonus round where you can see the appearance of each of the progressive gems gets rarer and rarer as you move up the progressive values, IIRC the final reel strip is something like 270 symbols long, with only one gem on there, but you can clearly see that as the player, and most spins it misses by a country mile, it doesn't just keep dropping it above and below as a tease.
As mentioned in the
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on this a few weeks back, they extend the final reel in the base game to 10x its natural length so they can fit a Life of Luxury symbol on at natural odds (1 in 675 strip length equals 1 in 225 frequency).

While I couldn't find the reel strips for the Life of Luxury progressive bonus (although I guess they're still out there somewhere), I could find the coin frequencies which we can reverse engineer to potential reel strips. To flip the previous DIF discussion slightly, at maximum bet a bonus will occur every 54,000 coins on average, remembering that:
  • the bonus rounds have 10 spins, so we're taking one-tenth of the probability per spin
  • each symbol can trigger on 3 reel stops - so 1 symbol on a reel strip of length 10 is 30% chance
  • at maximum bet, the progressive is guaranteed (1 in 8 at minimum bet)
  • the suggested reel lengths are the earliest to 1 in 10,000 tolerance (i.e. rounding errors)
Opal (51,222 coins)1.054 triggers per bonus0.10542 triggers per spin
= 1 symbol in 28.46
[e.g. 11 symbols in 313]
Ruby (128,055)0.4217 per bonus
(1 in 2.37 bonuses)
0.04217 per spin
= 1 symbol in 71.14
[e.g. 7 in 498]
Emerald (614664)0.08785 per bonus
(1 in 11.38 bonuses)
0.008785 per spin
= 1 symbol in 341.48
[e.g. 2 in 683]
Sapphire (1331773)0.04055 per bonus
(1 in 24.66 bonuses)
0.004055 per spin
= 1 symbol in 739.87
[e.g. 5 in 3700]
Diamond (4866092)0.01110 per bonus
(1 in 90.11 bonuses)
0.001110 per spin
= 1 symbol in 2703.38
[e.g. 2 in 5407]
Calculation54000 / coins = freqBfreqB / 10 = freqSp
(3 / freqSp) = freqSy
 
That might be how they are supposed to work in essence but they obviously don’t.

Hypothetically, your playing Bonanza so theoretically millions of outcomes in the pool, What are the chances of landing the “max ways” back to back? Millions to one, yet I have achieved at least 5 times and 3 times in 4 spins, once. I have also achieved back to back bonus rounds on several occasions. Not since they nerfed the shit out of it though. Nowadays it seems impossible to hit two that are less than 1,000 spins apart,

This theory of how they supposedly play is all to comfort the player. I even remember trancemonkey once saying, that if we knew exactly how slots work, we wouldn’t play them.
That's just it - they do!

So let's say the max megaways spins occurs once ever 300 spins. Once you've had it, it's a 1/300 chance you'll land it again so the result is only 300/1 next spin. Like you, I have had it on consecutive spins and funnily enough 3 times in 5 spins once. Same with consecutive features, only a 460-1 chance of it happening, should occur once after ever 460 features you land.

That's how those events are calculated. So in the event of max megaways, assuming no history and we are starting afresh, then you land it once 300/1 and then next spin again at 300/1 then that's an event which occurs every 90,000 spins. Think of what you have said many times - "I've played hundreds of thousands, millions of spins on Bonanza..." so naturally the odds state you should have had consecutive max mw numerous times. Which you have. Nothing to see there.

The feature odds are 211,600/1 for consecutive triggers on any given two consecutive spins. Again, by what you said about the spins you've played over the years, you would expect to have seen this 5+ times - which you indeed have! I've had is 8 times IIRC which would equate to playing about 1.9m spins on average, I've played it 7 years now and even at a relative lowly 4k spins a week I must have played at least 1.5m spins on the bastard. So should have had it at least 7 times statistically. I indeed have.

So really, your post has just endorsed my points above. :)
 
The only thing is that hitting the max Megaways isn’t 300-1. I worked it out once and iirc, it’s 22,000 (or around there) -1. That changes the odds just a little bit, More like 400,000,000-1 (+)
 
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The only thing is that hitting the max Megaways isn’t 300-1. I worked it out once and iirc, it’s 22,000 (or around there) -1. That changes the odds just a little bit, More like 400,000,000-1 (+)
Where on earth did you get that 22,000 figure from? An average session of mine for example lasts 500-1000 spins and on average I see it just under twice in a session. Sometimes I will see it 4-5 times in an hour, sometimes won't see it for two consecutive sessions at all. I am not saying my 300x guess is precise, but over 7 years I can safely say I would be confident I'm +/-25% there.
 
That's just it - they do!

So let's say the max megaways spins occurs once ever 300 spins. Once you've had it, it's a 1/300 chance you'll land it again so the result is only 300/1 next spin. Like you, I have had it on consecutive spins and funnily enough 3 times in 5 spins once. Same with consecutive features, only a 460-1 chance of it happening, should occur once after ever 460 features you land.

That's how those events are calculated. So in the event of max megaways, assuming no history and we are starting afresh, then you land it once 300/1 and then next spin again at 300/1 then that's an event which occurs every 90,000 spins. Think of what you have said many times - "I've played hundreds of thousands, millions of spins on Bonanza..." so naturally the odds state you should have had consecutive max mw numerous times. Which you have. Nothing to see there.

The feature odds are 211,600/1 for consecutive triggers on any given two consecutive spins. Again, by what you said about the spins you've played over the years, you would expect to have seen this 5+ times - which you indeed have! I've had is 8 times IIRC which would equate to playing about 1.9m spins on average, I've played it 7 years now and even at a relative lowly 4k spins a week I must have played at least 1.5m spins on the bastard. So should have had it at least 7 times statistically. I indeed have.

So really, your post has just endorsed my points above. :)

It's easy to understand why humans naturally have a problem with probability, especially when you get to very large numbers, as it's not something we're instinctively good at. (Famously of course, when we were finding these tribes deep in the jungles who'd been cut off from civilisation, they'd have words for zero, one, two, three, four and so on, up to maybe ten or so, and after that there was just one word that meant 'many', because that was all they needed, human brains aren't naturally wired to deal well with very large numbers.)

I had the fruit machine emulator knocking around in autoplay the other week to get a club machine fattened up to be jackpot ready, and I had the 'insert coin' event set to 10% on the probability of occurring each autoplay cycle, right in front of me it put a coin in on six consecutive cycles, that's literally (and exactly!) a one in a million shot.

Statistically I would expect to see that once in a million autoplay cycles, and it happened right in front of me when I happened to have my eye on it. It'd be easy for my brain to think it's not that unusual, because if it was super rare, it wouldn't have happened right in front of me, surely? But in reality, I could have that autoplay running for another year and it'd be entirely reasonable for it not to happen again at all, much less when I was there to witness it.

'Something happened more often in the past so now it must be cheating' is a terrible way to try and parse probabilities, especially for very rare events.
 
Right, to understand slots online with their millions/billions of possible reel permutations and outcomes, I will try and simplify matters:

The poster above who referred to lower symbol/win frequency after certain events means the game would need some form of compensation to produce such a result, it's not permitted in base game play and only on AWP slots in the UK etc.
The key being those events happening between paid spins - the game can (and will) modify within the same paid spin as long as - stored value aside - the behaviour reverts to the exact same starting point at the beginning of the next spin.

Naturally, to ensure these prizes are seen, they calculate in bonus buys to offer up chances of wins that would be astronomically rare in 'normal' play but quite common in buys. So your 96% prize pool is now solely bonus outcomes with no 76% for the base game, hence the RTP is slightly different for buys. Say hello to streamers and headline wins to promote the developers' games!

there ya all go...
When people think about the "cost" of the bonus buy - another way to think of it would be at average luck you would spend 460x, you would get 350x in base wins (the 76%) and be left with 110x and one bonus.

The calculation then needs to refund the house edge for the 459 spins you haven't done (e.g. 15x), and include a new house edge for the bonus buy product - and you get to the 100x figure stated.
 
Where on earth did you get that 22,000 figure from? An average session of mine for example lasts 500-1000 spins and on average I see it just under twice in a session. Sometimes I will see it 4-5 times in an hour, sometimes won't see it for two consecutive sessions at all. I am not saying my 300x guess is precise, but over 7 years I can safely say I would be confident I'm +/-25% there.

For sure, I'm not exactly a seasoned Bonanza player and I've seen it more times than I can remember, indeed I specifically recall getting irritated with it last year when I was doing my stats-play (documented in the thread here at CM!), at how good it was at mugging me off with the max-Megaways spins!

No way is it 1-22,000, 1-300 sounds entirely reasonable to me.
 
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