If the "variance was extremely predictable", then it is not a random game.
You are completely missing the point! Setting up a predictable variance in my example was to make my example so much clearer, not to confuse you with streaks and dry runs.
lojo said:Here's something else, I think it says they can change the paytable per coin size, but I could be daft and i would love to be corrected if I'm reading it wrong.
Thanks for looking into this. Using different variance, or paytables on different coinsizes does NOT need to change the 95% payout. It only changes what type of wins, lots of small wins on low wagering and more high wins on high wagering.
My point in it all - is that MG slots must work the same way, or they will go bust. I would think it's in the nature of all video slots with different denominations to do this.
vinylweatherman said:With these schemes, every time a player gets one over on the house by hitting the big features and wins on big bets, there will be one who gets the opposite, with big wins on small bets given back with bad spells when betting large.
As you see in some documents, it's normal to do this. (Different variance on different consizes.) The problem is however - that the reels are still the same... What does that this tell us about the RNG in the background? Are we truly playing against RNG or are we playing against RNG which is weighted as Zoozie likes to say it. (The answer is ofcource weighted RNG since true RNG with same reels must give same variance)
I think the people in here which still doesn't understand what I am talking about, or still are locked on thinking I am trying to bust RNG here must read my post all over again. I might try to rewamp a new post with more examples so all get the feel of what I am explicitly trying to discuss here.