It turns out they might be
I'd guess more than that. In alphabetical order some are:ALL of them!
I don't know how many there are - but I would guess in the region of 23-30...?
Someone will need a lot of spare time to review all those!
Be the world's best kept secret for 11 years if they do
So who made you think there was lojo? There are forever people trying to start rumours about things like this just to try and damage a competitor's rep. I mean you believe who you want to believe I guess, but an MG guy and a top operator told me it can't be done, and naive or otherwise, I'm inclined to believe them myself.
Not only would it have come out in the last 11 years if you could, I'm sure, but also in an area where we're talking about public listed companies and transparency, a factor such as this that would have a major impact on profitability would be in the public domain I think.
Yes, MG slots are the same everywhere - making it a very strong brand.
I have said too many times now that it is a shame this does not apply to RTG casinos. It is up to each casino manager to configure the slots and they could be set to a ridiculous low payout% and you will never now what happened to you money before it is too late. And worse of all, whenever I have a bad session I will always suspect I got robbed (in terms of low payout%). While at MG I know it was a fair game.
As Ed Ware from 32Red has once said before... and I believe it is true! MG software does not make any distinctions or alterations in its outcome depending on the bet size, nor does it check to see if you're playing for .1 cent/spin or $10,000.00/spin. The outcome is the same! .... and I do not believe that individual casinos can vary the odds as far as MG is concerned.
Yeah right! Sure they will say this, however a hot machine on $1 isn't hot on $2 and will be hot again going back for $1 - experienced that many times. If this was true, you could "manipulate" the payout ods with doing all the features on high wagering and all the others on low - making the machine payout far above 100%.
Sure the casinoes say this, it's the correct thing to say! Just as casino managers say that 1 coinsize and 5 coinsize (eg. 20lines x 1 versus 20 lines x 5) has same variance.... Lower wagering gives lots of more low prizes, making your worth while... Higher wagering gives fewer small wins and more big wins.
I've decided to assume that coin size does not alter the paytable/program on MG machines, as all we have to go on is their word.
I've also decided to assume that it does in Vegas, because the nevada gaming commision allows it...
Nice of you to aknowledge the fact that coinsize infact does influence the variance. However, we all agree that the typical feature appears around every 130 spins in example, Thunderstruck. If what you say that MG is true, this means doing 130 spins without feature on 0.01 wager, then moving for say $9 wager in the long run would probably ruin the casino, ending up with far above 100% payout. If we assume that the random variance gives 95% in the long run, skipping 130 spins here and there with much lower payout would skew the overall payout - dont you agree?
Maybe Zoozie could jump in to verify this.
If you look at the stats for a particular game, you will quickly see that a big payout rarely is followed by another big payout. Do 10.000 spins on whatever game to verify this. This would in the long run mean do a few 100 spins on low wager, play high til you get a big win, then go down again. If the system is truly random, this doesnt work. Do you agree? The system has to have different variance on the different coinsizes.
If the "variance was extremely predictable", then it is not a random game.Let's say the machine has 2 betsizes only, $0.9 and $90. Lets say the variance was extremely predictable (for this example only). Say the win cycle was:
...
I'm not sure I understand... variable betting units. Almost all slots have multidenominational input - coin size. I may have misunderstood.The first problem is that I do not believe there are any slot machines in Vegas that have variable betting units. ...
Here is a bit on Nevada technical standards for slot machines - read Standard 2, the first clause says that payback percentage may not be capable of being changed without having to change the hardware *or* the software.
Old / Expired Link
100. For licensees that have not installed an On-Line Slot Metering System approved by the Board pursuant to
Regulation 14 Technical Standard 3, when multi-game or multi-game/multi-denomination machines are initially
placed on the casino floor and when the active paytables within the slot machine are changed, the theoretical hold
percentage used in the slot analysis report is a simple average of the theoretical holds, as set by the manufacturer,
of all the active paytables of the slot machine. The slot analysis report is revised to indicate the new simple
average theoretical hold percentage whenever a change is made to the active paytables within the slot machine.
Note 1: For multi-game and multi-game/multi-denomination machines, a new machine number is not assigned
when paytables are changed within the same library of paytables.
Note 2: The theoretical hold percentage needs to be obtained for each active paytable when multi-game/multidenominational
machines have different paytables for each denomination within a game that are activated for
play.
101. For licensees that have installed an On-Line Slot Metering System approved by the Board pursuant to
Regulation 14 Technical Standard 3, that is connected and communicating with the slot machines to read and
record the coin-in amount by paytable or by wager type of the slot machine, the system is utilized to complete the
following procedures that applies only to multi-game and multi-denomination/multi-game machines and for slot
machines which have a difference in theoretical hold percentage which exceeds 4 percent for a single-coin play
versus maximum-bet play:
I owuld love some feedback from some of the other statistics people.
My point is this. I know 130 is only probability, but that is not the point. Let me rephrase myself.
We agree that by spinning the wheels for 1.000.000 times, or 10.000.000 doesnt matter, at $90 wagering - the outcome should be 95%.
So, if we - in the long run - manage to squeeze out 50 spins after a major win (say 100x+ multiplier) without any deasent win, and with far below 50% payout, the $90 wagering would pay far above 100% making the casino go bust.
Why, because the random system needs all the non paying spins to end up width the 95% payout. If this isn't true, the machine would need a calculator which kicks in and really distorts the payout - and then we are really fubar.
Sure, sometimes two larger wins, or three, even 4 could happend 4 spins in a row - but in the long run - it's pretty easy to atleast squeeze out 50 spins on 1 cent, and then jump up to $90, or $200 or whatever it should be. (And surely, should we miss a large win, we sould do the extra spins to compensate this win). Point is, system has to have different variance, or atleast a payout stabilator (which is very bad).
This doesnt only sound logical to me, it would have to be a minimum if the casinoes would want the machines in the first place. If the system would work the way people say it works, it sounds really strange that noone has figured them out.