Email is fine, and there ARE two sides to every story.
In this case, the first email the CS agent received was rude, and didn't mention the issue in question.
So WHY was it rude?
Well, this was the FOURTH email the OP actually SENT. He had already explained the issue THREE TIMES, so is it any wonder the "air turned blue" when he was told to repeat himself YET AGAIN.
It also seems curious that only the INSULTING email got through to CS, yet the three earlier "polite" emails were nowhere to be found. To a player, it really does look like these is deliberate selection of which emails will be dealt with, and which will be ignored.
InetBet need to PROPERLY investigate these cases of "missing emails" to see what is going wrong.
Above all, it is the failure of the systems to forward consecutive emails from a player to an agent that causes this situation where a player has been driven to the point of anger and rudeness to the CS agents, making them hard to deal with.
The excuse for not having live chat is pretty lame. It would be good to have it so that an email that seems to have been "ignored" can be chased up. Chasing up an "ignored" email BY email does not make sense, since if the first didn't get through because of some technical problem, the odds are that the chaser emails will also fail to get through.
To have only email, the system must be 100% robust, trapping every conceivable kind of error, and making sure the customer is kept in the loop.
Rather than nothing, iNetBet need a "ticketing" system, where each email is logged and given a unique "ticket" reference, which is then returned to the customer with some indication of when they are likely to receive a response from an agent.
Once players know the system, the LACK of a returned "ticket" will tell them that there HAS been a problem, and that the email has not made it through. They will then KNOW that it is NOT a case of CS reading, and then ignoring, the issue, and are thus more likely to believe CS when they reply to the fourth email to say it's the first they have seen.
When an issue has to be escalated, the "ticket" reference code will identify which exchange lead to the complaint, making it easier to investigate.
Whilst players may ask for free chips, if a policy of NEVER giving one over live chat was implemented, and adhered to 100%, players would "get the message" and not go on "chat" to ask for free chips.
There could also be a "penalty" imposed on players who persistently pester live chat for free chips, a good penalty for this might be an overall bonus ban for a set period for "abuse of chat". This could also apply when customers are repeatedly rude to CS staff.
Chat agents could have a big red button next to their PCs, and when a player calls them a "useless piece of ****" or similar, they press it & the customer gets allocated an automatic one month bonus ban. The customer would then have to appeal to management to get it overturned, where the entire chat exchange will be a matter of record. In most (if not all) cases, management would NOT overturn the penalty unless the CS agent had behaved inappropriately BEFORE the player had.