Official Hi! We are Nolimit City!

Who knows, we might push out a trilogy of the Gunslingers!?!

Adding even more rows to a xNudge game is crazy, the volatility can go throught the roof - but we'll come up with something fun if so =)

Started at 108 win ways in Tombstone, finished it all up with 5400 ways...
 
Who knows, we might push out a trilogy of the Gunslingers!?!

Adding even more rows to a xNudge game is crazy, the volatility can go throught the roof - but we'll come up with something fun if so =)

Started at 108 win ways in Tombstone, finished it all up with 5400 ways...

I've been around the block a bit when it comes to slots online and offline, always wondered whether I could ever design my own from time to time.

If I were to ever provide the basic idea, along with the mechanic and genre would you guys be interested in maybe making my idea become reality one day?

I'd like to think my experience would make it a success with many other players
 
I'm sure there are a lot of good ideas out there from players with lots of experience from playing slots. We do however not work with external people, but if you'd be willing to tip us off with good ideas we won't stop you and we'll give some goodies if it is fruitful at the end.

Most game ideas are seeds that starts as a pretty clear idea, but ends up totally different at the end - that goes for both themes and mechanics. Shoot me a DM if you wanna share your idea.
 
For you who haven't noticed that @Wai also joined me with an official rep account, here's his thread.

We were also fortunate to be intereviewed by Alex Smith, and you can check out the interview here.

Great interview! :lolup:

So let's get the questions going! :D Well, one subject only, although with multiple questions.

Recently, exclusive prereleases of new slots have reached some sort of hyper level. I was close to being sent to the slaughterhouse just because I had the "audacity" to publish a review a few days too early. :D

I can see the advantage for a casino or streamer if the game is from a Tier 1 developer like Nolimit or others, but what makes an exclusive a viable alternative for you? Do you see it as an extended test run?

After all, you are reaching only a fraction of your usual audience. Are casino operators paying some extra share of the revenue or do you have to fork out a chunk of your marketing budget to get an exclusive placing?

Basically, what is the benefit of doing an exclusive prerelease for 2 weeks?
 
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So I'll try and be somewhat short in regards to this question, it isn't that much to it really.

1. For us a customer gets 2 weeks exclusivity, which is good for all parties I suppose. This only goes if we don't need the extra time for some finishing touches. Not all games gets an exclusive period.
2. It's some extra pizazz in terms of the game release, the casino spends some extra marketing on the game - which is to our benefit for this short period.
3. The casinos may ask us if they can get an exclusive period and we'll try to sort it as good as possible, our sales dudes are on top of all that. Some times it's been a price in some sales competition, it all depends really.
4. No, we don't make anything extra on top of our ordinary rev share. We get some extra exposure, that's it.

You can see it as a comp or fun thing. It's not really beta testing either, even tho if we'd be able to spot a bug during this period - it wouldn't affect our entire customer portfolio. The game should be tested enough anyway.
 
I'll check with my sales dudes, in a perfect world it should already be out on all our customers. I'll holler as soon as I know.
 
Some good news for my fellow Swedes, like @Kroffe - we're now live on the state owned Svenska Spel, a monster in the Swedish market. Something that we're of course proud of, and a great thing to show my mom and dad of our progress - something that they can actually relate to.

You can read Simon Wrights news post about it here.
 
Some good news for my fellow Swedes, like @Kroffe - we're now live on the state owned Svenska Spel, a monster in the Swedish market. Something that we're of course proud of, and a great thing to show mom and dad of our progress - something that they can actually relate to.

You can read Simon Wrights news post about it here.
How bout them spacebar spins we were talking about?
If money is the problem, i can probably find a way to sneak €5 your way for fixing it.

ssa.gif
 
when dragon tribe and bonus bunnie will get out on 21 casino ? white hat gaming

Bonus Bunnies is out, they're working on getting Dragon Tribe up and running. Should be up soon.
 
Dragon Tribe just came out - again - last week, now it's time for Golden Genie - which is exclusive for the coming two weeks at Mr Green and William Hill.

View attachment 135258

Short about the game.
5x3 reel area and 20 win lines, a game with Wilds that multiplies your wins in different ways.

RTP: 96.03% (DX1: 94.11%)
Volatility: High (9)
Hit frequency: About 1 in 3 spins
Max payout: 9583x the bet from our simulations
Min bet: 0.20 euro
Bonus buy: 80x bet

Genie Wishes
Align Aladdin with his lamp to activate the feature - all Aladdin and Lamp symbols turn into Wilds and get get a random multiplier between x2-x10.

Genie Lamps
This feature may trigger during any spin in the main game with reel 2 and 4 will be covered with Wilds, and there’s something extra - all wins pays both ways!

Genie Parade
This is what you're looking for - the bonus round. Activate with 3 Genie symbols to start of the bonus round. All Genie Wilds will walk to the left and increase its multiplier for each step. The bonus round continues as long there’s a Genie on the Reels. The multiplier value will increase for each step, and the Golden Genie multiplier value will be passed on once to another Genie Wild, when it leaves the reels.


Tease: Just so you know, Milky Ways will be coming tomorrow - and it's not an exclusive release, it will go out broad towards all customers at once. Hectic times.
Golden Genie is now out on all our clients!
 
well got the im sure very rare (in base game) shoot out bonus
glad i didnt buy the feature for 750x would have thrown the laptop out the window ;)as it only paid 150x
not a single multiplier wild showed up :what:View attachment 136411

Oh sorry was playing that on videoslots as well, I hit that a few times with wilds and got the 1 free spins and got up to 9x multi for like 60x win so maybe I took all the winning spins on you. :/
 
Pretty good that Punk Rocker got me a few features in a row when my balance was down to $1200 and then got a few back to back features and then this 2 scatter hit.


Pretty bad that I was an idiot and left the game while it was hot pumping it back into other games.

Tried Deadwood with last 3k at $12 and it ate every cent.

Unfortunately by the end of it wagering was only 80% complete due to it being a huge deposit and huge bonus :(

The amount of wagering I have done on this game at $12 is insane and hope it gives me the shootout feature or normal one with all 3 wilds soon because besides a 675x I have had on that game on $10 (
) it's a money eating machine and those 1000 - 6000x hits must be so rare that I wonder how luckyloser has landed 4 1000x features in a month yet im still to land my first one despite putting ridiculous amounts through it.
 
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well got the im sure very rare (in base game) shoot out bonus
glad i didnt buy the feature for 750x would have thrown the laptop out the window ;)as it only paid 150x
not a single multiplier wild showed up :what:View attachment 136411

Yikes only 150x hitting it clean is still a let down ☹️ positive side is your computer still ok hope when you hit it next time it compensates!

More forgiving than Tombstone we had a player coming out with 2x after hitting the bounty spin there.
 
Pretty good that Punk Rocker got me a few features in a row when my balance was down to $1200 and then got a few back to back features and then this 2 scatter hit.


Pretty bad that I was an idiot and left the game while it was hot pumping it back into other games.

Tried Deadwood with last 3k at $12 and it ate every cent.

Unfortunately by the end of it wagering was only 80% complete due to it being a huge deposit and huge bonus :(

The amount of wagering I have done on this game at $12 is insane and hope it gives me the shootout feature or normal one with all 3 wilds soon because besides a 675x I have had on that game on $10 (
) it's a money eating machine and those 1000 - 6000x hits must be so rare that I wonder how luckyloser has landed 4 1000x features in a month yet im still to land my first one despite putting ridiculous amounts through it.

Two nice hits! Sorry too hear you didn't come up on top. Deadwood is a tough one, and yeah even more volatile when always choosing the gunslinger freespin ( but there is where the massive payouts are ) . Let hope it swings to your favour and you manage to top luckylosers 4 hits combined with a massive one!

Really nice too see the hits in base game for punk rocker. The respin feature had potential but many miss it and only highlight the crazy freespins. That second further down wouldve been massive!
 
Aces AND whisky! Sweet! And a nice top-off at the end as well with 5OAK of Kings - Congrats!
 
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Big fan of your Slots Pelle & Wai!

I do have a question for you both, just out of curiosity..

I've been playing Nolimit City slots before your recent installments of the ultra
high variance additions like Tombstone, Punk Rocker & Deadwood. My question
is, what was your "come to Jesus" moment and reasoning for unleashing these mega
high variance slots, which are extreme polar opposites from your normal variance slots
previously released? Did DOA's popularity has some sort of influence? Did you change up the
creative minds team that are in charge of slot production and pay structure? I mean, it's a
complete pivot from your usual offerings and has propelled Nolimit City to become slot streamer's
go to provider. That's a huge turnaround.

Also, very innovative feature that replay is. Super impressive to be able to share it.

Keep up the great work!
 
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Thanks for the kind words @X-Raided !

It wasn't really a "Jesus-moment", but we've always wanted to do more volatile slots from the get go, we weren't really sure it had enough audience, especially with competition like DOA and other high volatile setups.

We made "Wish Master" back in the day when we still were with NetEnt, so we've done popular volatile slots previously.

It all actually started with Hot Nudge and the first appearance of our xNudge Feature, as we wanted to do a rough and tough slot. We toned this game back a bit, especially in the bonus mode - where we actually chickened out a bit from making the multiplier to be sticky in the bonus round. We changed that with Tombstone, which we actually started on directly after Hot Nudge was released. We just knew that we had to do the sticky multiplier version...

With these two games, which both has been tremendous for our popularity, it has just stumbled on I guess. And yes, the general volatility has gone up quite a bit - but Tombstone still stands out as our most volatile machine.

One of the great things about our xWays and xNudge features is that they can hit at any time - in main game or in a bonus feature - which makes it exciting. I do understand that they can be drainers when the machines are cold. I just hope that we've built enough excitement and feature activations to keep you running until that big win!
 

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