- Joined
- Apr 17, 2010
- Location
- Turn around...
I've been doing some studying, clearly have a reason but I won't go there.
I'd like some input from members and also casino reps. with the following question. Any replies are appreciated.
I really don't know the answer, just an opinion to the question so I need a jury.
My questions is this -
When a player sends money to an online casino isn't it true you are actually paying for goods & services? The reason I say paying for goods is because you're actually purchasing virtual goods when playing online games. Virtual chips, virtual coins and IMO are goods.
I understand the virtual winnings are exchanged to real money but do you agree with my opinion that sending money to an online casino is for the purchase of goods and services?
Here's a couple examples I found on the net -
1. Virtual goods are non-physical objects and money purchased for use in online communities or online games.
2. The fundamental difference between online and venue-based gambling is in the
degree of access and convenience it provides. The ability of the internet to allow
consumers to purchase goods and services from their own homes is generally seen
as a benefit of the technology. However, when the good being purchased (in this
case gaming products) carries a degree of risk, the increase in access can magnify
this risk.
I'd like some input from members and also casino reps. with the following question. Any replies are appreciated.
I really don't know the answer, just an opinion to the question so I need a jury.
My questions is this -
When a player sends money to an online casino isn't it true you are actually paying for goods & services? The reason I say paying for goods is because you're actually purchasing virtual goods when playing online games. Virtual chips, virtual coins and IMO are goods.
I understand the virtual winnings are exchanged to real money but do you agree with my opinion that sending money to an online casino is for the purchase of goods and services?
Here's a couple examples I found on the net -
1. Virtual goods are non-physical objects and money purchased for use in online communities or online games.
2. The fundamental difference between online and venue-based gambling is in the
degree of access and convenience it provides. The ability of the internet to allow
consumers to purchase goods and services from their own homes is generally seen
as a benefit of the technology. However, when the good being purchased (in this
case gaming products) carries a degree of risk, the increase in access can magnify
this risk.
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