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New Slot Announcement Dead or Alive 2!

And the first +5 extra spins. Not the best result, but the multiplier kicked in on the last two spins only. :oops: On the normal DOA round it would be close to 200x bet.

Hit 2x 4 scatters so far and they seem to have stayed as the round of doom, paying virtually nothing in the free spins. :rolleyes:

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They indeed increased the max bet to 18 with the final certification. Wonder what casinos will say to that. Theoretical potential is then $1,8 million in the High Noon free spins. The chance might be so small that it won't bother the operators.

...

The speed is rather slow on quickspin. 10 spins in 28 - 45 seconds on quickspin, depending how many win animations you have (without skipping them). That is 1280 - 660 spins/hour. The old version went upwards of 1,500 spins. Well, at least our money lasts then longer. :rolleyes: :D

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I've wondered if any major providers provide insurance to casinos on the incredibly rare megawins, since the netents, playtechs, btgs, microgamings etc could probably afford more than some smaller casinos. Like if a game has the potential to pay out $1 million+ but only hits it one in a hundred billion spins - the casino technically needs a way to cover that possibility despite how rare it is.

I felt the original was a little slow spinning back when I had the chance to play it, unfortunate if the sequel spins even slower. I thought that might be one thing they improve, a true "quick" spin. Especially with a super high variance slot, you might want to play it on a lower bet size than other games but get more spins in to compensate.
 
I've wondered if any major providers provide insurance to casinos on the incredibly rare megawins, since the netents, playtechs, btgs, microgamings etc could probably afford more than some smaller casinos. Like if a game has the potential to pay out $1 million+ but only hits it one in a hundred billion spins - the casino technically needs a way to cover that possibility despite how rare it is.

I felt the original was a little slow spinning back when I had the chance to play it, unfortunate if the sequel spins even slower. I thought that might be one thing they improve, a true "quick" spin. Especially with a super high variance slot, you might want to play it on a lower bet size than other games but get more spins in to compensate.

Pretty sure game providers don't offer insurance. However, insurance companies offer it.

The original version was slow at around 550 - 750 spins/hour. The HTML5 version was faster on quickspin doing roughy 1,500 - 1,600 spins/hour. DoA2 peaked in my test roughly at 1,300 spins/hour.

If you want extra speed, you can always play it at Casino Heroes in Blitz mode at 6x the standard speed. :D
 
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Pretty sure game providers don't offer insurance. However, insurance companies offer it.

The original version was slow at around 550 - 750 spins/hour. The HTML5 version was faster on quickspin doing roughy 1,500 - 1,600 spins/hour. DoA2 peaked in my test roughly at 1,300 spins/hour.

If you want extra speed, you can always play it at Casino Heroes in Blitz mode at 6x the standard speed. :D
I was actually thinking the same, that this game is perfect for Blitz mode.

I've had tons of fun playing Vikings & DoA on blitz so far, I hope they get it for DoA 2 too.
 
And I finally got my first retrigger in High Noon Saloon.

Unfortunately I have come to realize the game will not be in Blitz Mode, for the same reason we don't have Jungle Spirit. Because we can chose different bonuses.

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Not that impressed about this when now finally gave it a try, for sure it at least in beginning is something all going to check out, we'll see if it last or original DoA still gonna be the game.
I have spun several thousand spins and only had one proper big win of 900x.

And it occured to me that this game will not be available on Blitz mode because of the bonus options.
 
I have spun several thousand spins and only had one proper big win of 900x.

And it occured to me that this game will not be available on Blitz mode because of the bonus options.

Didn't the original take like 25,000 spins or so on average to pop out a 1000x+ win? Even though it's a very high variance game, those big wins are still hard to hit.

I know there were at least 1 or 2 people that kept detailed spin data and probably more that just tracked big wins on the original, but there probably won't be as many people putting hundreds of thousands of spins on the new one if you can't play it with bonuses.

With that said, it's certainly possible they've messed with something like wild frequencies so that those big wins have become rare, but at least on a surface level it looks like they tried to maintain characteristics of the original.
 
Didn't the original take like 25,000 spins or so on average to pop out a 1000x+ win? Even though it's a very high variance game, those big wins are still hard to hit.

I know there were at least 1 or 2 people that kept detailed spin data and probably more that just tracked big wins on the original, but there probably won't be as many people putting hundreds of thousands of spins on the new one if you can't play it with bonuses.

With that said, it's certainly possible they've messed with something like wild frequencies so that those big wins have become rare, but at least on a surface level it looks like they tried to maintain characteristics of the original.
I think it's more that apart from the one big win, everything else has been pretty much nothing. Balance has gone over starting balance only that one time, for example.

Now to be fair I've been playing almost exclusively high noon saloon, which is probably the cause.
 
I think it's more that apart from the one big win, everything else has been pretty much nothing. Balance has gone over starting balance only that one time, for example.

Now to be fair I've been playing almost exclusively high noon saloon, which is probably the cause.

High Noon Saloon is the most volatile option, so your results are not that surprising.

I did the same and my balance hovered above starting balance for most of the day. Had it running nonstop for about 8 hours.
 
This is my RTP since end of 2017 at Videoslots for DOA 1.. Horrible horrible RTP..
Atrocious stats and a.f.a.i.k I never hit 5 wilds or scatters yet on this casino..
I have hit 2 wild lines since playing this beast on other casinos but overall this slot is one of the worst paying for me..

So Netent, before bringing DOA 2 live please send me a DECENT hit on DOA 1.. :eek::D

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Just a guess, but would imagine that most who offer Netent don't miss this, original DOA 10 years old this year and is one of the cult slots, not many releases get this much publicity.

Netent offer it as default 9€ max bet, but casinos can choose to upgrade it up to 18€, where you then take risk somebody cashout 2 million Euros (suppose not happening very often and would be happy to 1 million already, not planned to use 18€ bets to anything even near DOA :) )
 
With the way it looks your only going to see a handful of the really huge wins coming from three mainstream streamers or content makers, Letsgiveitaspin , as he has been involved in this slots making and such so big stakes from him, roshtien as his casino would love to be the first for the megawin to bring in new players and finally the Bandit cos he is just mental lol.



Wouldn't be surprised if the casinos will eventually cap the winnings despite what the game offers,
 
This is the reason it will probably change later, can you see any casino willing to pay out for this at 9p a spin.
£9000, I don't thinkso.
 

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Harry
What casino/s is this game opening on? Not that I'm gonna play it till I bust out the 5 scatters on vol 1Hmmm

Netent usually goes global with all casinos that list their games.

I expect Videoslots to add it right away on release day as people will line up to play it. I wouldn't think a casino wants to miss out on the rush in the first days.

@Team.Videoslots
 
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This is the reason it will probably change later, can you see any casino willing to pay out for this at 9p a spin.
£9000, I don't thinkso.

The chance to hit that is probably less than 1 : 1 billion, maybe even just 1 : 10 billion. I assume casinos are not too worried as Netent had the first version of DOA2 limited to $9 max bet and then in the final version they raised it to $18.
 
Hello @Harry_BKK

We will indeed be releasing DOA2, we advise you have your trigger fingers ready on the 24th of April ;)

Br,
Team Videoslots.

Nice to hear that as I have hammered the slot in fun mode for my tests/reviews in what amounts to probably 3 or 4 days in total. Had some great fun playing it and a few good wins, no WL though but a few times 500+ x bet.

Time to give it a shot with real money! :D ....My enthusiasm might disappear quickly if it ravages my balance. :rolleyes:
 
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@Harry_BKK hey, can you please tell me for all of your testing what do you think 1 or 3 will be your 50%+ pick?

I will go most of the time for the High Noon Saloon Free Spins. Win big or go home! :D

99.9% I will go home head hanging, but that 0.01% could be huge and on a good bet size might even let me retire straight away. Well, one can dream. :oops: :D

The Train Heist Free Spins will always pay something, thus have the lowest volatility from the three options.
 
I will go most of the time for the High Noon Saloon Free Spins. Win big or go home! :D

99.9% I will go home head hanging, but that 0.01% could be huge and on a good bet size might even let me retire straight away. Well, one can dream. :oops: :D

The Train Heist Free Spins will always pay something, thus have the lowest volatility from the three options.

ok i see ty for answer and glglgl
 
My money's on a Brianmon triple-wildline by tomorrow's end :p
I wouldn't hold your breath mate. I think I've already used up all this year's DOA luck.

ez for you mr pro paint ez wildline :axeman:
No chance of that either. I struggle with MS Paint, never mind anything more advanced
 
Really excited now, less than 24 hours :)

According to NetEnt, the chances of getting a wildline (average) are 1 in every 164 bonuses. This is around 7% higher than the original release.

I think I'm going to dismiss playing the train heist bonus game, and focus on the other two.
LOL I know the DoA aficionados are breathing hard with anticipation.
I have something possibly better in the next day or two...
 
Really excited now, less than 24 hours :)

According to NetEnt, the chances of getting a wildline (average) are 1 in every 164 bonuses. This is around 7% higher than the original release.

I think I'm going to dismiss playing the train heist bonus game, and focus on the other two.

Do they publish some stats like that publicly somewhere or just sent to some affiliates? Interesting to see info like that, I think a lot of time slot providers don't really want you to know how rare some of the big hits are.

I assumed each feature might use slightly different reels (so slightly different wildline chance), but maybe they found a way to make the numbers work out.
 
Really excited now, less than 24 hours :)

According to NetEnt, the chances of getting a wildline (average) are 1 in every 164 bonuses. This is around 7% higher than the original release.

I think I'm going to dismiss playing the train heist bonus game, and focus on the other two.

That might be the case but the free spins feature frequency has been reduced by roughly 29%. On DOA = 1 in 151 (0.66%), on DOA2 = 1 in 195 spins on average (0.51%)

In essence, we probably are going to see less wild lines. They however increased the RTP for the free spins from 25.7% to 28.2%, I assume to cater for the ultra-rare hyper wins in the High Noon Saloon round. This also means that the base game will be more volatile as less RTP is allocated to it.
 
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That might be the case but the free spins feature frequency has been reduced by roughly 29%. On DOA = 1 in 151 (0.66%), on DOA2 = 1 in 195 spins on average (0.51%)

In essence, we probably are going to see less wild lines. They however increased the RTP for the of free spins from 25.7% to 28.2%, I assume to cater for the ultra-rare hyper wins in the High Noon Saloon round. This also means that the base game will be more volatile as less RTP is allocated to it.

Thanks for the info @Harry_BKK I like the stats. Can I ask where you get this kind of info from please?
 
Thanks for the info @Harry_BKK I like the stats. Can I ask where you get this kind of info from please?

Most game providers have a client area with datasheets, promo material and demo games. You can apply for access if you are a casino operator, affiliate or like me, a content writer.

Some restrict the access to casino operators and then you need a little Vitamine B to get access, if you know what I mean. ;)
 
Do they publish some stats like that publicly somewhere or just sent to some affiliates? Interesting to see info like that, I think a lot of time slot providers don't really want you to know how rare some of the big hits are.

I assumed each feature might use slightly different reels (so slightly different wildline chance), but maybe they found a way to make the numbers work out.

The figure Nicola quoted comes directly from the product owner - and he's not the best with numbers unfortunately as Harry has demonstrated :) Not to be too pedantic but I've seen him interviewed three times and each time he has made some inaccurate comment regarding statistics.

@LetsGiveItASpin has done a series of vlogs covering some of the in-house production of this slot which might interest you. I'd recommend.
 
The figure Nicola quoted comes directly from the product owner - and he's not the best with numbers unfortunately as Harry has demonstrated :) Not to be too pedantic but I've seen him interviewed three times and each time he has made some inaccurate comment regarding statistics.

@LetsGiveItASpin has done a series of vlogs covering some of the in-house production of this slot which might interest you. I'd recommend.

LOL, so you mean he doesn't know is own product that well? :D :D

IIRC, it was said that a WL on DOA was roughly one in 160 free spin rounds. So now being 1 in 164 (it does not state the frequency on the game sheets), is not much different. However, that is assuming players are taking the Old Saloon and High Noon Saloon features all the time and never the Train Heist.

The numbers I have are from the Netent game sheet. That is how they certified the game, so should be the valid numbers.

I stand to be corrected though but the way I see it is that reducing feature frequency by 29% is statistically a lot, really a lot. HNS has a lot more potential but is also extra high variance, it virtually shoots throuh the roof. Rarely did I hit a wild line without having at least on one reel two wilds, which would already double the result compared to a standard DOA round. Yes, they allocated more RTP but that was badly needed to cover the 100K x bet payout.

I just like the concept with three choices where you can follow your gut feeling which on to pick.
 
its now available at all accredited L&L casinos, and Hyper ;)
 
playing it for the first time now in fun mode wanted to see each bonus feature before real play
600 spins in still no feature :eek2: but on the other hand balance only gone down 50 bux on a .45 cent bet. :)

1000 spins now no bonus i give up in fun mode no fun :cool:
give real play a go later
 
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