Hi again
@trancemonkey - your thoughts on this?
RTS requirement 7C: Game designs or features that may reasonably be expected to mislead the customer about the likelihood of particular results occurring are not permitted, including substituting losing events with near-miss losing events and simulations of real devices that do not simulate the real probabilities of the device.
Hasn't it been long accepted that quickspin do this near miss? It would seem easily verifiable not only via statistical analysis but logically:
Certain QS slots will add an extra third scatter that falls just below the pay line (where it's still visible due to the increased icon size) despite it being right above/below another scatter, which is not a possible reel layout. It's clearly an overlay "bait scatter".
Do they just worm around the rules by not technically having the scatter on the payline?
And a second (unrelated) question:
How does brute force game verification take into consideration accumulators?
Normally this wouldn't matter so much but imagine Vikings go Berzerk- with 4 very hard to trigger accumulators all running concurrently.
A single person (or testing script) running 100,000,000 consecutive games will go very close to trtp whereas 1,000,000 people playing 100 spins would fall very very short since almost none would release the (significant) money tied up in the accumulators.
edit: The actual RTP of this slot at videoslots (from their own stats, every single spin since launch) is 94.3% - well below the stated TRTP of 96.1%