So did I when they first appeared, but I did something about it
I played them as I would a new fruitie that turned up at the services. I tried "odd" ways of playing them, and I began to see some non-random behaviour. It seems that although random, there is an underlying element of "compensation" in many (not all) of the ones at MGS.
I first noticed that if a reel win was refused, such as off nudges, it just kept getting offered again and again, and if repeatedly refused would either be forced on you, or result in a higher win being offered, and then reoffered.
I also noticed that usually on the first ever time of playing Treasure Ireland, the first board or three was "instant death", a 6 or 12 to the "?" and either "lose" or "continue yes/no - no". After a while, you would NEVER get an "instant death" board.
It was clear from this that a significant non-random element existed, so I started experimenting with "forcing" for the jackpot feature. I then noticed that occasionally, the jackpot feature would come out of the blue, with no real "force" being applied. Jackpot features that came this way were always "megastreak" ones, which paid 2-3 times the jackpot, whereas forced jackpot features held out for some while, and then gave little more than 1x jackpot.
Once in a blue moon came a "gigastreak" where one "megastreak" feature was followed by another. I only ever had one, but it was 52K over 6 consecutive features, 4 of which were "megastreak". Another player then trumped this with a 70K "gigastreak" on Game On, which was a close succession of features, which on this AWP always pay well.
I noticed that "megastreaks" would be preceeded by a pretty obvious "show" in either the reel win sequences, or the one or two boards leading up to it.
There seems to be a strong connection between the amount paid from reel wins and the amount potentially available from the next board or two. Boards usually show the most the machine is prepared to pay before you get killed off, and this value is carried through to subsequent boards if you get killed off rather than taking it. This is no different to land fruities that can be "forced".
There are two main types of AWP in Microgaming. Ones that can be forced and that show patterns, and ones that can't and which show no obvious patterns.
I have noticed changes in these familiar patterns, which suggests that like land fruities, these games get "chipped" occasionally to prevent players getting too familiar with the patterns.
Treasure Ireland used to have a "bleedin' obvious" show. It was ships followed by parrots on the reels, which meant the next board would offer a jackpot. I saw this quite often, and then suddenly never again, yet I still had the jackpot boards. I took this as a sign the game had been "chipped".
I am still finding out new things on even the old AWP games, so I suspect they are getting regularly "tweaked".
With Six Bomb, they fooled me - cost me 5K to find out