Argh! It's not 'lost potential'!
If Pragmatic uncapped all features that can pay over 5000x stake on one of the slots in question, then that'd increase the payout of the slot, so they'd then have to reclaim that RTP from elsewhere on the paytable.
As long as the cap is stated, and the reported RTP for the slot is correct, then the slot is performing exactly as intended and no 'potential' is lost.
Check out the 150,000x stake (well 75x stake.....) win replay on San Quentin xWays, the feature simply hard stops with one spin remaining and caps the win on the spin in progress as it hits 150,000x stake, considering that on that feature one spin alone pays something crazy like 116,000x stake, has the slot just 'lost the potential' to pay over 250,000x stake?
I honestly can't get my head around what the issue is here.
I think we require a more technical explanation from Trance. Not saying you are wrong, but no need to get aerated here Chop
I play raging rhino a lot, rarely the game can pay 1500x but most big wins are closer to the 1000x, the casinos could cap it at 1000x, I would then argue some of the potential has been cut, the principal is the same doesn't matter whether it's a cap of, 1000x, 5000x or 100,000x, obviously these wins would be much, much rarer [1 in 500 million?]
that's why I mentioned 'game cycle' and the testing, as any game could reserve a micro amount of rtp and (effectively) store it to pay for big freak wins, done over a huge amount of spins players wouldn't likely notice as much.
The paytable, odds of wins, must all be part of the expected rtp I presume, but would like TM to explain how it works.
Is the uncapped game the 'vanilla' version that is tested to analyse rtp, and then the testing house just do some maths and take account of the likely 5000x CAP, as my understanding a game will be expected to hit its rtp after a certain number of spins.
edit: on my raging rhino example, the rtp reserved for the 1500x wins would just be given out elsewhere in the 'cycle' via smaller, more frequent wins. But it does still leave the question why pragmatic design games with huge potential that then are capped, why not just make a game where the best win possible from the reels sets and symbols combining is 5000x, which is what their customer the casino wants?