RAW have a big problem, they are forcing too much of their slots by quantity instead of quality.
They try to innovate but they lack the basics, starting with their worst concepts, the slice games.
If they wanted to make something like that, at least make the visual representation more accurate with the reality of probabilities, they made wheels with 12 slices, where you have 10 wins vs 2 losses and it hits the loss 90% of the time, multiple times in a row.
They focused too much on the Near Miss concept that they made the player lose all interest because of the lack of basic probabilities.
Then, another example is Wheels of Rock, they did the same thing with the Mag Spin feature.
It always hit the multi after one of the highest ones, just to implement the Near Miss theory, as an example, a wheel with 6 slices, 3x, 15x, 100x, 1000x, 250x, and 30x, will always hit the 30x.
Now regarding their newest games, they lack a lot of volatility for their payout, the payouts are kinda bad and they lack a lot of volatility, everyone saw that in yesterday's Mega Free Roll, over 500.000 spins were done and only 1 person hit around 1000x? That's too bad for the current market.
And one live example of how volatility can make a brand is Wanted Dead or a Wild from Hacksaw Gaming, before this slot, almost no one knew them, but when people started seeing the potential and how high the volatility was, they started getting fans after fans and today they are one of the top providers, all their fame came from that slot which allowed them to snowball into what they are today.