Official Videoslots presents Battle of Slots!

Just my 2 pennies worth. That does not seem very good one to be honest lol. It means 10X more players will also fail to finish in the top 3 in 100man and top 9 in 300 man. So 97 players in each battle will not win anything and 291 in the 300 will not win nothing. So because you also reduced the playing time to 3 hours plus if you are still doing the limiting on the battles it will basically mean 90% of players will fail to win any rewards at all.

I was just giving my 2 pennies worth. Nice that you are doing something different, I do not miss VS since I stopped playing there though. :)
I will sit this one out, RJ . . .not liking my chances since I can only play the 100 man battle . . also I agree with your point, less chance of winning though on the bright side , what if you placed in those battles , that's a nice set of spins :D
 
Award winning Videoslots is reviewed by Casinomeister
Only problem being that because of the battles being limited you will get to play about 4 battles an hour on each game. So realistically average 1 reward for each game.
This battle format is one big joke. One 30 man per hour (10 mins of course) plus limiters what means maybe 3-4 battles per hour.
Seriously there is no reason anymore to keep points up. Pure rubbish and a waste of time.
 
I am glad I quit VS. Second month now they changed the format again for the battle weekend.

I quit at exactly the right time. Those cutbacks sure are totally obvious for everyone to see now lol. I mean 12 hours per day so total 24 hours and only 1 slot per hour too.
 
I will sit this one out, RJ . . .not liking my chances since I can only play the 100 man battle . . also I agree with your point, less chance of winning though on the bright side , what if you placed in those battles , that's a nice set of spins :D

Yeah but that is like 1 in 100 chance and for the 300 it is 1 in 300 chance. Then you are not counting the none spinners too. There will be at least 5 or so none spinners in the 100 man and at least 10-30 in the 300man battles too.

So everything about them just suck lol. Sorry for saying but it is true. again, glad I quit VS lol :)
 
This battle format is one big joke. One 30 man per hour (10 mins of course) plus limiters what means maybe 3-4 battles per hour.
Seriously there is no reason anymore to keep points up. Pure rubbish and a waste of time.

It will be 2 of 30 players not 1.

The reason for doing 30 players instead of 10 players is that with limit more players can play. As an example, if limit would be 50 sng, with 10 players max 500 playerrs can play at same time. With 30 players, 1500 players can play at same time.
 
Yeah but that is like 1 in 100 chance and for the 300 it is 1 in 300 chance. Then you are not counting the none spinners too. There will be at least 5 or so none spinners in the 100 man and at least 10-30 in the 300man battles too.

So everything about them just suck lol. Sorry for saying but it is true. again, glad I quit VS lol :)

Was a mistake in the post earlier. This is correct prize pool.

  • Prize Structure on 100-man Battle: 1st - 10th Place: 6 Extra Spins, 11th - 20th Place: 5 Extra Spins, 21st - 30th: 4 Extra Spins. Extra Spins are wager free.
  • Prize Structure on 300-man Battle: 1st - 30th Place: 6 Extra Spins, 31st - 60th Place: 5 Extra Spins, 61st - 90th Place: 4 Extra Spins. Extra spins are wager free.
 
@Mr Wild

Just a quick question about paid battles, as I’m guessing you’re going to know better than chat agents, why can’t you join scheduled battles several hours before they run instead of just like 1hr or less? Some of us might want to join them while we still have a balance before proceeding to the likes of bonanza? Lol I think 4hrs would be better and more people might Join them.
We will look into increasing this. There is no real reason for it, just as someone else mention that someone might forget that they sign up.
 
The biggest problem isn't that there is only 30 man battles. Main problem is limiter i guess. 30 man takes 10+1 or two minutes until its finished (usually battle takes full time because of non-spinners). But the next battles will come to the system 5-6 minutes later. So the registration interval between the two battles can be 17 minutes and that's really long time.

We saw that last weekend. There was hours when limiter didn't create new ones until all were finished and there was hours when battles were constantly available (last few hours example). The difference was like night and day. And last monday was pure hell because system was limiting battles from start till the end.
 
The biggest problem isn't that there is only 30 man battles. Main problem is limiter i guess. 30 man takes 10+1 or two minutes until its finished (usually battle takes full time because of non-spinners). But the next battles will come to the system 5-6 minutes later. So the registration interval between the two battles can be 17 minutes and that's really long time.

We saw that last weekend. There was hours when limiter didn't create new ones until all were finished and there was hours when battles were constantly available (last few hours example). The difference was like night and day. And last monday was pure hell because system was limiting battles from start till the end.

Hopefully the fix we uploaded now should sort that problem for tonight.
 
I mean from what I understood from what Mr Wild said when he was explaining what was causing the crashes and issues. To me I could say would it not be better to have several of your servers spread the load. So you split the database send and receive commands over several of your servers? Wouldn't that fix your issues pretty much instantly? Then if you still do not have enough servers, maybe add a few extra servers just for database requests to mitigate the playerbase and server loads.

That is the main problem with many companies when their businesses grow. They are always having to play catchup if they grow far faster than they foresaw so they are then unless they just go crazy and invest crazy amounts on upgrading and adding more servers and capacity in one go with loads of room to spare then they would not need to worry about it again for a while.

I mean I am a web dev so I do have experience with servers and databases and server loads etc etc. And for example Google have server facilities in many countries, they spread the load by combining them all. But when 1 facility goes down for what ever reasons they have others that can take over and take its place until they come back online etc etc.

It appears VS does not even have a backup system in place either when the site does completely go offline. All we get is cloudflare errors......

So yeah. I highly recommend that you should invest in more servers and spread the load of the databases to all of the servers. Make sure to have loads of extra servers incase of a sudden increase in traffic etc etc.

I know cloudflare also helps with extra traffic too and DDoS protection but you still need more servers as well. If you have multiple dedicated servers then you could probably stop using cloudflare too and you could probably then just use your own in house DDoS protection systems.....
 
I mean from what I understood from what Mr Wild said when he was explaining what was causing the crashes and issues. To me I could say would it not be better to have several of your servers spread the load. So you split the database send and receive commands over several of your servers? Wouldn't that fix your issues pretty much instantly? Then if you still do not have enough servers, maybe add a few extra servers just for database requests to mitigate the playerbase and server loads.

That is the main problem with many companies when their businesses grow. They are always having to play catchup if they grow far faster than they foresaw so they are then unless they just go crazy and invest crazy amounts on upgrading and adding more servers and capacity in one go with loads of room to spare then they would not need to worry about it again for a while.

I mean I am a web dev so I do have experience with servers and databases and server loads etc etc. And for example Google have server facilities in many countries, they spread the load by combining them all. But when 1 facility goes down for what ever reasons they have others that can take over and take its place until they come back online etc etc.

It appears VS does not even have a backup system in place either when the site does completely go offline. All we get is cloudflare errors......

So yeah. I highly recommend that you should invest in more servers and spread the load of the databases to all of the servers. Make sure to have loads of extra servers incase of a sudden increase in traffic etc etc.

I know cloudflare also helps with extra traffic too and DDoS protection but you still need more servers as well. If you have multiple dedicated servers then you could probably stop using cloudflare too and you could probably then just use your own in house DDoS protection systems.....
The crashing before was not a server issue, it was a database issue with paying out prizes.
 
The crashing before was not a server issue, it was a database issue with paying out prizes.

Yes I know but that would mean the database could not handle that many at the same time? So if you spread the load of the database to other servers that should also fix the issue?
 
The November Battle Weekend was taken off on the latest News section . . . does that mean there will be a revision?

Because they forgot to mention that it will be 2 30man battles per hour!

That is the only revision they are making. They will not be making them the full 48 hours like they used to be :( Such a shame though.
 
Because they forgot to mention that it will be 2 30man battles per hour!

That is the only revision they are making. They will not be making them the full 48 hours like they used to be :( Such a shame though.
Will it not create a problem, 2 30 man battle using same game? Will the server not detect that one is still playing a 30 man battle (still on going due to non spinners) which in turn will prevent you to signing up on the next 30 man battle? very confusing lol :D
 
Will it not create a problem, 2 30 man battle using same game? Will the server not detect that one is still playing a 30 man battle (still on going due to non spinners) which in turn will prevent you to signing up on the next 30 man battle? very confusing lol :D

Well I suspect they will increase the limit to the same battle slot to 2 instead of 1.

I mean I still miss the good old days when you could join as many as you could handle of the same battle. Until they implemented the 1 per battler per 10 minutes limit lol.
 
Award winning Videoslots is reviewed by Casinomeister

Users who are viewing this thread

Meister Ratings

Back
Top