Thunderstruck 2 - What do we think?

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hi ive done somewhat over 800 spins = 2 features & 1 wild thing , not had any wins above 4500 £45 quid on stakes from £1.50 - £3 quid i thought it was poor myself considering the ammounts of spins played regarding payout% maybe i shall give it another try at some point.

I have played thousands of spins and love the game. It goes in cycles from being very sucky to big sustained payouts over extended periods. Was very sucky at first but now im well in front.

I suggest you keep playing at the same MG casino until you get a decent win, then change. I find that MG software has slot memory. If you put in enough you will eventually get a big win and most of your money back (most times).
 
Yeah I'm definitely a fan. Its low variance, hard to win very large amounts although I have had 200x a couple of times and at the moment it's being a bit tight to me LOL, but for entertainment, its spot on.

I've only had two wild reels max on Wild Storm so far which is a bit disappointing as would have liked to know it can do 3,4 or 5, but some good wins from it nonetheless.

The 10 free spins at 5x and the Magic Wild bonuses are my favourites.
 
I've only had two wild reels max on Wild Storm so far which is a bit disappointing as would have liked to know it can do 3,4 or 5, but some good wins from it nonetheless.
I've only ever had 2 wild reels too :(
But someone posted a shot a day or two ago with 4 wild reels, so it can happen.

I can't give you a link or reference as something has gone very strange in the forum and the only section I can see in "Screenshots" is the 5 wild/scatters one... ? :confused:

KK
 
Yeah I'm definitely a fan. Its low variance, hard to win very large amounts although I have had 200x a couple of times and at the moment it's being a bit tight to me LOL, but for entertainment, its spot on.

I've only had two wild reels max on Wild Storm so far which is a bit disappointing as would have liked to know it can do 3,4 or 5, but some good wins from it nonetheless.

The 10 free spins at 5x and the Magic Wild bonuses are my favourites.

I think not, it sucks too hard & fast to be low variance. There are many many non paying spins, many more paying very little, and despite over 1000 spins have not seen my first free spin bonus. Every session has had a very low RTP, so it has to be the very rare big wins that make up the rest, making it pretty high variance, just like the original. Wild storm I have had ONCE, but it only gives a single spin, and would ONLY pay a decent amount if there were 4 or 5 reels turned wild. 3 reels wild would be decent of the placement was good. 2 reels wild payed relatively little, which is what I had, and could easily have paid nothing.
 
I think not, it sucks too hard & fast to be low variance. There are many many non paying spins, many more paying very little, and despite over 1000 spins have not seen my first free spin bonus. Every session has had a very low RTP, so it has to be the very rare big wins that make up the rest, making it pretty high variance, just like the original. Wild storm I have had ONCE, but it only gives a single spin, and would ONLY pay a decent amount if there were 4 or 5 reels turned wild. 3 reels wild would be decent of the placement was good. 2 reels wild payed relatively little, which is what I had, and could easily have paid nothing.

Well maybe low/medium variance, but on my sessions its definitely matching that so far (about 30 sessions at a guess). As far as WildStorm "only" giving a decent pay on 4 or more reels, that depends on your definition of a decent pay I guess. I've had several over 100x with 2 reels wild. I'm guessing the bonus averages every 150-200 spins or so on my experience.
 
Well maybe low/medium variance, but on my sessions its definitely matching that so far (about 30 sessions at a guess). As far as WildStorm "only" giving a decent pay on 4 or more reels, that depends on your definition of a decent pay I guess. I've had several over 100x with 2 reels wild. I'm guessing the bonus averages every 150-200 spins or so on my experience.

You had VERY favourable placements on the other 3 reels, with a multiple 5OK of one of the highest paying symbols. Despite the "ways" design, there are so many non-paying spins, so this LOOKS like low variance, but is actually pretty high. Just imagine the above with reel 5 wild, or even 4 & 5, with the other 2 (or 1) having high paying symbols present.

If this were truly low variance, there would be plenty of minor wins to keep a balance alive for many spins, as well as very few decent wins. My experience has been a combination of very little return from normal play, and NO free spins, and only ONE "wildstorm".

This is NOT the first time an MGS slot has looked low variance on release, but turned out to be HIGH variance due to clever reel design (Cashapillar, for example).
 
200 spins later.

Only free spins at 32Red from the weekend promo, 30p a spin.

Another wildstorm, but what a piece of crap:mad: returned my bet ONLY:mad:

I then FINALLY broke my bonus round virginity, and had the Valkyrie (10 spins with 5x multiplier). It returned about £12 from a 30p bet. I waited over 1000 spins for this, and this does not even BEGIN to balance the RTP from the normal spins. This HAS to be pretty high variance, needing a rare combo in a mere 10 free spins to return enough to balance RTP. Much of this has to be a few VERY high paying combos in free spins, and of course the very rare Jackpot Wildstorm, with all 5 reels wild.
 

Yeah right and this is the same person who won 2 random jackpots in a week and has posted 5 times in 2 1/2 years.
Not that I am cynical or anything but the amount of posts I see that come out of nowhere with an amazingly unlikely win at Casino x or on such a slot etc that joined years ago but never felt the need to post until suddenly and coincidently got lucky or have a positive experience on slot x or at casino x which is currently getting flak.

Sleepers - I have no doubt the forum is full of them.:sniper:

Sorry if the odd genuine poster gets caught in my crossfire from time to time.
 
You had VERY favourable placements on the other 3 reels, with a multiple 5OK of one of the highest paying symbols. Despite the "ways" design, there are so many non-paying spins, so this LOOKS like low variance, but is actually pretty high. Just imagine the above with reel 5 wild, or even 4 & 5, with the other 2 (or 1) having high paying symbols present.

If this were truly low variance, there would be plenty of minor wins to keep a balance alive for many spins, as well as very few decent wins. My experience has been a combination of very little return from normal play, and NO free spins, and only ONE "wildstorm".

This is NOT the first time an MGS slot has looked low variance on release, but turned out to be HIGH variance due to clever reel design (Cashapillar, for example).

You say clever real design I say manufactured variance.
Even on slots where we know the reel strips, the important reel stop positions blow hot and cold much more than the trivial ones.
Take Thunderstruck 2 and since the scatter on reel 1 and 2 seem no more likely to appear than any other reel how is it they so often come in together yet very rarely trigger the feature.
This is the same as all MG and RTG slots the 1,2 and 4,5 scatter combos are much more prevalent than they should be and trigger the bonus round less often than they should.
With TS2 it got to the stage where I gave up if I hit the scatter on 1 and 2 but got excited if I hit on say 2 and 4. Obviously the 1,2 combo should offer much more opportunity of hitting 3+scatters. Bah humbug same old, same old but everyone sticks their fingers in their ears singing, "tralalalala"
 
You say clever real design I say manufactured variance.
Even on slots where we know the reel strips, the important reel stop positions blow hot and cold much more than the trivial ones.
Take Thunderstruck 2 and since the scatter on reel 1 and 2 seem no more likely to appear than any other reel how is it they so often come in together yet very rarely trigger the feature.
This is the same as all MG and RTG slots the 1,2 and 4,5 scatter combos are much more prevalent than they should be and trigger the bonus round less often than they should.
With TS2 it got to the stage where I gave up if I hit the scatter on 1 and 2 but got excited if I hit on say 2 and 4. Obviously the 1,2 combo should offer much more opportunity of hitting 3+scatters. Bah humbug same old, same old but everyone sticks their fingers in their ears singing, "tralalalala"


I noticed this on Cabin Fever, where you MUST get the sun symbol on the first reel to stand any chance of getting the free spins. I noticed that sometimes the symbol would land in view almost every other spin, but at other times I didn't see it ONCE in 100 spins or more. I thought this unlikely behaviour for a slot where every reel stop has an equal chance of ocurring at any given spin. It did indeed look like the frequency of appearance of the sun symbol on reel 1 could be used as an indicator of whether the slot was "hot" or "cold".

Proving it is a different matter, as statistical analysis of sufficient samples would be needed to show that this was unlikely to ocurr by chance, and that it had to be driven by a dynamic weighting process. Given that reel 5 is pretty much the same, you need the sun symbol there to get the free spins, it should show the same behaviour, spells of frequent stops with the sun in view, and longer spells where it is not seen for quite a while.

I noticed that 5 Reel Drive behaved similarly, with some reel stops being more frequent than they should be, and when we had that slot reel analysis thread, we learned that 5 Reel Drive was NOT random, but weighted to block out some combinations more than others, else it's strip design alone would give it an RTP of well over 100% (which was clearly not the case).
 
I noticed that 5 Reel Drive behaved similarly, with some reel stops being more frequent than they should be, and when we had that slot reel analysis thread, we learned that 5 Reel Drive was NOT random, but weighted to block out some combinations more than others, else it's strip design alone would give it an RTP of well over 100% (which was clearly not the case).

Interesting. Where do I find it?

Is it this thread I have to read through?


https://www.casinomeister.com/forum...was-fruit-frenzy-game-glitch-or-frenzy.25893/
 
I noticed this on Cabin Fever, where you MUST get the sun symbol on the first reel to stand any chance of getting the free spins. I noticed that sometimes the symbol would land in view almost every other spin, but at other times I didn't see it ONCE in 100 spins or more. I thought this unlikely behaviour for a slot where every reel stop has an equal chance of ocurring at any given spin. It did indeed look like the frequency of appearance of the sun symbol on reel 1 could be used as an indicator of whether the slot was "hot" or "cold".

Proving it is a different matter, as statistical analysis of sufficient samples would be needed to show that this was unlikely to ocurr by chance, and that it had to be driven by a dynamic weighting process. Given that reel 5 is pretty much the same, you need the sun symbol there to get the free spins, it should show the same behaviour, spells of frequent stops with the sun in view, and longer spells where it is not seen for quite a while.

I noticed that 5 Reel Drive behaved similarly, with some reel stops being more frequent than they should be, and when we had that slot reel analysis thread, we learned that 5 Reel Drive was NOT random, but weighted to block out some combinations more than others, else it's strip design alone would give it an RTP of well over 100% (which was clearly not the case).

Similar behaviour can be noticed in all slots once you are very familiar with the game. Of course I could never prove it beyond doubt because the goalposts for what constitutes proof of dynamic weighting would keep getting moved but as a statistical anomaly that can be predicted and repeated it is beyond doubt.
MGS are much more careful now to ensure the theoretical RTP ties in with the reel strips but it is fallacy to assume this means the slots are now unweighted.
If you ever get the time wait for a really hot streak on a game and find its peak then check hit frequency of wins, wilds(esp reels 1&2) and scatters then on the downslide find the bottom and do the same then compare the data.You will see there is a direct correlation between high RTP and high frequency and low RTP and lower frequency which of course is absolutely natural but if you dig further you will see that the hit frequency at the high end and the low end are well outside expected parameters and the fact that these large anomalies come on the back of each other very strongly suggests the variance is different for each set of results which of course strongly implies dynamic weighting.

Anyway, don't want to hijack this thread (even if I did start it :p) all I say is the evidence is there for anyone who really wants to look for it. It does not mean that the RTP is not necessarily 95% of course or that the game is not random, it just means the variance is controlled by algorithms which in turn means the RTP is too with the logical conclusion being there can be times when you have very little chance of winning and others when your chances are much greater. (and that system on unregulated online play is open to abuse)

Right, Thunderstruck 2, carry on everybody.:thumbsup:
 
Similar behaviour can be noticed in all slots once you are very familiar with the game. Of course I could never prove it beyond doubt because the goalposts for what constitutes proof of dynamic weighting would keep getting moved but as a statistical anomaly that can be predicted and repeated it is beyond doubt.
MGS are much more careful now to ensure the theoretical RTP ties in with the reel strips but it is fallacy to assume this means the slots are now unweighted.
If you ever get the time wait for a really hot streak on a game and find its peak then check hit frequency of wins, wilds(esp reels 1&2) and scatters then on the downslide find the bottom and do the same then compare the data.You will see there is a direct correlation between high RTP and high frequency and low RTP and lower frequency which of course is absolutely natural but if you dig further you will see that the hit frequency at the high end and the low end are well outside expected parameters and the fact that these large anomalies come on the back of each other very strongly suggests the variance is different for each set of results which of course strongly implies dynamic weighting.

Anyway, don't want to hijack this thread (even if I did start it :p) all I say is the evidence is there for anyone who really wants to look for it. It does not mean that the RTP is not necessarily 95% of course or that the game is not random, it just means the variance is controlled by algorithms which in turn means the RTP is too with the logical conclusion being there can be times when you have very little chance of winning and others when your chances are much greater. (and that system on unregulated online play is open to abuse)

Right, Thunderstruck 2, carry on everybody.:thumbsup:

Well, good fruitie players know about weighted variance, and "streaks", and some know that you can mess with these algorithms and empty the machine.

You can do this online too;)

6 months later, MGS yanked 8 of these games, including this one, from the download. Whilst a small minority of casinos had it put back pretty quickly, it has NEVER returned to the majority. It looks like this had them scared, and they don't yet know what the hell happened, and dare not put the game back. It looks like an operator level decision, since MGS have put it back on some, yet others have not got it back. If it was MGS in control, it would have come back EVERYWHERE on the same update.

I can only assume that most operators have told MGS they don't want these 8 games back in the download.

I WAS given a reason in January, but this came with a statement that the bug was known, being fixed, and the game would be back "in about 2 weeks" from then (mid February). It's almost August, and STILL no sign of this "2 weeks" being over. The bug was supposedly NOTHING to do with my win, but an issue with tracking balances when the game was used in the new tabbed lobby. This did NOT explain, however, why the game was pulled LONG BEFORE the new lobby was introduced, in some cases, MONTHS before.

I think they fixed something else, and most operators are still too wary to allow the game back for fear of it going "mental" in their casinos, and producing payouts akin to progressives.

In the casinos that had the game back, it doesn't seem to play the same.
 

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lol vinyl , well you did say you are a old uk slot player ! its a bit like to why they removed live games casino from 32red i was told at some point by someone hit them very heavy indeed over 100k ,soon as that happened all of a sudden not long after the setup was removed for live games could be hear say but.............:rolleyes: , anyways getting back to that slot i did another 250 spins this evening got 2 bonus rounds for 12.60 @ 1.50 stake & the other was £38 quid for £3 pound stake & 1 x wild storm which paid £65 quid .so far over 1000 spins net profit =0 but i shall try it again with another 250 spins
 
I would be amazed if MG were so naive as to use such dated and limited technology for online fruit machines. (since vegas style slots use such powerful algorithms already)
I can see a loophole in the way they play that could be exploited by the canny player certainly but isn't a lot of the advantage in more modern land based fruit machines more to do with taking other players losses out rather than forcing the reels?
Of course that is not an option online and why they must play differently or the player could not win even theoretically after x amount of spins.

Maybe their disappearance is to do with how they can be exploited using bonus money.
 
I would be amazed if MG were so naive as to use such dated and limited technology for online fruit machines. (since vegas style slots use such powerful algorithms already)
I can see a loophole in the way they play that could be exploited by the canny player certainly but isn't a lot of the advantage in more modern land based fruit machines more to do with taking other players losses out rather than forcing the reels?
Of course that is not an option online and why they must play differently or the player could not win even theoretically after x amount of spins.

Maybe their disappearance is to do with how they can be exploited using bonus money.

They ARE way too obvious in the way they act, which made it easy to figure out they were not random, but had a memory & balanced RTP in a similar way to land fruities.

With land fruities though, you compete against other players, and you CANNOT get near a "hot" one if the other player is canny enough to recognise that he is near the streak. I've had this happen many times, seen a machine giving the clearest signs, but the player on it knows full well what to do, and doesn't leave until he has taken out the streak.

Motorway services were good because there were many who stopped briefly, and did not have the option to stick with a hot game, even if they had the knowledge (they would miss their coach;)). When many features were "true skill", it was not even necessary to use "the force", you could keep a machine constantly at "near death", and use skill to take out the surplus each time it got fed. The "force" came into play when "true skill" was placed by pre-determined outcomes on even those features that pretended to be based on skill. Many features were crap, so quite a few players would turn them down, even those who didn't know about forcing. Such players were the ones that filled the machines up.

The MGS slots are "personal" to the player, and they are STILL available in Flash.


It turns out that it is NOT as simple as filling it up, refusing all features, and expecting 95% back in the end. MGS have put something ELSE in the mix.

In many trials, I have found the other extreme holds true. I have fed well over 10K into TI, and STILL it will not give the 5K jackpot. Even when it did (eventually), it was only slightly over the 5K, giving an RTP of between 50% and 60%.

KK got his fingers singed trying my method because something like this happened on his first attempt.

On the other hand, there are tales of these paying the big jackpot straight off on a newly opened account, an RTP of well over 100%, if not over 1000%.

There IS therefore a second mechanism in play, which shares money between different players, and "your" money does not necessarily end up in "your" pot.

My 52K at 32Red however, was WAY off the chart. It was a statistical anomaly so far away from the others that it must have made MGS take notice. The game usually has two types of streak, the usual, which is only up to 1.5x the jackpot, after which the game is completely dead, or the "super" streak, where it can pay up to 3x to 4x the jackpot. My anomaly was over 10x the jackpot, with no experiences between 4x and that payout. To me, it looked as though the game simply "forgot to die" after paying the "super streak" of around 15K, and carried on with a sequence of 4 further "super streak" features on the trot. Perhaps what they were looking at is WHY it "forgot to die" after 15K, and without knowing this, most operators don't want it back. Maybe the Flash versions have never done this (I've never seen it), so are considered safe to leave in place. The few operators prepared to have it back probably don't know of this potential issue, or don't think it will ever affect them.
 
I've only had two wild reels max on Wild Storm so far which is a bit disappointing as would have liked to know it can do 3,4 or 5, but some good wins from it nonetheless.
Just spotted this, posted by someone else on another forum:
:thumbsup:
 
If you are in a rush or are not interested in the calculations but just the conclusions then just read the bolded parts.

Win =486,000 coins =£/$ 4,860 win off 0.60 bet
If it's genuine that is over 8,100 times bet!:notworthy
(Certainly the figure is correct but I am very suspicious that he managed the screenshot as the last 1c was paid out - bang on 486,000.:eek2:

A couple of Million spins on MG slots and I never got anywhere near that so don't expect to see it in a Casino near you. :p

Let's do some analysis and assume it is genuine though.

It makes sense that some freak payouts every billion spins or so are possible on the new MG slots because they are unnaturally streaky.
For me there is no way the losing streaks they throw out are possible on anything but weighted slots.
The RTP must be made up from these freak wins.


To put it into perspective that win alone would make up the entire RTP for nearly 8,500 spins, at same stake, if every other spin paid zero!

-Or it would take over 150,000 spins from that point at 95% for the slot to break even


We can calculate how much of the RTP that win would account for 1 million and 100,000 spins.
(Figures rounded for legibility)

1 million spins @ .60 = 600,000 stake @ 95% = 570,000 RTP /5,000 = 0.9%
Or in pain English. On average expect nearly 1% below RTP of 95% up to a million spins

100,000 spins @ .60= 60,000 stake @ 95% =57,000 RTP/5000 =9%
Or in pain English. On average expect nearly 9% below RTP of 95% up to 100,000 spins.

You can easily add another 2% onto those figures at least when you incorporate other anomalously high wins that have a less than 1 in 100,000 expectation.

It seems my consistently below or around 85% RTP should be about expected and anything above in less than 100,000 spins is probably an anomaly.
It also shows that this slot is high variance and not low variance.

I like Thunderstruck2 as a design but wont play it any more - like all the other new MG slots I soon get the sense that my return was decided before I pressed the spin button, win or lose.
Hit 20x bet win then either hit another similar win straight away or play 25 dead spins.Hit a similar win soon after play 50 dead spins etc.
All this on 247 paylines but how often should we expect to hit?

Is the answer far less than we might expect at 243 lines?

Here is a very basic and simplistic calculation.
The slot has 14 symbols 1 of which is wild.
Lets just put an equal amount of 3 of each symbols on each reel to make 42 symbol long reels.

Total 130,691,232 combos with 14*3 symbols and 5 reels

Now a specific 3 or more of a kind on the first 3 reels (including wild would have the following probability)
12/42*12/42*12/42*42/42*42/42 =3,048,192,/130,691,232= 1/42.875
or about once 1 in 43 spins.

That calculation is for each symbol though so to get the probability of any three of a kind or more would to divide by 14.

So about once every 3 spins a hit of 3 of a kind or better should occur in this example.

Something to consider is it would be slightly higher because scatter can not have wild substitute though this is somewhat offset by a scatter win not having to appear sequentially.
Also we do not know the length of the reel strips but given that the wild seems to appear around every 14 spins this wont be far wrong.
Additionally the symbols are not evenly distributed across the reels but again this is offset by some win combinations being far more likely than our 1 in 42 while others are far less likely.

Given this calculation and taking into account margins of error it seems very unlikely that TS2 could very commonly throw out series of 10 blank spins much less 20 blank spins or more that it often throws out without it being a weighted slot.

Just thought I would throw out the Maths.:thumbsup:
 
If you are in a rush or are not interested in the calculations but just the conclusions then just read the bolded parts.

To put it into perspective that win alone would make up the entire RTP for nearly 8,500 spins, at same stake, if every other spin paid zero!

-Or it would take over 150,000 spins from that point at 95% for the slot to break even
I am not interested in the rest, so I only read the bolded part above.

Your figures sound about right to me.
The are comparable to getting 5 scatters on other MG slots, e.g:
Thunderstruck 1: Once in 146,667
Tomb Raider 1: Once in 150,440

Rare - but they do happen!

KK
 
I am not interested in the rest, so I only read the bolded part above.

Your figures sound about right to me.
The are comparable to getting 5 scatters on other MG slots, e.g:
Thunderstruck 1: Once in 146,667
Tomb Raider 1: Once in 150,440

Rare - but they do happen!

KK

Well you should really have read the other bolded parts too since you often ask me for evidence of weighted slots and I always refer you to numerous previous posts of which this is another :p

I'm sure they do hit monster wins but statistcally the average player is probably more likely to drop dead than hit one. :D
The RTP may even be 95% on most slots (even though mine is below 90%) but if they are weighted what information does the algorithm use for its calculations?
That is a topic very worthy of discussion and I would love to engage a MGS bigwig in such a discussion.
Let me know if you see one. ;)
 
Anyone had any luck on this recently?

Played this for the past 3 months or so via Ladbrokes,most I have ever taken out was 130 quid.

The bonus feature only seems to be ok-ish the 1st or maybe even the 2nd time you get it-for example,the first time in that session where I get the bonus feature,I'll win around 35 quid off the Thor feature for example-then the next times I get it,it will be awful and I'll win 5 quid or something.

Anyone else notice this?

My brother recently won 2 grand on a game called Hitman,so tempted to start playing that-never won big yet as I only started playing online a few months back...
 
Anyone had any luck on this recently?

Played this for the past 3 months or so via Ladbrokes,most I have ever taken out was 130 quid.

The bonus feature only seems to be ok-ish the 1st or maybe even the 2nd time you get it-for example,the first time in that session where I get the bonus feature,I'll win around 35 quid off the Thor feature for example-then the next times I get it,it will be awful and I'll win 5 quid or something.

Anyone else notice this?

My brother recently won 2 grand on a game called Hitman,so tempted to start playing that-never won big yet as I only started playing online a few months back...
How much do you normally bet?
I mean, 130 quid of a 30p spin would be fab, but off a £15 spin it wouldn't be so great...

I'm trying to wean myself off TS2 a bit at the moment because I'm finding it too hard to get any decent hits on it. I did win £219 a few days back, but that was off a £3 spin and all that did was recover my previous loss + a little bit on top.
Bet x 100 wins (which once seemed quite common) are now very rare - I've only hit one a Ladbrokes this YEAR! :eek2:

How much was your brother betting when he hit £2K on Hitman?

KK
 
I usually only bet 1 coin/0.30,as when I put it up to 2 coins I never seem to win,ever!

The wildstorm feature was good at first but in recent weeks,has regularly paid nothing.

Not sure how much my brother was betting-all I know is i walked past his room and he was sat on his bed shaking holding a cigarette-jammy bugga!!!

Think I will give it a couple more shots with this game (TS2),but I may try it at 32red this time round....

Whenever I seem to make the slightest withdrawal via this game via ladbrokes,the next time I go on it,its like it remembers me from last time and I get sweet f.a from the thing....
 
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