My online slots videos (plus UK AWPs)

Three UK AWPs featured in this video.

Apologies for the relative lack of online slots stuff recently, I'm doing the vast majority of my play at 3Dice these days and I've covered every single slot they have in previous videos.

I am keeping an eye on new releases over at Unibet but honestly, I don't think I've ever been as bored as I am now with the online slots landscape, and very few games are leaping out at to me to play with real funds, add in the widespread gimping of RTPs, insane volatility profiles and near total lack of bonus offers - and I'm just not motivated much to deposit and play, and thus by extension make slots videos!

 
Casinomeister has been reviewing casino software for over two decades. You can check these out and find associated casinos here.
Three UK AWPs featured in this video.

Apologies for the relative lack of online slots stuff recently, I'm doing the vast majority of my play at 3Dice these days and I've covered every single slot they have in previous videos.

I am keeping an eye on new releases over at Unibet but honestly, I don't think I've ever been as bored as I am now with the online slots landscape, and very few games are leaping out at to me to play with real funds, add in the widespread gimping of RTPs, insane volatility profiles and near total lack of bonus offers - and I'm just not motivated much to deposit and play, and thus by extension make slots videos!


Excruciating watch. Like someone trying to clean the M25 with a toothbrush. It sums up the AWP players of old in one video. Witnessing people smiling and puffed with relief when getting 70% of their session losses back in the streak, the fear of leaving it 'happy' for another player removing all financial rationale from the incumbent player.
 
Excruciating watch. Like someone trying to clean the M25 with a toothbrush. It sums up the AWP players of old in one video. Witnessing people smiling and puffed with relief when getting 70% of their session losses back in the streak, the fear of leaving it 'happy' for another player removing all financial rationale from the incumbent player.
I really think I'd hit some sort of bug in the code there, it was hard blocking the red £100 at the end of the trail but desperate to pay back off a normal feature board, hence £150, £100 and £50 being awarded in quick succession.

Compensated machines are an opaque, dodgy business IMO, if they're not vulnerable to some sort of exploitation or manipulation, they do straight-up stupid shit like that which makes no sense.
 
Watched the first 5 mins , over 7000 pounds in and less than 1000 out ,, wow!!

This is exactly why compensated machines are gone to the history books .

People moan about 2% difference on 96%rtp , this one is at 9% .

I will watch the rest now , but not sure how that other 7000 pounds will get returned….
 
A bit of further investigation into this one......


Look, think about it - there were nearly 8,000 £1 coins piled up in the cash box. This meant they were touching the electrical contacts at the bottom of the middle section, thus shorting the thing. :laugh: :laugh: :laugh: :laugh:

Right, these £100 prize machines were pretty much lifted from the coding scripts of club machines and didn't use the same code as say the older £15 or £25 JP ones which would allow 50 or 75 streaks. A club machine would not allow a jackpot repeat. So in that case the illusion of a £100 repeater would be a kind of 'false advertising' on the glass and you would only get the single £100 from a 'white' value (as you did before).

I have an idea here - I once encountered a chap from downstairs from the flat I used to have about 25 years ago, looking very upset. When I spoke to him a few days later, turned out he's been in an arcade in town playing a 10p conversion of an old £5 jackpot slot and had spent several hours and £200, all he had that week, trying for the £5 jackpot repeater. He basically described (he didn't have the 'knowledge') all the symptoms of a coding block, he had apparently repeatedly got to 4 quid on both the number ladder and feature board and lost going for the £ JP repeater every time on 2 or 11. I explained that due to lower turnover on these reduced stakes of 10p, the arcade's percentages were set as low as possible and that this alone would block the feature rather then any specific coding.

This is something I proved beyond doubt a couple of years before. I bought a club £150 JP machine as it was identical to the one that used to be in my local snooker club and always dropped in the cashpot between £80.10 and £81.00 (it would never get to £150 on the percentage setting they had it on.) As with the Scorpion 5 board, you had a a default legal RTP minimum setting of 70% and each of the 8 dip switches added 2% for a max of 88%. On the top percentages you could never, ever gamble to the top 3 features as they were blocked, same as the £100 RED was in your case. You could however on some of the lower percentages (I recall the owner used to take £50 off of players who attained the 'reel skill' feature which was second and he could stop and hit all 4 triple bars for the £150 which was no mean feat...) and on the higher percentages it 'switched off' the £80-ish cashpot guarantee.

I reckon this is where your Andy Capp issue could lie - as you demonstrated you can get the equivalent feature up the top which simply would never repeat, so why not the bottom one do the same? I think your feature attempt was simply blocked via the 86% setting - if you can simulate play as you did with your bot, the same method, but successively trying the different percentages in order, I reckon you may might well see it land on it - even though we know it will never repeat. :thumbsup:
 
That's an interesting theory dunover so I gave it a go, setting different instances of the machine at 70% (the minimum), 76%, 82%, (86% we've already done) and 92%.

In each case the only thing that changed was how long it took the machine to get into the loop, on the lowest percentage it took more money (consistent with the lower percentage) before it would get locked into the loop, and on the highest percentage of 92%, it got there very quickly. (They can actually be set as high as 98% but I didn't feel that was necessary.)

In every case though, the £100 shot, when red, at the end of the trail was completely blocked once the machine was in the loop, so percentage does not affect the ability of the machine to offer the win, it appears to be hard blocked in the code under all circumstances. (Or perhaps, simply isn't in the code as an award, despite being on the paytable.)

One extra thing to note is that this 'Betcom' style of machine has actually been around since the £25 days, and they've basically iterated it and bolted things onto it through the £35, £70 and then £100 jackpot days - so I think the base code is actually a lot older than you might realise! :)

There is of course, a video where I waffle on about this quite a lot :D

 
Ok, at least you've ruled that scenario out, it's simply false advertising on the glass and is probably a breach of some rule somewhere, but I know that on the old MPU3/4 games this definitely WAS the case, certain things on the glass became impossible on certain dip-switch combinations. But then again, AWP's were always legalized fraud so this Andy Capp nonsense surprised me not one iota.
Imagine online slot developers, under such regulatory scrutiny, putting 'impossible' wins in their pay-tables!?? Oh, hang on, Bonanza definitely depicts a G-O-L-D somewhere in the rules...:D:D:D
 
Ok, at least you've ruled that scenario out, it's simply false advertising on the glass and is probably a breach of some rule somewhere, but I know that on the old MPU3/4 games this definitely WAS the case, certain things on the glass became impossible on certain dip-switch combinations. But then again, AWP's were always legalized fraud so this Andy Capp nonsense surprised me not one iota.

Yeah as much as I eulogise about AWPs on my channel (particularly the older ones with small jackpots that were genuinely capable of providing entertainment), one of the main things I've learned about them over the years (and indeed experienced for myself on the real machines once I got a clue, and have amply demonstrated in so many videos in the emulator), is that compensated machines have basically just never worked properly.

From the some of the oldest pub machines on the smallest jackpots of just £3 or £4 in tokens, right the way to 'big daddy' casino club machines with £1000 jackpots, and everything in-between, just about anything and everything has been subject to player manipulation and trickery, be it through developer ineptitude or corruption, or a combination of both.

I'm not blaming the players, they were just playing the machines that were put in front of them, it's the developers and useless 'regulators' I have far less complimentary things to say about.

That said though, they're fascinating to play about with and dissect in the emulator, where no real funds (or cars......) are at stake :D
 
Watched about half of the above mate and have a couple of pointers

(Apologies if this is mentioned later in video or over at Desert Island Fruits)

When you have that rough patch of dead spins, you can knock back a couple of wins mid empty to liven things up again, not as many as the start just 2-3 wins, avoiding the mixed 7's for example.

Also you mention 3-4 times "That's a jackpot hold" (2 matching boxes treasures hint win)

Its actually not a JP, spinning the reels (holding nothing) will not spin in boxed 7's or bars It will award 3 nudges.

Sorry its me again with the input but as you probably guessed years back I was well into my AWP's (more so my empties :p) and can't help myself when this sort of stuff gets posted!

Edit: Also line wins were free on certain ROM's, later ROM's they were only free from the £2.20 Quick Nudge exchange which lead to the 'newer' empty method across most of their machines.
 
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Cheers Jono yes what you're saying there matches up with comments that were left on the video :)

There were so many different things on these ACE machines from the £4.80 jackpot and £6 jackpot era, I didn't have a clue of course and like the dumb addict I was just pumped them full of money time and time again.

How do wins end up being completely unaccounted for though? It's either a terrible mistake, or terrible corruption......
 
There are folks over at the fruit machine emulation forums who say that the abundance of tricks and emptiers in the early 90s literally paid to put them through university, with the fruit machines as a side gig to their studies.

Of course in the pre-internet days tricks could last for months or even years if the players were canny about it, little did I know that such things were even possible, so I was the dutiful muggins, tipping every penny I had into the bloody things :D
 
Yeah, the various systems sure kept me in fags n booze, along with nice clothes and even a car plus the insurance.

Looking back I did do very well but could have done so much better if I'd stayed away from the other machines I was playing 'blind'

Also I missed out on an awful lot, shouldn't do but it does grieve me when you post an empty I missed out on, more so when I usually recall where there were an abundance of the machines in question.
 
Not an overly cheerful video to make, but it's hard to drum up enthusiasm for this stuff any longer.


I reviewed Debt Descent a week or so ago and it's utter shite, fucking dreadful with 'egg-timer' variance and maths so you can never win on it, kinda like St*rb*rst.
I don't quite see the relevance of World of Gaycraft in comparison to slot money costs. But I do get the entertainment factor.

You will be delighted to know we have a new BTG after Gold Megaways haha

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There isn't a direct equivalence between videogames and slots, and I do make that clear in the video, but when you watch a slot chew through £500 of demo money on £1 a spin in four hours, whilst playing (and massively enjoying) a videogame for the same four hours that costs £8.50 per MONTH, questions start to formulate in the brain about whether not not this shit is even remotely worth it.

Slots are so formulaic and derivative now, there are too many of them, too many providers, and the wheat to chaff ratio is unacceptable.
 
Another old UK AWP, a clone of Indiana Jones.

If I find anything interesting in the world of online slots I'll do a video about it!

(Still no sign of the new game or Kyoko's Quest remake at 3Dice...... Both of which are supposed to be incoming in the not too distant future.)

 
Bit of a niche video even by the standards of my channel, to revisit the previous two UK fruit machines I covered to see if (1) The Untouchable would pay back the huge amount it owed the player at the end of the last video and (2) If the lines were free on the 0.1 £6 Pay Rise ROMs, using a hacked ROM that allows unlimited time on the £2.20 yellow bar exchange.

 
Casinomeister has been reviewing casino software for over two decades. You can check these out and find associated casinos here.

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