New Slot Announcement Monopoly Megaways from Big Time Gaming!

It’s one I think is not worth playing too often or for too long. But choose one casino to play it at occasionally. It’ll trigger eventually and can pay out well.

Could not agree more!
And as Downsman said above, i think Lil Devil should be played that way aswell.
Visit it every now and then and do 50-100 spins.
Eventually you will have collected the hearts/houses etc and can hope for a good bonus.

Sititng hours on end just collecting is not great fun.
But im not one to speak since i spend hours on end playing 9p Doa. :p
 
I've watched 4 or 5 videos of this now, and it looks fucking dire. How come every pre release review of BTG games gush on about how great they are, then within 24 hours of release, every video is showing how shite they are? Are BTG using a different version for the pre release ones?
 
I've watched 4 or 5 videos of this now, and it looks fucking dire. How come every pre release review of BTG games gush on about how great they are, then within 24 hours of release, every video is showing how shite they are? Are BTG using a different version for the pre release ones?

How dare you accuse them of promoting their slots with dishonest means.
Next you will probably say they upload fake screenshots or something crazy like that.
;)
 
Megaways are the most boring fruit machines ever!!

Yes they can pay a 1000-10000x bet once in your life, but for 99.9999% of your gambling life they are like having your non gambling aunt lecturing you about the sins of gambling whilst you are relently pressing the spin button.
 
Megaways are the most boring fruit machines ever!!

Yes they can pay a 1000-10000x bet once in your life, but for 99.9999% of your gambling life they are like having your non gambling aunt lecturing you about the sins of gambling whilst you are relently pressing the spin button.

Half-agree.
I kind of like the megaways-engine.
But its been done to death already.
 
Oh ok, I’ll spill the beans.

View attachment 119193

I’m not sure I’ve ever been quite so torn over a bonus. Obviously I can’t exactly complain about an 1100x plus bonus but I was at 30x multiplier with 10 spins to go. Re-triggered for 4 spins so 14 @ 30x and as you can see from the screenshot the last 4 spins were dead spins.

Further observations:

This may be a one and done good bonus.

I got very lucky with the triggering spins as it cascaded a lot. Stupidly more than at any other time. This does lead me to think there is quite a lot of smoke and mirrors with the build up of houses which leads me to...

It went a staggering number of spins barely adding a house. Insane number of 2 cascades but not a 3rd. I even got to a point where 2-3 times it landed on a Chance/CC space on the house trigger only for it to give Max Megaways rather than advance to property.

It also managed to get to +4 house on Super Tax. This was the only time in the 1250 spins prior to the bonus it went beyond +2. Think it only hit +2 one other time.

Max Megaways is frustrating in the extreme. Regularly does not even give a win let alone a cascade. Outside of the trigger I don’t recall it even giving a house.

I’m usually quite a fan of BTG. Sure some of their offerings are divisive, I do not like Holy Diver but really like Opal Fruits. However, this is the first slot they’ve released that I feel has almost deliberate wind up elements to it. Everything from largely pointless max Megaways to 2 cascades to landing on a non house property when you trigger a house. It’s all a bit annoying. I realise some out there may feel they’ve always been a bit of a wind up but this is the first one where I feel the mechanics are deliberately designed this way.

Let me put it this way. Lil’ Devil, for all it’s faults, has a very clearly defined requirement for the enhanced feature, 40 near misses. Yes, it can take a while but you sense you’ll get there. With Monopoly, it can go so long without so much as giving a house that even when things are pretty loaded you can be a mile off getting a feature. In the end I got very lucky but could imagine carrying on for several hundred more spins and still not hitting a feature. Almost an extreme version of Holy Diver.

Be interesting to hear other thoughts, and maybe beyond the BTG are crap!

Thanks so much for this! Super detailed! I hated the Max Megaways feature, too. It looked like it would make some kind of difference but nope. Totally pointless.
 
These BTG megaways are universally shite - promise the earth yet pay so rarely they are a waste of time. They all churn the shit out of the RTP in the base game so get away with it.

At least High Voltage and Lil Devil have the decency to pay proper amounts from time to time.
 
I still think people make the mistake of judging a HV slot like this over a few thousand spins, then forever their opinion is shaped by a small and overall insignificant sample size.

The Max Megaways spin is no worse than Bonanza's, which at least 1/2 times pays zero, 45% of the time pays 0.10 to 4x and, 4% of the time say 20-50x and 1% of the time 100x plus including some huge hits as that 4.4k x bet screenie showed.

If your expectation is to do what Chopley did on TFC you'll be sadly disappointed. The houses accumulated are NOT paid for at all from your base game, but simply incidental and calculated into the feature RTP. That feature, like Bonanza's will pay around 90-100x on average, the majority of times 10-50x which then frees up the RTP for those which pay many hundreds or even thousands x bet.

So having loads of houses waiting means zilch, same as a 5-scatter trigger on Bonanza. If it's gonna pay big, then even a basic 8-spin 1x trigger will land you on stations frequently for 4 extra spins, add multipliers from utilities and cards and give frequent wins. Pretty much the same as my 3628x on Bonanza which came from a 4-scatter initial trigger whereas my last 5-scatter paid less than 40x.

Chopley had a shitter of a session but so will many people, that's the nature of the beast.
 
I've never understood whether the player is greatly advantaged by a bonus that takes 460 spins to land and pays on average 100x compared to one that takes 230 spins to land and pays 50x?

If the high end of the bonuses has to be cut in half as well, at least on average you'd double the number of your chances to get one.

If btg went one step futher and made the average payout 150x but decreased the bonus frequency, to 1 in 690 spins, what effect would we see on players, more bust outs before a bonus landed, more chasing?
 
I still think people make the mistake of judging a HV slot like this over a few thousand spins, then forever their opinion is shaped by a small and overall insignificant sample size.

The Max Megaways spin is no worse than Bonanza's, which at least 1/2 times pays zero, 45% of the time pays 0.10 to 4x and, 4% of the time say 20-50x and 1% of the time 100x plus including some huge hits as that 4.4k x bet screenie showed.

If your expectation is to do what Chopley did on TFC you'll be sadly disappointed. The houses accumulated are NOT paid for at all from your base game, but simply incidental and calculated into the feature RTP. That feature, like Bonanza's will pay around 90-100x on average, the majority of times 10-50x which then frees up the RTP for those which pay many hundreds or even thousands x bet.

So having loads of houses waiting means zilch, same as a 5-scatter trigger on Bonanza. If it's gonna pay big, then even a basic 8-spin 1x trigger will land you on stations frequently for 4 extra spins, add multipliers from utilities and cards and give frequent wins. Pretty much the same as my 3628x on Bonanza which came from a 4-scatter initial trigger whereas my last 5-scatter paid less than 40x.

Chopley had a shitter of a session but so will many people, that's the nature of the beast.

My issue isn’t with the actual RTP or volatility or bonus itself, albeit Bonanza like in its frequency, it’s far more with how the thing is designed.

Trail games are on somewhat dodgy ground at the best of times but they tend to have a much more clearly defined start and end point. All resets and it’s up to you if you want to go again. I personally quite like some of them but will not allow my preference to distract me from the dubious mechanic at play. I also like to think I have a handle on things for the most part when it comes to gambling and “knowing my limits” which certainly helps.

The way this latest one is designed really isn’t healthy for the player in my eyes though. You can argue it’s the ultimate set up for the addict;

Trail which builds up over time to seemingly enhance your feature.

Spaces which award additional spins and multipliers and generally hit early to entice continued play for a bonus.

A seemingly easy to get 2 cascade for a house which actually lands a rather infrequent amount of the time.

Countless dead spaces where any house triggers get forfeited rather than kept.

Lots of properties so, unless you get a very rare multi-cascade, single houses can be added for a huge amount of time and spins.

When you finally trigger, you get a modest bonus and a load of house are there left for you to chase again.

Just a horribly deviously designed slot.

This is genuinely the first BTG slot that I personally feel has overstepped the line on what should be acceptable. Others will point to Holy Diver, Lil’ Devil and Kingmaker but these did not bother me quite as much as this one. I am also not the sort of person to shout for things to be banned either, although far more should be done to allow players to disable things like specific slots among other things.

This also isn’t me jumping on the bash BTG bandwagon as they still remain my favoured provider, and I will also say that Wild Swarm and numerous Yggdrasil slots are equally guilty of this sort of practice. However, I feel I have to call BTG out a little on this one.
 
Not one for banning either but I guess there comes a point where companies take the piss and have to be reined in, because they won't do it by themselves and will gradually get more facety with each release.

And with all this malarkey around targeting children via appealing themes and images, well saddle me down, it doesn't get more recognizable than the world's favourite board game!

So as much as many adults identify and love Monopoly because let's face it, we all played it as kids, BTG didn't choose it by accident.

And yes there's High-Variance games that occasionally pay out (DOA) and then you have creations like this where BTG think they can push the envelope to unsustainable levels. Well, for the players at least :eek2:

It seems they're intent on creating the prettiest, most appealing games that pay the least. So basically they want to emulate Netent.
 
So having loads of houses waiting means zilch, same as a 5-scatter trigger on Bonanza. If it's gonna pay big, then even a basic 8-spin 1x trigger will land you on stations frequently for 4 extra spins, add multipliers from utilities and cards and give frequent wins.

If you enter the basic feature with zero Railway stations, you can't get additional spins by landing on stations, in fact I don't think it's possible to get more spins in that scenario. So although it can still pay well having the stations lit is a big advantage in the feature.
 
I still think people make the mistake of judging a HV slot like this over a few thousand spins, then forever their opinion is shaped by a small and overall insignificant sample size.

You mean like how people judged Holy Diver, Bonanza, WWTBAM, Extra Chilli, Kingmaker... :lolup:

With the lack of screenshots on the forum, the stats from the monthly casumo big hits and LOTS of players here, I can safely assume that when people report on most BTG Slots - It's exactly like they say.

Nate
 
Stupid bloody game so it is. All greens at 4 houses, been around the board hundreds of times feck all. The master of the max megaways miss.
 
I've been playing this new slot today and the only comment I've got is that I always find it hard to distinguish between the 9's and Q's because the colours look very similar. Maybe it's just my eyes but I wonder if there is any chance of BTG adjusting the hue a little on these two symbols on future slots so people like me can tell them apart more easily? I keep thinking I've got a win when I haven't.

As for the game itself, I thought it was absolutely fucking dogshit.

Thanks for reading! :thumbsup:
 
I always find it hard to distinguish between the 9's and Q's because the colours look very similar. Maybe it's just my eyes but I wonder if there is any chance of BTG adjusting the hue a little on these two symbols on future slots so people like me can tell them apart more easily? I keep thinking I've got a win when I haven't.

As for the game itself, I thought it was absolutely fucking dogshit.

Thanks for reading! :thumbsup:
That's probably deliberate, a lot of games have very similar symbols/colours. It's all part of the 'near miss' psychology.
They think it'll keep your adrenaline pumping. But it usually just just annoys and irritates
 
Played it on free play, horrible game. Does max megaways ever hit anything decent? It's either 0, 1 win or the occasional 2 wins. As for the 3rd cascade landing on a property....well, it trolls you to pieces with this thanks to the various dead squares littered around. 3 bonuses which paid 12x, 36X and 51X. Hardly amazing
 
Usually a big fan of BTG but I played this last night and it's dire. Frustrating as hell. Very rarely cascades in base game as to not put houses down, and when it does, you land on a space where houses can't be put down.

As for the feature- no idea, didn't get to see it.
 

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