But you're not though are you... because there may have been many other streamers playing the game, streaming it live. So to be statistically accurate you have to take these in to account.
What you're asking is for the odds of ANY two streamers to have hit the same 1600x within a week (or whatever the time difference is). You can't look at these two in isolation because that is an unfair comparison and statistically misleading.
The chance of only these two streamers having the same result is of course quite low, but you can't discount all the other games played live on stream because if the same had happened to them then you would also have included them in the discussion.
Sorry ChopleyIOM but you're wrong on this.
I'm running with the information we have, which is of the two streamers we've seen the footage of hitting identical calls from the RNG, live on their streams.
Were there other streamers playing this game last week? Possibly, probably, maybe - I have no information one way or the other and I'm not just going to invent some.
But yes, clearly the odds will change if we add more streamers into the mix, maybe we'd end up at 1 in 1.2M, or 1 in 900K, or 1 in 500K, or even 1 in 50K.
Whatever the case, it's a pretty unlikely event.
Thing is, it doesn't really make any difference, because my conclusion on this would be the same, as explained in the video I uploaded last night. Random numbers do really weird shit sometimes, and in the absence of evidence or proof of shenanigans, we are forced to conclude that, however unlikely, these two guys really did pick the same 1 in 1.3 million RNG call from the game's backend, live on their streams.
That's not even the main issue here (as I also covered in last night's video), the real issue IMO is that games of this style are visually deceptive, create player expectation that can never be fulfilled, and are arguably bad for
everyone because we can end up with what we saw on those two streams, which immediately (and understandably) leads to cries of 'rigged'!
1.3M possible results for the base game isn't nearly enough IMO, and speaks of lazy game design on Push Gaming's part - which is why we've ended up where we have.
(On a 32 stop 5 reel slot for example, there are 33 million possible combinations for the reels to land in.)