Seventh777
RIP Roy
- Joined
- Sep 28, 2010
Hey Seventh777 - i don't know where doubling up is coming into this. As far as i'm aware the game had no double up feature. It's the game itself that was operating at an RTP of 96% when the paytable would result in an RTP of 100%. Moreover the help file did not state anything about the cards being weighted and even if it had it wouldn't solve the issue. The term regarding physical devices is in place to ensure that casinos do not mislead players about the implied odds of an event. As the vast majority of players won't read the help file, the vast majority are going to be mislead by using cards that don't conform to the natural odds even if the small print says so. Common sense would lead most people to believe that if they've got a 2 there's 11 cards higher and 1 card lower (depending on whether the Ace is valued high or low).
Over and above this though, with any game that uses a predefined set of numbers/cards or whatever in a either or situation, to manipulate the odds away from those the paytable would naturally result in requires a game that changes the odds depending on what the player wagers on. For example if you've got a Red/Black scenario if you say Red is going to come out only 40% of the time - giving you a large advantage on Red - then Black must come out 60%. Any player that comes on to this game and consistently bets on Black is going to balance that out and have a massive edge over the house. The only way to get round this so as to increase the house edge - as was apparently done in this case - is to program the game so that the option the player bets on comes out 40% of the time. Again to quote the GRA license;
To create a 96% RTP, the game had to adapt to the bet that the player placed and the probability of a particular outcome would have to change depending on what bet was placed.
Ah, pardon my ignorance, I thought the problem here was an actual hi-lo feature after a win, ooops .