2 other slots i noticed a big change was frankencash and boogiemonster.
Over the weekend both slots vanished from the game area to play as they made their return they seem to play much different then before. Noticed the pay table changed on them also and lack of scatters or symbols matching on the reels are void.
That's VERY damning indeed!
MG ARE changing the old games, and Mega Moolah is no "one off"!!
I have seen it for some while now. When I was analysing all the update issues with the MG lobby I stuck a program called Dependency Walker into the running of the update process. I found the problems that were causing the failures of the lobby, but I ALSO noticed that CAB files (these contain the UPDATES) were routinely being downloaded for some of the OLD games, and this was EVERY MONTH. They have been changing "something" on the old games for years now, but never, it seemed, the paytables or the reels. Maybe they were changing the payouts in another way, perhaps by tinkering with the VARIANCE.
If the reels have not changed, then maybe ALL MG video slots are "weighted", not just the early ones and the classic slots.
The early ones can be shown to be weighted simply because the reels are so short that if unweighted they would pay over 200%!!
The later ones had long symbol strips, and unweighted were calculated as having around a 95% return, so it was asumed they were indeed unweighted. Many players disputed this though, pointing out all the "streakiness" where you either constantly hit, or constantly missed, in a session. The counter argument was simple, MG didn't NEED to do this since the games paid 95% anyway, but this doesn't mean they DIDN'T do it, and the motive would be to play to the gambler's desires. Make variance artificially higher, and players would play more because they would KNOW that these big wins came. This would have to be at the expense of enhanced LOSING streaks though, because the overall payout had to still be close to 95%.
Mega Moolah was calculated to have a base payout of under 90%, with the rest being contributed to the 4 jackpots. The changes to the lower two increase the variance, and far fewer players will win higher MINI jackpots.
The resets seem messed up too, sometimes they reset far higher, and then they reset to what they always were if they are hit twice quickly. This can be explained by the addition of a "reserve pot", often seen in UK Club Machines, where part of the contribution feeds a reserve, or reset, pot. This means that when won, the main pot starts fairly high up already to interest players into continuing to play. Only when hit twice do these machines reset low, and this indeed DOES put players off - I have seen machines left well alone after BOTH pots get taken out.
MG really have to fess up to at least Mega Moolah, this is something they CANNOT brush aside with their usual platitudes (you were simply unlucky, all our games are completely random........etc.....).
Nice one, for years the Mini never goes much past 100, and suddenly in the space of 36 hours it does it ALL THE TIME!!! No way will I believe this was just a fluke of the normal variance of these pots. I will believe only "change" or "error".
I believe CAP is not too far off, so maybe MG will be able to explain IN PERSON to someone about what happened to Mega Moolah, maybe to Bryan or Max.