- Joined
- Jun 6, 2013
- Location
- RJVille UK
Max Win Caps is a way to control the game and its pay outs and also not have some stupid combination that is just insane and never really achievable (RTP stealer). We cap them differently because the characteristics of the games are also quite different, so it makes sense to have them set differently. The actual Max Win cap is always very far in - but it also makes us able to say how frequent it is - 1 in 14 million rounds or 1 in 2 billion.
It's also a max risk exposure for our customers, as they want to be sure of the max exposure on a game given a specific bet. Some operators choose different max bets depending on the max exposure it self.
On a fun note, we try at times to set the max win caps to a number that has a reference with something within the game, for example:
- El Paso, 44.440x - as Stoudenmire carried two .44 caliber revolvers.
- xWays Hoarder, 11.030x - the average amount of shit that a man produces in a life time.
- Infectious 5, 55.555x - Well, 5 is pretty self explanatory in this game.
Some new market regulations demands that you set the frequency of the max wins, and that becomes a bit odd with what we did previously with the simulated max win without a max win cap. We've never stated any "theoretic max win" (which is just stupid), we've always simulated them - from around 10 billion rounds. Then we pick the highest simulated win as the "simulated max win". The frequency of that simulated max win was the 1 in 10 billion rounds, but it doesn't say anything about that win that was maybe 10x below the max win - for me it wouldn't really matter if I won 11.020x or 11.030x ...
The old way of doing the max win simulations meant that a game can actually pay out higher than that simulated number - we've seen it in a few games over the years in the industry. It's that isn't really fancied by the operator...
Ok I see, thanks so much for the detailed answer and reply. Appreciate it