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- Mar 9, 2018
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Yes and no result unfortunately! Tried to capture it from Chrome browse using recording tool, and while the quality is actually very good, it just glitches out ever 5 seconds or so, so runs it essentially!
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Really?! It's Northern Sky!Which game? Quickspin don't appear to package up their MP3's in any way. You can just sniff the traffic and download the MP3.
Really?! It's Northern Sky!
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There you go (LMK if you can't access that, as it may need you to be logged in at Casumo. I'll download it for you otherwise)
You are an absolute legend!! Thank you so much!!!!!!

Not a problem![]()
That's really cool! Thank you for explaining thatIn chrome, go to the menu > more tools > developer tools.
Go to the network tab (that will show every request in and out of your browser tab).
In the filter, put 'MP3'.
Load the game and you'll see all of the MP3's listed. Right click on the one you want and copy link address.
Paste that link into a browser window, then download from the player.

Also not a problemThat's really cool! Thank you for explaining that![]()

Also not a problem![]()
But you can pop it first bee when its full tho right?
Im sure ive seen bandit fill it on 20p and pop it on €10 or whatever, and get it within his first 100 autos.
No, has to fill first before the swarm bonus can activate.Quick question.. can you ever pop it when it isnt full?
Also I'm pretty sure I now know how it works... if you can answer the question above then I'll be pretty certain how it works.
Dave
OK, last question I promise! Haha
I tried to do it for this game to:You do not have permission to view link Log in or register now.
But I only see one mp3 file there, one random sound effect. So does that mean they build their game differently, like the mp3s can't be accessed?

OK, last question I promise! Haha
I tried to do it for this game to:You do not have permission to view link Log in or register now.
But I only see one mp3 file there, one random sound effect. So does that mean they build their game differently, like the mp3s can't be accessed?
Quick question.. can you ever pop it when it isnt full?
Also I'm pretty sure I now know how it works... if you can answer the question above then I'll be pretty certain how it works.
Dave
Ooo, really? I didn't know that! You learn something every dayYes, a random base-game feature can award an instant swarm bonus

Appears Net Ent use .ogg files. Same method should work, just put OGG in the filter.
Once you've downloaded it, depending on the player you have installed, you may need to find a way of converting it to MP3 (download Audacity or find an online converter or something). It may just play fine though.
Think it's this oneYou do not have permission to view link Log in or register now.

Ooo, really? I didn't know that! You learn something every day![]()
No, has to fill first before the swarm bonus can activate.
Ok, so the swarm mode can happen at any time (either by the swarm exploding or being awarded via the pick feature)...
My guess, and I have done games with similar features, is that the collection mechanic is not a real collection.
If you play games like Duo Fu Duo Cai or 88 Fortunes or similar games then you have a gold pot or similar which fills up as you get wilds. However this does not mean your chances are increasing of getting that feature.. merely that it has been a while since it was last won. It's a visual tease.
The reason the stake likely doesn't matter on this game is for the same reason... stake makes no difference. You likely fill it at the same rate on all stakes, and the chance of the feature being won is the same regardless of stake once you fill it. Therefore changing stake at any point makes no difference at all statistically. It probably uses a random chance on every spin as to whether to award it.
Hive not full... random feature awards it
Hive full... hive pops.
It's a good one though! Everyone likes to think they are gaming the system.Ok, so the swarm mode can happen at any time (either by the swarm exploding or being awarded via the pick feature)...
My guess, and I have done games with similar features, is that the collection mechanic is not a real collection.
If you play games like Duo Fu Duo Cai or 88 Fortunes or similar games then you have a gold pot or similar which fills up as you get wilds. However this does not mean your chances are increasing of getting that feature.. merely that it has been a while since it was last won. It's a visual tease.
The reason the stake likely doesn't matter on this game is for the same reason... stake makes no difference. You likely fill it at the same rate on all stakes, and the chance of the feature being won is the same regardless of stake once you fill it. Therefore changing stake at any point makes no difference at all statistically. It probably uses a random chance on every spin as to whether to award it.
Hive not full... random feature awards it
Hive full... hive pops.
While I'm here may as well chime in on this too!
Obvioulsy I haven't done any actual resarch on this - but I've watched quite a few YouTube videos of people building the hive on min stake and then getting swarm mode on £2-ish stakes. But, what I've noticed is that wildines and other 5-kind combos seem to pay varying amounts. I.e. one stream hits a wildline in the hive bonus at £2 and it pays differently to another streaming also in the hive bonus at £2 - wouldn't this indicate that it IS done by factoring in your previous stake?
Again, no concrete examples to hand, but it's something I noticed when watching these vids
Interesting thought and should be easy enough to cross check with the pay table. The fact you can increase the stake and keep the collection trail combined with the fact Play’n Go have perhaps the dodgiest mechanic going when it comes to what is being displayed bears little reality in what is happening doesn’t help. Bottom line is that you cannot manipulate the slot no matter how much you think you can or how much streamers will have you believe.
If it were BTG I’d suggest the reels change the frequency of the symbol based on stake, or segregate the collection per stake which is what they actually do. As it’s Play’n Go what is being displayed is pretty much made up anyway so bears no relation to what you think is happening.

If you play games like Duo Fu Duo Cai or 88 Fortunes or similar games then you have a gold pot or similar which fills up as you get wilds. However this does not mean your chances are increasing of getting that feature.. merely that it has been a while since it was last won. It's a visual tease.
The reason the stake likely doesn't matter on this game is for the same reason... stake makes no difference. You likely fill it at the same rate on all stakes, and the chance of the feature being won is the same regardless of stake once you fill it. Therefore changing stake at any point makes no difference at all statistically. It probably uses a random chance on every spin as to whether to award it.
Hive not full... random feature awards it
Hive full... hive pops.
Im wondering how some of those Bally (I think)Games do that, whereas a higher stake >2 euro nets you a higher RTP. Only way I can think of is changing certain symbol frequency's or different reel bands...You cannot change symbol frequency based on stake, thats illegal![]()
I don't think that's true for the UK jurisdiction.You cannot change symbol frequency based on stake, thats illegal![]()
You cannot change symbol frequency based on stake, thats illegal![]()
It makes sense as I can’t see how a provider could let you build it up on a small stake and when it’s close to bursting switch to a larger stake and play the bonus out on that stake.
Of course you can... you can have different maths for every stake if you want. On games with progressives you HAVE TO have different maths for each stake
Stakes were completely configurable by the Casino's, so modding maths per stake would have been super hard (and I was sure was not allowed). For progressives, it was more like buying lottery tickets. Minimum denomination bought you 1 'ticket' so if you played on a higher stake, you just got more 'tickets' and thus, more chance to win the jackpot. I guess this is different maths to some degree, but not requiring a change to symbol frequencies or anything like that.Really? As long as RTP is maintained? That's not true of any game we ever didStakes were completely configurable by the Casino's, so modding maths per stake would have been super hard (and I was sure was not allowed). For progressives, it was more like buying lottery tickets. Minimum denomination bought you 1 'ticket' so if you played on a higher stake, you just got more 'tickets' and thus, more chance to win the jackpot. I guess this is different maths to some degree, but not requiring a change to symbol frequencies or anything like that.
Interesting to know!

I've done games with different maths per stake, and same maths per stake. It really depends what you want to do...
Take my Cash Eruption game for example, the design of that requires every single stake to have a completely different maths for the feature.
On Jungle Tower I have the same maths for every stake...
And yes, stakes are still configurable... it's just a lot of maths work!![]()
Indeed..I only discovered most of this when i moved to IGT, although in the UK, there is often different RTP by stake in land based...Super interesting! Things have moved on a lot from my time in the industry it seems! haha
Indeed..I only discovered most of this when i moved to IGT, although in the UK, there is often different RTP by stake in land based...
Doesn't Wazdan does the same where a player can chose there volatility level? They must have different reels strips for those levelsYou cannot change symbol frequency based on stake, thats illegal![]()
Well a 0x win in pretty easyI have a question, what are the odds of having the same outcome more than twice (the same pattern and fruits/jars dispositions) in a slot like jammin jar?
I mean, the odds of having the same outcome is higher in a 3 reel slot than in a 5reel slot and so one?

Well a 0x win in pretty easy![]()
Damn did not expect more people with a 0x win, lets start a riot!Wait, have you also gotten a 0x win from jammin jars?
Guess its confirmed then, jammin jars is rigged.
In all seriousness, maybe this is true for land based slots with actual reels. But I think that in online slots the reel bands can be ridiculously long. Add to that , front end and back end of a slot can be totally different. But in Jammin jars you have a 1 in 1.2 million chance to get the same result!I have a question, what are the odds of having the same outcome more than twice (the same pattern and fruits/jars dispositions) in a slot like jammin jar?
I mean, the odds of having the same outcome is higher in a 3 reel slot than in a 5reel slot and so one?
Damn did not expect more people with a 0x win, lets start a riot!

Jammin Jars has 1.2 million possible results. So if there is only one 1200x win possible then it would be 1 in 1.2 million. What I think happend is that Push gaming got a bit lazy, and that there are more ways to win 1200x but they only programmed 1 way to reach that 1200x.I literally won ×1200 in jammin base game and found out two other screenshot with the same outcome as mine. I still have to read the threat where theres a video with side by side jammin doing the same.
Still will drop the screenshots. First was mine hit
I have a question, what are the odds of having the same outcome more than twice (the same pattern and fruits/jars dispositions) in a slot like jammin jar?
I mean, the odds of having the same outcome is higher in a 3 reel slot than in a 5reel slot and so one?
Yes but in a free spin bonus game, isn't the whole sequence considered one spin? Meaning when scatters landed, result was known. At least in a game history it will appear as one spin.
In this case they both have the same effect though yes, as BTG doesn't have picking games, but if a game did have picking and each spin in bonus was determined at that moment then wouldn't that mean picking actually matters?
