Ask me anything (about slots)!

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That's cool, I'm not asking you to check my work.. and I haven't done anything illegal (opening a cached file on my computer and digging through it is perfectly legal...)

Basically I'm asking if you know the allowed error margin for the RTP on the tin.

Why would I report them? Snitching is not the path of honor.

What you see client-side, isn't necessarily, exactly the same as what is on the server-side
 
OK. Like I said, I don't expect to persuade anyone. Was just pointing out that I didn't do anything shady.
I wasn't insinuating you were doing anything shady.
I was just pointing out that if you've based your calculations on what you've found client-side.
They may not be completely accurate
 
That’s an odd line to take if what you have posted is correct. Almost like protecting the guilty at the expense of the innocent.

But we don't even know if they're guilty yet. Maybe they're allowed a margin of error. In which case they could just be playing within the rules of the system. That's what I'm trying to figure out.
 
That's cool, I'm not asking you to check my work.. and I haven't done anything illegal (opening a cached file on my computer and digging through it is perfectly legal...)

Basically I'm asking if you know the allowed error margin for the RTP on the tin.

Why would I report them? Snitching is not the path of honor.

The allowed margin of error depends on many factors... the volatility, whether it has progressives or not (and are they linked), etc...

There is no one size fits all approach. A highly volatile game with a large max win could be a few % off after a million of more games. This is why we run very long tests to determine what expected RTP ranges are after X number of games.
 
To be clear though, the allowed theoretical discrepancy is 0 or maybe <0.001. So if a slot is stated to run 96.54% and runs 96.53% in the testing institute, it wont pass. Please correct me if I'm wrong on this.
 
It normally has to be accurate down to about 5 or 6 decimal places - can't remember off hand. Someone (@BosjeR) may correct me here?
Depends on the testing house and jurisdictions.
 
I actually don't know how many decimals, it's 0 or super close to it in my limited experience of actually dealing with this myself. What is for sure though is that there is no case where you can go to a testing house, say you have 97%, and where they find you have 95.5%, and everybody parts happily.
 
Trance, just curious out of the slots you play, what is your favourite [or played most] top five if you don't mind me asking ? :cool:

Currently...
Bruce Lee (Money Burst)
Montezuma
Genie Jackpots (Megaways)
Danger High Voltage
Jammin Jars

Mainly as those are the ones I've had the biggest wins on ;)
 
Currently...
Bruce Lee (Money Burst)
Montezuma
Genie Jackpots (Megaways)
Danger High Voltage
Jammin Jars

Mainly as those are the ones I've had the biggest wins on ;)

That's a nice mix of games, I've been playing raging rhino far too much :( need to broaden my horizons... At a guess in order of variance I'd say: jammin jars, danger HV, bruce lee, genie jackpots, and then montezuma :oops:

I quite like cleopatra plus [from yourselves at IGT] out of the lower variance type games, I wonder if a higher variance, sticky wilds cleo game could have legs ?
 
I do sometimes go for lower variance games...
I also used to play Rocky (the MG version) and Gold Factory a fair bit. And Casper, by Blueprint.

Other HV games i played:
Flamebusters
Raging Rhino
Extra Chilli
 
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I would like to know who came up with the idea of the random feature animation when nothing happens.

Like on Genie Jackpots when the genie pops up and then goes away, does anybody think this is any good?

Is there some sort of psychology thing going on? It bugs me so much that if it happens 2 or 3 times in short succession I have to quit the game.
 
Currently...
Bruce Lee (Money Burst)
Montezuma
Genie Jackpots (Megaways)
Danger High Voltage
Jammin Jars

Mainly as those are the ones I've had the biggest wins on ;)
Bruce lee is a superb slot, had the 20 free once, from memory paid about 800x
Was a superb feeling getting it.
Never had a single decent one on monte, love the game!.. also danger hates me more than my ex!.
 
I would like to know who came up with the idea of the random feature animation when nothing happens.

Like on Genie Jackpots when the genie pops up and then goes away, does anybody think this is any good?

Is there some sort of psychology thing going on? It bugs me so much that if it happens 2 or 3 times in short succession I have to quit the game.

I thought blueprint was naughty with these until I played a few red tiger slots, now they really do troll with the random teases, I don't understand the thinking behind it, like you it just enrages me and I close the game and don't return.
 
I thought blueprint was naughty with these until I played a few red tiger slots, now they really do troll with the random teases, I don't understand the thinking behind it, like you it just enrages me and I close the game and don't return.
Totally agree mate. The constant teasing with it never landing put me off totally, even that ninja ways with its achievable potential I won’t play anymore, red tiger from personal experience is a provider i never ever seem to get a lucky bonus under ten spins. Even bonanza I’ve done this, and novo’s
 
Totally agree mate. The constant teasing with it never landing put me off totally, even that ninja ways with its achievable potential I won’t play anymore, red tiger from personal experience is a provider i never ever seem to get a lucky bonus under ten spins. Even bonanza I’ve done this, and novo’s

I think it would be easier for me at the ripe old age of forty...something :oops: to retrain to become an actual ninja than getting a bonus on that game, it's friggin ridiculous. :laugh:
 
I would like to know who came up with the idea of the random feature animation when nothing happens.

Like on Genie Jackpots when the genie pops up and then goes away, does anybody think this is any good?

Is there some sort of psychology thing going on? It bugs me so much that if it happens 2 or 3 times in short succession I have to quit the game.
I would say it's along similar lines to the psychology of 'near-misses'
Apparently a near-miss makes a game more compulsive and has a greater psychological effect than an actual win.

I've watched a few (quite serious) videos on youtube about gambling psychology.
The last one I saw, they had a guy who was addicted to slots, sat in front of a computer playing a simulated slot game. where they could control the number of near-misses , losses and wins, and monitor his brain activity, with whatever piece of equipment it was they used.
And, yeah he did respond more from a near miss than an actual win.

BUT, I wonder if any of these gambling psychologists have ever tried studying 'normal' players, playing with their OWN MONEY?
They may find that rather than making a game more compulsive from near-misses and 'phantom features'. They actually just piss players off.
 
I would say it's along similar lines to the psychology of 'near-misses'
Apparently a near-miss makes a game more compulsive and has a greater psychological effect than an actual win.

I've watched a few (quite serious) videos on youtube about gambling psychology.
The last one I saw, they had a guy who was addicted to slots, sat in front of a computer playing a simulated slot game. where they could control the number of near-misses , losses and wins, and monitor his brain activity, with whatever piece of equipment it was they used.
And, yeah he did respond more from a near miss than an actual win.

BUT, I wonder if any of these gambling psychologists have ever tried studying 'normal' players, playing with their OWN MONEY?
They may find that rather than making a game more compulsive from near-misses and 'phantom features'. They actually just piss players off.

I noticed that, the brain researchers use some basic slot game and pretend money, and then write papers on the back of it, whereas the results would be much stronger in real life tests. A game that is hard to bonus, say like bonanza or vikings, does increase the compulsive thoughts but blatant trolling is very off putting, there's no subtlety, might as well have an animated big hand appear sticking two fingers up at the player.
 
I think it would be easier for me at the ripe old age of forty...something :oops: to retrain to become an actual ninja than getting a bonus on that game, it's friggin ridiculous. :laugh:
I’m not far off that benchmark of life all males aspire to!.. how’s it treating you lol
 
Not in the slightest - it would be illegal, difficult to do without errors (IP addresses change regularly unless you have a fixed IP) and most importantly not in anyone's interest (from the casino / provider) point of view! :)


If that was the case, how does Cleopatra Plus remember what level I am on or Egg-O-Matic remember how many eggs I have no matter who's house I log in as? It MUST be user-aware, no?
 
I would like to know who came up with the idea of the random feature animation when nothing happens.

Like on Genie Jackpots when the genie pops up and then goes away, does anybody think this is any good?

Is there some sort of psychology thing going on? It bugs me so much that if it happens 2 or 3 times in short succession I have to quit the game.

I believe it was Blueprint that started it on Worms or thr original Genie Jackpots... somewhere around there.

It's basically a tease ... some people like it, some hate it. It's like Marmite ;)
 
I would say it's along similar lines to the psychology of 'near-misses'
Apparently a near-miss makes a game more compulsive and has a greater psychological effect than an actual win.

I've watched a few (quite serious) videos on youtube about gambling psychology.
The last one I saw, they had a guy who was addicted to slots, sat in front of a computer playing a simulated slot game. where they could control the number of near-misses , losses and wins, and monitor his brain activity, with whatever piece of equipment it was they used.
And, yeah he did respond more from a near miss than an actual win.

BUT, I wonder if any of these gambling psychologists have ever tried studying 'normal' players, playing with their OWN MONEY?
They may find that rather than making a game more compulsive from near-misses and 'phantom features'. They actually just piss players off.

Oh they have... it's the same. Of course not everybody reacts the same way, but games that have these in used to perform really well. Centurion by Inspired for example...

The important thing is balance... if I ever put a tease in like that, I never do it more than 50% of the time...
 
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