Winaday :)

winaday cash out

ok another payout by winaday with in 5 minutes of estimated time of delivery written on domestic paper [so no sweat that I can see ]

im finding in the USA/ because of that , that there so exact on time that the Wednesday check cutting thing isen't hard to bare
 
Because my bank charges $40 for a Canadian check. They made an exception and allowed me to withdrawal to a popular eWallet instead. I kid you not, my $50 free chip withdrawal in my account the same day on Wednesday. You can't beat that.
I'm still waiting for a big win to actually cash a Canadian check, but still exciting none the less. :)
 
So can someone explain the difference between "compensated" and non-compensated?

If I'm understanding from the implication of the word, it means the outcome and bonuses are calculated based upon (in part) what you have fed the slot up to that point, guaranteeing the casino a certain profit.

Well, how is that different than games with a house edge, which also guarantees the casino a certain profit?

I honestly don't understand. Since I'm a dummy, please explain in simple terms, lol. Thanks in advance. :thumbsup:

Because on non-compensated slots, I'm down on just about all of them, I think. So ultimately, does it matter? Obviously, some here think it DOES matter. I'd just like to know why, or how it matters.

A compensated slot is specifically programmed to pay out a certain % in the short term. So for instance, a compensated slot might be designed to pay out exactly $9,000 for every $10,000 taken in.

A regular slot (non-compensated) is designed in such a way that it yields the house a particular % in the long term. If you have a non-compensated slot machine set to a 90% RTP, it is guaranteed to pay out exactly 90% only over an infinite number of spins. It can go on hot or cold streaks purely due to variance, and its payouts are in no way influenced by past results.

Hope that was somewhat helpful! :)
 
A compensated slot is specifically programmed to pay out a certain % in the short term. So for instance, a compensated slot might be designed to pay out exactly $9,000 for every $10,000 taken in.

A regular slot (non-compensated) is designed in such a way that it yields the house a particular % in the long term. If you have a non-compensated slot machine set to a 90% RTP, it is guaranteed to pay out exactly 90% only over an infinite number of spins. It can go on hot or cold streaks purely due to variance, and its payouts are in no way influenced by past results.

Hope that was somewhat helpful! :)

Very much so, thank you! So it's more of an issue with slot geeks like us here than with most players. That is, most people who play slots for entertainment just want to win at least some of the time - either method works for such people.

However, I do have a further question - how can a computer account for factor like infinity? I believe from what I've read that in generating random numbers, computers are incapable of generating truly random numbers. If that is so, it would seem that non-compensated slots would be incapable of accurately calculating any given RTP if the parameter in terms of spins must be set at infinity.

Anyway, thanks for the clarification. :thumbsup: :notworthy:
 
Very much so, thank you! So it's more of an issue with slot geeks like us here than with most players. That is, most people who play slots for entertainment just want to win at least some of the time - either method works for such people.

However, I do have a further question - how can a computer account for factor like infinity? I believe from what I've read that in generating random numbers, computers are incapable of generating truly random numbers. If that is so, it would seem that non-compensated slots would be incapable of accurately calculating any given RTP if the parameter in terms of spins must be set at infinity.

Anyway, thanks for the clarification. :thumbsup: :notworthy:

No problem! :)

The main difference is that it's literally impossible to win on a compensated slot if you just sit there and spin it through one of its entire pay cycles. It's sort of like scratch tickets. If you bought the entire set of one game from the state, you'd be guaranteed to lose exactly how much they designed that game to generate in revenue. The only way you can win at a compensated game is if you only play during a "hot" period. Back to the scratcher analogy, if you somehow knew that there were more winning tickets than losing tickets left, you would know that that particular scratch game was due to pay out. Most casino games are never "due" for anything, but compensated slots are one exception.

With regard to your other question about non-compensated games, it works because you can mathematically analyze the games to find what they should pay out in the long run. An easy example would be a coin toss game where you win 1:1 if it lands on heads, and lose if it lands on tails. Assuming that it never lands on its side or vanishes into thin air or something, you know you've got a 50% chance of winning and a 50% chance of losing, but there's no guarantee that you'll ever exactly have a 50% win rate. After 100 tosses, for instance, it's possible that you'll only get heads 35 times and tails 65 times. But with more tosses, it'll get closer and closer to 50-50, and eventually so close that any difference is statistically insignificant. Variance is what tells you what range of values you can expect, as well as indicates how long the "long term" is for a particular game.

I don't know much about the RNGs used, but I do know that they're more statistically "real" today than they were a decade ago. My guess is that the people who develop slots make them then run a large simulation to make sure its actual return falls in an acceptable range before releasing the game to the public.
 
No problem! :)

The main difference is that it's literally impossible to win on a compensated slot if you just sit there and spin it through one of its entire pay cycles. It's sort of like scratch tickets. If you bought the entire set of one game from the state, you'd be guaranteed to lose exactly how much they designed that game to generate in revenue. The only way you can win at a compensated game is if you only play during a "hot" period. Back to the scratcher analogy, if you somehow knew that there were more winning tickets than losing tickets left, you would know that that particular scratch game was due to pay out. Most casino games are never "due" for anything, but compensated slots are one exception.

With regard to your other question about non-compensated games, it works because you can mathematically analyze the games to find what they should pay out in the long run. An easy example would be a coin toss game where you win 1:1 if it lands on heads, and lose if it lands on tails. Assuming that it never lands on its side or vanishes into thin air or something, you know you've got a 50% chance of winning and a 50% chance of losing, but there's no guarantee that you'll ever exactly have a 50% win rate. After 100 tosses, for instance, it's possible that you'll only get heads 35 times and tails 65 times. But with more tosses, it'll get closer and closer to 50-50, and eventually so close that any difference is statistically insignificant. Variance is what tells you what range of values you can expect, as well as indicates how long the "long term" is for a particular game.

I don't know much about the RNGs used, but I do know that they're more statistically "real" today than they were a decade ago. My guess is that the people who develop slots make them then run a large simulation to make sure its actual return falls in an acceptable range before releasing the game to the public.

UK fruit machine players would often do the equivalent of "card counting" by watching the machines around them being played. If one paid out a load, it was one to avoid, or even curse if one was about to give it a try. The one that has just sucked the last half dozen players is the one to play, as it's compensation would mean that it would have to pay more than it's long term RTP in order to make up for the long losing streak. It was also possible to get a feel for whether a machine was about to make the transition from "cold" to "warm" when it was being played, and a "warming" machine could be ready for the "force".

Knowing about how compensation works meant being able to hold your nerve as you shovel up to £100 in whilst refusing all the prizes offered, knowing that this will eventually trigger the "streak" that should at worst give most of the stake back, and at best result in a nice profit and a truly "dead" machine.
The manufacturers always tried to make the machines harder to read, and this meant that "forcing" did carry significant risks. The most irritating was running out of change, and have someone else get on and take all the profit when going to get some more. The "someone else" was often another smart player, but one smarter than oneself that day. It was, however, a serious breach of etiquette to leap on a machine knowing that the other player had only gone to get some change.
 

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