So according to this point, the chance to win the wheels is not completely random, right?
Let's say you wager 10k in a 95% RTP game, could this amount trigger a random number of wheels or is it set to trigger the same amount?
As an example, if we wagered the 10k and got 3 wheels, should we expect to win another 3 wheels in the next 10k or it could be less/more?
If they still completely random, I still have another question. Is there any system to guarantee you a wheel if you have a "dry streak"?
With this I mean, imagine wagering 50k, is there any backend job looking at the wagers and when it reaches a limit if the player didn't win any wheel, they will be awarded one?
Now going back to point 4:
Did you guys ever thought about making the events (mystery mondays and epic thursdays) tier based?
This is an example, the xp in there is meant to be monthly xp acquired:
- Tier 1 - 1000 xp to 2500 xp
- Level 1 battles: Standard battles of 0.10€ and 0.20€ with standard rewards
- Tier 2 - 2500.01 xp to 4000 xp
- Level 2 battles: Two games of 0.20€ rewarding FS of 0.20€, even if the minimum amount for the game is 0.10€
- Tier 3 - 4000.01 xp to 10000 xp
- Level 3 battles: 0.20€ or 0.25€ game and a 0.30€ or 0.40€ game
- Tier 4 1000.01+ xp
- Level 4 battles: two games of 0.40€
I'm not sure how it would impact the budget, to be honest, but it might keep the players trying to reach an average tier instead of grinding just 1000 xp. It also rewards the people that wager more and since it split the players into categories it would most likely help with the queues.
If you guys keep a record of all the rewards given out during those events, I'm sure you can run a simulation with some average results, although it might be a lot of manual work and it might be heavy in the servers to run all the data.