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Official Videoslots presents Battle of Slots!

The idea that certain people think they should be close to the theoretical RTP% on a slot after a couple of hundred spins is absolutely laughable. How are the bigger wins ever supposed to be paid out? The RTP is based on hundreds of millions of spins for crying out loud.

Maybe RAW should make a 2-reel slot with one win line and 4 positions on each reel, with the following payouts -
View attachment 211887

What a cracking game this would be! Look at that hit rate - nearly 2 in 3 spins you'll win a prize, and the minimum win is equal to your stake! Max win is only 6x though, which some players might not find attractive. Chopley will be along any minute to moan about the overall RTP% being less than 94%, but with the total number of spin combinations being only 16 that rate of return will be realised in a few hundred spins and Lukey141 will be like Scrooge McDuck diving into a vault filled with pennies!
Be careful with that or you might end up receiving a cease-and-desist letter in the mail.
;)

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Total let down after all the time it took to get. You get 1 Spin! Its not even a bonus round.

I would never play this game with real money again. (Scatters Matter Is way better)
 

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Well have to be fair, although not great BW was nowhere near as bad as I (and many others lol) anticipated

£26 total from 66 rewards, mostly thanks to the 2 Big Bass Games, surprisingly.

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Thing is do I go back to Valiant Knights game in search of the "feature" trigger with my cash balance (yes it means ME playing RAW for REAL MONEY :o :o :o)

I have 6 blue, 6 green, 6 purple and 1 red knight saved so just need a white knight to save me :p

From experience anyone, is it worth it?
 
Well have to be fair, although not great BW was nowhere near as bad as I (and many others lol) anticipated

£26 total from 66 rewards, mostly thanks to the 2 Big Bass Games, surprisingly.

--------------------------------------------------------------------------------------------------

Thing is do I go back to Valiant Knights game in search of the "feature" trigger with my cash balance (yes it means ME playing RAW for REAL MONEY :o :o :o)

I have 6 blue, 6 green, 6 purple and 1 red knight saved so just need a white knight to save me :p

From experience anyone, is it worth it?
Just play the battles tonight and see if u get it from them.

As for is it worth it lol. No idea as not played at VS in over a year and would never play the battles now. Why anyone would play them now beats me but each to their own.
 
Well have to be fair, although not great BW was nowhere near as bad as I (and many others lol) anticipated

£26 total from 66 rewards, mostly thanks to the 2 Big Bass Games, surprisingly.

--------------------------------------------------------------------------------------------------

Thing is do I go back to Valiant Knights game in search of the "feature" trigger with my cash balance (yes it means ME playing RAW for REAL MONEY :o :o :o)

I have 6 blue, 6 green, 6 purple and 1 red knight saved so just need a white knight to save me :p

From experience anyone, is it worth it?
No its not worth it. Total shit.
 
Just play the battles tonight and see if u get it from them.

As for is it worth it lol. No idea as not played at VS in over a year and would never play the battles now. Why anyone would play them now beats me but each to their own.

Boredom buster, nothing more mate. deposits have been cut right back.

Last BW had to use ticket/vouchers as XP was gone, play mainly at L&L now.

Had £8 from rewards Thursday of week before last and somehow it lasted 3-4 days on and off play which got me the XP for this BW just gone.

Don't ask me why I made the switch, don't fancy a real long post or ranting right now lol :p
 
Boredom buster, nothing more mate. deposits have been cut right back.

Last BW had to use ticket/vouchers as XP was gone, play mainly at L&L now.

Had £8 from rewards Thursday of week before last and somehow it lasted 3-4 days on and off play which got me the XP for this BW just gone.

Don't ask me why I made the switch, don't fancy a real long post or ranting right now lol :p
Why did you make the switch :lolup::lolup::lolup::lolup::lolup::lolup:
 
Well have to be fair, although not great BW was nowhere near as bad as I (and many others lol) anticipated

£26 total from 66 rewards, mostly thanks to the 2 Big Bass Games, surprisingly.

--------------------------------------------------------------------------------------------------

Thing is do I go back to Valiant Knights game in search of the "feature" trigger with my cash balance (yes it means ME playing RAW for REAL MONEY :o :o :o)

I have 6 blue, 6 green, 6 purple and 1 red knight saved so just need a white knight to save me :p

From experience anyone, is it worth it?
I just don't see how it can pay enough to justify it when you get just 1 guaranteed spin. Maybe if you had like 20,20,20,20,0 lol. Sure you might get it within 10 spins but it could take several hundred. With basically no actual hits when you're spinning I wouldn't be surprised if you put in more chasing that last knight than the feature pays out.

Do like me and hope somehow tonights battles gets the spins that get there. Otherwise it seems videoslots are in love with this game so no doubt there'll be plenty more events coming up featuring it.

Also that's wild that you managed to use that £8 to get through 1000xp. That's a lot of spins at low bets gesh.

That Ave Caesar game isn't bad yeah, I'd also take either of those bigger bass fish games or Rise of Shinobi or whatever it is. Do they ever do those? Or is it always one of those 'matters' games or the monkey game or mcgee/twisted toys?
 
The idea that certain people think they should be close to the theoretical RTP% on a slot after a couple of hundred spins is absolutely laughable. How are the bigger wins ever supposed to be paid out? The RTP is based on hundreds of millions of spins for crying out loud.

Maybe RAW should make a 2-reel slot with one win line and 4 positions on each reel, with the following payouts -
View attachment 211887

What a cracking game this would be! Look at that hit rate - nearly 2 in 3 spins you'll win a prize, and the minimum win is equal to your stake! Max win is only 6x though, which some players might not find attractive. Chopley will be along any minute to moan about the overall RTP% being less than 94%, but with the total number of spin combinations being only 16 that rate of return will be realised in a few hundred spins and Lukey141 will be like Scrooge McDuck diving into a vault filled with pennies!

No way im playing that....... less than 94% RTP are you insane ;)
 
Quick feedback question: If you had a game with an RTP of 94.5%, how would you distribute it across the below table, and how do you think or expect the hit rate would/should be on each level?


<1x
<2x
<5x
5x-10x
10x-20x
20x-50x
50x-100x
100x-200x
200x-500x
> 500x
 
Quick feedback question: If you had a game with an RTP of 94.5%, how would you distribute it across the below table, and how do you think or expect the hit rate would/should be on each level?


<1x
<2x
<5x
5x-10x
10x-20x
20x-50x
50x-100x
100x-200x
200x-500x
> 500x

This will be a very interesting question, can't wait to see all the realistic answers and the impossible ones LOL It also really will depend on each persons risk appetite, so you should get a very wide range of answers.
Great Q @Mr Wild

but might be worth having it in a thread of its own, or it might derail this one for a while.....
 
I wouldn't even know where to begin to properly assign figures. I just think that for example with Valiant Knights assuming the game is able to hit a 500x + I'd much prefer if you took out 1 500x every whatever spins it is and instead distributed it in <5x spins so that you actually got your bet back now and then. As it stands now it feels like if you hit it's 2p? 4p? something like that on those 20p free spins. That's 0.1/0.2x. Actually getting a 1x seems so hard. The only time you manage to get any sort of hit is when you hit one of those balls with the collect symbol on the board.

Seems like due to the build up nature of the game a decent chunk of RTP is tied behind the bonus that requires a lot of money in to hit. Like sure you could get it first spin but if the knight are all 1 or 2x your hit won't be able to hit much. You need to have built up high multi on 4 before you hit the 5th and trigger it to see any meaningful hit.
 
Quick feedback question: If you had a game with an RTP of 94.5%, how would you distribute it across the below table, and how do you think or expect the hit rate would/should be on each level?


<1x
<2x
<5x
5x-10x
10x-20x
20x-50x
50x-100x
100x-200x
200x-500x
> 500x
Thats a trick question, i would never make a game with less than 96% rtp.
;)
 
But for a more serious answer, however it is distributed in most megaways slots is pretty close to how i would distribute it.
Potential for decent wins both in the basegame and bonus, most 'big' wins in the 50-500x range, with some rtp reserved for those 500x+ wins.

It would have absolutely no 0.1x or 0.2x wins, i know RAW have to add those because otherwise they have to write out that the game has a hit rate of 1 in 30, so they need those tiny hits to be able to present a more normal hit rate.
Absolutely no rtp would go to some crappy collect feature or any sort of jackpot.
No extra bet shenaningans.

The name of the game would be 'decent gameplay matters'

Also it would probably have Asian ladies featured in one way or another.
 
I got the knights twice during rewards and only need the purple for a third trigger, but something tells me we will be getting this game in sng more so im saving it for new rewards.
 
@Mr Wild For me it's not about how the rtp is distributed on valiant Knight its just an awful slot like all the rest of the scatter matter type clones. If raw put as much effort into creating slots as they do cloning there slots they might actually have some decent games.

Maybe go back to having slots that pay from left to right in a traditional sense rather than cluster pays. From what Iv seen the games that have traditional pays from raw ie rise of shinobi,Ave cesar etc people don't seem to mind them.

Seems like when raw try to be innovative like the railway game or the book type game with a wheel nobody bothers with them.

Maybe focus on making slots people actually want to play rather than reinventing the wheel.
 
I wouldn't even know where to begin to properly assign figures. I just think that for example with Valiant Knights assuming the game is able to hit a 500x + I'd much prefer if you took out 1 500x every whatever spins it is and instead distributed it in <5x spins so that you actually got your bet back now and then. As it stands now it feels like if you hit it's 2p? 4p? something like that on those 20p free spins. That's 0.1/0.2x. Actually getting a 1x seems so hard. The only time you manage to get any sort of hit is when you hit one of those balls with the collect symbol on the board.

Seems like due to the build up nature of the game a decent chunk of RTP is tied behind the bonus that requires a lot of money in to hit. Like sure you could get it first spin but if the knight are all 1 or 2x your hit won't be able to hit much. You need to have built up high multi on 4 before you hit the 5th and trigger it to see any meaningful hit.

The problem if you have more 1x - 5x wins then you will need to drastically increase the amount of spins for higher wins and features etc. This will also naturally lower the overall hit rate and increase the amount of dead 0x wins as well, its a fine balance and is hard to perfect esp with certain games.

My main gripe with RAW slots is that they are often very hard to bonus, have very little going on in the base and even when you hit a bonus there is no guarantee you'll hit anything of value as a lot are still very low in value, but that is unfortunately how high volatile games work.
 
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Question wasnt really related to Valiant Knight, I just really wanted to know the feedback on how you would add the % to create the slot you would love.
If you dont add any under 1x wins you going to have some issues to deliver a slot with a decent hit rate.
 
Well I got destroyed in the Valiant Knight battles and only managed 14 spins. Naturally didn't trigger the feature still. At least hit a 3.00 ball to bring the overall spins rtp for all 4 games tonight to just over 50%.

Had 22 big bass spins, 21 of which were dead, the 22nd and last paying 0.02. Seems just typical, the last battle of the night I got the bonus twice in 25 spins, the last one paying over 400x. Then when it actually matters I walk away with 0.2x. And yes before people get all worked up I know it's an absolutely tiny sample and I'm not reading into those figures, simply pointing out in my 22 spins I had 0.09% rtp.
 
The problem is that every slot player fits into at least one of the main 3 or 4 groups of slot volatility.

Low, Medium, High, Extreme Its rare that any player would fit into more than two. So its basically impossible to make a slot that caters to all, this seems to create confusion with player and providers alike.

Not always but generally the trend for a developer seems to be 95% of their slots fit into one category and only a few in another. Players tend to be creatures of habit so if the are burned on a provider more than once they tend to not try any other games from them, although this is based on some old data I have from years ago, it does seem to still have some merit.

Back to RAW they do have some ok games, but most are too high variance for my blood. The main reason they get bashed here so much is they seem to be used in battles for the sole purpose of reducing your exposure of players winning.

I for one would play or at least even try a RAW game with real money once in a while if :--

a) It gave more wins in the base rather than rape £7/8/9 out of a £10 all the time
b) Didn't have stuff to collect for better wins/ feature
c) Didn't have a progressive attached
d) Sensible feature average trigger
e) More base game hits in the 20 - 50x range
f) If they had a much lower max win

But that's just my personal taste.....
 
Question wasnt really related to Valiant Knight, I just really wanted to know the feedback on how you would add the % to create the slot you would love.
If you dont add any under 1x wins you going to have some issues to deliver a slot with a decent hit rate.

Out of interest what do you consider a decent hit rate? As that can be subjective.
 
Question wasnt really related to Valiant Knight, I just really wanted to know the feedback on how you would add the % to create the slot you would love.
If you dont add any under 1x wins you going to have some issues to deliver a slot with a decent hit rate.
Hard to say really because it depends on what the game is. Ave Caesar Dynamic Ways for example is a pretty decent slot with a good maths profile but that model won't necessarily work on something like a grid game. It would be a good starting point but you'd have to play the game and tweak things to make it play optimally, and then that's your win curve for that game.

But the biggest gripe I have about a fair few RAW games is how bad the base game is, for two reasons; not putting enough percentage into it to begin with, and trying to pay 50-150x wins too frequently from it.

I'll use Scatters Matter as an example because it's a decent idea but really poorly executed in my opinion, and ruined by the maths. You don't need to be dropping 3 white scatters in and paying 150x in the base game as often as you do - that's what the bonus feature is for. By all means do it once every 5000 spins or something as a surprise but move the rest of that money further down so it's more entertaining, because unless you get a bonus feature or big base game win you're getting about 25% back and this can go on for ages.

Even then the game feels very top-heavy, maybe 40% at the most going into the base game and the other 54.5% going into the bonus (correct me if I'm wrong). I suspect very similar maths is being used on games like Raging Super 2 Ways and Almighty Lollipop, and these slots suffer in exactly the same way; absolutely dire gameplay that goes on for far too long, made even worse by the low bonus hit rate (I'm guessing high 200's).

The danger here when you drag money off the player too quickly like this is that they will give up before they hit the bonus feature, or even spend their budget without triggering the bonus. With a base game like that you'll end up with a really low average bet per spin because it's just too risky betting what a player would normally do on other games. The less frequent the bonus is, the more percentage you need to be putting into the base game in my opinion.

And the base game doesn't need to be anywhere near as lumpy and volatile as it is - 2-3% into wins over 50x is plenty. I want entertainment and frequent wins from the base game when I'm waiting for the bonus to come in. I don't want to be sweating over going skint before that happens.

As for the win curve - here's my stab at it, depends on the game though obviously... let's say a 5x3 slot with a Free Spins bonus feature...

<1x5%
<2x12%
<5x12%
5x-10x18%
10x-20x14%
20x-50x12%
50x-100x10%
100x-200x6%
200x-500x3.5%
> 500x2%

Base Game - 54%
Bonus Feature - 40.5%
Bonus Hit Rate - 1 in 180-220
Overall hit rate - 35%
 
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I think something that is a big factor that maybe you're not considering when selecting games is the effect of the volatility on the free spins. You're giving out all these free spins but it's spread over I assume several thousand people. Like tonights Raw game most people will get what 10-20 spins in 1.5 hours if they enter as much as they can? Due to how hard it is to actually hit something meaningful the vast majority of people will come away feeling hard done by that their spins paid nothing or next to nothing. Only a very tiny fraction will actually hit 'big'.
It doesn't make for a great experience.

A suggestion I'm sure isn't possible but still... could spins maybe be usable on other slots? Not necessarily any slot on your site but maybe if you win spins on a raw game you could use them on other raw games. If they're all the same rtp then in theory it shouldn't affect your bottom line in the long run. It would however allow people to decide if they wanted to try their luck on the more volatile options or stick with something safer.
 
Hard to say really because it depends on what the game is. Ave Caesar Dynamic Ways for example is a pretty decent slot with a good maths profile but that model won't necessarily work on something like a grid game. It would be a good starting point but you'd have to play the game and tweak things to make it play optimally, and then that's your win curve for that game.

But the biggest gripe I have about a fair few RAW games is how bad the base game is, for two reasons; not putting enough percentage into it to begin with, and trying to pay 50-150x wins too frequently from it.

I'll use Scatters Matter as an example because it's a decent idea but really poorly executed in my opinion, and ruined by the maths. You don't need to be dropping 3 white scatters in and paying 150x in the base game as often as you do - that's what the bonus feature is for. By all means do it once every 5000 spins or something as a surprise but move the rest of that money further down so it's more entertaining, because unless you get a bonus feature or big base game win you're getting about 25% back and this can go on for ages.

Even then the game feels very top-heavy, maybe 40% at the most going into the base game and the other 54.5% going into the bonus (correct me if I'm wrong). I suspect very similar maths is being used on games like Raging Super 2 Ways and Almighty Lollipop, and these slots suffer in exactly the same way; absolutely dire gameplay that goes on for far too long, made even worse by the low bonus hit rate (I'm guessing high 200's).

The danger here when you drag money off the player too quickly like this is that they will give up before they hit the bonus feature, or even spend their budget without triggering the bonus. With a base game like that you'll end up with a really low average bet per spin because it's just too risky betting what a player would normally do on other games. The less frequent the bonus is, the more percentage you need to be putting into the base game in my opinion.

And the base game doesn't need to be anywhere near as lumpy and volatile as it is - 2-3% into wins over 50x is plenty. I want entertainment and frequent wins from the base game when I'm waiting for the bonus to come in. I don't want to be sweating over going skint before that happens.

As for the win curve - here's my stab at it, depends on the game though obviously... let's say a 5x3 slot with a Free Spins bonus feature...

<1x5%
<2x12%
<5x12%
5x-10x18%
10x-20x14%
20x-50x12%
50x-100x10%
100x-200x6%
200x-500x3.5%
> 500x2%

Base Game - 54%
Bonus Feature - 40.5%
Bonus Hit Rate - 1 in 180-220
Overall hit rate - 35%
What would you expect to win average in bonus round and how many bonus round do you think should have a bigger win and what would that be around?
 
Hi everyone,

Here’s the information about today’s ongoing Tuesday Madness Battle on Valiant Knights Matter from RAW iGaming which continues until 23:59 GMT with an added prize pool of €5,000.

1758004857867.webp


Battle Details:
  • Date: Tuesday 30th September 2025
  • Times: 00:01 - 23:59 GMT
  • Game: Valiant Knights Matter (RAW iGaming) €0.20
  • Buy-In: €2.00
  • Spins: 100 Spins
  • Added Prize Pool: €5,000 which will increase with every €2 buy-in. Prizes are wager-free.
  • Requirements: To be able to participate, players need to have deposited at least €20 and earned 1,000XP in the last 30 days before the start of this Battle.
You can find out more information including T&C's by clicking here.

Good luck!

Kind regards,
Team Videoslots
 
Well looking at Wanted Dead or Alive you have about 5.5 which is quite low hit rate, so I guess anything below 5 would be ok hit rate.

Wow that’s a pretty volatile game your using as an example lol

I assume you mean 5.5% hit rate? As I don’t think it’s anywhere near 5.5/10 as VS usually lists hit rates. My last stats for example stated bonanza as 3.9/10 so I guess a hit rate of 39%.

To me hit rate isn’t a great indicator of how it’s going to play as you can have a lower hit rate but if those hits are double in value to a higher hit rate the amount won could be identical, yet perceived very differently, so I’m not sure the hit rate is something that should be focused on entirely.

As I said before slot math is a fine balancing act and is far more complex than people give it credit for, and even when you get a game as perfect as it can be there will be people that still don’t like it lol

But if I have to put a figure on it I would say as a rough guide my preferred hit rate is in the 20-35% mark but as I said it does depend on other factors eg feature hit rates, feature average values, and actual base hits.
 
Wow that’s a pretty volatile game your using as an example lol

I assume you mean 5.5% hit rate? As I don’t think it’s anywhere near 5.5/10 as VS usually lists hit rates. My last stats for example stated bonanza as 3.9/10 so I guess a hit rate of 39%.

To me hit rate isn’t a great indicator of how it’s going to play as you can have a lower hit rate but if those hits are double in value to a higher hit rate the amount won could be identical, yet perceived very differently, so I’m not sure the hit rate is something that should be focused on entirely.

As I said before slot math is a fine balancing act and is far more complex than people give it credit for, and even when you get a game as perfect as it can be there will be people that still don’t like it lol

But if I have to put a figure on it I would say as a rough guide my preferred hit rate is in the 20-35% mark but as I said it does depend on other factors eg feature hit rates, feature average values, and actual base hits.
Yes its 1 in 5.5 spins, so around 18%.
 
Far from an expert in slot math but as a time served player, I personally feel and also from what I read on here that a lot of players crave extended game time rather than getting rich from once in a life time hits of several thousand 'x' wins.

Sure playing at 10p a spin and winning £10,000 would be awesome but my mind set tells me, this is never going to happen.

I'd rather get decent value for (most of) my deposits, it is a very attractive retention tool also.

Sure big wins are nice, amazing wins even better but I (and many others I feel as stated) would rather have a now and again 10xD withdrawal and a few hours play time over the opportunity as described to spin tiny and win huge.

We need more slots with the math behind them to offer this scenario as most that used to offer this have sadly disappeared and all we see is super high variance money guzzling machines these days.

Regular hit rates, fair bonus frequency a nice spread of 50x-250x opportunity with a reduced but possible handful of big hits in there in the 1Kx range.
 
Couldn’t agree more, over the last few years online slots have really gone down the super high volatility route, which feels like they have been only catering for the people that can afford to keep playing them with little to no entertainment. In other words the higher rollers, in some ways a bit like vegas seems to have done. Yes high rollers lose big but it’s the low rollers that keep the lights on, just look how vegas is doing just catering to high rollers yeah going great……. LOL
 
Well looking at Wanted Dead or Alive you have about 5.5 which is quite low hit rate, so I guess anything below 5 would be ok hit rate.
You can't take in account only the hit rate.
Wanted is known for being extremely volatile but extremely rewarding as well.
It's one of the slots that payout over 1000x more often but to balance that it's also one of the slots that has tons of dead spins or paybacks around 0.1x.

If you want to see an example of a new provider that's doing something right, take a look at Sneaky and their new slot Nip Tuck (
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)

It has good potential, and although it was plenty of low paying spins it also can payout a lot, I played it recently and really enjoyed it.

These are the slot stats:

Max Win Stats – 10,000x
No Boost, No Buy
Max win from Base Game – ≈ 1 in 7.8M

Max Win from Sneaky Buy
Unboxed Multiplier – ≈ 1 in 1.4M
Random Wilds – Unreachable
Boost Job – ≈ Unreachable
Vouchers (Average) – ≈ 1 in 6,809
Super Vouchers (Average) – ≈ 1 in 326
Vouchers (Free Skins) – ≈ 1 in 4,129
Vouchers (Lock & Load) – ≈ 1 in 19,410
Super Vouchers (Super Free Skins) – ≈ 1 in 168
Super Vouchers (Super Lock & Load) – ≈ 1 in 5,303

Free Spins Hit Frequency Stats
No Boost, No Buy
Normal Vouchers – ≈ 1 in 253
Super Vouchers – ≈ 1 in 12,412
Sneaky Boost
Normal Vouchers – ≈ 1 in 71
Super Vouchers – ≈ 1 in 4500
Super Sneaky Boost
Normal Vouchers – ≈ 1 in 40
Super Vouchers – ≈ 1 in 250

The sneaky boost is 5x your bet size but gives you a fair chance of a super bonus which by itself was also a fair chance of a max win.

I had a few goes on it and got a few bonus within 100 spins, some paid almost nothing but I also had a 300x and a 800x out of it.

But IMO, these kind of slots don't work for VS FS rewards, as a player I like to play in these kind of slots but I hate to get FS on them because without the ante bet they are too hard to get anything from them.

As an example, this monday I had 450 FS on Bash Bros from hacksaw and it was quite bad, 0 bonuses... but with the ante bet on the slot is quite enjoyable because there are plenty of bonuses.

Edit: You can also have a look into Shady Lady provider, they are a new provider and their slots are quite fun, they have been having good success.
 
Hi Everyone,

Here are the details for tonight’s Epic Thursdays’ Battles on The Wild Bunch from RAW iGaming and Temple Tumble Megaways from Relax Gaming.

1754549337388.webp


Battle Details:
  • Date: Thursday 2nd September 2025
  • Times: 18:00 - 22:00 GMT
  • Battle Type: Sit & Go Freerolls
  • Game Names:
  • 15-man Battles: The Wild Bunch (RAW iGaming) €0.10
  • 30-man Battles: Temple Tumble Megaways (Relax Gaming) €0.20
  • Max number of players per Battle: 15 & 30
  • Spin: 25 Spins
  • Duration per Battle: 12 minutes
  • Prize Structure on 15-man Battles: 1st Place: 6 Extra Spins, 2nd Place: 5 Extra Spins, 3rd Place: 4 Extra Spins, 4th Place: 3 Extra Spins, 5th Place: 2 Extra Spins. Extra Spins are wager free.
  • Prize Structure on 30-man Battles: 1st-2nd Place: 6 Extra Spins, 3rd-4th Place: 5 Extra spins, 5th-6th Place: 4 Extra Spins, 7th-8th Place: 3 Extra Spins, 9th-10th Place: 2 Extra Spins. Extra spins are wager-free.
  • Requirements: To participate you need to have deposited €20 or more and collected 1000XP in the last 30 calendar days before the start of these Battles.
You can find out more information including T&C's by clicking here.

Good luck!

Kind regards,
Team Videoslots
 
I really hate the Wild Bunch because it never does anything for me, base game feels very dead. That being said I entered the 10,000 free spins just now doing sonic spins, look back at screen and do a double take because my score is insane.

Base game full screen with multi's, what a nutty hit, 1.1k x. No wonder I never get anything if it's capable of doing that out of nowhere lol. Just a shame the spins I get will pay nothing close to that hit.

Anyway glad I hit this on that event than during a 15 man tonight where I'd get 6 spins :D
 

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I really hate the Wild Bunch because it never does anything for me, base game feels very dead. That being said I entered the 10,000 free spins just now doing sonic spins, look back at screen and do a double take because my score is insane.

Base game full screen with multi's, what a nutty hit, 1.1k x. No wonder I never get anything if it's capable of doing that out of nowhere lol. Just a shame the spins I get will pay nothing close to that hit.

Anyway glad I hit this on that event than during a 15 man tonight where I'd get 6 spins :D
I don't think Wild bunch is the worst RAW, but it still seems to attract the fewest players compared to the 10,000 tournaments on other days. Of course I'm not entirely sure about that, but it feels like you can get a super bad result in that tourney and still get some reward.

I have played practically every 10,000 spins battle since they started rolling. 1st place still missing, but maybe 3-4 times 250 spins reward and countless 100 spin prizes. It's a shame the afternoon 2500 spins battle never came back, I think there would still be demand for it.
 
Yeah when you get a bonus with 1x multi it's so bad. I've had some awful low scores entering it. It's a shame because the theme and mechanics aren't bad, I just wish it wasn't so top heavy on payouts.

I'm still waiting on my first 1st place. I thought I had it the other week with precious monkeys but ended up finishing 3rd or 4th. We'll see if I get it this time. It's a good score but if anyone gets a full screen with a symbol better than Q they'll destroy my score. I wish there was a way to see past scores, I have no idea if the score is insanely good for this game or it's likely to get overtaken before the end.
 
Yeah when you get a bonus with 1x multi it's so bad. I've had some awful low scores entering it. It's a shame because the theme and mechanics aren't bad, I just wish it wasn't so top heavy on payouts.

I'm still waiting on my first 1st place. I thought I had it the other week with precious monkeys but ended up finishing 3rd or 4th. We'll see if I get it this time. It's a good score but if anyone gets a full screen with a symbol better than Q they'll destroy my score. I wish there was a way to see past scores, I have no idea if the score is insanely good for this game or it's likely to get overtaken before the end.
Looking at the other scores it sure looks like it could be good enough to stay in first place.
You are 'only' 3k points ahead of second place but more than 8k ahead of third place, i doubt it gives out those 1000x+ wins very often.

The only RAW game i have seen consistently high scores from is Scatters matter, that one almost always have a bunch of 1000x+ wins in the top20.
 
Getting lots of Wild Bunch rewards this first hour and zero Temple Tumble. But I kind of prefer it this way so there is a larger change to trigger the bonus. I'm just worried because I got a 0 score bonus on one of the battles. Imagine getting x17 and then getting 0 score bonus. That's why I don't want to risk real money on chasing it.
 
Yeah that's true. With enough time if you keep going with the free spins you'll eventually hit your saved up feature
Looking at the other scores it sure looks like it could be good enough to stay in first place.
You are 'only' 3k points ahead of second place but more than 8k ahead of third place, i doubt it gives out those 1000x+ wins very often.

The only RAW game i have seen consistently high scores from is Scatters matter, that one almost always have a bunch of 1000x+ wins in the top20.

I was 30,000 points ahead of 2nd and 80,000 ahead of 3rd. Doesn't matter though l I'm fucked, someone has taken 1st place. The wait goes on for a 1st... and RIP 250 spins. I just know the 250 I get will pay like £5. So depressing.

Can't belive I was refreshing that all day and for 6 hours no one had even come within 80,000 points of my score then bam, destroyed.
 
Yeah that's true. With enough time if you keep going with the free spins you'll eventually hit your saved up feature


I was 30,000 points ahead of 2nd and 80,000 ahead of 3rd. Doesn't matter though l I'm fucked, someone has taken 1st place. The wait goes on for a 1st... and RIP 250 spins. I just know the 250 I get will pay like £5. So depressing.

Can't belive I was refreshing that all day and for 6 hours no one had even come within 80,000 points of my score then bam, destroyed.
I think you are adding an extra zero to the scores, unless we are looking at different leaderboards.
:)
 
I think you are adding an extra zero to the scores, unless we are looking at different leaderboards.
:)
Unless it displays differently for you? I'm talking about the daily 10k freespins battle. 1st has 131k points, I'm on 121k in 2nd and 3rd has 90k and 4th is way off with just under 40k points.
 
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