Student gamblers betting nearly £2000 a year

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avg house hold of 5% means they only lose about 100 quid. Comes to £8.33 per month. Responsible punters ;)
 
I would say the title needs a tweak - there's a world of difference between someone betting (as in staking or wagering) £2000 per year (which given churn, could be from as little as £20 - especially given previous iterations of matched betting and similar "get rich quick" marketing) and someone losing £2000 per year (approx. £1833 as mentioned in the second paragraph).

Always have to be a little careful with surveys such as this given it's not from a neutral source - but the ones that caught my eye were the approx. £1833 per year in losses, 25% consider social media their biggest influence (which inevitably includes the monopoly money crowd) and 51% correctly identify (paid) lootboxes as gambling (which is funny because the government do not, despite their own research coming to the opposite conclusion).

As PEGI reminded us when they screwed over the launch of Balatro - simulated gambling requires an 18 rating, literal gambling does not.
 
how much student or under 18 spend playing video games a year buying loot boxes? loot box is like gambling
The market size, measured by revenue, of the Video Games industry was £7.6bn in 2023
£7.6bn all from video games with 0 regulation

There are an estimated 700,000 to one million people addicted to gaming in the UK. Gaming addiction affects both adults and children. However, children are more vulnerable, as up to 93% of UK children play video games
 
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Not sure why they'd affix 'students' to this survey, as though our vulnerable youth have been afflicted and the Education system corrupted :laugh:

I shan't imagine their expenditure to be that much different than it ever was, on the 'traditional' video slots, or even gambling in general.

The only significant change being that people are more aware of these pursuits, given today's tech, and how everyone and their dog can't endure a solitary moment away from their sweat-soaked mobile phones, lest they die of FOMO :D

Of far greater concern (or not) would be the age-old implementation of all forms of microtransactions, loot boxes being the most talked-about, because here it really is stealth and likely to sap many gamers' spare change. Jesus have mercy how much students whittle away on that over the course of a year!

Ultimately it doesn't really matter to students how they spend money, as their mindset dictates it's essentially inconsequential, so the whole study's findings are moot at best :cool:
 
Of far greater concern (or not) would be the age-old implementation of all forms of microtransactions, loot boxes being the most talked-about, because here it really is stealth and likely to sap many gamers' spare change.

£17 just to run around as a rabbit in the latest Call Of Duty.

I'm absolutely steaming that my offspring actually bought this.

1710193078626.png
 
£17 just to run around as a rabbit in the latest Call Of Duty.

I'm absolutely steaming that my offspring actually bought this.

View attachment 194341
Wow! I hadn’t realised this was a thing. I’ve got a 10yr old who is always trying to buy add-ons and I’ve refused thus far, this is an eye opener for me. Thanks.
 
The market size, measured by revenue, of the Video Games industry was £7.6bn in 2023
£7.6bn all from video games with 0 regulation
As you mention, this is for everything - retail, online, DLC, subscriptions, microtransactions, lootboxes and so on.

If you look at the worldwide graph over the past 10-15 years, for example:
50-Years-of-Video-Game-Revenue-Dec-31.jpg

from Visual Capitalist. You'll notice two recent booms:
  • mobile is the first around 2006, where the industry as a whole jumps around 30% ($20-25bn)
  • then a much bigger one starting around 2014, which nearly doubles the industry revenue in five years.
Better games? No... Inflation? Not really... I wonder what that could be... 🤡

Activision-Blizzard-King are notorious for predatory microtransactions, after they wrestled Call of Duty from Infinity Ward they started pumping those in, King obvious made their name pushing knock-off games with heavy manipulative microtransactions, and then Blizzard became more infested with them, including the laughably bad Overwatch 2 that added little to new content, but wanted to charge people more than $10,000 in total for skins that were previously included (with sufficient playtime) in a $30-40 retail title.

Once games like Overwatch 1 normalised loot boxes, and Fortnite normalised grind-heavy (and cash-heavy) battle passes... the race to fleece customers was on. If you have any related addictive tendencies you have to be very careful now-a-days of what games you play.
 
Wow! I hadn’t realised this was a thing. I’ve got a 10yr old who is always trying to buy add-ons and I’ve refused thus far, this is an eye opener for me. Thanks.

Wait until they start properly arguing back, and crafting detailed purchase cases. It's ****ing exhausting.
 
Wow! I hadn’t realised this was a thing. I’ve got a 10yr old who is always trying to buy add-ons and I’ve refused thus far, this is an eye opener for me. Thanks.
video games are more problam than gambling,but no one deal or talk about it
 
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The only significant change being that people are more aware of these pursuits, given today's tech, and how everyone and their dog can't endure a solitary moment away from their sweat-soaked mobile phones, lest they die of FOMO :D

Of far greater concern (or not) would be the age-old implementation of all forms of microtransactions, loot boxes being the most talked-about, because here it really is stealth and likely to sap many gamers' spare change. Jesus have mercy how much students whittle away on that over the course of a year!
I'd never even heard of "Loot Boxes" until I read this thread - I had to Google it!
Showing my old age and total non-interest in video gaming I suppose :rolleyes:

Right, now I'm off to Google FOMO... :confused:

KK
 
They should have loot-boxes for slots. Pay $30 and the next 10,000 spins on Dead or Alive will be at 96.5% RTP. After those spins run out it goes back down to 94% unless you top it back up.

'Turbo-charge your slotting experience with our enhanced game-play packs from Lemon Enterprises! Choose from a range of packs and enjoy those high RTP's from yesteryear -
  • $20 - Buy 5,000 spins on Book of Dead at 96.5% RTP!
  • $30 - Buy 10,000 spins on Dead or Alive at 96.5% RTP!
  • $50 - Buy 15,000 spins on Starburst at 96.8% RTP!
But don't take our word for it - check out some of these glowing reviews -

"I bought enhanced spins on DOA and had two wild line bonuses back-to-back!" - T. Chocolate-Orange, Essex

"I bought enhanced spins on Big Bass Bonanza at my wife's funeral and made my money last until the hearse arrived!" - Barry Fritters-Cash, London

"I bought enhanced spins at 97.1% on Double Fancy 7s and played 12,197 games at an average of £0.20 a spin over the course of 17 hours, during which time I hit three lots of red 7s for 50x, and one line of double purple 7s for 200x, plus loads of smaller wins, with my overall RTP% for the session coming in at 97.54% - and I have graphs to prove it! Thanks, Lemon Enterprises!" - Choppers, Isle of Man

"William Hill are a fucking disgrace." - Anon.
 
I'd never even heard of "Loot Boxes" until I read this thread - I had to Google it!
Showing my old age and total non-interest in video gaming I suppose :rolleyes:

Right, now I'm off to Google FOMO... :confused:

KK

LOL, no worries about the age. I guess i'm about 20 years younger than you. Similarly, today, i tried to figure out what those loot boxes are through Wikipedia. The last time i played video games was back in the 90s, when 8-bit Super Mario (the one who smashes mushrooms with his head) and Street Fighter were among the top games.

I remember pretending to go to school but sneaking back home as soon as my mother left for work to play these games. Once i keept this up for about a month until she caught me, lol.

I know some are playing similar games to this day, and some 6-year-olds are playing them like pros, but i have zero interest in them.
 
LOL, no worries about the age. I guess i'm about 20 years younger than you. Similarly, today, i tried to figure out what those loot boxes are through Wikipedia. The last time i played video games was back in the 90s, when 8-bit Super Mario (the one who smashes mushrooms with his head) and Street Fighter were among the top games.

I remember pretending to go to school but sneaking back home as soon as my mother left for work to play these games. Once i keept this up for about a month until she caught me, lol.

I know some are playing similar games to this day, and some 6-year-olds are playing them like pros, but i have zero interest in them.
Ah, they were the best of times, they were the worst of times

Like every other facet of pop culture, the 90s gaming scene will never be bettered, with the likes of seminal titles like SFII and Super Mario World etc.

And whilst the youth of that time would have dreamt of playing every console and every game on a futuristic handheld device one day, who'd have thought it would end up so soulless. And for a singular microtransaction of £17, imagine the mega-sessions one could've had in the arcades! :D

Unlike today's 'gaming', which is now governed by ESG scores and DEI directives. Thigh-slapping fun or what!

Video gaming shares a similar fate to slotting at least, in that creativity's being ousted and the entertainment all but annulled, in favour of agenda-laden messaging.

How the regulatory bodies have managed to sidestep microtransactions and gambling mechanics in video games thus far is anyone's guess, but I'd hazard it being a lucrative market-leading industry that dwarves all around it may have something to do with it 🤔
 
"I bought enhanced spins at 97.1% on Double Fancy 7s and played 12,197 games at an average of £0.20 a spin over the course of 17 hours, during which time I hit three lots of red 7s for 50x, and one line of double purple 7s for 200x, plus loads of smaller wins, with my overall RTP% for the session coming in at 97.54% - and I have graphs to prove it! Thanks, Lemon Enterprises!" - Choppers, Isle of Man

I like the cut of this guy's jib, maybe some sort of forum award would be in order.
 
"I bought enhanced spins on DOA and had two wild line bonuses back-to-back!" - T. Chocolate-Orange, Essex
I got "Mrs B from Essex" vibes from those, she knows how to write a glowing testament for any old shite... just don't ask her about Januaryland. :laugh:

Not sure the last one is genuine though, "a fucking disgrace" seems like a high bar for WH in the modern era.
 

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