RTP of games, how is it monitored, by whom and at what point is action taken?

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Hello!

I was just wondering how can a game (Tombstone) advertised at approx 96% RTP run at significantly lower RTP for a very long time? In my knowledge, the only sites which show the true RTP of games are videoslots.com and mrvegas.com. I know for a fact, that mrvegas is approx one year old, and their RTP shows 87.9%. Videoslots has been around for years, and I guess they have had Tombstone from the games publication - yet it still has approx 4% lower RTP than this game should have (92.1%). I know the game is volatile, but there has most certainly been billions of spins on this game in this timeframe. All casinos say that the RTP should come close to the TRTP over time, but in my opinion 4% (let alone 9%) is quite a difference.

So, at what point is the RTP checked and by who and what actions are taken if the game constantly runs on too low RTP?

Obviously the game exists on plenty other casinos as well, so it might be that some of them is sporting way over 100%RTP over the years, but the only available data is from the sites showing the true RTP. And videoslots is quite popular site..

PS. Before anyone says the game is not popular enough, I checked on mrvegas.com, Tombstone is on page 525/544 when sorted by least played ascending (10/page)...

PPS. For instance Bonanza is spot on (96%) on both casinos.
 
@bamberfishcake We monitor across the network - and also on specific markets. Never had to "rectify" so don't know - and I hope that we never need to either.
 
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Depending on where you come from Videoslots uses different RTPs. In Germany the RTP on Tombstone is 90.27%.

Still a difference to 87.9 but maybe they run it even lower in other countries, who knows?!
It is lower in Germany because the tax is higher and they need to somehow make a profit. It might be the case for other countries too.
 
@bamberfishcake , I'm not sure were discussing the same thing. The graph you send shows up to million spins. I do understand that RTP may vary A LOT initially, but it should stabilize close to TRTP around 1000 000 spins (as shown on chart). However, that shows only medium -volatility games. So there must be some rules for high-volatile games such as Tombstone - and I am pretty sure its not 'billions of spins'.

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.That page should have a chart showing exactly the difference between low-medium-high volatibility games, but for some reason the chart is missing :) I might ask this directly from UKGC, not sure how fondly they answer to players not on their region. I'm very sure MGA wont even answer this question...
 
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@bamberfishcake , I'm not sure were discussing the same thing. The graph you send shows up to million spins. I do understand that RTP may vary A LOT initially, but it should stabilize close to TRTP around 1000 000 spins (as shown on chart). However, that shows only medium -volatility games. So there must be some rules for high-volatile games such as Tombstone - and I am pretty sure its not 'billions of spins'.

We are talking about the same thing - deviation.

Chart uses a mid-vol game as an example but the allowable deviation will be the same no matter because it's based on RTP, not volatility. :) (I think)
 
@bamberfishcake We monitor across the network - and also on specific markets. Never had to "rectify" so don't know - and I hope that we never need to either.

Thanks Pelle,

Appreciate you have never had to rectify but am I right in thinking you have a process ready?

Can't imagine you would all run around the office waving your hands in the air crying 'what do we do!'

Maybe you cant say, which is fine, I respect that. But I have to ask, what's the procedure if it does need correcting?
 
@bamberfishcake , exactly - this is why I started this thread :) The only data available to players is trough videoslots / mrvegas, and on both of them, the game is running below TRTP. I am quite sure both sites have way over million spins played over the years (I managed over 2000 in couple of hours without autoplay or stopping the spins before they're finished). There is always the possibility of some sites running over 100% RTP, but there is no way for us players to know this.
 
2. Can you be more specific on This is reviewed by the regulators as well? How often, between how many spins and what's the approved deviation in x number of spins? You can understand why you monitoring the game is not enough, as you get income from games running at too low RTP (4% lower over 1000 000 spins is A LOT of money).
I am afraid we will never get a clear answer to this question. Moreover, we know well what the answer is: nobody REALLY controls what casino games providers do.
I believe there was an incentive for the big providers of the past to keep the games fair. But, since the market was flooded with the new providers in the last 5-6 years, this fair play incentive was substituted by the fierce competition which eventually led to the reduced rtp across all the industry and, of course, the outright rigging of the games (real rtp has nothing to do with the advertised one).
 
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Nah, I'm just not part of that process more than I'm checking the reports of it. The procedures are all in place if something happens - stipulated by each regulatory market - if an alarm goes off or something is off in general. There are other dudes at Nolimit that's working if those bits fails, so I don't have any hands-on reponsibility for it myself and don't know the procedures.
 
I never really understood RTP either.

In my early slotting days I'd ask Chat questions, like how the RTP can say 96% if my balance say 0, and things of that nature.

Never trusted a single Chat agent since
Ok so RTP means Return to Player / it’s is a setting that is programmed Into every game. - Keep in mind this is based on Very Large , like very very large data sets - so imagine 1,000,000 people playing the same slot 20 hours a day for 20,000 years kinda numbers.

But it’s a basic yardpost of the odds of winninng - so if RTP is 90% - In a perfect world you start with $100 - you would walk away with $90.

The casino sets the RTP if given the option by provider (BTG you cannot change ; play and go has about 3 settings)

The lower the RTP the shitter the odds

Smart money would stay away from online Casinos like Mr Vegas , Video slots etc as they will always pick the worst odds for the player giving the house a better edge.

Now - as we are all gambler and sometimes games are “hot”’or “on a roll” or “cold” - Some sites show your PERSONAL RTP (Amount spent Vs Amount Won); and some show “current conditions” -
If you were wondering why they all look different.
 
@Reelsoffun has described it all very well. As a provider, if you want to be 100% safe and remove issues caused by large bet sizes, you would monitor cash in / cash out for each stake independently. I know some providers do that, but i'm not sure how many.

@manttih All games are independently tested and verified - at least in regulated markets. RTP's are checked and certified. Does that mean that mistakes don't happen and some games run under / over? No - look at NetEnt's streetfighter for example.

I'm well aware of casinos panicking and asking us to check games for being over percentage as well as being under. However, the regulators only have to be informed if the game is under-paying as this is not in the players benefit. Of course, the provider will be told if it's over, and will be expected to check and fix if necessary
Be interested to know how common a game is underpaying or overpaying. If underpaying what are the steps taken apart from the regulator being told. Do players need to be told / are they compensated? Is there a threshold of reporting moneytary or percentage-wise? Is there annual reporting to the regulator of real rtp numbers against expected?
 
Be interested to know how common a game is underpaying or overpaying. If underpaying what are the steps taken apart from the regulator being told. Do players need to be told / are they compensated? Is there a threshold of reporting moneytary or percentage-wise? Is there annual reporting to the regulator of real rtp numbers against expected?
Was Baron Bloodmore and the Crimson Castle one of these games? That seemed to pay very well on release, then suddenly it was pulled for a few weeks and now it just doesn’t play the same (aka it’s now tight af).
 
@SpinUk Do players need to be told / are they compensated?.

That is the reason I started the thread. Say a game like Tombstone runs a year on 87%. TRTP is 94%, so there is a deviation of 7%. If some action is taken at this point, what happens to the money already lost by players playing the game on (way too) low RTP? I bet it isnt returned to players.

Which brings the question: If games can run on too low RTP without anyone doing anything about it, why wouldnt providers/casinos set it to run on too low RTP? 7% deviation means a lot more money to the ones offering these games.
 
Exactly, and personally think you have hit the nail on the head.

I think the ambiguity around the monitoring and correcting of RTP tells the story.

If it was all clear and above board there would be detailed information and a clear response from those in the know.

Hopefully, one of us stumbles across some concrete proof, or, at least somebody who is willing to shed some light on the process. Until then, it feels like banging your head against a brick wall trying to get a direct answer.

Personally, I think it's as simple as a game developer monitoring and then throwing out some big hits when needed to keep it legit. Of course, that won't be admitted because it destroys the 'each spin is random' claim.
 
so if RTP is 90% - In a perfect world you start with $100 - you would walk away with $90.
No.
If you did a single $100 bet, your average loss would be $10 PER SPIN.
Any RTP less than 100% assures you of walking away with $0, eventually.

Regarding "compensation" I've heard mainly of games that pay over RTP due to bugs, the only one I recall paying under was one that had an unwinnable jackpot? And they compensated everyone who had played it which was a pretty impressive bookmaking feat. Can't remember the game or casino though.

What it comes down to is the game providers say "we are regulated by so-and-so", and certain players will always say "well we don't trust so-and-so" to which the game providers can only say "so?"

The reason I trust RTP to be as stated is there's no reason for it not to be.
 
Come on, you really believe that statement?

No reason for RTP to not be legit? I didn't think you were that naive.

Not saying it's not, but there are clear motives for it not to be.
1. A higher RTP slot provides a more enjoyable user experience
2. Anything below 100% will result in the casino getting all your money eventually anyway
3. The lower it is the quicker you'll lose certainly but that's not good for player retention
4. The risk of being caught out either by rogue employees or statistical analysis would be almost a certainty
 
1. A higher RTP slot provides a more enjoyable user experience
2. Anything below 100% will result in the casino getting all your money eventually anyway
3. The lower it is the quicker you'll lose certainly but that's not good for player retention
4. The risk of being caught out either by rogue employees or statistical analysis would be almost a certainty
IF that's the case, WHY are casinos opting for lower RTP games?
It doesn't seem like good business sense, if all it does is make the experience less enjoyable and is bad for player retention.

IF that's the case why not have slots running at 99% RTP. Why not give players the BEST experience?
 
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1. A higher RTP slot provides a more enjoyable user experience
2. Anything below 100% will result in the casino getting all your money eventually anyway
3. The lower it is the quicker you'll lose certainly but that's not good for player retention
4. The risk of being caught out either by rogue employees or statistical analysis would be almost a certainty
Absolutely agree with all points except for the last.

Agree the risk of being caught out by a rogue employee is a real one.

Statistical analysis is secretive and spread out and the knowledge around how it's monitored, audited and corrected is vague and missing :)
 
IF that's the case, WHY are casinos opting for lower RTP games?
It doesn't seem like good business sense, if all it does is make the experience less enjoyable and is bad for player retention.

IF that's the case why not have slots running at 99% RTP. Why not give players the BEST experience?
I don't believe most casinos are opting for lower RTP slots, some of them are, no doubt, and that may just be because the bosses at these joints intuitively believe that lower RTP= more profit, it would not be the first time a business had acted against it's own long term self interest due to greed and ignorance.
Perhaps also with a higher RTP on today's high volatility slots there is concern with exposure to high initial payouts in the early stages of a games release being more risky than a casino would like to deal with, most people are more comfortable raising their bets when a machine is playing nicely rather than taking them to the cleaners.
To your second question; some slots do run at 99%, not many certainly but I'm pretty sure if you plotted people's ratings (enjoyment) of a game vs the games' RTP you would see positive correlation.

I suppose one way to look at it is if you ran a casino and you could have only slots that paid either 1% RTP or 99% RTP which would you choose? Option 1 would get you your first days profit a few hours quicker than option 2 but I don't think you'd have many people coming back on day 2.
 
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Statistical analysis is secretive and spread out and the knowledge around how it's monitored, audited and corrected is vague and missing :)
Not sure what you mean.
If you doubt a games trtp you write a script to send a few million spins and see how close it ends up. If you don't believe the demo mode is the same and want to use real money, different accounts, bets etc you use something like slot tracker.
 
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