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My online slots videos (plus UK AWPs)

Fair play.
I still do alright.
Yeah, but didn't you hear? Choppers has transcended gambling now, and partaking in it in any way is beneath him. This means he gets to sneer at anyone still involved in it, whether they win or lose.

As far as Choppers is now concerned - having seen the light - if you play random slots online because you consciously choose to do that as a form of entertainment, you're just throwing your money away. If you still go out from time to time and pinch a few quid around the pubs on compensated machines you're a lowlife scumbag parasite.

That's what separates us mere mortals from great people like Choppers; someone who has traversed the entire gambling landscape and decided it's not for him. With a click of his mighty fingers he's packed the game in and no longer identifies as a gambling addict. One can only dream of the opulent life he will now lead as a result of this.

What's the view like up there on your pedestal, Choppers?
 
What's the view like up there on your pedestal, Choppers?

Magnificent!

--------

On a more serious note, I've always been entirely consistent in terms of my opinion on playing fruit machines in the UK, either as an addict (which I was for a decade) or as a 'winning player' which I was from around 2000/2001 and remained so until the last compensated fruit machines disappeared from the pubs of the IOM.

As you're clearly not my biggest fan I wouldn't remotely expect you to have watched any of my videos, but by extension this means that you're also not armed with those splendid things called 'facts', which in this scenario would be rather useful and highlight the inaccuracy of your claims.

I've made my choices with regards to gambling, others are of course free to choose however they wish in terms of what they do with their own free time and what is (hopefully!) just their discretionary entertainment spend.
 
If info on Betcoms is still considered slightly sensitive I really feel sorry for anyone still scrabbling around for them out in the real world.

Compensated fruit machines were always a dog eat dog world even in the 'good old days', it's properly feral now.

Tbf, choppler, ceartin info is better than others. Some info doesn't just make wedge, but as in the above mentioned case, also saves time too.
I'm also pretty sure that nobody is scrabbling around for betcoms anymore either, there simply isn't enough about anymore to make some kind of route to scrabble throughl Unless perhaps you want to play an Axe on the isle of man once every 5 days and throw a few random digis in with it ;) .

But for anyone who still plays all types of the playable fruits to make profit, why wouldn't they want the few betcoms they know of providing them extra cash while out on those routes, especially if that info isn't known by many? And even more especially since routes that are not on the Isle of Man tend to be fairly long drives these days.

I dunno. I do know I feel like forcing a Corn now though.
 
Yeah, but didn't you hear? Choppers has transcended gambling now, and partaking in it in any way is beneath him. This means he gets to sneer at anyone still involved in it, whether they win or lose.

As far as Choppers is now concerned - having seen the light - if you play random slots online because you consciously choose to do that as a form of entertainment, you're just throwing your money away. If you still go out from time to time and pinch a few quid around the pubs on compensated machines you're a lowlife scumbag parasite.

That's what separates us mere mortals from great people like Choppers; someone who has traversed the entire gambling landscape and decided it's not for him. With a click of his mighty fingers he's packed the game in and no longer identifies as a gambling addict. One can only dream of the opulent life he will now lead as a result of this.

What's the view like up there on your pedestal, Choppers?
Post of the year without doubt.
 
Licensed from real fruit machines, have far higher RTPs than you'd ever get on real fruit machines, sensible volatility and some decent prizes, and none of the fuckery and corruption that comes with compensation - what's not to like!



Looks like Realistic Games have gone pop since I uploaded this video.

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Depends which aspect.
I can still clear a grand a week on fruits, each to their own.

Wow!

I struggled to do that when I had about 9-10 different methods on the go back in it's prime

Then again I was a pissed head with an addiction to spending it soon as I made it :o

Young, free and single, with holes in all my jeans pockets due to the weight of £££ coins, ah the good old days!
 
Wow!

I struggled to do that when I had about 9-10 different methods on the go back in it's prime

Then again I was a pissed head with an addiction to spending it soon as I made it :o

Young, free and single, with holes in all my jeans pockets due to the weight of £££ coins, ah the good old days!
I spend a lot, yeah.
Fortunately my jeans are in tact still as everything pays out notes now.
It's not difficult to make money if you know what you are doing and what machines to play.
 
I spend a lot, yeah.
Fortunately my jeans are in tact still as everything pays out notes now.
It's not difficult to make money if you know what you are doing and what machines to play.

Believe you, 100% mate.

Trouble is, I lost my "mojo" years ago and around this area (excluding arcades) there are not many fruities at all of any description. Odd one in the odd pub from what I told (Ain't set foot in a boozer for years either) but hardly any.

Wouldn't touch a motorway service station machine with someone else's dosh and can't think of anywhere else I used to play them

I'd soon reignite my passion if I got a method on BarX-7 as those things are about 10 in each of our remaining arcades lol.
 
Never thought about it till years after, but god knows how much bacteria your pockets must have collected from those filthy coins being circulated in them lol. Being a kid and picking ya nose would have been a good way to build your immune system, i guess.

Luckily for me, when younger, the only time a pocket gave way and emptied itself while in a VERY busy arcade that I always used to haunt on the southeast, it happened to be the token pocket during the money talks and roller coaster era :D
 
A whole new fruit machine emulator! This time for the Bellfruit Video Eclipse system, which ran from the late 2000s to the early 2010s, launching straight out of the gate with 47 playable games. Loads of great stuff in this one, fruit machines, lo-techs, roulette games, random games, the whole lot.



And a review of a classic old Barcrest fruit machine from the £4.80 jackpot era called High Rise.

 
Another new emulator. No, really!

This one is very interesting as it emulates the 'PSYCHO FOBT ERA' when unfortunate punters were assaulted by roulette games allowing £100 spins (!) on machines you could just walk in off the street to play in bookies.

The machines were dubbed the 'crack cocaine of gambling' and tales of ruination abounded. They also led to the famous 'clustering' of bookies in town centres, as each venue was limited to four of the machines, so the bookies got around this by simply opening loads of bookies in close proximity to each other - that's how profitable the machines were.

The slots games on these cabinets had a 'Fortune Spins' mode, which allowed up to £50 per game round. Totally mental.

They were finally outlawed in 2019 and the games capped at £2 per spin.

What we have emulated here are the full fat nutcase versions, £50 Fortune Spins and £100 roulette spins, which came under 'Category B2' in the legislation - they're both emulated in here.

 
Why be disappointed by how shit real slots are when you can be equally disappointed for free?

Here I try something I never dared to do for real in the pub, forcing a £500 jackpot out of Worms on £2 play by gambling every single win of £5 or over all out for the jackpot.

 
Why be disappointed by how shit real slots are when you can be equally disappointed for free?

Here I try something I never dared to do for real in the pub, forcing a £500 jackpot out of Worms on £2 play by gambling every single win of £5 or over all out for the jackpot.


Anybody trying to force out a random slot needs their head checking.

Good job it's an emulator and not cost a penny!

These were dangerous games when released.
 
Anybody trying to force out a random slot needs their head checking.

Good job it's an emulator and not cost a penny!

These were dangerous games when released.

Well yes that was kind of the whole point of the video :) There was no world where I was going to go to the pub with £2000 or more, which is what you'd need about you to force one of these out. (Not that you can 'force' a random game anyway of course.)

The Category B2 psycho games that allowed for £50 game rounds are for another video.
 
Well yes that was kind of the whole point of the video :) There was no world where I was going to go to the pub with £2000 or more, which is what you'd need about you to force one of these out. (Not that you can 'force' a random game anyway of course.)

The Category B2 psycho games that allowed for £50 game rounds are for another video.
The £100 versions you could get away with. I believe all the gambles are 100% RTP.
 
The £100 versions you could get away with. I believe all the gambles are 100% RTP.

They are on the £500 versions too, but of course the gambles required to get there are far more volatile and less likely to succeed.
 
They are on the £500 versions too, but of course the gambles required to get there are far more volatile and less likely to succeed.
I always felt PooPrint were the worst online slots, the maths more pernicious than even NetBent. This was/is particularly true on their themed 20-liners, the most tedious crappy low-potential online editions ever. This dire game model was hidden beneath a veneer of big-name themes like Top Cat, Worms, Gary the Bastard Gorilla and Austin Powers etc.

This low potential had me thinking back in the day that these are surely just cabinet slots underneath, masquerading as online ones. So it's proven to be. These infest the B3 cabinets nationwide apparently and the toxicity of the coding is made even more malevolent by the 90-94% dog-dirt RTP. Your £300 loss-making session that led you to quit was the best day you ever had on them. It also provided me and everyone else who never played these cabinet £500's with vindication of our decision. As with some Netent games, once you were 50-100x bet behind there was little chance of retrieving the situation on irregular 1-10x bet wins and utterly shite features when you could get one.

When you see games like The Rapist, Cleopatra and Power Fruits converted to B3 they are utterly turd, a parody of the online versions that were good originally. With PooPrint, you have the doom scenario of seeing games that were originally shite online converted to B3 with the inevitable twattings handed out to their players, who are enticed with stupid gamble wheels in desperation to get out of the predictable hole the crapulous RTP & maths lands them in.
 
@ChopleyIOM have you ever done a video with a general knowledge quizzer and seen what happens if you just keep answering correctly, over and over again?

We did it with a 'Skill With Prizes' Hangman style game where someone worked out which bit of the machine's RAM to monitor to see what the correct answers were.

As the machine gets more behind percentage it really, really doesn't want to pay out, but it also can't cheat, so as long as you can keep getting the answers correct in the ridiculously short periods of time it gives you, for increasingly obscure words, you can empty it!

 
I always felt PooPrint were the worst online slots, the maths more pernicious than even NetBent. This was/is particularly true on their themed 20-liners, the most tedious crappy low-potential online editions ever. This dire game model was hidden beneath a veneer of big-name themes like Top Cat, Worms, Gary the Bastard Gorilla and Austin Powers etc.

This low potential had me thinking back in the day that these are surely just cabinet slots underneath, masquerading as online ones. So it's proven to be. These infest the B3 cabinets nationwide apparently and the toxicity of the coding is made even more malevolent by the 90-94% dog-dirt RTP. Your £300 loss-making session that led you to quit was the best day you ever had on them. It also provided me and everyone else who never played these cabinet £500's with vindication of our decision. As with some Netent games, once you were 50-100x bet behind there was little chance of retrieving the situation on irregular 1-10x bet wins and utterly shite features when you could get one.

When you see games like The Rapist, Cleopatra and Power Fruits converted to B3 they are utterly turd, a parody of the online versions that were good originally. With PooPrint, you have the doom scenario of seeing games that were originally shite online converted to B3 with the inevitable twattings handed out to their players, who are enticed with stupid gamble wheels in desperation to get out of the predictable hole the crapulous RTP & maths lands them in.

On 96% online payouts I thought the Blueprints were good value in terms of entertainment slots, and sometimes you'd get lucky with the 'mega money' feature each of them has which will do a 500x or even 1000x once in a while.

Also they added the Jackpot King progressive to lots of them whilst not nerfing the main payouts (on some of them!) too much, from memory there were a few that maintained a 95.6% RTP (or thereabouts) for the main game with only 0.5% extra for the Jackpot King for a combined RTP of 96.1%. Also the Jackpot King progressive wasn't a 'progressive or bust' style affair, so it could award the round fairly regularly and then just bin you out with a consolation prize of 20-500x. (Unlike Bonanza Progressive, whatever the fuck it's called, where as a small stakes player you basically just never trigger the round.)

Where the Blueprints start to make far less sense is on the pub/arcade cabinets, because now you're in a world where you need to go in on max stakes to get a paltry 92% or even just 90%, £2 per play at 90% RTP is not an edifying experience. (Dare to drop down to the lower stakes and you can be 86% or 84%, along with elements of the game being deliberately nerfed as well.)

Add in the meagre 250x top prize which the games hate to award naturally despite its small size, and yeah, you're not in a great spot.

Ultimately though, if we take the 96% online iterations of them as our baseline, the end result is going to be exactly the same as playing Bonanza. Given a large enough sample size, you'll have lost, on average, 4% of your stake for every time you pressed the SPIN button.

This is why I eventually binned off gambling completely, even at my beloved 3Dice, the absolutely immovable mathematics of the proposition finally got me in the spot where I was just like, 'There's really no reason to carry on doing this, is there?'
 
We did it with a 'Skill With Prizes' Hangman style game where someone worked out which bit of the machine's RAM to monitor to see what the correct answers were.

As the machine gets more behind percentage it really, really doesn't want to pay out, but it also can't cheat, so as long as you can keep getting the answers correct in the ridiculously short periods of time it gives you, for increasingly obscure words, you can empty it!


In that video you make reference to "Hangman" killing you if it doesn't want to pay, but if you're doing it on a save state emulator could you explain more? Does it actually go down to the point you have literally no time to answer even though you know the right answers and you're running an emulator at stupidslow speed?

Or maybe the points totals eventually get so high you couldn't reach them if you played for years?
 
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In that video you make reference to "Hangman" killing you if it doesn't want to pay, but if you're doing it on a save state emulator could you explain more? Does it actually go down to the point you have literally no time to answer even though you know the right answers and you're running an emulator at stupidslow speed?

Or maybe the points totals eventually get so high you couldn't reach them if you played for years?

Not sure if you've watched the whole video but I do go into more detail about tactics that SWPs employed to control and compensate their payouts. I also give some suggestions as to how Spellbound (the subject of the video) could have used what it does have at its disposal far better to protect itself.

In the case of Hangman, it's a while since I've loaded that one in, and assuming you're referring to the JPM version I have running in MAME in the video, that has several levers it can pull to essentially put a cash prize out of reach. In an emulator with save states/pause/slowdown and possible RAM snooping it'd be possible to get it to pay out when it doesn't want to I'd imagine, but in a way that would be impossible to replicate for real.

The thing that made Spellbound so interesting is that players actually got good enough on the real thing out in the wild to completely empty them.

Also SWPs were often set to astonishingly low percentage pay outs, 30% was quite common, and a lot of them couldn't even be set higher than 50%.
 
I watched the video up to the point you got up to £2 from the "underperforming"machine, I figured I understood enough about Spellbound specifically by that point but wasn't really interested in a badly protected machine winnable by real play, it was the tricks better protected machines use against "God Mode" players that I wanted to know about. Good video though.
 
There have been loads of bloopers like that over the years with SWPs. Like the original Barcrest The Crystal Maze SWP that always put at least 59 gold in the dome for the end game, if you got good enough at it, and I did, with enough time accumulated for the end round you could be super careful and manage to hoover up 50 gold after silver deductions to win the £5.

Clearly it got to be quite a problem because Barcrest issued a rechip for it that could drop the gold all the way down to 51, which made it effectively impossible to beat in that state because there were so many silvers in the the mix. Technically it was possible because there were over 50 gold in the dome to allow the prize to be won, so still classified a skill game, in reality, impossible.

They also issued a whole different version of the game some time later that used a 'grabbing hand' for the dome round, that was laughably inaccurate and made the end game impossible when it wanted to be.

I've covered it on my channel previously :)


 

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