I've a BTG/Bonanza Randomness Theory

@trancemonkey . I am reading trough the regulations file. It says:

RTS requirement 3C
For each virtual event, game (including bingo), or lottery, information that may reasonably be expected to enable the customer to make an informed decision about his or her chances of winning must be easily available before the customer commits to gamble. Information must include:
iv. the probability (likelihood) of winning events occurring.

Can you tell me where to find this information eg. on Bonanza?
 
@trancemonkey, another question/observation awaiting comments. This is most evident on DOA:

RTS implementation guidance 7C
c. Games may not falsely display near-miss results, that is, the event may not substitute one losing outcome with a different losing outcome.

As someone earlier said, DOA (along with other games aswell), there are ALWAYS scatters visible just outside of the play-screen. So, if all games follow these rules , then getting the scatters are ALWAYS one reel position away? :)

EDIT:

not to mention Tombstone, where scatters / wilds are very often just outside of play. There seems to be a variable stating NearWinBigReels and nearWinReels as shown on this attachment:nearwinreels.jpg


nearwinreels3.jpg
The game doesn't give any 'NEAR WIN' effects or sounds, so what could be the purpose of these variables?
 
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And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?
 
And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?

@trancemonkey / @Halvor , do you know the answer to this question as you work in the industry?
 
And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?
Testing agencies charge fees for homologation. They are overseen by the relevant gambling commission. The gambling commissions are government organisations and therefore report to the government.
 
Although this was all pretty obvious I do find this interesting: "RTS implementation guidance 7C
c. Games may not falsely display near-miss results, that is, the event may not substitute one losing outcome with a different losing outcome."

Because quickspins slots very clearly do this, as mentioned, by placing a scatter just outside play that would be impossible to be in place on the actual reelset. I guess they're skirting the regulation by it being outside of play area but I mean: "falsely display near-miss results" isn't that ambiguous...
 
Think i saw Trance confirming what you say, the rules do not apply to symbols landing outside the reels, so like you say they are walking around the rules to make their near misses.
Id say most providers do that tho, not just quickspin.
Doa also have some 'impossible' reel setups where you can see scatters only 2 spaces apart, meaning technically you should be able to land two on one reel, which of course is impossible.

Probably is pretty tame compared to other 'grey area' stuff that goes on that is technically not illegal.
I mean slots exist to squeeze as much money out of players as possible, and you get no bonus points for upholding any sort of moral or ethical codes.

They are quick at finding loopholes (think blueprints 'all action' slots as example) when things get in the way of their profits. =)
 

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