It's like video game designers designing a template and using it for other games, just fleshing out different characters, environments etc
Like the Unreal engine , it was used for anything of note.
Anyone that thinks WWTBAM is a new concept developed from the ground up is sadly mistaken. In fact playing it, it's a lazy re-hash and missed opportunity (much like MG's GoT debacle)....things where you think 'Why'd they not use those sounds there' type thing.
And of course being the groundbreaking 'new' slot it claims to be, it's heartening to see losing cascades STILL have a 1-2 second lag. Top-notch programming, BTG
