Having played this for hours and hours in demo, let me confirm the bonus is very volatile and it's rare to get 100x or more! When it does go, it really goes though. It's all about the modifiers and where they're placed - you soon begin to read where the 'block' will occur on the ladder.
Here's a few things to note:
There are two guaranteed wins, the mega wild and the line (where 5 gems are depicted on the ladder and create a row or column of the same) so if these are placed one below the FS or jackpot rungs, you're there. The gem-to-wild feature is neary always a win, but is not guaranteed to be expecially if previously the same colour gem was used in the line feature or the grid is still mostly large tiles.
There are some annoying anomalies. The large gem (which splits into 4 smaller ones) is often placed higher up the ladder by which time most or all of the grid is in small gems anyway so cannot possibly function, it's null. If you see the multiplier of 3-11x, further up the ladder ahead of some 'beneficial' features, you seldom get to it. The line modifier (described above) is often placed over an exisiting winning 5+ cluster you would have progressed with anyway and overrides it. The gem-to-gem modifier is pretty hopeless too IF the colour gem selected is to transform into the top-paying purple one of which there are usually few in view to help with clusters.
The 'MAX' one I hate - it often occurs when the grid is already on the maximum 10x10 smaller tiles so cannot possibly do anything, when it actually does have bigger tiles to split into 4 smaller ones, I'd say you get a cluster of 5+ about 20% of the time, if that. Same goes for 50-50 which turns half the grid small, and the symbol-logo feature which removess rows and/or columns into new tiles.
I also note that on the occasional spin where the game populates the entire ladder, every rung, you seldom get an initial win to even have a go at the ladder.
In the FS, you need to see 3 or 4 of the best modfiers in the lower half of the ladder, say mega wild + gem-to-wild + multiplier wilds (5+ in quantity) + line win. These will pretty much get you a reasonable win and advance you close to the extra spins rung, which is why they are capped at 99 as if you got a scenario like that you'd be racking up the retriggers.
So if all the planets line up for you like the above example, and say you had a 8x multiplier before or after the retrigger rung, you could rack up some monster wins. Or if it plonked your 4@5x wilds in the same cluster for say a 625x multiplier. And did that before the 8x multiplier rung and then you reached it. But you really will need the planets to line up and a considerable amount of luck.