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Is extra chilli gambles random or pre determined
This question has been answered elsewhere by the software engineer responsible for doing the port from machine to online who confirmed it's truly a 50/50 gamble.Are reel king gambles TRULY 50-50
Aha Okay Thank youThis question has been answered elsewhere by the software engineer responsible for doing the port from machine to online who confirmed it's truly a 50/50 gamble.

What game is that spikie?![]()
What game is that spikie?![]()
Boulder Bucks.
Screenshot taken from last nights stop and step youtube video

There is no reason why the same can't be done online - and when i was referring to a pick feature, it was something like three or four different choices of Free Games...
In the example they give, it can be true odds because you would have to pick five of the best symbol with only five picks. The odds of this are extremely small, so you can make that work mathematically...
It's all down to what you're asking the player to pick from and what the award is...
Hey Trancemonkey
With the release of IGT's new Solar Disc slot I got to play some IGT again, but I have some questions about some design decisions I would call questionable at best and detrimental to the experience at worst that often repeat themselves in IGT productions.
I realize you work primarily with B&M casino slots, but maybe you can still shed some light on some of the annoyances I have with IGT slots (mostly online but also some from land based) and why they are there.
1) General issues with online IGT gameplay
Why in this day and age is IGT still unable to ship games that have autoplay functions?
Why can I still not use spacebar to spin? This seems trivial to implement and would greatly increase gameplay experience?
2) Issues that I notice in multiple IGT slots (land based/online)
Slow counting of wins, bell ringing from wins all the way from 1-2x and up, and the inability to skip this. This is very prominent in Gypsy Moon both online and on land and is the only issue I have with that game.
Winning .5x your bet doesn't feel like a win, but winning 2.5x bet also doesn't feel worth celebrating.
3) Specifically with Solar Disc
Who thought it was a good decision to make a 4x6 reel game have 26 paylines?
Getting a near full screen wild gives fairly amazing wins in most games I played but in this the highest win I had was around 70x with most of the screen covered in wilds and the top premium symbol.
I'm not looking for a 100% answer for most of these since I know you do land based games, but maybe you can enlighten me in what makes some of these decisions good.
Thanks for the response! (Sorry for hijacking)You're more than welcome to ask questions like this...
I'm afraid i can't answer question 1 - that's a decision that is up to the online team, and to which i have no input. I'm not going to speculate, but hopefully some of them read this and can see your frustration.
As for your second question, again this is up to the online team and the producer working on that game. The games we make for land-based certainly don't celebrate wins of less than 5x in the way you describe - certainly not recent games. Gypsy Moon is not recent - it's a pretty old GTech game if i recall correctly.
As for the number of lines on Solar Disc, again this is a producer decision. Basically, 26 lines means that all possibly adjacent positions (horizontally and diagonally) across the first three reels are lines. It also therefore means that you have more money to make the Wild feature better if you're paying more for a bet than you have lines... So yes the max win is not huge, but also bear in mind that not every player is chasing a huge win. Some just want lots of 40x wins... We have to cater games for multiple types of people, so we have a wide range of profiles and game designs.
Not everyone will like every game...
TM
Thanks for your reply, however for the questions you didn't answer I was more interested in what you as a designer think of these decisions.You're more than welcome to ask questions like this...
I'm afraid i can't answer question 1 - that's a decision that is up to the online team, and to which i have no input. I'm not going to speculate, but hopefully some of them read this and can see your frustration.
As for your second question, again this is up to the online team and the producer working on that game. The games we make for land-based certainly don't celebrate wins of less than 5x in the way you describe - certainly not recent games. Gypsy Moon is not recent - it's a pretty old GTech game if i recall correctly.
As for the number of lines on Solar Disc, again this is a producer decision. Basically, 26 lines means that all possibly adjacent positions (horizontally and diagonally) across the first three reels are lines. It also therefore means that you have more money to make the Wild feature better if you're paying more for a bet than you have lines... So yes the max win is not huge, but also bear in mind that not every player is chasing a huge win. Some just want lots of 40x wins... We have to cater games for multiple types of people, so we have a wide range of profiles and game designs.
Not everyone will like every game...
TM
Thanks for your reply, however for the questions you didn't answer I was more interested in what you as a designer think of these decisions.
I understand that some players want those 30-50x wins more often than the occasional massive win, but to me some decisions on that game just seem weird.
If I were to design a 25-26 line game I wouldn't pick a 4x6 setup as that just seem overkill. I'm sure the maths could return the exact same volatility and rtp on a 3 by 5 board with some modifications

Thanks for the response! (Sorry for hijacking)
On the first question, do you see any problems or benefits to having autoplay in your B&M slots?
On Solar Disc, is there any reason to design those 26 winlines to NOT cover all adjacent positions of the first three reels? Would you increase volatility by doing so?
Not been around for some time. Reading through this thread, absolutely fantastic!...
great info and knowledge, not to mention patience from trance lol!...
Utterly useful thread and so informative.



It’s good though. Open opinions and discussion, that’s what a forum is all about.Why thank you sir... Sometimes a little sarcasm eeks out with the tin foilers but still... I do my best![]()
thats the dj dude innit?Trance has done his bit too, here and there![]()
Slots aren't rigged, 911 wasn't an inside job, we landed on the moon and the earth isn't flat.
But in some (not all) of these facts, only 80% of the absolute truth has been publicly admitted. That is all.![]()
My hometown hosts the world's largest Elvis festival every year, so sadly....yesIs Elvis still alive?
And you attend...My hometown hosts the world's largest Elvis festival every year, so sadly....yes
1 out of 4 ain't badSlots aren't rigged, 911 wasn't an inside job, we landed on the moon and the earth isn't flat.
But in some (not all) of these facts, only 80% of the absolute truth has been publicly admitted. That is all.![]()


My hometown hosts the world's largest Elvis festival every year, so sadly....yes
I thought you were Wasaga Beach.lol, hellz noAnd you attend...![]()
Wasaga/Collingwood - Collingwood being the one which hosts it...it's where I'm from but not where I liveaha! So that's where you live now.I thought you were Wasaga Beach.

Hello.
I have a question about the Mega Moolah Bonus Round.
According to Microgaming you have higer chance to trigger the Bonus Round, when you bet higher.
Correct me if I am wrong, but I guess it would work like that.
A random number between 0 and 20000 starts the bonus round. So, I guess it is like buying a ticket. With a 0.25 bet I would buy 25 ticket(25 numbers) and when I choose a 6.25 bet it would be like buying 625 tickets.
Would you say it could work like that or completely different?
I personally triggered the bonus round approximately 12 times. 4 times the minor jackpot and 8 times the mini jackpot.
Bet-Size 0.50€ = 1 Bonus Round
Bet-Size 1.25€ = 10 Bonus Round
Bet-Size 2.50€ = 1 Bonus Round
Hi again @trancemonkey - your thoughts on this?
RTS requirement 7C: Game designs or features that may reasonably be expected to mislead the customer about the likelihood of particular results occurring are not permitted, including substituting losing events with near-miss losing events and simulations of real devices that do not simulate the real probabilities of the device.
Hasn't it been long accepted that quickspin do this near miss? It would seem easily verifiable not only via statistical analysis but logically:
Certain QS slots will add an extra third scatter that falls just below the pay line (where it's still visible due to the increased icon size) despite it being right above/below another scatter, which is not a possible reel layout. It's clearly an overlay "bait scatter".
Do they just worm around the rules by not technically having the scatter on the payline?
And a second (unrelated) question:
How does brute force game verification take into consideration accumulators?
Normally this wouldn't matter so much but imagine Vikings go Berzerk- with 4 very hard to trigger accumulators all running concurrently.
A single person (or testing script) running 100,000,000 consecutive games will go very close to trtp whereas 1,000,000 people playing 100 spins would fall very very short since almost none would release the (significant) money tied up in the accumulators.
edit: The actual RTP of this slot at videoslots (from their own stats, every single spin since launch) is 94.3% - well below the stated TRTP of 96.1%

Hi again @trancemonkey - your thoughts on this?
Hasn't it been long accepted that quickspin do this near miss? It would seem easily verifiable not only via statistical analysis but logically:
Certain QS slots will add an extra third scatter that falls just below the pay line (where it's still visible due to the increased icon size) despite it being right above/below another scatter, which is not a possible reel layout. It's clearly an overlay "bait scatter".
Do they just worm around the rules by not technically having the scatter on the payline?
And a second (unrelated) question:
How does brute force game verification take into consideration accumulators?
Normally this wouldn't matter so much but imagine Vikings go Berzerk- with 4 very hard to trigger accumulators all running concurrently.
A single person (or testing script) running 100,000,000 consecutive games will go very close to trtp whereas 1,000,000 people playing 100 spins would fall very very short since almost none would release the (significant) money tied up in the accumulators.
edit: The actual RTP of this slot at videoslots (from their own stats, every single spin since launch) is 94.3% - well below the stated TRTP of 96.1%
Almost all online slot games run smooth on my i3 laptop in chrome, but genie jackpots megawild runs very slow, to slow to play on it. I wonder if one of you experienced this also and maybe if someone have a solution. I tried all common browsers, all the same.ANYTHING is anythingAlmost all online slot games run smooth on my i3 laptop in chrome, but genie jackpots megawild runs very slow, to slow to play on it. I wonder if one of you experienced this also and maybe if someone have a solution. I tried all common browsers, all the same.
gr
Question..my RTP at Videoslots is 92.86
I presume this is since I started playing with them around 8 months ago.I have deposited around£1000 cashed out nothing and currently have a zero balance.I was never top of the maths class but what the hell am I missing here?
You RTP is not Deposits Vs Withdrawals... It is money wagered (played) through the games vs cash won.
If you deposit 100 and play only one game, and play to extinction (i.e you keep playing until you run out of money) that doesn't make the games RTP 0%. The games RTP takes in to account ALL the money you have wagered (which will be well over 100) and all the money it's paid out during that time.
So if during that time you wagered 800 and the game paid out 700, then the games RTP for that session would be 700 / 800 = 87.5%
Does that make sense?
)Hi, I don't know if you've answered this but those slots like Eggomatic, Rabbit in the Hat etc ,where a free spin symbol randomly appears on the conveyor above,
how do these work? Normally every spin is supposed to be independent, so simply put it's Spin>Server>RNG>Return with an approx 1:150 chance of free spins(Non BTG)
But on these slots there is initially no chance of triggering free spins without a symbol until it's triggered via the outcome before.
So is it Spin>Server>RNG>Return and a chance of free spins on next few spins with fewer odds i.e a change in the random numbers available that can lead to free spins?
