Ask me anything (about slots)!

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Slam stop is put there to make you think you have control...nothing more

Can you think of any reason why some casinos disable the 'slam stop' option and also the quick spin option?

Apart from casino management's paranoia/ignorance :rolleyes::)

I believe Trada casino do it, and there are a few others, who I can't recall at the moment
 
Can you think of any reason why some casinos disable the 'slam stop' option and also the quick spin option?

Apart from casino management's paranoia/ignorance :rolleyes::)

I believe Trada casino do it, and there are a few others, who I can't recall at the moment

Good question.... Some jurisdictions don't allow it and have minimum game times, but other than for legal reasons I can think of no good reason to do it
 
Hello trancemonkey, i have a pretty tinfoil question i need answered so that i can stop thinking about it:
If i "quickspin" or what you want to call it, it seems to always be lots and lots of empty spins, as if the slot wouldnt bother to give out any wins, and once i stop it goes back to normal again and pay again, then when i do it again, dead spin, dead spin and so on...

And also, when i set a game on autoplay, does the game then see that- 100 spins, and calculate a rtp for that batch of spins as it knows the player will invest that amount for sure.
Or is it as it ofcourse should be that each spin is completely independent?
Because i hate to put a slot on autospin, especially netent at it always seems to then go on without bonuses or wins, as if the slot would see that "ahh, free money, thank you :)" :D
I just have to ask so that i can stop thinking that THE WAY I SPIN affects anything.

You can stop worrying... Every spin, regardless of whether you have fast play, autoplay or are wearing red pants will give you the same outcome as if you had span normally at that point.

Think about your autoplay point... If it calculated the next hundred spins, but then you stopped them after 25 what would happen to the 75 you didn't have. If you never went back to that game the game would have underpaid.... This would be illegal anyway.
 
You can stop worrying... Every spin, regardless of whether you have fast play, autoplay or are wearing red pants will give you the same outcome as if you had span normally at that point.

Think about your autoplay point... If it calculated the next hundred spins, but then you stopped them after 25 what would happen to the 75 you didn't have. If you never went back to that game the game would have underpaid.... This would be illegal anyway.

Yeah, that's what i thought too, but needed a confirmation because ive just hated to use autoplay and stopping the spins since they SEEM to always pay poorer. But thanks, now i can gladly put doa on autoplay again lol
 
Here's one I'm sure has been asked before but I will ask myself because it really bugs me. And this is an eternal oft-asked question on these forums:

Do the games "know" me? Are they aware I'm the same player who just had a big win on a particular game recently?

I ask because I usually make a withdrawal after a big win, but almost always leave some change to play on with. Just a few days ago I hit £600 from a £1.50 bet on Immortal Romance, withdrew £500 and played on. If I so much as DARE go back to Immortal Romance within measurable distance of a few days, the game will play as if it just paid out £600 to someone (me). Now we all know that that slot pays out some serous money and so my £600 is pennies to it, and probably by the time I've watched that win count up, the game has earned that much back again and then some. But still, I've tried to go back to a slot many many times after a big win only to find it playing absolutely effing GASH as if it's saying "what the Hell are you doing mate?" (cue balance drain for as long as I dare play).

I have never, not once ever, went back to a slot in these circumstances and found it playing "normally" so to speak. It usually takes a week or two before the game has forgotten my big win.

A simple one to answer.... No
Whilst the gaming server knows its the same player so that it can log your games (for legal and CS reasons) the game logic (I.E the maths part of the game) has no prior knowledge of anything.

Big Wins on slots are rare (over 50x)... Especially 400x wins. The chance of getting one is extremely low. Therefore the chance of getting two close to each other is even lower!

Every game will "feel" like it goes on a bad run after a big win, even though it isn't any more likely than after any other win or loss...
 
Thank you for your answers! :)

Regarding the (almost) always predetermined picks, do you have any tip on game(s) that have picking sequences where it actually matters what the player picks?

Go with your gut... There are no patterns or systems...
 
Regarding "remembering players":

How can a slot reach its TRTP over lets say 10 million spins for sure if it doesnt know how much the player lost or won. Maybe I am just dumb and don´t get how maths can interact with randomness in such a way that everything you spin is random, but at the same time you will reach this TRTP no matter what. If its REALLY random, what keeps me from getting 5000 wildlines (because I am lucky as hell) on 90 cents bet and continue playing with 9 cents bet until I reach 10 million spins after getting like 100000000x my bet in total. Shouldn´t this keep me from ever going into negative?

Or does this mean that you will never be able to get more then a certain number of wildlines in which case I wouldn´t call it so random anymore.

Hope you can explain it for dummies like me, maths was never my thing :D
 
Regarding "remembering players":

How can a slot reach its TRTP over lets say 10 million spins for sure if it doesnt know how much the player lost or won. Maybe I am just dumb and don´t get how maths can interact with randomness in such a way that everything you spin is random, but at the same time you will reach this TRTP no matter what. If its REALLY random, what keeps me from getting 5000 wildlines (because I am lucky as hell) on 90 cents bet and continue playing with 9 cents bet until I reach 10 million spins after getting like 100000000x my bet in total. Shouldn´t this keep me from ever going into negative?

Or does this mean that you will never be able to get more then a certain number of wildlines in which case I wouldn´t call it so random anymore.

Hope you can explain it for dummies like me, maths was never my thing :D

Think of it like rolling a dice...

Let's say that I give you a dice. If you roll an odd number I'll give you 10 quid, but if it's even you give me 10 quid.

As long as the dice is weighted then statistically we know that over a large number of rolls, the chance of getting odd or even will be 50%

However in the short term you could roll 20 odd numbers to my 5 even numbers, meaning you are 100 up on me.

Slots are basically doing the same thing... we know that over a large number of games the game will hit its TRTP because the odds of you getting a lot of wild lines like you say are so low. Statistically it just simply won't happen. It could in theory but you'd probably have more chance of winning the euromillions 10 draws on the trot.

So to answer you question, what keeps you getting 5000 wild lines is the very fact it IS random.
 
Think of it like rolling a dice...

Let's say that I give you a dice. If you roll an odd number I'll give you 10 quid, but if it's even you give me 10 quid.

As long as the dice is weighted then statistically we know that over a large number of rolls, the chance of getting odd or even will be 50%

However in the short term you could roll 20 odd numbers to my 5 even numbers, meaning you are 100 up on me.

Slots are basically doing the same thing... we know that over a large number of games the game will hit its TRTP because the odds of you getting a lot of wild lines like you say are so low. Statistically it just simply won't happen. It could in theory but you'd probably have more chance of winning the euromillions 10 draws on the trot.

So to answer you question, what keeps you getting 5000 wild lines is the very fact it IS random.

Thanks, that clears it up a little.

Lets say I do win more then I should over millions of spins, what would happen? From your links I read that there is a very low acceptance of slots going outside the TRTP Range, like 0.1% and such values. Does it mean the games need to be reworked? From what I understand those are still odds. However unlikely, they can happen. So if that does happen, how do you determine if something is wrong or someone just had unbelieve amount of luck? Where do you draw the line between what is possible and what must be a fault?
 
Thanks, that clears it up a little.

Lets say I do win more then I should over millions of spins, what would happen? From your links I read that there is a very low acceptance of slots going outside the TRTP Range, like 0.1% and such values. Does it mean the games need to be reworked? From what I understand those are still odds. However unlikely, they can happen. So if that does happen, how do you determine if something is wrong or someone just had unbelieve amount of luck? Where do you draw the line between what is possible and what must be a fault?

The thing to remember, is that the TRTP of a game is the theoretical return to ALL plays combined, NOT to each individual player. So while you're winning over the TRTP, over millions of spins, statistically, someone else will be losing.
 
Thanks, that clears it up a little.

Lets say I do win more then I should over millions of spins, what would happen? From your links I read that there is a very low acceptance of slots going outside the TRTP Range, like 0.1% and such values. Does it mean the games need to be reworked? From what I understand those are still odds. However unlikely, they can happen. So if that does happen, how do you determine if something is wrong or someone just had unbelieve amount of luck? Where do you draw the line between what is possible and what must be a fault?

When a game is created we run a lot of games.... Normally around 4 billion. We also know how far away from the TRTP (in terms of standard deviation) we can be after a certain number of games to be within tolerance. As long as the game is within tolerance everything is fine. Only if there was a provable fault would a game be reworked.

So while something like you are suggesting it theoretically possible, in practice due to the nature of random games it wouldn't happen.
 
I have a question for you @trancemonkey :)

What program or programs do you use to make the slots?

I take it you use Photoshop, gimp, blender for graphics? but what program do you use to create the actual slot u then import the graphics into?

I am curious. I know you used to be able to make slots with the very old Adobe Flash program. I haven't used that for years. I used to use it for websites. I am a web developer.
 
I have a strong feeling that variance on mobile slots played at laptop/computer is higher than computer versions...I see also different spin execution, more stuttering and similar thing. Am I wrong?
 
I have a question for you @trancemonkey :)

What program or programs do you use to make the slots?

I take it you use Photoshop, gimp, blender for graphics? but what program do you use to create the actual slot u then import the graphics into?

I am curious. I know you used to be able to make slots with the very old Adobe Flash program. I haven't used that for years. I used to use it for websites. I am a web developer.

The industry has nearly all moved over to HTML5 now. For retail we use unity.
 
I have a strong feeling that variance on mobile slots played at laptop/computer is higher than computer versions...I see also different spin execution, more stuttering and similar thing. Am I wrong?

We certainly don't differentiate... No point. You don't really want people to have a different experience in mobile and desktop. It would be more expensive to make the game (2x compliance costs) and bad for the players.
 
The industry has nearly all moved over to HTML5 now. For retail we use unity.

ok, yeah, that is a program you can create games in, didn't actually know you would/could make slots in it too :)

But thanks for the info. And yeah i know that they are now moving over to HTML5 :)
 
Since you say that slot providers have no reason to make the player lose they just create games what do you think about yggdrasil doing this which is clearly enticing the player to click that spot. And if you do, it actually spins the reels at the betsize the game is set on. Which is usually $2.50.

I know lots of players have voiced their displeasure with this. Especially low rollers.

So why do this as a slot provider? Obv you dont work with this group but maybe you can explain the reasoning behind this.

Capture.webp

Capture.webp
 
Since you say that slot providers have no reason to make the player lose they just create games what do you think about yggdrasil doing this which is clearly enticing the player to click that spot. And if you do, it actually spins the reels at the betsize the game is set on. Which is usually $2.50.

I know lots of players have voiced their displeasure with this. Especially low rollers.

So why do this as a slot provider? Obv you dont work with this group but maybe you can explain the reasoning behind this.

View attachment 77403

View attachment 77404

Shit programming...
 
I would that trancemonkey comment this...

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Yes, we all know that GOT is so cruel that many decided not to play it. My biggest bust came (300 to zero) happened in this very game (1200 spins).
Since then, I playing it in "small doses" and always on 0.60 bet. I noticed that it is usually in good mood after full screen of cats in Pretty Kitty slot (quite weird).

For some irational reason (too thick balance???) I tried very long session (over 2000 spins) last night and ended almost the same (from 600 balance to 250). I am sure that I would bust in next 700-1000 spins. I got 5 bonuses (so every 400 spins!) Stark payed 54x and that is best win in the session. Only "big win"
in base game was 41x quite early (around first hundred) and later I got 15-20x every 120 spins. I do have to mention that I was on quick spin, but I doubt it would be any different on spin/stop or normal spin. i am writing this in the morning, because tonight I was inrage stage.

I guess you will say that I was very unlucky, but I do think that this kind of variance is for jail. I mean, how many thousands of spins is required to get back to starting balance?
 
@trancemonkey - Another question for ya! :)

Starburst slot never pays that full screen of bars which is only 500X

Compare that with barcrest slots that to also have 500X as max wins and also some novamatic slots too. They do infact actually allow us to win them often. for example reel king, rainbow riches.

So my question is why on earth have we never ever saw anyone post a screenshot of full screen of bars on starburst? Have net ent made the RNG so it can never be won even though it is only a poor 500X win?

Would be great to get your answer on this?

Thanks :)
 
@trancemonkey - Another question for ya! :)

Starburst slot never pays that full screen of bars which is only 500X

Compare that with barcrest slots that to also have 500X as max wins and also some novamatic slots too. They do infact actually allow us to win them often. for example reel king, rainbow riches.

So my question is why on earth have we never ever saw anyone post a screenshot of full screen of bars on starburst? Have net ent made the RNG so it can never be won even though it is only a poor 500X win?

Would be great to get your answer on this?

Thanks :)

My guess is it would be totally illegal to state a possible win on a slot and then fixing it so it cant be won. So I cant see them gimping the RNG so it never pays. Just that its rare as Starburst will make up its RTP with loads of smaller wins, but it is possible to get the full screen of bars, just rare.
 
My guess is it would be totally illegal to state a possible win on a slot and then fixing it so it cant be won. So I cant see them every gimping the RNG so it never pays. Just that its rare as Starburst will make up its RTP with loads of smaller wins, but it is possible to get the full screen of bars, just rare.

Thanks for the reply, I guessed that too. But have you personally ever saw a full screen of bars on it? that is also part of my point and question haha!
 
No i aint but Im sure it will have happened somewhere. Mad though Starburst one of the most successful slots ever :confused:

But i hate it, it is the worst ever net ent slot, the reason why it was successful was because 90% of all online casinos that host it, promote it and advertise it like crazy.

Which i really hate, when casinos promote such a rubbish slot lol. this is obviously my own opinion each to their own and all that hehe :)
 
I would that trancemonkey comment this...

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Yes, we all know that GOT is so cruel that many decided not to play it. My biggest bust came (300 to zero) happened in this very game (1200 spins).
Since then, I playing it in "small doses" and always on 0.60 bet. I noticed that it is usually in good mood after full screen of cats in Pretty Kitty slot (quite weird).

For some irational reason (too thick balance???) I tried very long session (over 2000 spins) last night and ended almost the same (from 600 balance to 250). I am sure that I would bust in next 700-1000 spins. I got 5 bonuses (so every 400 spins!) Stark payed 54x and that is best win in the session. Only "big win"
in base game was 41x quite early (around first hundred) and later I got 15-20x every 120 spins. I do have to mention that I was on quick spin, but I doubt it would be any different on spin/stop or normal spin. i am writing this in the morning, because tonight I was inrage stage.

I guess you will say that I was very unlucky, but I do think that this kind of variance is for jail. I mean, how many thousands of spins is required to get back to starting balance?

Of course i'm going to say you were unlucky ;)

With regards to getting back to starting balance, maybe never.... remember if you start with £100 and play 100 spins at 96%, on average you would have £96 left...
Then with this £96 you would on average have £92.16... the loss is compounded.... We all know GOT is terrible, with some rare big wins... but if you know the game and play it, you accept that variance... if you don't like it, there are 1000 other games to play :)
 
@trancemonkey - Another question for ya! :)

Starburst slot never pays that full screen of bars which is only 500X

Compare that with barcrest slots that to also have 500X as max wins and also some novamatic slots too. They do infact actually allow us to win them often. for example reel king, rainbow riches.

So my question is why on earth have we never ever saw anyone post a screenshot of full screen of bars on starburst? Have net ent made the RNG so it can never be won even though it is only a poor 500X win?

Would be great to get your answer on this?

Thanks :)

One of the replies is correct - you can not advertise a prize that cannot be won. As long as there is a chance, you can advertise the prize... but that gets in to the realms of how small a chance can it be before it becomes improbable....

And re: Starburst... it may be the reel bands are designed such that it can never happen, but as 500x is not a huge win really, it probably does...

I'm not sure why Starburst is so popular... as far as i know it's a copy of a novomatic (i think) game... might be Merkur...
 
And re: Starburst... it may be the reel bands are designed such that it can never happen, but as 500x is not a huge win really, it probably does...

I'm not sure why Starburst is so popular... as far as i know it's a copy of a novomatic (i think) game... might be Merkur...

Ok interesting, but as you said and i said, 500X is not a huge win. If anything it just makes it more obvious that the slot is tight and never ever worth playing and leads onto your next point as i have said too, the slot is soo bad, always hated it, and I too never understood why 90% of casinos that have it promote it like crazy, That is also why it is in the *most successful list* based on the fact all those casinos promote it soo much all the time. And also they must know it is an easy money earner too, because it is such a bad slot. So it is a win win for the casinos.
 
Here's a very close one.
But just because you haven't seen a full screen of bars, doesn't mean it can't happen, or hasn't happened.
It will only be a very tiny percentage of players, who take and post screenshots.
ScreenHunter_147 Apr. 05 13.35.webp
 
Ok interesting, but as you said and i said, 500X is not a huge win. If anything it just makes it more obvious that the slot is tight and never ever worth playing and leads onto your next point as i have said too, the slot is soo bad, always hated it, and I too never understood why 90% of casinos that have it promote it like crazy, That is also why it is in the *most successful list* based on the fact all those casinos promote it soo much all the time. And also they must know it is an easy money earner too, because it is such a bad slot. So it is a win win for the casinos.

While we may think it's a bad game, the vast majority of players would disagree.... it's simple, it's soft, and it probably takes 2x as much as the next best game. That's not because it's bad - it's because it's good. It's also had a LOT of promotion, and still gets nearly all the "Welcome bonus Free Spins"
 
Of course i'm going to say you were unlucky ;)

With regards to getting back to starting balance, maybe never.... remember if you start with £100 and play 100 spins at 96%, on average you would have £96 left...
Then with this £96 you would on average have £92.16... the loss is compounded.... We all know GOT is terrible, with some rare big wins... but if you know the game and play it, you accept that variance... if you don't like it, there are 1000 other games to play :)

Well, i did such long sessions with almost any MG game and I have to say that they don't have such potential for killing balance as GOT.
Also, almost always I managed not only to get my starting balance, but also to make some profit (sometimes bigger, sometimas smaller).
At he end, I can say that experiment failed and it was very pricey, but I also blame MG for creating such monster which is capable of
such behaviour.
 
Who or what decides a game's variance/volatility?

Do developers start by saying "let's make a high variance game" or is it more an organic thing where the idea of the slot forms and the reel layout/payout table dictates the variance?
 
Who or what decides a game's variance/volatility?

Do developers start by saying "let's make a high variance game" or is it more an organic thing where the idea of the slot forms and the reel layout/payout table dictates the variance?

This works both ways - in retail environments, it can often be dictated by the market. Where it isn't, then it can be dictated by your portfolio needs (for instance, we may have a lot of low volatility games and need some high / medium volatility games to add to our portfolio - like NetEnt have done with Jungle Spirit)

Sometimes, it is entirely up to the producer (i.e me) to decide what I think best suits the game design - although most of the time, when designing a game I would have a volatility in mind. Also, theme is important here - if i had a fun theme (like Spinions for example) i wouldn't put really volatile maths on it, because that would be a juxtaposition to the theme.
 
This works both ways - in retail environments, it can often be dictated by the market. Where it isn't, then it can be dictated by your portfolio needs (for instance, we may have a lot of low volatility games and need some high / medium volatility games to add to our portfolio - like NetEnt have done with Jungle Spirit)

Sometimes, it is entirely up to the producer (i.e me) to decide what I think best suits the game design - although most of the time, when designing a game I would have a volatility in mind. Also, theme is important here - if i had a fun theme (like Spinions for example) i wouldn't put really volatile maths on it, because that would be a juxtaposition to the theme.

Cheers for the quick reply again.
I actually really like Spinions. It's like "Diet" Dead or Alive :lolup:
 
What reasons are there to cap the max win at like "500x"?

Why not go for up to 5000x/10000x or more, since that should appeal to more players?

Since such slots do exist, the math should be no problem with a regular RTP.
 
What reasons are there to cap the max win at like "500x"?

Why not go for up to 5000x/10000x or more, since that should appeal to more players?

Since such slots do exist, the math should be no problem with a regular RTP.

We do - they are called progressives!

It's simple maths and psychology really.... nearly everybody is happy with a 500x win. When you go past 500x, you need to get in to "life altering" before it actually starts making a difference. Players (and this is from studies) don't really care once you get past 500x until you get to about 5000x, and also 500x is a reasonable amount to be able to afford regularly enough that people see it, but not so regularly that it kills your RTP distribution.

For example, if i want a 5000x win in a game, to make that 5000x win only account for 1% of the RTP, it would have to happen every 500,000 games right? This means most people, in their lives, will never see it. So arguably, whats the point. But of course that assumes that the other 95% of your RTP goes to wins players see a lot of - but if you have a 5000x win in the game, you'll most likely have some intermediate big wins in there too (say from 500x - 5000x). So actually, the wins over 500x would start to account for a significant amount of your RTP, which means other parts of the game suffer.

Now, on my games i ALWAYS design in wins of 1000x or more - and i tend to allow about 1% RTP for these... but i tend to have them in a special part of the game. For example, Hot Mode on T2 or the 20 Free Spins on Bruce Lee...

It's a balance between having big carrots in games, and making sure you don't kill the rest of the game in the process
 
We do - they are called progressives!

It's simple maths and psychology really.... nearly everybody is happy with a 500x win. When you go past 500x, you need to get in to "life altering" before it actually starts making a difference. Players (and this is from studies) don't really care once you get past 500x until you get to about 5000x, and also 500x is a reasonable amount to be able to afford regularly enough that people see it, but not so regularly that it kills your RTP distribution.

For example, if i want a 5000x win in a game, to make that 5000x win only account for 1% of the RTP, it would have to happen every 500,000 games right? This means most people, in their lives, will never see it. So arguably, whats the point. But of course that assumes that the other 95% of your RTP goes to wins players see a lot of - but if you have a 5000x win in the game, you'll most likely have some intermediate big wins in there too (say from 500x - 5000x). So actually, the wins over 500x would start to account for a significant amount of your RTP, which means other parts of the game suffer.

Now, on my games i ALWAYS design in wins of 1000x or more - and i tend to allow about 1% RTP for these... but i tend to have them in a special part of the game. For example, Hot Mode on T2 or the 20 Free Spins on Bruce Lee...

It's a balance between having big carrots in games, and making sure you don't kill the rest of the game in the process

I see what you mean, but statistics are one thing, there being the possibility is another :D

Because I don´t see a reason to go to Starburst and spin 500k spins to get the top payout once, when I can go to Book of Dead and get 1000x within 50k spins.

Sure you could say I was lucky, but I am sure I am much less likely to hit the max win on starburst multiple times, while multiple 500x´s on Book of Dead doesn´t seem unreasonable at all.

So I still don´t see a reason not to offer atleast 2000x.


Thanks for the replies, I got 2 more questions :D

The first one I don´t remember where I got this from, but I was told that you can´t hit the mega fortune jackpot during free spins (not the feature itself, but free spins as a promo), it came up due to some people wondering if you´d have to wager the jackpot 40x. Now... how come they can disable a certain win from a wheel that should randomly hit. Leads me to believe there is a way to control these wins for sure.

Second question:

I don´t know if you have the expertise, but HOW IN THE HELL can Aloha produce 2000x? I refuse to believe this :mad:

euroslots.webp
 
Answers in line below in red :)

I see what you mean, but statistics are one thing, there being the possibility is another :D

Because I don´t see a reason to go to Starburst and spin 500k spins to get the top payout once, when I can go to Book of Dead and get 1000x within 50k spins.

Sure you could say I was lucky, but I am sure I am much less likely to hit the max win on starburst multiple times, while multiple 500x´s on Book of Dead doesn´t seem unreasonable at all.

So I still don´t see a reason not to offer atleast 2000x.

Because if i offer you a 2000x win in there somewhere, that's four 500x wins i can't give... I'd rather make four people love the game than one...


Thanks for the replies, I got 2 more questions :D

The first one I don´t remember where I got this from, but I was told that you can´t hit the mega fortune jackpot during free spins (not the feature itself, but free spins as a promo), it came up due to some people wondering if you´d have to wager the jackpot 40x. Now... how come they can disable a certain win from a wheel that should randomly hit. Leads me to believe there is a way to control these wins for sure.

They can't - you can only disable progressives in free play (for obvious reasons) - free spins (given by the casino) MUST be the same as normal spins... No idea what would happen if you won othe MJP!

Second question:

I don´t know if you have the expertise, but HOW IN THE HELL can Aloha produce 2000x? I refuse to believe this :mad:

From what i can tell from that picture, the 2000x max is from 100 spins isn't it?

View attachment 77515
 
According to the email you can win up to 2000x in the game, not refering to the 100 free spins. Besides, thats still more than I believe :D

Must be referring to the max total from free spins?
 
Must be referring to the max total from free spins?

it says further below:

euroslots.webp


Which means:

This slot with medium variance has got a great free spins feature where you can win up to 60 free games and up to 2000x of your bet.

:confused::what:

I am just gonna assume they mixed it up with something else, I don´t think you can win 60 free games either in Aloha
 
it says further below:

View attachment 77516


Which means:

This slot with medium variance has got a great free spins feature where you can win up to 60 free games and up to 2000x of your bet.

:confused::what:

I am just gonna assume they mixed it up with something else, I don´t think you can win 60 free games either in Aloha

There is no retrigger so I doubt it :)
 
Ok, got a couple more questions...

Just signed up to an account at cashino to ply the merkur slots. No messing about with near misses on those, they play superbly fast.

They have a laddder gamble when you get a win, would you say the max amount you can win in the gamble is sent with the initial spin ?
The gamble seems too fast to get a server response.

Also, why can I play the wms / barcrest / sg games on fobt with autospin, yet online wth the same game is not possible , surely sg can make bigger royalty payments online ? So why are they not doing it ?
 
Thanks for the replies, I got 2 more questions

The first one I don´t remember where I got this from, but I was told that you can´t hit the mega fortune jackpot during free spins (not the feature itself, but free spins as a promo), it came up due to some people wondering if you´d have to wager the jackpot 40x. Now... how come they can disable a certain win from a wheel that should randomly hit. Leads me to believe there is a way to control these wins for sure.

They can't - you can only disable progressives in free play (for obvious reasons) - free spins (given by the casino) MUST be the same as normal spins... No idea what would happen if you won othe MJP!

Some jackpots, i believe, are triggered when the JP reaches a certain amount, this amount is randomly selected when it resets and whoever puts in the contribution that takes it to that amount will win it.
In my local casino there is a progressive that randomly pays 4 levels, the low one starts at 10 and has to pay by 100, next one starts at 100 and has to pay by 1,000. these kind can't rely on a symbol win as they may not come in so uses the contribution as a trigger, this means they cannot pay on a free spin, it also means the higher the stake the greater chance of winning as the contribution to the JP is greater.
I can certainly power through a bonus round when they are close to paying.

I'm not saying Mega Fortune is this way but they could have it so it only pays on a contributing spin. you can still get the bonus symbols to take you to the bonus round but the JP isn't available to be chosen by the wheel
 
This has been brought up a few time in the past, and according to several reps on here (I can't remember which).
NetEnt progressives can not be triggered by casino-given free spins, since they don't make any contribution to the pot.
I don't know about any other providers. But apparently that's how the NetEnt system is set up.

A few casinos even withdrew offers advertising such things as '20 free chances to win millions on Mega Fortune' using ND free spins
 
This has been brought up a few time in the past, and according to several reps on here (I can't remember which).
NetEnt progressives can not be triggered by casino-given free spins, since they don't make any contribution to the pot.
I don't know about any other providers. But apparently that's how the NetEnt system is set up.

A few casinos even withdrew offers advertising such things as '20 free chances to win millions on Mega Fortune' using ND free spins

I would think that was illegal... You can't advertise a prize you can't win unless it specifically states in the games rules that it is not available. And there should be a contribution to the pot as the "free spins" are not really free as they are paid for out of the casino marketing budget and therefore should cost the casino the amount of spins * stake shown
 
Ok, got a couple more questions...

Just signed up to an account at cashino to ply the merkur slots. No messing about with near misses on those, they play superbly fast.

They have a laddder gamble when you get a win, would you say the max amount you can win in the gamble is sent with the initial spin ?
The gamble seems too fast to get a server response.

Also, why can I play the wms / barcrest / sg games on fobt with autospin, yet online wth the same game is not possible , surely sg can make bigger royalty payments online ? So why are they not doing it ?

I would still imagine the gamble is pulling a result each time.. The time taken to get a result for a gamble is milliseconds at best... It's nowhere near as complicated as a normal reel spin logic...

Also some jurisdictions don't allow you to pull random numbers and discard them.... If you didn't gamble you would have to discard results which in some places you couldn't do...

I can't be certain of this but I think it's likely the result is polled on click.

New WMS (and other SG games) will have autoplay but they didn't bother to implement the new online autoplay rules for old games.
 
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