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but so far not a single feature that started badly has paid anything to me. Its a HV monster and im well aware of that but after just 20ish features i was kinda ... meh when another feature triggered. You should be jumping of joy when that happens, so it does feel a bit odd but that could be because i havent had a monster feature yet.
Very good review DunoverI will reserve judgement until I've played it...
I'll be honest, I'm not a big fan of the graphics... the reels symbols are not the best in my opinion, but as we all know, slots are far more about the maths than they are the graphics....
I also found the reel spins to be very slow, and there is a minor fault where you hear the reels stop behind the expanding wilds...
Which testing house did Simmo use for this? GLI?


Dont get me wrong i love that feature, but if you dont hit it, and free spins dont pay, you end up with 50% rtp.
@theapple @ChopleyIOM
Your comments are really interesting. One of the biggest issues with slot design is the fact that you are very aware that (the inevitable) bad runs result in negative perceptions. Even more so with HV games. That was the hardest part of the design process for me: trying to get people experiencing a bad run to see enough potential in the game to keep them interested beyond the losing session.
game developers won't ever put all the game maths in the public domain but in this case but I guess what I can say is, I think you'd be surprised.
Ive seen screenies here and on my first play it got me from 20 to 90 in a few 20-40c spins so i know whats this beast about. But for someone whos not part of CM its going to be just another slot.
1x features not being so rare just adds to its variance but as i said thats the price you have to pay if you want your game to be able to pay 10000x wins, so im ok with it.Don't hold back ColinIt may be a special game because some of us where given the privilege to access and maybe a few gain from it but my honest truth is very different to the homage paid to this slot.
I expressed my thoughts in the most positive way I could during the process.
It is akin to playing Dead or Alive on 20p spins for two hours on an egg times when you have £2000.00 to blow without worrying about it.


You are the bloke I need with me at the pubDon't hold back Colin![]()

When have you ever helped me in here other than provided me with a reason to reply?I can edit your posts. Bet you feel helpless now![]()
You'll find it very stimulatingWhen have you ever helped me in here other than provided me with a reason to reply?
This forum is maybe to introverted?
I may resign from here and go see what pornhub casino has in store for me with their very interactive forum
It is akin to playing Dead or Alive on 20p spins for two hours on an egg timer when you have £2000.00 to blow without worrying about it.

Then that player won 8000+ x stake at 5 euro, and Simmo thought "Oh no! What have I done?!"Been there, done that!
In fact, one of my final testing sessions on Inferno was so bad, it made me think "Oh no! What have I done?!"![]()

@theapple @ChopleyIOM
Your comments are really interesting. One of the biggest issues with slot design is the fact that you are very aware that (the inevitable) bad runs result in negative perceptions. Even more so with HV games. That was the hardest part of the design process for me: trying to get people experiencing a bad run to see enough potential in the game to keep them interested beyond the losing session.
game developers won't ever put all the game maths in the public domain but in this case but I guess what I can say is, I think you'd be surprised.

Hey - game looks great. What's the top payout possibility?
And to get around the "bad run" issue, you obviously rigged it, right![]()

What's it like to join the dark side Simmo - now you know all our dirty secrets..... haha
I'm really surprised at a 1 in 2.65 hit frequency...
It's not a 1/2.65 hit frequency if you look, but 2.65/10 which is a gnat's knacker under 1/4 spins....I'm really surprised at a 1 in 2.65 hit frequency... it's just not necessary to have wins that frequent on any game, let alone a HV one...

It's not a 1/2.65 hit frequency if you look, but 2.65/10 which is a gnat's knacker under 1/4 spins....![]()

Apologies - i didn't see the "/10"... makes more sense now
God knows why they didn't just use either 26.5% or 1 in 3.77 - both of which make more sense than this!

Oh yeah? Why don't YOU design a slot game then, hotshot!![]()


I know, I'm only joshing. I haven't played it as much as some others here, only had the solitary Paradise feature. And one Wild DesireCos it's the my My RTP screen that's showing it, not the game
I'm more bothered about the fact Colin only managed 46 spins in 1 1/2 hrs![]()



Cos it's the my My RTP screen that's showing it, not the game
I'm more bothered about the fact Colin only managed 46 spins in 1 1/2 hrs![]()
I know, I'm only joshing. I haven't played it as much as some others here, only had the solitary Paradise feature. And one Wild Desire
If you know of any 'special combinations' to hurry these along, PM me![]()
Look, the game performs exactly as I'd expect with the mechanic and math model incorporated and the range of wins possible. Chopley's example of 85% or whatever over several thousand spins is exactly the behaviour one expects from games of this type. Take Bonanza recently, in excess of 9,000 spins, 14 features, a 5-scatter trigger paying 164x bet and the other 13 paying 97x and the remaining 12 no greater than 58x, with the worst at 5.4x. An RTP of around 76% on my play in this run and features averaging well below the mean long term results of around 100x. One single 1-2000x one and it all seems sunny in the garden again. You want those adrenaline rushes of giant wins then you pay the price beforehand usually, if not definitely afterwards.
Yes, the hit frequency feels about right to me, although I think they should have binned off the win animations for all win/wins that add up to less than 1x stake, seeing a fiery inferno animation for an 8p 'win' from a 40p spin time and time again starts to feel a bit old after a while.
Nothing you've said there is inaccurate dunover, but I think it's very important to be mindful of how far a player's patience can be stretched when it comes to camping out a decent hit.
I appreciate there's only so much RTP to go around, and from the excellent article Simmo wrote about the slot (which I read in its entirety) and his very informative posts to this thread, it's clear that an awful lot of thought went into trying to reconcile producing a HV slot with keeping the player engaged.
However, do we really need wins of 5000x and more on the paytable? Cap the thing at 2500x stake, that's a monster hit, and frees up a nice chunk of RTP for distribution elsewhere on the game. Once you get to 2500-3000x stake or more you're sort of into 'Five Reel Wild Desire' territory, yes we all know it's there on the paytable as something we might hit, and the fact it's there as a one-off is enough.
I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour.
(It also really needs a lower variance bonus round option, Inferno could have been tweaked to serve this purpose IMO, and have been the relatively safe 25-50x bonus round on average, with the ability to hit those 250-500x rounds that can really help kick a balance back up.)
I know theoretical RTP is worked out over millions of spins, but consideration has to be given to how much lumpiness a single player is prepared to tolerate on his own spin sample size, which will always be small in comparison.
"I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour."
Then that defeats the purpose of the slot; high variance with the belief huge prizes can be won, and it's that belief that keeps players like myself who like HV playing. I wouldn't play IR if it weren't for the fact I could possibly hit that 10k x bet WD feature, or a few k x bet for a 4-reeler with the right symbols because I sure as hell won't hit that amount in the free games! I wouldn't play Bonanza if it wasn't for the belief I could have that special drop-in on a 14x multiplier paying thousands x. Your example in italics means I may as well play St*rb*rst or Twin Spin all night (perhaps St*rb*rst is a little unfair here as that won't pay 500x while the sun still shines).
Your example simply describes a different math model and mechanic altogether, one which the game wasn't intended to be. It's a complex task for any developer or designer to cut the RTP pie to everyone's liking so they accept beforehand there'll be fans (like myself) and naysayers in equal measure. If you want to see a developer that tries to please everybody and ultimately pleases nobody then check out the garbage Netent have spewed out in the last year, and how anonymous they have all turned out to be bar one or two.
P.S. Wait until tomorrow (Weds) for my next new slot announcement, as it will be a HUGE hit and I cannot wait for the Chopley treatment......
But my main focus for big wins is normally the 250-500x range. Players don't expect to win more than this...
The question I ask myself as a designer (not a player) is: "Is it better to give 50 people a 100x win, or 1 person a 5000x win." And there is a very careful balance to that..
One thing I learnt early on in this industry is that games that I can't only make games that I would play as a player... I need to make games that have a wider audience than just me.
If I was designing regularly and under pressure to deliver successful mass-market games then I'm sure I'd produce games more along those lines and when Leander first approached me, I considered this for a long time but I ultimately decided that if that's what they wanted, they didn't really need me. I decided therefore that "Afterlife: Inferno" had to be a game that I would play first and foremost otherwise it would have been a largely pointless and less interesting exercise. I know that I am not a "mass market" player and am definitely NOT the sort of player to play a game that pays me 250x - 500x regularly: I want to see 5,000x (+) potential in a game and I don't mean "unachievable" potential like many HV games that promise amazing hits which you never, ever see: I mean "achievable" potential - which I experienced myself in testing with a full screen of wild reels - and when LuckyLoser posted that 8,300x win within hours of release, that was almost a vindication of the strategy for me.
Whether that will be a successful strategy or not, only time will tell and you may very well be right in your assessment but I would rather have tried to push the envelope a bit and end up with an average game than to have created something "safe" and ended up with an average game. TBH, I think Leander also probably got worried a few times when they saw what I was trying to do but they really put their trust in me to try and create something that pushed the boundaries and while the features may lean towards the tried-and-tested, albeit with a unique twist, the variance coupled with the frequency of decent payouts was the real risk while trying to make an HV game accessible to a wider audience was the challenge.

You did a great job simmo i havnt played for real money yet but will be asap ive played for fun balance and i love it,If I was designing regularly and under pressure to deliver successful mass-market games then I'm sure I'd produce games more along those lines and when Leander first approached me, I considered this for a long time but I ultimately decided that if that's what they wanted, they didn't really need me. I decided therefore that "Afterlife: Inferno" had to be a game that I would play first and foremost otherwise it would have been a largely pointless and less interesting exercise. I know that I am not a "mass market" player and am definitely NOT the sort of player to play a game that pays me 250x - 500x regularly: I want to see 5,000x (+) potential in a game and I don't mean "unachievable" potential like many HV games that promise amazing hits which you never, ever see: I mean "achievable" potential - which I experienced myself in testing with a full screen of wild reels - and when LuckyLoser posted that 8,300x win within hours of release, that was almost a vindication of the strategy for me.
Whether that will be a successful strategy or not, only time will tell and you may very well be right in your assessment but I would rather have tried to push the envelope a bit and end up with an average game than to have created something "safe" and ended up with an average game. TBH, I think Leander also probably got worried a few times when they saw what I was trying to do but they really put their trust in me to try and create something that pushed the boundaries and while the features may lean towards the tried-and-tested, albeit with a unique twist, the variance coupled with the frequency of decent payouts was the real risk while trying to make an HV game accessible to a wider audience was the challenge.
I'm going to give this biatch another £50 on low stakes just because of my emotional involvement.Been there, done that!
In fact, one of my final testing sessions on Inferno was so bad, it made me think "Oh no! What have I done?!"![]()

But where is the fast spin option?I have made some nice conversions on Twitter already, promoting this slot..So there is defo a public for it..
Quick update on the casinos that now have Afterlife:Inferno (that I am aware of!) ...
SlotsMillion
Videoslots
Betsson
Intercasino
Pokerstars
CasinoEuro
Vera & John
OranjeCasino
KroonCasino
NordicBet
Tropezia Palace
Betsafe
Lady Lucks
Cheri Casno


