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dunover

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OK, this is a special game (Afterlife Inferno Slot) as it's the first slot developed with input from the (unofficial as of yet) CM Slots Focus Group. This means that during its development several superb and respected CM members were asked to trial the test version and suggest improvements - an example being the random wild reels feature which was cumulative until some of us pointed out that this would exclude it from bonus wagering.

So this game designed by Simmo! should tick boxes with most players as we've collectively reviewed and tried it during development. Aside from that this is a superb game as you would expect from a guy with such extensive knowledge of games and the industry with a great theme and effects etc. No childish candies and cartoons here! Sit back and enjoy the introductory video and see what you think as all feedback will be gratefully received. It will be released in about 2 weeks for real-money play!

 

dunover

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Well, it's a case of player input to developers most of whom don't see things from the player point of view. We can moan about shit slots all we like, and developers can bemoan their games' lack of success so here is an opportunity for us all to work together for the benefit of both. :thumbsup:
 

goatwack

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Simmo may well be on to a winner here, I hope this game leads the way and encourages developers to use the community to create better games.

I feel emotionally invested in it too so I want it to be successful haha :cool:
 

goatwack

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Quite obvious to me that Leander should be tasked with bringing Lovercraft to our screens :D
 

trancemonkey

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I will reserve judgement until I've played it...
I'll be honest, I'm not a big fan of the graphics... the reels symbols are not the best in my opinion, but as we all know, slots are far more about the maths than they are the graphics....

I also found the reel spins to be very slow, and there is a minor fault where you hear the reels stop behind the expanding wilds...

Which testing house did Simmo use for this? GLI?
 

goatwack

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I will reserve judgement until I've played it...
I'll be honest, I'm not a big fan of the graphics... the reels symbols are not the best in my opinion, but as we all know, slots are far more about the maths than they are the graphics....

Which testing house did Simmo use for this? GLI?
:eek:

Out >>>>>>>>>>>>>>>
 

VismundCygnus

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Very cool guys, thanks for taking time to participate in this. Could you explain some of the main points of feedback you guys came with that made into the final game?
 

neilw

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Very cool guys, thanks for taking time to participate in this. Could you explain some of the main points of feedback you guys came with that made into the final game?
I'm sure that Simmo can give specifics if he wants to share that level of detail.

In general I'm aware that feedback was individual and each others feedback wasn't specifically shared. There were some common areas of agreement and disagreement as you'd expect.

For example, there was a particular feature that wasn't universally liked, so it was removed completely.

Everything from graphics, sound, features, play, volatility, payouts, frequencies, how the wheels behaved etc were commented on.

Can I ask what your interest is?
 

dunover

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I will reserve judgement until I've played it...
I'll be honest, I'm not a big fan of the graphics... the reels symbols are not the best in my opinion, but as we all know, slots are far more about the maths than they are the graphics....

I also found the reel spins to be very slow, and there is a minor fault where you hear the reels stop behind the expanding wilds...

Which testing house did Simmo use for this? GLI?
Yes, similar to when Dead Or Alive does this with wild behind wild, but as the feature is relatively infrequent I wouldn't be too concerned, at least it isn't like Microgaming spinning wilds around on reels 1&5 where you can't possibly get them on Hitman!
 

VismundCygnus

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I'm sure that Simmo can give specifics if he wants to share that level of detail.

In general I'm aware that feedback was individual and each others feedback wasn't specifically shared. There were some common areas of agreement and disagreement as you'd expect.

For example, there was a particular feature that wasn't universally liked, so it was removed completely.

Everything from graphics, sound, features, play, volatility, payouts, frequencies, how the wheels behaved etc were commented on.

Can I ask what your interest is?

My interest was merely as an enthusiast, would be cool to hear what you guys brought to the table so to speak, but sounds like you basically went through it all!
 

dionysus

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Fun testing process, fun game. And yeah, as to above, we killed with kindness and criticism (well, I know did, and I doubt the others did any candy-coating and were pretty thorough as well)
TBH, it won't be my go-to, but all in all a very decent game
But it really does fill the shopping list for a lot of what players have been asking for. :)
 

trancemonkey

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Fun testing process, fun game. And yeah, as to above, we killed with kindness and criticism (well, I know did, and I doubt the others did any candy-coating and were pretty thorough as well)
TBH, it won't be my go-to, but all in all a very decent game
But it really does fill the shopping list for a lot of what players have been asking for. :)
The proof, as always, is in the cashbox ;)
 

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